Pokemon Minus

Fire | Fighting
85 | 145 | 75 | 145 | 75 | 115 (640 BST)
Competitive / Defiant / Speed Boost (HA)
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Fire / Fighting
85 | 175 | 85 | 175 | 85 | 135 (740 BST; +30 Atk, +10 Def, +30 SpA, +10 Def, +20 Spe)
Speed Boost
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse[/hide*]


Ground | Flying
99 | 155 | 110 | 135 | 90 | 121 (700 BST)
Defiant | Sheer Force (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Arrows, +Thousand Waves, +Roost

Ground | Flying
99 | 175 | 110 | 125 | 90 | 121 (700 BST)
Intimidate | Mold Breaker (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Arrows, +Thousand Waves, +Roost[/hide*]
 
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I like your Landos and Palkia.

I find the BST difference between Arceus and Palkia somewhat concerning. Arceus is meant to 'outrank' Palkia and it also has a higher BST in vanilla pkmn. I understand that Arceus gets a shitton of other buffs but to keep things consistent with the flavour of the game, it should have a higher BST IMO.
 
Arceus
120| 120 | 120 | 120 | 120 | 120 (720 BST)
Multitype (This Pokemon's type changes to reflect its plate's type. NEW: Whenever this Pokemon uses Judgment, Judgment gains a 50% effect chance dependent upon type. The effects are as follows:
Normal: Infatuation.
Fighting: +1 Atk for user.
Flying: +1 Spd for user.
Poison: Toxic Poison.
Ground: Distribute a layer of Spikes.
Rock: Set Stealth Rock.
Bug: Gain a Parental-Bond style boost.
Ghost: Curse (no HP drop for user).
Steel:+1 Def for user.
Fire: Burn.
Water: +1 SDef for user.
Grass: Leech Seed.
Electric: Paralysis.
Psychic: +1 SAtk for user.
Ice: Freezing.
Dragon: Moxie for both Atk and SAtk until end of turn (basically, if the Judgment kills something you have a 50% chance to get +1 Atk and Satk).
Dark: Confusion.
Fairy: Heal Block.

No new moves.
 

canno

formerly The Reptile

Normal
Multitype* / Protean (HA)
130
/ 130 / 130 / 130 / 130 / 130 (BST: 780)
Movepool: +Baton Pass, +Nasty Plot, +Taunt, +Bulk Up
*Multitype now also grants the user a Leftover's effect if it is holding a plate
Other Changes: Judgement now has 120 BP and 15 PP (w/PP Up: 24)

Faster, bulkier, and stronger - Arceus is spooky. Protean makes EKiller a monster - gaining STAB on its coverage moves for max murder. Multitype now gives leftovers, which is really good for it - sub sets are now more favorable. They also now have a really strong judgement - there is really no reason to not use Judgement on a special Arceus now. Baton Pass and Taunt are even more utility options for it, while Bulk Up and Nasty Plot give it all of the boosting options. This thing is Mew on crack - fear it.



Fire / Fighting
Blaze / Defiant / Speed Boost (HA)
80 / 130 / 70 / 105 / 70 / 105 (BST: 560)
Movepool: +V-Create, +Close Combat, +Baton Pass (via Level-Up Move)


Fire / Fighting
Speed Boost
80 / 175 / 80 / 120 / 80 / 125 (BST: 660)
Movepool: See Blaziken

Ok so time to justify some movepools and stats here. I didn't want to go crazy with the BST because it's still a starter Pokemon and not some legendary. However, I don't think its stats are bad at all, and help set up a good stat platform for Mega Blaziken. Defiant was given to Blaziken as an option to switch into Defoggers for a potential +2. This is pretty neat, although you could also just opt with Speed Boost on regular for even more fast. V-Create is what really makes my submission cool though. V-Create could fit with Blaziken because A) Gamefreak does have some favoritism with Blaziken over the other starters due to its popularity and B) It has that V looking thing on its head pre-mega and a giant "V" hair-do in its mega form along with fiery "V" strings on its hands. It would fit here just as well as it would fit on Rayquaza, who also got the move. It's also really fun with Speed Boost, as you trade a turn of getting fast for high damage. Close Combat is pretty simple - HJK is shaky at best while Close Combat is reliable. Baton Pass being a level-up move is because idk if the baton pass thing still affects Blaziken like it did in Gen 5. Probably not, but better safe than sorry.



