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Gym [POISON] - Leader Engineer Pikachu vs Challenger Texas Cloverleaf

Discussion in 'ASB' started by Frosty, Feb 12, 2013.

  1. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Arena (open)
    Arena: Hiroshima, August 1945
    Arena Type: Urban
    Field Type: Poison
    Complexity: Moderate
    Formats: All Formats

    Restrictions: OHKO moves are banned.

    Description:
    The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.

    Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?

    Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.

    Summary:

    • +1 flat Speed for Pokemon adapted to the environment.
    • The strength of toxins is increased.
      • BPSN starts at 2 DPA instead of the normal 1 DPA.
      • If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
    • Poison Mist is active, dealing 0.6 DPA to all Pokemon without a Poison or non-corroded Steel typing, and causes them to count as being PSNed for the purposes of moves, but not abilities. It will cause the corrosion of Steel-types after one round of exposure. A Pokemon can be PSNed in addition to the Mist. Poison Mist increases the BAP of Water-type attacks by 1.5, decreases the BAP of Fire-type attacks by 1.5, activates Rain Dish and Dry Skin, and increases the accuracy of Thunder to 85%. Weather Ball is Water-type.
      • If Rain is brought to the field, the DPA of the Mist will double. All other effects of Rain will override those of Poison Mist. However, Hydration will only work if the Pokemon is Poison-type. Rain Dance lasts 1 more round.
      • Sunny Day, Hail, and Sandstorm last for 1 less round, while their respective abilities will bring the weather in for 4 rounds. Sun, Hail, and Sand will double the DPA of the Mist. Sun will increase the BAP of Fire-types by 1.5, decrease the BAP of Water-types by 1.5, cause Chlorophyll to only increase Speed by 50% unless the Pokemon is Poison-type, and override Poison Mist with its remaining effects. Hail will increase Blizzard's accuracy to 85% and halve healing from Ice Body. Sand will activate Sand Rush, Sand Veil, and Sand Force at half value.
      • Air Lock and Cloud Nine if activated will cancel all effects except for the DPA and, for standard Poison Mist, activation of Dry Skin and Rain Dish due to the humidity being a non-conditional aspect.
    • All Pokemon that are Poison-type, have the ability Liquid Ooze, or have either Acid or Acid Spray learn Gastro Acid.
    • The items Choice Band, Choice Specs, Life Orb, Expert Belt, Muscle Band, Wise Glasses, as well as Evolutionary Stones, Elemental Gems, and +4 DMG items (e.g. Silk Scarf) have no effect. Black Sludge's effect is doubled if it would not be increased already by ability.


    So guys, we are here with another Gym Challenger in our hands and a gruesome challenge this is!

    Today Texas Cloverleaf, the newly appointed Dragon Gym Leader will challenge Engineer Pikachu the Poison Gym Leader!

    Engineer Pikachu was an undefeated leader until a while ago, when he was throughly beaten by Its_A_Random's Gutsy Colossoil and some other pokemon. After that battle, Engineer changed his gym and the battle format so it suits his style better. The Poison Gym enforces a conservative playstyle, where the player can't just go all out and expect to win. Oh no sire. To suceed here, you need to either find a loophole or come with a good long term strategy.

    From the leader's team play close attention to...well, all of it. The Poison Gym Team works as one entity. But if you really have to, pay attention to Tanka the Venusaur. His healing abilities go really well with the nature with this gym and if you saw Lord Jesseus's challenge you can see the damage it can do.

    The challenger Texas Cloverleaf is a veteran in Gym Battles. Sporting a victory against the Flying Gym and a defeat against the Ground Gym, as well as the Dragon Gym, he had his good and bad times facing gyms. Pay close attention to Slasher the Haxorus. While he may not have a glaring type advantage, his sheer power should be close to enough to overcome the ooziness of this oozy arena of ooze.

    Now let's see the teams!

