be the upgraded version of me
Revised Team on Post #14
I've been trying to make a Rampardos team for awhile now. I found out that with LO and Ice Beam, not even its usual Ground counters can stop it. The first attempt I tried using Rock Polish and sweep with Head Smash, EQ, and Ice Beam, but I didn't realize about the 50% recoil, which pretty much screws its sweepage. I revisited this team yesterday and reconstructed it, with more support that'll hopefully make Rampardos more formidable. Support that I basically kept in mind were Wish, Trick Room, and always Stealth Rock.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/128 Def/92 SAtk/36 SDef
Bold nature (+Def, -Atk)
- Discharge
- Trick Room
- Ice Beam
- Recover
Trick Room #1. More Importantly, it's here for its awesome Gyarados / Heatran / Dugtrio coverage. It provides a relatively easy switch-in for Steels and Tyranitar, which isn't all that helpful, unfortunately...
Salamence (F) @ Leftovers
Ability: Intimidate
EVs: 224 HP/208 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- Roar
- Roost
- Dragon Claw
I had an inferior spread for Salamence until I saw Justinawe's DDmence. So g2 say thanks for sharing your love, Justin! I don't like the "bulky" spread that smogon dex provided, because it was slower than SD Lucario, so I gave it a lot more Speed. Formerly I had Impish and dumped most of the EVs into Def, but Justin's spread lets Salamence take Special hits better thanks to the much needed HP boost.
I thought of making this BulkyMence one of the Wishers, but I thought that the accumulation of residual damage from Roar may be a lot better ... just like Suispikes worked in advance and Roar Zapdos work now. However, unlike Zapdos and Advance Suicune, the counters for Salamence is a bit more hazy, making predicting switch-ins relatively difficult. I may think of going fully special with Draco Meteor > Dragon Claw to at least hit one side hard and be able to predict more easily; or just scrap Roar for Wish / Toxic.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 192 HP/252 Def/52 SAtk/12 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
Wisher; takes fire and water hits; and provides solid special offense for ground and steel.
Dusan (Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/44 Atk/76 Def/136 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Rest
- Sleep Talk
- Shadow Punch
I like this set, and his improved endurance is a welcoming change from my expert belt dusknoir x_x. I initially put this guy in for Heracross coverage, but that seems unnecessary with BulkyMence and Bronzong. It provides me with much needed special coverage, however, since he's pretty much the only one who can really take special hits. The Brn support is great, too, against some unaware physical sweepers. 247 Atk Shadow Punch hits just as hard as 200 Atk Shadow Ball of Adv Dusclops; totally irrelevant, but I just thought it was a good benchmark to aim for =P
Ram (Rampardos) (M) @ Life Orb
Ability: Mold Breaker
EVs: 200 HP/144 Atk/164 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Head Smash
- Ice Beam
- Stone Edge
My second attempt with Rampardos. With LO, Ice Beam should OHKO Yache-less (lol) Garchomp and Gliscor and 2HKO Hippowdon and Tangrowth. Even without running max Atk with LO, Rampardos' naturally high Atk, and Head Smash's insane power it packs physical punch. Head Smash as it's main offense sucks, so I replaced Rock Polish for Stone-Edge; I still want to rely on Head Smash's awesome power, though. Both rock moves having 80% accuracy is yucky at times ... I may switch Stone-Edge for Rock Slide for reliable knock outs. Dumped all former Spd Evs into HP, but didn't see the need to change its nature to Brave, because I want Rampardos to outrun Blissey in normal circumstances.
Hotah (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP/16 Atk/240 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
Absorbs Draco Meteor from Specs Mence, and a great switch-in for Garchomp and Tyranitar. This is the real-deal TR Set Upper. Originally, I planned on giving it Hypnosis, but I opted for the ever useful SR instead. Even though I cannot set up Rampardos with TR + Hypnosis, I still can set up for a mid / late-game sweep with TR + Explosion, followed by LO Rampardos swift assaults. The current discussions on suicide leads have inspired this.
I only played a dozen games with this team early in the morning, so can't really tell much about it. However, Gengar is a pretty hard pokemon to get into, because Dusknoir is my only real special tank. I mean, Porygon2 can switch-into a predicted Focus Blast, but my team can't do much otherwise about Gengar.
I haven't gotten the whole "setting up TR for the sweep" strategy down, but I believe it'll work great if I get used to it. You might notice that I have Discharge on Porygon2, and the 30% paralysis effect may not be beneficial for the TR sweep. However, I can't take TR for granted, and paralysis is a great crippling condition against sweepers. I think Rampardos can benefit both from the small par support and the timely TR. If they switch into a paralyzed Pokemon in the middle of Rampardos' TR rampage, he would have to halt, but I will hopefully be able to put up TR some other time. If Discharge doesn't seem to help me out in general, I'll take it out for Tbolt.
Not having a solid answer to problematic Water and Steels, such as Milotic, Jirachi, and Metagross, may be problematic. I may also have to provide more special coverage to this team...
Yea, the team is still rough, primarily because I am abusing Trick Room for the first time. However, I think the strategy can work. Open to any suggestions =].