Ground / Flying
Sand Force / Mold Breaker / Sheer Force (HA)
89 / 135 / 100 / 125 / 80 / 111 (BST: 640)
Movepool: +Thousand Waves, +Taunt, +Defog, +Air Slash


Ground / Flying
Intimidate / Sand Rush (HA)
89 / 165 / 100 / 105 / 80 / 101 (BST 640)
Movepool: See Landorus-Incarnate

So Thousand Waves works because a legend getting another legend's signature move is not unheard of, and it fits them well enough flavor-wise with it being pretty close to sand waves. I didn't go with the Waves / Arrow split because Arrows doesn't fit Lando-I very well flavor-wise, and Waves is still really good on it, especially with Mold Breaker. Air Slash isn't too strong but it does get Sheer Force boosted, which is nice. Taunt is really good on it, letting it act as a wallbreaker, although its offenses aren't too great. Where Landorus really shines is in his Therian form - bulky strong fast mon is really good. Defog is also a good move on this form, and it can also use Taunt very effectively. No Roost, but it's not desperate for it. Gives Groudon some heavy competition



Water / Dragon
Pressure / Lighting Rod / Telepathy (HA)
100 / 110 / 100 / 170 / 130 / 110 (BST: 720)
Movepool: +Meteor Mash, +Moonblast, +Moonlight, +Calm Mind, +Freeze Dry
Spacial Rend is now a 70 BP move that always crits. Has 100 Acc
Lustrous Orb, along with its old effect, also boosts Electric-type attacks by 20%
Moonlight now heals 75% in Rain and 25% in Sun

Meteor Mash and Moonlight are more lel space flavor moves here. Moonlight also fits this description, but is now really good, considering that it's going to be switching into Kyogre a lot. Lightning Rod is there because its head could kind of work like a lightning rod or something. More importantly, it lets it become an even better stop to Kyogre as it can now switch into Thunders for free. Calm Mind would fit something with space powers imo, and Freeze Dry is for space reasons as well (frozen dry portions of space or something). Stats make it faster, bulkier, and stronger. Lustrous Orb now also boost Thunder's power by 20%, which is good. Spacial Rend is now even better, as it is essentially a 105 BP move that ignores SpDef boosts, letting it deal with Kyogre even harder.
 
Just a few arceus ideas:

1. Obvious separation of forms

2. Gets The new egg bomb, which is a physical version of judgement which, btw, just goes off of type. Here's a good spread:

Sineaqua (arceus-fire) @ flame plate (just for the 1.2 boost)
Ability: Adaptability (I forgot to mention this)
Shiny: Yes
EVs: 252 HP, 128 Atk, 128 Sp. Atk
Serious Nature
-Avocado Egg Bomb
-Judgement
-Extreme speed
-Giga Drain

(You get an imaginary cookie pulled out of google if you name the reference)
 

Pikachuun

the entire waruda machine
It's time for the voting period! Follow the instructions in the first post (PM the people there) to vote for your favorite submission! Please try not to vote for yourself :P

Arceus-Normal
Normal
130 | 130 | 130 | 130 | 130 | 130 (780 BST)
Normal Absorb | Adaptability


Arceus-(Type X)
(Type X)
130 | 130 | 130 | 130 | 130 | 130 (780 BST)
(Type X) Absorb | (Type X variation of Refrigerate)

All Arceus formes are separate (They can be used without plates).