    Gym Leader
    Tanka the Venusaur (open)

    [​IMG]
    Venusaur (Tanka) (F)
    NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    STATS: 80 / 82 / 83 / 100 / 100 / 80

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [51]:
    Double-Edge
    Growl
    Growth
    Leech Seed
    Petal Dance
    PoisonPowder
    Razor Leaf
    Seed Bomb
    Sleep Powder
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle
    Take Down
    Vine Whip
    Worry Seed

    Endure
    Giga Drain (#)
    Ingrain
    Leaf Storm
    Light Screen (#)
    Power Whip (#)
    Razor Wind
    Skull Bash

    Block
    Bind
    Body Slam
    Frenzy Plant
    Knock Off
    Outrage

    AncientPower
    Weather Ball

    Attract
    Bulldoze
    Double Team
    Earthquake
    Energy Ball
    Flash
    Frustration
    Grass Knot
    Hidden Power [Ice 7]
    Hyper Beam
    Protect
    Rest
    Return
    Roar
    Safeguard
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Swagger
    Toxic (#)
    Venom Shock (#)

    Bide
    Fury Cutter
    Reflect
    Sleep Talk
    Kozu the Crobat (open)

    [​IMG]
    Crobat (Kozu) (F)

    NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    STATS: 85 / 90 / 80 / 70 / 80 / 130

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA: *** (3)
    SpD-: ** (2)
    Spe+: 150 (130 * 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [58]:
    Acrobatics
    Air Cutter
    Air Slash
    Astonish
    Bite
    Confuse Ray
    Cross Poison
    Haze
    Leech Life
    Mean Look
    Poison Fang
    Screech
    Supersonic
    Wing Attack

    Brave Bird (#)
    Defog
    Giga Drain
    Gust
    Hypnosis (#)
    Nasty Plot (#)
    Pursuit
    Quick Attack
    Whirlwind
    Zen Headbutt

    Heat Wave
    Sky Attack
    Sleep Talk
    Super Fang
    Twister

    Attract
    Double Team
    Fly
    Frustration
    Giga Impact
    Hidden Power [Ice 7]
    Hyper Beam
    Payback
    Pluck
    Protect
    Rain Dance
    Rest
    Shadow Ball
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Taunt (#)
    Thief
    Torment
    Toxic (#)
    U-turn
    Venom Shock
    X-Scissor

    Bide
    Dark Pulse
    Detect
    Endure
    Roost
    Snatch
    Kailu the Toxicroak (open)

    [​IMG]
    Toxicroak (Kailu) (M)
    NATR: Lonely (Attack increased by *, Defense decreased by *)

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    ABILITIES
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.

    STATS: 83 / 106 / 65 / 86 / 65 / 85

    HP: 100
    Atk+: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe: 85

    SC: 3
    WC: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [62]:
    Astonish
    Faint Attack
    Flatter
    Mud-Slap
    Mud Bomb
    Nasty Plot
    Poison Jab
    Poison Sting
    Pursuit
    Revenge
    Sludge Bomb
    Sucker Punch
    Swagger
    Taunt

    Bullet Punch
    Cross Chop (#)
    Counter (#)
    Drain Punch
    DynamicPunch
    Fake Out (#)
    Feint
    Me First

    Bounce
    Dark Pulse
    Dual Chop
    Foul Play
    Helping Hand
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Role Play
    Sleep Talk
    Snatch
    Spite
    Super Fang

    Attract
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Embargo
    Facade
    Hidden Power [Grass 7]
    Hyper Beam
    Low Sweep
    Payback
    Protect
    Rain Dance (#)
    Rest
    Rock Slide (#)
    Shadow Ball
    Sludge Wave
    Stone Edge
    Substitute
    Taunt
    Torment
    Toxic
    Venom Shock (#)
    X-Scissor

    Endure
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    NATR: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    STATS: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    SC: 3
    WC: 3
    BRT: 21

    EC: 6 / 6
    MC: 7
    DC: 5 / 5

    ATTACKS [62]:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Bubble
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Bind
    Endure
    Icy Wind
    Knock Off
    Magic Coat
    Role Play
    Snore

    Attract
    Blizzard
    Dive
    Double Team
    Frustration
    Hail
    Hidden Power [Ground 7]
    Hyper Beam
    Ice Beam (#)
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Safeguard
    Scald (#)
    Sludge Bomb
    Substitute (#)
    Surf
    Swagger
    Thief
    Toxic
    Venom Shock

    Bide
    Brine
    Giga Drain
    Mega Drain
    Mimic
    Reflect
    Sleep Talk
    Whirlpool
    Omono the Nidoking (open)

