Cresselia~~
Junichi Masuda likes this!!
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1. Swirlix isn't just cotton candy, it also appears to be based on a dogHowever, I guess they'll have less in-depth inspirations in XY but starts to be simple -- look and Swirlix and the other flamingo perfume thingy, they are just cotton candy and perfume. I think they start to realize that most children throughout the world don't know too much, and that their parents would probably think that a game/ anime is supposed to be silly.
Where are you even getting this at allFor a long time, they thought that it was because the Westerners wanted to diminish them, and overlooked their in-depth messages purposefully.
But I guess they realize that it was a misconception.
They'll have to cut that out, because their messages didn't go through.
that's what they WANT you to think ;)i'm pretty sure pokeman is supposed to be fairly silly/lighthearted. I don't see how it is particularly deep in plot or anything like that at all.
So I'm understandably glad that it looks like instead of making attempts to put deepness in a Pokeman game the villains are looking more like random goofballs with more basic desires like Team Rocket.
You may recall a certain Castform. A lot of Americans thought it had a god-awful design at first because they didn't know what it was based on and how significant teru-teru bozus were to Japanese culture. I think jynx is creating a stream of logic following overseas consumer's artistic reviews of the series and how certain designs may be received outside of Japan and maybe also China, Korea and Vietnam.Where are you even getting this at all
Yeah all that hatred (????????) & confusion of Castform & its ilk surely led to a decrease in ~deep & meaningful~ pokemon design rooted in other culturesYou may recall a certain Castform. A lot of Americans thought it had a god-awful design at first because they didn't know what it was based on and how significant teru-teru bozus were to Japanese culture. I think jynx is creating a stream of logic following overseas consumer's artistic reviews of the series and how certain designs may be received outside of Japan and maybe also China, Korea and Vietnam.
The 3D screen shows us roughly 13x12 tiles. in BW2, we see about 15x13 tiles, which means we lose 39 square tiles, possibly because it is zoomed in slightly to better show off the model. In XY, the furthest away someone can be from you before they fall off the right or left side of the screen is if they're six tiles away, whereas in BW, someone falls off the left/right side of the screen when they're more than seven tiles away. So really, we're zoomed in by one square tile...layer?Today I downloaded the new Mystery Dungeon demo for 3ds. Very unpleasant, will be the last time I touch that rubbish. The core problem for me seemed that it was too zoomed in... which makes me wonder if Pokemon X and Y will seem too zoomed in. Not a fan having a 3D avatar.
This doesn't really work for the entire game when we've seen dynamic cameras zooming in and out depending on the areaThe 3D screen shows us roughly 13x12 tiles. in BW2, we see about 15x13 tiles, which means we lose 39 square tiles, possibly because it is zoomed in slightly to better show off the model. In XY, the furthest away someone can be from you before they fall off the right or left side of the screen is if they're six tiles away, whereas in BW, someone falls off the left/right side of the screen when they're more than seven tiles away. So really, we're zoomed in by one square tile...layer?
Hope that helps your decision.
I made that post based on multiple screenshots from the XY gameplay trailers and my own W2 game. There's a rough 13x12 grid in the first trailer on Route 3, the shot in Vaniville town from trailer 2, every outdoor screenshot in trailer 4, and the routes travelled during the preview playthrough that was aired during Smash last week. The 3D pitch in W2 gives you a rough 15x13 grid in most all regular outdoor areas.This doesn't really work for the entire game when we've seen dynamic cameras zooming in and out depending on the area
I'm not 100% sure on that. Slapping a different shader on a model doesn't mean the model is different.They redid the Pokemon models from scratch instead of just copying the 3D dex models.
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Good god.They redid the Pokemon models from scratch instead of just copying the 3D dex models. Sure enough, they could have made the interface a little more realistic. Maybe they could make it look like an actual backpack packed with stuff, and you select the items from their pockets.
Also, the Pokemon's names and abilities should never appear on the top of their sprites, just as it wouldn't in a canon Pokemon universe. Instead, they could make it so that you can select the Pokedex during the battle and it will detect and tell you the details. It'd also be fun if you could make the Pokedex entries yourselves.
What i see in the trailer is that miltank has the same animation and proportions as it is in PBR and Stadium.Good god.
Shadow Knight's partly correct about them using previously used models that have been edited to better fit into the game. New shaders and any edited meshes or idle/attack animations can be created a lot faster if they aren't making a new model for every single Pokémon, and both modeling/rendering and animation are very time consuming when you've got a big project. They would never have the time to go create an artsy interface if they decided to remake everything that they could have had an easier time editing to match the new visuals and then moving into the game. The interface, however, is something that they don't seem too keen on cluttering up. It's still an options menu for things to do, and children register that a lot easier than having an entire character with tabs all over his body that you have to press to do something.
They're going to give you the best presentation of the Pokémon world possible, which means they're going to do it in a manner that actually makes sense. I think the reason that you see "a wild Fletchling appeared!" is because the Pokedex does default to record that information and tell you what the Pokémon is at least called, since there's nothing else around you to let you know what it is if you didn't already know about the species prior to your journey. In the Electric Tale of Pikachu, Ash's Pokedex has a function that shows him a close estimation of Pikachu's health in the form of a health bar, so I get the feeling that the status bar displays are supposed to be information that the Pokedex is showing you because you're in a battle. Being able to use the Pokedex in battle has been on my wishlist for a while as well, because a retooling of how it works in-battle vs out of battle would make the Pokedex feel more integral to your journey if you have reasons to use it both in and out of battle.
I can see where you're going if you get the option to make a personalized second Pokedex info page for Pokémon you've seen/defeated/caught, or something, kinda like a two sentence notepad, but I'm more interested in what they come up with for each Pokémon's biology or habits, so I wouldn't want to have to spend time inventing all the information I'd see after catching ten new Pokémon in a previous game.
I'm not 100% sure on that. Slapping a different shader on a model doesn't mean the model is different.
I think the reason that you see "a wild Fletchling appeared!" is because the Pokedex does default to record that information and tell you what the Pokémon is at least called, since there's nothing else around you to let you know what it is if you didn't already know about the species prior to your journey. In the Electric Tale of Pikachu, Ash's Pokedex has a function that shows him a close estimation of Pikachu's health in the form of a health bar, so I get the feeling that the status bar displays are supposed to be information that the Pokedex is showing you because you're in a battle. Being able to use the Pokedex in battle has been on my wishlist for a while as well, because a retooling of how it works in-battle vs out of battle would make the Pokedex feel more integral to your journey if you have reasons to use it both in and out of battle.
Japanese kids =/= American kids
As for the water, that's definitely just a barrier. The location and the buoy are dead giveaways.
Yeah, I think it still looks more like a prototype than a finished product. Unless they are going for a purely minimalist interface.I think the battle interface is a work in progress at this point. It looks too unprofessional to me. It's easy to change and I'm sure they still have a ton of work to do before it's released for certification.