Normal
135 | 135 | 135 | 135 | 135 | 135 (810 BST)
Protean
Added moves: +Nasty Plot, +Bulk Up, +Heal Bell, +Phantom Force, +Close Combat
Changed moves: Phantom and Shadow Force no longer have a charge turn or break Protect and its clones.
Changed mechanics: All Arceus formes can be used without their respective plates. They all will get different Abilities.
Normal: Protean
Fire: Flash Fire (changed to a Fire Lightning Rod)
Water: Storm Drain
Grass: Sap Sipper
Electric: Lightning Rod
Ice: Refrigerate
Fighting: Guts
Poison: Regenerator
Ground: Sand Rush
Flying: Gale Wings
Psychic: Trace
Bug: Tinted Lens
Rock: Solid Rock
Ghost: Prankster
Dragon: Defiant
Dark: Dark Aura
Steel: Iron Barbs
Fairy: Fairy Aura

Reasoning: Arceus needs unique Abilities. Its formes need independence. Solution? No more Multitype. The moves are for equality: Arceus gets SD and CM already, so why not their counterparts? Heal Bell is to be a better defensive 'mon, and Phantom Force is to justify its buff. Close Combat because Arceus needs a better physical Fighting move than Brick Break.
120| 120 | 120 | 120 | 120 | 120 (720 BST)
Multitype (This Pokemon's type changes to reflect its plate's type. NEW: Whenever this Pokemon uses Judgment, Judgment gains a 50% effect chance dependent upon type. The effects are as follows:
Normal: Infatuation.
Fighting: +1 Atk for user.
Flying: +1 Spd for user.
Poison: Toxic Poison.
Ground: Distribute a layer of Spikes.
Rock: Set Stealth Rock.
Bug: Gain a Parental-Bond style boost.
Ghost: Curse (no HP drop for user).
Steel:+1 Def for user.
Fire: Burn.
Water: +1 SDef for user.
Grass: Leech Seed.
Electric: Paralysis.
Psychic: +1 SAtk for user.
Ice: Freezing.
Dragon: Moxie for both Atk and SAtk until end of turn (basically, if the Judgment kills something you have a 50% chance to get +1 Atk and Satk).
Dark: Confusion.
Fairy: Heal Block.

No new moves.

Normal
Multitype* / Protean (HA)
130
/ 130 / 130 / 130 / 130 / 130 (BST: 780)
Movepool: +Baton Pass, +Nasty Plot, +Taunt, +Bulk Up
*Multitype now also grants the user a Leftover's effect if it is holding a plate
Other Changes: Judgement now has 120 BP and 15 PP (w/PP Up: 24)

Faster, bulkier, and stronger - Arceus is spooky. Protean makes EKiller a monster - gaining STAB on its coverage moves for max murder. Multitype now gives leftovers, which is really good for it - sub sets are now more favorable. They also now have a really strong judgement - there is really no reason to not use Judgement on a special Arceus now. Baton Pass and Taunt are even more utility options for it, while Bulk Up and Nasty Plot give it all of the boosting options. This thing is Mew on crack - fear it.
Blaziken
Fire | Fighting
85 | 145 | 75 | 145 | 75 | 115 (640 BST)
Competitive / Defiant / Speed Boost (HA)
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Blaziken-Mega
Fire / Fighting
85 | 175 | 85 | 175 | 85 | 135 (740 BST; +30 Atk, +10 Def, +30 SpA, +10 Def, +20 Spe)
Speed Boost
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Reasoning: There are three steps to M-Blaziken domination. Step 1: switch into a Defog, Intimidate, or Unnerve. Step 2: Go mega and use Protect. Step 3: sweep. CC is because no more High Jump Miss, Aura Sphere is for no more Focus Miss, and Dark Pulse is to mirror Knock Off.
Fire | Fighting
85 | 145 | 75 | 145 | 75 | 115 (640 BST)
Competitive / Defiant / Speed Boost (HA)
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Fire / Fighting
85 | 175 | 85 | 175 | 85 | 135 (740 BST; +30 Atk, +10 Def, +30 SpA, +10 Def, +20 Spe)
Speed Boost
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Fire / Fighting
Blaze / Defiant / Speed Boost (HA)
80 / 130 / 70 / 105 / 70 / 105 (BST: 560)
Movepool: +V-Create, +Close Combat, +Baton Pass (via Level-Up Move)