    [​IMG]
    Nidoking (Omono) (M)
    NATR: Mild (Special Attack increased by *, Defense decreased by *)

    Type: Poison / Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS: 81 / 92 / 77 / 85 / 75 / 85

    HP: 100
    Atk: *** (3)
    Def-: ** (2)
    SpA+: **** (4)
    SpD: *** (3)
    Spe: 85

    SC: 3
    WC: 4
    BRT: 18

    EC: 9 / 9
    MC: 4
    DC: 5 / 5

    ATTACKS [71]:
    Captivate
    Chip Away
    Double Kick
    Earth Power
    Flatter
    Focus Energy
    Fury Attack
    Helping Hand
    Horn Attack
    Horn Drill
    Leer
    Megahorn
    Peck
    Poison Jab
    Poison Sting
    Tackle
    Thrash
    Toxic Spikes

    Confusion
    Counter (#)
    Disable (#)
    Endure
    Iron Tail
    Sucker Punch (#)

    Aqua Tail
    Dragon Pulse
    Drill Run
    Helping Hand
    Outrage
    Sleep Talk
    Stealth Rock
    Superpower

    Lovely Kiss
    Morning Sun
    Sweet Kiss

    Attract
    Brick Break
    Bulldoze
    Cut
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Facade
    Fire Blast
    Flamethrower
    Focus Blast
    Giga Impact
    Hidden Power [Grass 7]
    Hyper Beam
    Ice Beam (#)
    Incinerate
    Protect
    Quash
    Rain Dance
    Rest
    Roar
    Rock Smash
    Shadow Ball
    Shadow Claw
    Sludge Bomb (#)
    Sludge Wave
    Smack Down
    Stone Edge
    Substitute
    Sunny Day
    Surf
    Swagger
    Taunt
    Torment
    Thunderbolt (#)
    Toxic
    Venoshock
    Koiga the Venomoth (open)

    [​IMG]
    Venomoth (Koiga) (F)
    NATR: Timid (+15% Speed, +12% [12.43%] Acc, -Atk)

    TYPE: Bug / Poison
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (Unlocked): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    STATS: 70 / 65 / 60 / 90 / 75 / 90

    HP: 100
    Atk-: ** (2)
    Def: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe+: 104 (90 * 1.15)

    SC: 3
    WC: 2
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [52]
    Confusion
    Bug Buzz
    Disable
    Foresight
    Gust
    Leech Life
    Poison Fang
    PoisonPowder
    Psybeam
    Psychic
    Quiver Dance
    Signal Beam
    Silver Wind
    Sleep Powder

    Stun Spore
    Supersonic
    Tackle
    Zen Headbutt

    Agility (#)
    Morning Sun (#)
    Toxic Spikes (#)

    Air Cutter
    Giga Drain
    Ominous Wind
    Skill Swap
    Sleep Talk
    String Shot
    Tailwind
    Twister

    Attract
    Double Team
    Hidden Power [Ground 7]
    Hyper Beam
    Flash
    Protect
    Rest
    Roost
    Sludge Bomb
    SolarBeam
    Struggle Bug (#)
    Substitute
    Swagger
    Toxic (#)
    U-turn
    Venoshock (#)

    Bide
    Defog
    Endure
    Razor Wind
    Reflect
    Teleport
    Whirlwind
    Yogan the Mollux (open)

    [​IMG]
    Mollux (Yogan) (F)
    NATR: Bold (Defense increased by *, Attack decreased by *)

    TYPE: Fire / Poison
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    STATS: 95 / 45 / 83 / 131 / 106 / 76

    HP: 100
    Atk-: * (1)
    Def+: **** (4)
    SpA: ***** (5)
    SpD: **** (4)
    Spe: 76

    SC: 3
    WC: 3
    BRT: 20

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [53]:
    Acid
    Acid Armor
    Acid Spray
    Bide
    Clear Smog
    Confuse Ray
    Ember
    Eruption
    Final Gambit
    Gunk Shot
    Heat Wave
    Inferno
    Lava Plume
    Moonlight
    Recover
    Toxic Spikes
    Withdraw

    Aqua Ring (#)
    Fire Spin (#)
    Heal Pulse (#)

