Overview:
I made this team with San_Pellegrino at the very beginning of our tutoring session and its quickly grown to become my favourite BW team. I originally started wanting to make an offensive sand team to counter-act all the annoying rain stall teams at the time; as well as abuse Double Dance Terrakion as much as possible. I've used this team in a few tournaments(Like the Round 57 Johning tournament) and its fairly consistent.
This team definitely has its problems, with my only steel type being as frail as Lucario I can not tank outrages at all(Ttar obviously takes Meteors), and can fall to a well played stall team if scald gets a burn on any of my three physical attackers. Anyways on with the team
Celebi @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
Celebi's role is to get the team on the offensive right away, this is my primary lead against Rain Teams since the TentaPoliThorn core dies to this set really easily. You would be shocked at how many teams are weak to NP Celebi, with a NP Boost under her belt she rips through teams while still having the bulk to check non X-Scissor Terrakion. The bigge st problem I have with Celebi is she allows certain threats like Dragons to come in for free since I can not deal significant damage to them. If a SubDD Dragonite comes in on this set its basically GG unless they play really badly.
Considered Changes:
A more defensive moveset
HP Ice over HP Fire
A different rain check?
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
A team without Dragonite isn't really a team at all. Multiscale has turned this cute little thing into the biggest menace in OU. I choose to use the Offensive DD set because it fits in line with the rest of my team; if is very difficult to switch into without Heatran and forces the opponent to play in a very reactionary way, giving me a lot of momentum. Outrage is obvious for ripping holes into any team who doesnt have a bulky steel type left, while Extremespeed is mainly used to pick off faster threats such as Scarf Landorus or any frail sweeper so I don't have to use Outrage. Fire Punch is the standard move but I find myself wanting to use EQ a lot of the time. It is still very handy for Scizor's who want to revenge kill me and to stop bulky steels but it leaves me as Heatran fodder. Overall Dragonite is probably the most replaceable of my three attackers but is still very valuable and definitely helps the team a lot.
Considered Changes:
Earthquake > Fire Punch
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Close Combat
Double Dance Terrakion is the best Terrakion IMO. Swords Dance rapes stall, Rock Polish rapes offense. Terrakion is one of the two primary cleaners of my team and can serve two different roles depending on what the opponent is running. If the opposing team is running a lot of bulky scarfers like Landorus then I will use generally lure it in on Terrakion and use Stone Edge to deal around 70% iirc. And then revenge it with Lucario. Though I often use Lucario to punch holes in team so Terrakion can clean up. They work very well together. The only notable thing that walls the pair is Gliscor who can be handled by Celebi or Rotom-W with ease. Terrakion is so difficult to switch into that its threats are very easy to lure in and defeat seeing as most teams only have one solid switch in. Overall probably the best member of the team and one of the best Pokemon there is.
Considered Changes:
None.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Stealth Rock
- Wish
Tyranitar's replacement does the same thing as ttar but with the ability to heal the team, jirachi spreads paralysis while countering special attackers with ease. I chose to invest the last 4 evs into speed so I could outspeed other jirachi to the body slam and hope to hax them out in a last mon scenario. Seeing as they wouldn't be doing much elsewhere. SpDef Jirachi is a straightforward mon who neds no indepth explanation, it counters what I need countered.
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Lucario is Terrakions sweeping buddy. Its immense power after a swords dance(though still not as strong as Jolly Terrakion) makes it my premier mid game wall breaker. Close Combat is obviously the stab move of choice; killing even some frail resists after Stealth Rock. Extremespeed is another standard move; powerful priority coming off of 700 attack means that scarvers that are not Ghost or Rock types are going to die. That brings me to the final move Bullet Punch. After noticing that my team was weak to Gengar and opposing Terrakion I threw Bullet Punch onto Luke. It OHKO's both of them at +2 and stops them from parading through my team. Lucario is very important to this team because of his amazing offensive prowess and being Terrakion's best friend. I have considering running Ice Punch because Gliscor can be a bitch; and Crunch for Jellicent but I don't think they're a better choice than BP for this team.
Considered Changes:
Crunch or Ice Punch > Bullet Punch
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd -Atk)
- Hydro Pump
- Volt Switch
- Trick / Thunderbolt
- Hidden Power [Ice]
Rotom-W is standard for a reason. It works. I use the scarf set to gain easy momentum against VoltTurn teams. Hydro Pumping turn one to deal damage to either Rotom-W if I go first or to Landorus/Scizor. He also serves as my momentum grabber with Volt Turn and can incapacitate a deadly wall with Trick. HP Ice is mainly to revenge killer Dragonite locked into Outrage. Who is a very significant threat to my team. Rotom-W is definitely replaceable if there are any suggestions: though I have never been disappointed with him. He serves his role and nothing more. He is the glue for things I struggle with.
I couldn't find a Rotom-W plush so here have a Probopass =D
Considered Changes:
Dropping Speed evs to 248 in order to scout other Scarf Rotoms
Dropping Rotom-W for another glue pokemon
Thank you for reading this and any help will be appreciated. Hopefully I'll get a threat list up soon, I''ll end it with more plushes!
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Ugh help me here, Tyranitar is useless outside of checking Lati@s and a few other special attackers. He serves as a Ferrothorn and Gliscor lure but can't do enough damage to either. And gives voltturn free damage. This is the member I want to fix the most, I am willing to drop Tyranitar if there's something that can do its job better while not letting weather teams walk all over me. He does a good job against sun teams but if the opposing team is weatherless im starting down 5-6. So any suggestions would be great.
Considered Changes:
Everything.
Celebi @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Close Combat
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Close Combat
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]