Fire / Fighting
Speed Boost
80 / 175 / 80 / 120 / 80 / 125 (BST: 660)
Movepool: See Blaziken

Ok so time to justify some movepools and stats here. I didn't want to go crazy with the BST because it's still a starter Pokemon and not some legendary. However, I don't think its stats are bad at all, and help set up a good stat platform for Mega Blaziken. Defiant was given to Blaziken as an option to switch into Defoggers for a potential +2. This is pretty neat, although you could also just opt with Speed Boost on regular for even more fast. V-Create is what really makes my submission cool though. V-Create could fit with Blaziken because A) Gamefreak does have some favoritism with Blaziken over the other starters due to its popularity and B) It has that V looking thing on its head pre-mega and a giant "V" hair-do in its mega form along with fiery "V" strings on its hands. It would fit here just as well as it would fit on Rayquaza, who also got the move. It's also really fun with Speed Boost, as you trade a turn of getting fast for high damage. Close Combat is pretty simple - HJK is shaky at best while Close Combat is reliable. Baton Pass being a level-up move is because idk if the baton pass thing still affects Blaziken like it did in Gen 5. Probably not, but better safe than sorry.
Landorus-I:
Ground | Flying
99 | 155 | 110 | 135 | 90 | 121 (700 BST)
Defiant | Sheer Force (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Waves, +Roost

Landorus-T:
Ground | Flying
99 | 175 | 110 | 125 | 90 | 121 (700 BST)
Intimidate | Mold Breaker (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Waves, +Roost

Reasoning: There. Landorus-I finally has a Flying STAB (Two, actually.) Hurricane is for sheer power, Air Slash is for reliability. Mold Breaker is for those MB Thousand Waves on Landorus-T, while Defiant allows Landorus-I to have a physical use with that 155 base Attack. Acrobatics is a decent Flying STAB, Thousand Waves is best on Lando-T, and Roost is, well, Roost!
Ground | Flying
99 | 155 | 110 | 135 | 90 | 121 (700 BST)
Defiant | Sheer Force (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Arrows, +Thousand Waves, +Roost

Ground | Flying
99 | 175 | 110 | 125 | 90 | 121 (700 BST)
Intimidate | Mold Breaker (HA)
Added moves: +Hurricane, +Air Slash, +Acrobatics, +Thousand Arrows, +Thousand Waves, +Roost

Ground / Flying
Sand Force / Mold Breaker / Sheer Force (HA)
89 / 135 / 100 / 125 / 80 / 111 (BST: 640)
Movepool: +Thousand Waves, +Taunt, +Defog, +Air Slash


Ground / Flying
Intimidate / Sand Rush (HA)
89 / 165 / 100 / 105 / 80 / 101 (BST 640)
Movepool: See Landorus-Incarnate

So Thousand Waves works because a legend getting another legend's signature move is not unheard of, and it fits them well enough flavor-wise with it being pretty close to sand waves. I didn't go with the Waves / Arrow split because Arrows doesn't fit Lando-I very well flavor-wise, and Waves is still really good on it, especially with Mold Breaker. Air Slash isn't too strong but it does get Sheer Force boosted, which is nice. Taunt is really good on it, letting it act as a wallbreaker, although its offenses aren't too great. Where Landorus really shines is in his Therian form - bulky strong fast mon is really good. Defog is also a good move on this form, and it can also use Taunt very effectively. No Roost, but it's not desperate for it. Gives Groudon some heavy competition
Palkia
Dragon | Water
120 | 150 | 120 | 170 | 120 | 130 (800 BST)
Swift Swim | Storm Force (new Ability; boosts user's Special Attack by 50% in rain) (HA)
Added moves: N/A
Changed moves: Spacial Rend: 80 BP, 100 Acc., 10 PP, always crits

Reasoning: I wanted to make best Kyogre check 2014 an even better Kyogre check. So I gave it two rain-activated Abilities. Have fun!