    Bind
    Gastro Acid
    Heal Bell
    Helping Hand
    Knock Off
    Sleep Talk
    Snatch
    Stealth Rock

    Attract
    Double Team
    Explosion
    Hidden Power [Ice 7]
    Hyper Beam
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Light Screen
    Overheat
    Protect
    Rain Dance
    Rest
    Sludge Bomb
    Sludge Wave
    SolarBeam
    Substitute
    Sunny Day
    Thunder Wave
    Thunder
    Thunderbolt (#)
    Toxic (#)
    Venoshock (#)
    Will-O-Wisp



    Challenger
    Garchomp (open)
    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Dual Chop
    Slash*
    Dragon Claw
    Dig
    Crunch
    Dragon Rush

    Body Slam*
    Double-Edge
    Dragonbreath
    Iron Tail
    Iron Head*
    Metal Claw
    Mud Shot
    Outrage*
    Rock Climb
    Thrash
    Twister
    Scary Face

    Aqua Tail
    Draco Meteor
    Dragon Pulse
    Earth Power
    Fury Cutter
    Headbutt
    Mud-Slap
    Sleep Talk
    Snore
    Stealth Rock
    Swift

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Cut
    Double Team
    Dragon Tail
    Earthquake*
    Endure
    Facade
    False Swipe
    Fire Blast
    Flamethrower
    Fling
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hone Claws*
    Hyper Beam
    Incinerate
    Natural Gift
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shadow Claw
    Stone Edge*
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swords Dance
    Toxic
    Whirlpool
    Total Moves: 79/79


    Haxorus (open)

    [​IMG]
    Haxorus, Slasher (M)
    Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Haxorus
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Counter
    Endeavor
    Endure
    Focus Energy
    Harden
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail
    Draco Meteor
    Low Kick
    Sleep Talk
    Snore
    Superpower

    Aerial Ace
    Brick Break
    Bulldoze
    Cut
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Grass Knot
    Facade
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Shadow Claw
    Substitute
    Sunny Day
    Surf
    Toxic
    X-Scissor
    Total Moves: 56/68

    Yet To Get:
    2 MC (TM): Attract, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Tomb, Round, Strength, Swagger (Subtotal: 24)


    Colossoil (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks (59):

    Drill Run
    Leer
    Tackle
    Peck
    Mud Shot
    Horn Attack
    Bite
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Stockpile
    Swallow
    Spit Up
    Horn Drill
    Crunch
    Megahorn

    Aqua Tail
    Encore
    Fake Out
    Fissure
    Flail
    Sucker Punch
    Water Spout

    Dive
    Knock Off
    Superpower

    Roar
    Toxic
    Taunt
    Protect
    Knock Down
    Earthquake
    Dig
    Brick Break
    Double Team
    Sandstorm
    Torment
    Facade
    Rest
    Attract
    Thief
    Snatch
    Endure
    Quash
    Embargo
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Sleep Talk
    Dragon Tail
    Poison Jab
    U-turn
    Substitute


    Metagross (open)

    [​IMG]
    Metagross, Rocky
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Hammer Arm
    Hyper Beam

    Zen Headbutt
    Iron Defense
    Iron Head
    Thunderpunch

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Reflect
    Rock Smash
    Psychic
    Endure
    Explosion
    Rock Slide
    Selfdestruct
    Grass Knot
    Shadow Ball
    Block
    Sleep Talk
    Rest
    Hidden Power Grass (7)
    Aerial Ace
    Giga Impact
    Gyro Ball
    Bulldoze
    Flash Cannon
    Double Team
    Light Screen
    Substitute
    Icy Wind
    Gravity
    Total Moves: 43

    Order of Operations:
    Heads: Leader sends out pokemon first
    Tails: Challenger sends out pokemon first

    [​IMG]
    (tails)

    Texas Cloverleaf sends out pokemon with item
    Engineer Pikachu sends out pokemon with item and orders
    Texas Cloverleaf gives orders
    I Ref
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Looks like its up to old faithful.

    Garchomp, I choose you!
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    "Another Gym Leader? I guess I can't make this too easy for you... Tanka, come on out!"
    [​IMG][​IMG]
    Tanka (F)
    ITEM: Black Sludge

    "With any luck things won't go too badly here... it's really a shame the battle must start like this, however."