I've been trying to make a Rampardos team for awhile now. I found out that with LO and Ice Beam, not even its usual Ground counters can stop it. The first attempt I tried using Rock Polish and sweep with Head Smash, EQ, and Ice Beam, but I didn't realize about the 50% recoil, which pretty much screws its sweepage. I revisited this team yesterday and reconstructed it, with more support that'll hopefully make Rampardos more formidable. Support that I basically kept in mind were Wish, Trick Room, and always Stealth Rock.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/128 Def/92 SAtk/36 SDef
Bold nature (+Def, -Atk)
- Discharge
- Trick Room
- Ice Beam
- Recover
Trick Room #1. More Importantly, it's here for its awesome Gyarados / Heatran / Dugtrio coverage. It provides a relatively easy switch-in for Steels and Tyranitar, which isn't all that helpful, unfortunately...
Salamence (F) @ Leftovers
Ability: Intimidate
EVs: 224 HP/208 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- Roar
- Roost
- Dragon Claw
I had an inferior spread for Salamence until I saw Justinawe's DDmence. So g2 say thanks for sharing your love, Justin! I don't like the "bulky" spread that smogon dex provided, because it was slower than SD Lucario, so I gave it a lot more Speed. Formerly I had Impish and dumped most of the EVs into Def, but Justin's spread lets Salamence take Special hits better thanks to the much needed HP boost.
I thought of making this BulkyMence one of the Wishers, but I thought that the accumulation of residual damage from Roar may be a lot better ... just like Suispikes worked in advance and Roar Zapdos work now. However, unlike Zapdos and Advance Suicune, the counters for Salamence is a bit more hazy, making predicting switch-ins relatively difficult. I may think of going fully special with Draco Meteor > Dragon Claw to at least hit one side hard and be able to predict more easily; or just scrap Roar for Wish / Toxic.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 192 HP/252 Def/52 SAtk/12 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
Wisher; takes fire and water hits; and provides solid special offense for ground and steel.
Dusan (Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/44 Atk/76 Def/136 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Rest
- Sleep Talk
- Shadow Punch
I like this set, and his improved endurance is a welcoming change from my expert belt dusknoir x_x. I initially put this guy in for Heracross coverage, but that seems unnecessary with BulkyMence and Bronzong. It provides me with much needed special coverage, however, since he's pretty much the only one who can really take special hits. The Brn support is great, too, against some unaware physical sweepers. 247 Atk Shadow Punch hits just as hard as 200 Atk Shadow Ball of Adv Dusclops; totally irrelevant, but I just thought it was a good benchmark to aim for =P
Ram (Rampardos) (M) @ Life Orb
Ability: Mold Breaker
EVs: 200 HP/144 Atk/164 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Head Smash
- Ice Beam
- Stone Edge
My second attempt with Rampardos. With LO, Ice Beam should OHKO Yache-less (lol) Garchomp and Gliscor and 2HKO Hippowdon and Tangrowth. Even without running max Atk with LO, Rampardos' naturally high Atk, and Head Smash's insane power it packs physical punch. Head Smash as it's main offense sucks, so I replaced Rock Polish for Stone-Edge; I still want to rely on Head Smash's awesome power, though. Both rock moves having 80% accuracy is yucky at times ... I may switch Stone-Edge for Rock Slide for reliable knock outs. Dumped all former Spd Evs into HP, but didn't see the need to change its nature to Brave, because I want Rampardos to outrun Blissey in normal circumstances.
Hotah (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP/16 Atk/240 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
Absorbs Draco Meteor from Specs Mence, and a great switch-in for Garchomp and Tyranitar. This is the real-deal TR Set Upper. Originally, I planned on giving it Hypnosis, but I opted for the ever useful SR instead. Even though I cannot set up Rampardos with TR + Hypnosis, I still can set up for a mid / late-game sweep with TR + Explosion, followed by LO Rampardos swift assaults. The current discussions on suicide leads have inspired this.
I only played a dozen games with this team early in the morning, so can't really tell much about it. However, Gengar is a pretty hard pokemon to get into, because Dusknoir is my only real special tank. I mean, Porygon2 can switch-into a predicted Focus Blast, but my team can't do much otherwise about Gengar.
I haven't gotten the whole "setting up TR for the sweep" strategy down, but I believe it'll work great if I get used to it. You might notice that I have Discharge on Porygon2, and the 30% paralysis effect may not be beneficial for the TR sweep. However, I can't take TR for granted, and paralysis is a great crippling condition against sweepers. I think Rampardos can benefit both from the small par support and the timely TR. If they switch into a paralyzed Pokemon in the middle of Rampardos' TR rampage, he would have to halt, but I will hopefully be able to put up TR some other time. If Discharge doesn't seem to help me out in general, I'll take it out for Tbolt.
Not having a solid answer to problematic Water and Steels, such as Milotic, Jirachi, and Metagross, may be problematic. I may also have to provide more special coverage to this team...
Yea, the team is still rough, primarily because I am abusing Trick Room for the first time. However, I think the strategy can work. Open to any suggestions =].