Water / Dragon
Pressure / Lighting Rod / Telepathy (HA)
100 / 110 / 100 / 170 / 130 / 110 (BST: 720)
Movepool: +Meteor Mash, +Moonblast, +Moonlight, +Calm Mind, +Freeze Dry
Spacial Rend is now a 70 BP move that always crits. Has 100 Acc
Lustrous Orb, along with its old effect, also boosts Electric-type attacks by 20%
Moonlight now heals 75% in Rain and 25% in Sun

Meteor Mash and Moonlight are more lel space flavor moves here. Moonlight also fits this description, but is now really good, considering that it's going to be switching into Kyogre a lot. Lightning Rod is there because its head could kind of work like a lightning rod or something. More importantly, it lets it become an even better stop to Kyogre as it can now switch into Thunders for free. Calm Mind would fit something with space powers imo, and Freeze Dry is for space reasons as well (frozen dry portions of space or something). Stats make it faster, bulkier, and stronger. Lustrous Orb now also boost Thunder's power by 20%, which is good. Spacial Rend is now even better, as it is essentially a 105 BP move that ignores SpDef boosts, letting it deal with Kyogre even harder.

You can still submit stuff, but you'd be at a slight disadvantage compared to everyone else. If you don't show up here you didn't submit correctly.
 
That would actually make more sense. Judging by the Ubers rankings, next would be Yveltal, Darkrai, Deoxys-A, Deoxys-S, Deoxys-D, Deoxys-N, and Dialga. If we're doing all forms at once.

Of course, disregard this until Pikachuun posts.
 

Pikachuun

the entire waruda machine
That would actually make more sense. Judging by the Ubers rankings, next would be Yveltal, Darkrai, Deoxys-A, Deoxys-S, Deoxys-D, Deoxys-N, and Dialga. If we're doing all forms at once.

Of course, disregard this until Pikachuun posts.
Yup that's the next slate. Go ahead and discuss them if you want I suppose :P
 

Monte Cristo

Banned deucer.
I know, I'll just update as the mod goes along
looking at your code at 3 am so don't judge:

typechart doesn't have to have "damageTaken" so it'll probably return an error in nodejs terminal when you run the code. pls remove the "DamageTaken" thing.

and my scripts.js for my upcoming projectdpp is in my old broken desktop so idk if basestats editing will work in scripts, I know I tried it but for some reason I remember it not working and returning an error.
 
looking at your code at 3 am so don't judge:

typechart doesn't have to have "damageTaken" so it'll probably return an error in nodejs terminal when you run the code. pls remove the "DamageTaken" thing.

and my scripts.js for my upcoming projectdpp is in my old broken desktop so idk if basestats editing will work in scripts, I know I tried it but for some reason I remember it not working and returning an error.
Actually, typechart does have to have "damageTaken" as seen here. also, about scripts.js, I haven't tried it so I'll try and add more to this post l8r.
EDIT: appearently scripts.js is actually wrong, thanks for reminding me about that
 
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Pikachuun

the entire waruda machine
WHOOPS ALMOST FORGOT TO DO THIS

The winners are:
The Reptile's Arceus

Normal
Multitype* / Protean (HA)
130
/ 130 / 130 / 130 / 130 / 130 (BST: 780)
Movepool: +Baton Pass, +Nasty Plot, +Taunt, +Bulk Up
*Multitype now also grants the user a Leftover's effect if it is holding a plate
Other Changes: Judgement now has 120 BP and 15 PP (w/PP Up: 24)