    Hidden Power — Hidden Power — Hidden Power
    IF (Damaging Evasive Action) THEN (Use Earthquake and restart queue)
    IF (Garchomp has Double Team clones when you act) THEN (Use Razor Leaf and restart queue)
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Attract ~ Stealth Rock ~ Earthquake
  5. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 110
    En: 100
    5/2/3/3/118
    Other:
    Item: none

    [​IMG]
    Hp: 100
    En: 100
    3/3/5/4/69
    Other:
    Item: Black Sludge​

    Round 1​


    Aaaaaaand let's get this started! [size=-2]before the mist corrodes my lovely skin[/size]

    The challenger sends out Sharky the Garchomp with nothing to start this with the right foot. The arena effects nullify most items people actually buy, which is probably why Garchomp is empty-handed.

    To counterattack, the Leader sends out Tanka the Venusaur with Black Sludge. With the mist serving as protection against fire attacks, Garchomp has little to harm Venusaur, making this a very favourable matchup.

    And the battle starts with a display of...love? Sharky starts winking at Tanka and little pink hearts float everywhere. One of them touches Tanka's face and BAM insta-love. a Slight Attraction (2 actions).

    And Tanka is so infatuated with love that it became Immobilized due to love, which earned it a couple angry shouts from the Gym Leader. Hearing that made Tanka go back to her senses and realize that this was a possible match. She was a plant, Sharky was a dragon. It could never be successful.

    or some crap like that.

    On the following turn, Sharky sets up the field with the always useful Stealth Rock, a move that always pays for itself and more in +3vs matches like this one. On the other side Tanka attacks with Hidden Power Ice, for great damage.

    Finally, Sharky tries to attack as well with a strong Earthquake, but he loses the damage run as Tanka hurts him badly with another Hidden Power Ice, while getting recovery from her Black Sludge.

    Also, Sharky's face is slighty corroded by the poison mist. oh joy.


    data (open)

    Garchomp: Attract for 6 energy
    Duration: 1/3 (2 actions).
    -0.6hp due to arena

    Venusaur is enfatuated with wuv!

    To move (1=yes): 2 (no)
    Venusaur: is immobilized by loooooooooooooooooove

    also it isn't enfatuated anymore

    Garchomp: Stealth Rock for 12 energy
    -0.6hp due to arena

    Venusaur: Hidden Power (Ice): (7+3)*2.25= 22.5 damage for 5 energy
    Crit: 6 (no)

    Garchomp: Earthquake: 10+3+3 = 16 damage for 6 energy
    Crit: 16 (no)
    -0.6hp due to arena

    Venusaur: Hidden Power (Ice): 22.5 damage for 9 energy
    Crit: 15 (no)
    +2hp due to Black Sludge


    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none

    STEALTH ROCK
    [​IMG]
    Hp: 86
    En: 86
    3/3/5/4/69
    Other:
    Item: Black Sludge​

    Texas Cloverleaf's turn!
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Switch to Haxorus @ squat
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    "Tanka can deal with most anything. I eagerly await."
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Taunt ~ Outrage ~ Outrage

    If Protect a1, Focus Energy and push back
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    "I suppose you're not worried about being locked in. We'll have to see about that."

    Sludge Bomb — Venoshock — Hidden Power
  10. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 100
    En: 100
    6/3/1/3/112
    Other:
    Item: Squat (gotta look for that item)

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 86
    En: 86
    3/3/5/4/69
    Other:
    Item: Black Sludge​

    Round 2


    The Challenger calls back his Garchomp and sends out Slasher the Haxorus with squat. Is it enough to break through this ohgodsofuckingdisgusting mist? let's find out.

    Slasher starts this match by Taunting Venusaur. But Tanka doesn't mind launching on all out offense, starting with Sludge Bomb.

    On the second turn, Slasher is Outraged at how Venusaur just-won't-die and attacks it viciously. Unfortunately for Slasher, a he, Rivalry makes the attack not as powerful against Tanka, a she. But the Venusaur doesn't have that problem and uses the poison mist to fuel a highly powerful Venoshock.

    Finally, Slasher continues his Outraged strike, while Venusaur attacks with Hidden Power Ice.

    Tanka managed thus far, to deal more than the double of the damage she received. The challenger doesn't seem to be managing to break through the Leader's tough defenses. He better form a good strategy fast or else...

    data (open)

    Haxorus: Taunt for 10 energy
    -0.6hp due to arena

    Venusaur: Sludge Bomb: 9+3+3 = 15 damage for 6 energy
    Crit: 12
    Poison: 8 (no)
    +2hp due to black sludge

    Haxorus: Outrage: 12+3-2+4 = 17 damage for 7 energy
    Crit: 16
    -0.6hp due to arena

    Venusaur: Venoshock: 13+3+3 = 19 damage for 7 energy
    Crit: 2
    +2hp due to black sludge

    Haxorus: Outrage: 17 damage for 7 energy
    Crit: 11
    -0.6hp due to arena

    Venusaur: Hidden Power Ice: (7+3)*1.5 = 15 damage for 5 energy
    Crit: 7
    +2hp due to black sludge



    [​IMG]
    Hp: 49
    En: 76
    6/3/1/3/112
    Other: Locked in Outrage for 1a
    Item: Squat (gotta look for that item)

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other: taunted for 3a
    Item: Black Sludge​

    Engineer Pikachu's turn!
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    "Excellent job, Tanka. Those rocks are going to hurt, but we'll deal with them later. For now..."

    SWITCH PHASE
    Tanka >>> Kailu
    [​IMG][​IMG]
    Kailu (M)
    ITEM: Black Sludge

    [​IMG]
    "Oh, it appears you can't switch! I guess we'll have to order first."

    Counter - Fake Out - Bullet Punch
    IF (Protective / Evasive Action is used on A2 or A3) THEN (Use Feint and push actions back)
    IF (Endure is used on A2) THEN (Use Ice Punch and push actions back)
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Outrage ~ flinch ~ Razor Wind

    I prolly should have come up with a strategy in retrospect
  13. Frosty

    Frosty
    is a Community Contributor

    Joined:
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    Messages:
    731
    [​IMG]
    Hp: 49
    En: 76
    6/3/1/3/112
    Other: Locked in Outrage for 1a
    Item: Squat (gotta look for that item)

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 100
    En: 100
    5/2/3/3/85
    Other:
    Item: Black Sludge
    bench (open)
    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other: taunted for 3a
    Item: Black Sludge

    Round 3​


    I had to choose between putting this up now or putting up with flavor later.

    <_<

    Also Fake out netted a critical hit, Haxorus hit self a3 and fainted!

    data (open)

    Stealth Rock: Toxicroak loses 9hp

    Haxorus: Outrage: 12+3+2+4= 21 damage for 7 energy
    Crit: 7 (no)
    -0.6hp

    Toxicroak: Counter: 21*1.5 = 31.5 damage for 21.75 energy
    +2hp due to Black Sludge
    +2hp due to Dry Skin

    Confusion: 2 (3 actions)

    Toxicroak: Fake Out: 4+3+3 = 10 damage for 4 energy
    Crit: 1/16 (yes)
    +2hp due to Black Sludge
    +2hp due to Dry Skin

    Haxorus: flinch
    -0.6hp

    Hit Self (1=yes): 1/2
    Haxorus: Hit Self: 4+4 = 8 damage for 3 energy
    -0.6hp

    Haxorus fainted!

    Toxicroak: Bullet Punch: 4+3 = no target for 4 energy
    +2hp due to Black Sludge
    +2hp due to Dry Skin


    [​IMG]
    Hp: KO
    En: KO
    6/3/1/3/112
    Other: Locked in Outrage for 1a
    Item: Squat (gotta look for that item)

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 82
    En: 70
    5/2/3/3/85
    Other:
    Item: Black Sludge
    bench (open)
    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other: taunted for 3a
    Item: Black Sludge

    Texas Cloverleaf sends out pokemon with item and orders
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Zen Headbutt ~ Psychic ~ Zen Headbutt

    If Dig, Earthquake and push back
    If Counter, Psychic and push back
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    (You either forgot Dry Skin or Black Sludge; either way I should be getting an additional 2 HP per action)
    [​IMG]
    "A fortunate turn of events."