Faster, bulkier, and stronger - Arceus is spooky. Protean makes EKiller a monster - gaining STAB on its coverage moves for max murder. Multitype now gives leftovers, which is really good for it - sub sets are now more favorable. They also now have a really strong judgement - there is really no reason to not use Judgement on a special Arceus now. Baton Pass and Taunt are even more utility options for it, while Bulk Up and Nasty Plot give it all of the boosting options. This thing is Mew on crack - fear it.
simsims2800's Blaziken
Blaziken
Fire | Fighting
85 | 145 | 75 | 145 | 75 | 115 (640 BST)
Competitive / Defiant / Speed Boost (HA)
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Blaziken-Mega
Fire / Fighting
85 | 175 | 85 | 175 | 85 | 135 (740 BST; +30 Atk, +10 Def, +30 SpA, +10 Def, +20 Spe)
Speed Boost
Added moves: +Close Combat, +Aura Sphere, +Dark Pulse

Reasoning: There are three steps to M-Blaziken domination. Step 1: switch into a Defog, Intimidate, or Unnerve. Step 2: Go mega and use Protect. Step 3: sweep. CC is because no more High Jump Miss, Aura Sphere is for no more Focus Miss, and Dark Pulse is to mirror Knock Off.

R's Landorus

Ground / Flying
Sand Force / Mold Breaker / Sheer Force (HA)
89 / 135 / 100 / 125 / 80 / 111 (BST: 640)
Movepool: +Thousand Waves, +Taunt, +Defog, +Air Slash


Ground / Flying
Intimidate / Sand Rush (HA)
89 / 165 / 100 / 105 / 80 / 101 (BST 640)
Movepool: See Landorus-Incarnate

So Thousand Waves works because a legend getting another legend's signature move is not unheard of, and it fits them well enough flavor-wise with it being pretty close to sand waves. I didn't go with the Waves / Arrow split because Arrows doesn't fit Lando-I very well flavor-wise, and Waves is still really good on it, especially with Mold Breaker. Air Slash isn't too strong but it does get Sheer Force boosted, which is nice. Taunt is really good on it, letting it act as a wallbreaker, although its offenses aren't too great. Where Landorus really shines is in his Therian form - bulky strong fast mon is really good. Defog is also a good move on this form, and it can also use Taunt very effectively. No Roost, but it's not desperate for it. Gives Groudon some heavy competition
The Reptile's Palkia

Water / Dragon
Pressure / Lighting Rod / Telepathy (HA)
100 / 110 / 100 / 170 / 130 / 110 (BST: 720)
Movepool: +Meteor Mash, +Moonblast, +Moonlight, +Calm Mind, +Freeze Dry
Spacial Rend is now a 70 BP move that always crits. Has 100 Acc
Lustrous Orb, along with its old effect, also boosts Electric-type attacks by 20%
Moonlight now heals 75% in Rain and 25% in Sun

Meteor Mash and Moonlight are more lel space flavor moves here. Moonlight also fits this description, but is now really good, considering that it's going to be switching into Kyogre a lot. Lightning Rod is there because its head could kind of work like a lightning rod or something. More importantly, it lets it become an even better stop to Kyogre as it can now switch into Thunders for free. Calm Mind would fit something with space powers imo, and Freeze Dry is for space reasons as well (frozen dry portions of space or something). Stats make it faster, bulkier, and stronger. Lustrous Orb now also boost Thunder's power by 20%, which is good. Spacial Rend is now even better, as it is essentially a 105 BP move that ignores SpDef boosts, letting it deal with Kyogre even harder.


Next discussion phase for Darkrai, Deoxys, Dialga, and Yveltal begins now. I'll make this prettier later. Something interesting that would be cool for Yveltal is for it to gain a Physical Geomancy-esque move. (yes there probably will be a special equivalent of burn)
 
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