    Bounce — Earthquake — Bounce
  16. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 100
    En: 100
    5/5/4/3/61 (-10 eva)
    Other:
    Item:

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 82
    En: 70
    5/2/3/3/85
    Other:
    Item: Black Sludge
    bench (open)
    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Round 4​


    Texas Cloverleaf sends out Rocky the Metagross to force his way out of this.

    It fails though as Toxicroak manages to Bounce his way out of the damage A1 and A3. Luckily for Texas, Rocky got a Critical Hit AND a SpD reduction with Psychic A2, while Kailu used Earthquake for not comparable damage.

    Still, the Black Sludge + Mist means Toxicroak wins the damage race this round. Somehow.

    Also, Metagross is corroded!


    data (open)

    Toxicroak: Bounce for 5 energy

    Metagross: Zen Headbutt: miss for 5 energy

    Toxicroak: Bounce: 9*0.67 = 6 damage for 5 energy
    Hit: 9/100 (yes)
    Crit: 15
    Paralysis: 6 (no)
    +2hp due to Black Sludge
    +2hp due to Dry Skin

    Toxicroak: Earthquake: 10*1.5 = 15 damage for 7 energy
    Crit: 16
    +2hp due to Black Sludge
    +2hp due to Dry Skin

    Metagross: Psychic: (9+3-2+1.5+3)*2.25= 32.62 damage for 6.5 energy
    Crit: 1 (yes)
    Effect: 1 (yes)

    Toxicroak: Bounce for 5 energy

    Metagross: Zen Headbutt: miss for 5 energy

    Toxicroak: Bounce: 9*0.67 = 6 damage for 5 energy
    Hit: 12 (yes)
    Crit: 11
    Paralysis: 7 (no)
    +2hp due to Black Sludge
    +2hp due to Dry Skin

    Metagross is corroded!


    [​IMG]
    Hp: 73
    En: 83
    5/5/4/3/61 (-10 eva)
    Other:
    Item:

    bench (open)
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none


    STEALTH ROCK
    [​IMG]
    Hp: 61
    En: 43
    5/2/3/3/85
    Other: -1SpD for 1r
    Item: Black Sludge
    bench (open)
    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Engineer Pikachu's turn!
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Oh, it's my turn. I had a plan and then promptly forgot it..."

    SWITCH PHASE
    Kailu >>> Kurage
    [​IMG][​IMG]
    Kurage (M)
    ITEM: Black Sludge
    [​IMG]
    "I really shouldn't be switching around this much, but what can I do?"
  18. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    We'll go back to Chomp

    Earthquake*3
    If Reflect, Brick Brick the first time, Dragon Tail the second
    If Bide, Rest ~ Sleep Talk (Dragon Tail, Roar, Earthquake, Bulldoze) ~ Sleep Talk (Dragon Tail, Roar, Earthquake, Bulldoze) from the point of Bide
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    "Maybe taking hazards damage was worth it after all."

    Icy Wind - Dive - Dive
    IF (Icy Wind misses A1) THEN (Use Reflect - Ice Beam on A2 and A3)
  20. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 63
    En: 76
    5/2/3/3/118
    Other:
    Item: none

    bench (open)
    [​IMG]
    Hp: 73
    En: 83
    5/5/4/3/61 (-10 eva)
    Other:
    Item:


    STEALTH ROCK
    [​IMG]
    Hp: 100
    En: 100
    2/3/4/5/100
    Other:
    Item: Black Sludge

    bench (open)
    [​IMG]
    Hp: 61
    En: 43
    5/2/3/3/85
    Other: -1SpD for 1r
    Item: Black Sludge

    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Round 5​


    Kurage enters the field and gets the Gym Leader's last Black Sludge to play with.

    The challenger sees an opportunity and sends out Garchomp to face the Tentacruel.

    And Garchomp begins this matchup by making the ground rumble with Earthquake, for great damage. Kurage counterattacks with strategy (like the rest of his team) and uses Icy Wind to slow the earth dragon down.

    Now faster, Kurage proceeds to Dive into a local pond to escape Garchomp's two following Earthquakes, proceeding to attack afterwards.

    data (open)

    Stealth Rock: 12 damage to Tentacruel

    Tentacruel: Icy Wind: (6+1.5)*2.25= 16.87 damage for 5 energy
    Hit: 54 (yes)
    Crit: 5 (no)

    Garchomp: Earthquake: (10+3+3)*1.5= 24 damage for 6 energy
    Crit: 13 (no)
    -0.6hp due to arena shenaningans

    +2hp for Tentacruel due to Black Sludge

    Tentacruel: Dive for 9 energy

    Garchomp: Earthquake - missed for 10 energy
    -0.6hp due to arena shenaningans

    Tentacruel: Dive: 8 + 3 + 3 = 14 damage
    Crit: 1 (yes)
    -3.5hp due to recoil

    +2hp for Tentacruel due to Black Sludge

    Tentacruel: Dive for 13 energy

    Garchomp: Earthquake - missed for 14 energy
    -0.6hp due to arena shenaningans

    Tentacruel: Dive: 11 damage
    Crit: 16 (no)
    -2.75hp due to recoil

    +2hp for Tentacruel due to Black Sludge


    [​IMG]
    Hp: 19
    En: 46
    5/2/3/3/118
    Other: -1 Spe
    Item: none

    bench (open)
    [​IMG]
    Hp: 73
    En: 83
    5/5/4/3/61 (-10 eva)
    Other:
    Item:


    STEALTH ROCK
    [​IMG]
    Hp: 64
    En: 73
    2/3/4/5/100
    Other:
    Item: Black Sludge

    bench (open)
    [​IMG]
    Hp: 61
    En: 43
    5/2/3/3/85
    Other: -1SpD for 1r
    Item: Black Sludge

    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Engineer Pikachu's Turn!
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    (Note the -1 Spe! oh and also Water-type attacks have +1.5 BAP)
    [​IMG]
    "Alright, this shouldn't be too big of a bother..."

    Brine - Ice Beam - Brine
    [ONCE] IF (Protective / Evasive Action successfully) THEN (Reflect and restart the queue)
    IF (Dodge is used successfully) THEN (Use Blizzard and restart the queue)
  22. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,572
    blah, all options are cut off

    Endure ~ Earthquake ~ Earthquake
  23. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 19
    En: 46
    5/2/3/3/118
    Other: -1 Spe
    Item: none

    bench (open)
    [​IMG]
    Hp: 73
    En: 83
    5/5/4/3/61 (-10 eva)
    Other:
    Item:


    STEALTH ROCK
    [​IMG]
    Hp: 64
    En: 73
    2/3/4/5/100
    Other:
    Item: Black Sludge

    bench (open)
    [​IMG]
    Hp: 61
    En: 43
    5/2/3/3/85
    Other: -1SpD for 1r
    Item: Black Sludge

    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Round 6


    Garchomp tried to Endure future hits. But Tentacruel's Brine combined with the Poison Mist defeated the dragon.

    Garchomp fainted!

    data (open)

    Garchomp: Endure for 15 energy

    Tentacruel: Brine: 13+3+1.5+1.5 = 19hp for 7 energy
    +2hp due to Black Sludge

    Garchomp endure the attack!...but

    Garchomp lost 0.6hp due to poison mist!

    Garchomp fainted!


    [​IMG]
    Hp: KO
    En: KO
    5/2/3/3/118
    Other: -1 Spe
    Item: none

    bench (open)
    [​IMG]
    Hp: 73
    En: 83
    5/5/4/3/61 (-10 eva)
    Other:
    Item:


    STEALTH ROCK
    [​IMG]
    Hp: 66
    En: 66
    2/3/4/5/100
    Other:
    Item: Black Sludge

    bench (open)
    [​IMG]
    Hp: 61
    En: 43
    5/2/3/3/85
    Other: -1SpD for 1r
    Item: Black Sludge

    [​IMG]
    Hp: 58
    En: 68
    3/3/5/4/69
    Other:
    Item: Black Sludge

    Texas Cloverleaf's turn!
  24. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,572
    Lets do Metagross again

    Bulldoze ~ Zen Headbutt ~ Zen headbutt

    If Damaging Evasive AND you are slower Bulldoze and push back
    If Bide, Substitute (15), then Light Screen starting on the Bide order
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Let's be careful with this..."

    Substitute [15] - Dive - Barrier

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