In Gen VII it was 75 BP and lowers the foes Special Attack by one.Do we have any info on Mystical Fire's BP, PP, secondary effs?
Yes. (Got sort of sniped)Do we have any info on Mystical Fire's BP, PP, secondary effs?
Eh, since many Pokemon are now going to learn it, I'd say it's more akin to putting out a line of dresses inspired by your dead grandma's hand-sewn clothes. What was once exclusive to one old lady is now available to the masses. Oh, and there's always the chance of your grandma rising from the grave at some point down the line.I like how a lot of Pokemon that were snapped by Dexit now have their previous exclusive moves as TMs. It's like going to Goodwill and buying someone's dead grandma's dress.
Oh wow, I didn't even know it was already a move. I thought it was a brand new Gen8 move.In Gen VII it was 75 BP and lowers the foes Special Attack by one.
At times, I actually doubt they aim for optimal set, to control the meta.
Remember, they have locked Contrary Serperior for a long time and even then its movepool is too barren to really make use of it. There's Contrary Lurantis, which is well....
Minor example would be Koko having higher Atk, yet people have to use its SpA more because of how its Atk options are devoid of Fairy.
Mystical Fire has been a move since Gen 6 actually. It was initially Delphox's signature move and had 65 BP in XY, then Mismagius could learn it starting from ORAS. I don't blame you for not realizing it was a move though, its low BP makes it virtually unseen in competitive and only two Pokemon ever learned it prior to Gen 8 (both of which happen to be based on witches, mind you xD).Oh wow, I didn't even know it was already a move. I thought it was a brand new Gen8 move.
I hope they give Gengar a new way to learn Sludge Wave
It was the Wizard-Fox's signature move. You wouldn't see it often tbh. Only a few others learned it like MismagiusOh wow, I didn't even know it was already a move. I thought it was a brand new Gen8 move.
I hope they give Gengar a new way to learn Sludge Wave
eh, what hail needs is a blizzard buff really imo, or even something like 1.25x power on ice moves. All the buffs seem to be more or less defensively related, but ice typing is notoriously bad.So i have a question. With max moves and the ever blessed heavy duty boots, has Hail finally been blessed with the buffs it needs to be taken seriously?
That new moth Pokemon with the boots and Quiver Dance should be good. Gets walled by steels and some fire types, but that's it.So i have a question. With max moves and the ever blessed heavy duty boots, has Hail finally been blessed with the buffs it needs to be taken seriously?
Doubtful. These don't address the issues Hail has. The other weather effects are so powerful because they:So i have a question. With max moves and the ever blessed heavy duty boots, has Hail finally been blessed with the buffs it needs to be taken seriously?
Unlikely, because the issue was always hail itself providing little benefits compared to other weather besides making blizzard always accurate. So until that's fixed it's always going to be inferior to sandstorm boosting special defense or the boost to fire and water attacks in strong sunlight and rain.So i have a question. With max moves and the ever blessed heavy duty boots, has Hail finally been blessed with the buffs it needs to be taken seriously?
I'm not saying Serp is terrible to use it. I meant Serp can't really make the best use of its SpA/Contrary with such movepool, and as such rely on what it has as of now. When all you got is hammer....What are you talking about?
Contrary Serperior is amazing. It’s by far the best offensive mono-Grass, and an absolute baller utility (Glare, Taunt , Leech Seed) and stall breaker mon and anti-sweeper with a scarf. All it really needs for coverage is Dragon Pulse and Hidden Power Fire.
I’m a little upset Lurantis is gone too, actually. I was able to use it to some effect or Trick Room teams with a mixed set of Leaf Storm, Superpower, Knock Off and Hidden Power Fire.
Would just like to point out that "Jet Plane Face Dragon" is based on the Diplocaulus, a prehistoric animal that actually existed.Some other pokemon have another problem where they look too much like thing they take their design inspiration from. The best example of this is dragapult, which is quite literally a jet plane with a face on it and a dragon's body dangling below it. Now, there's nothing wrong with a pokemon being based on a jet plane, but the execution here is just very unsubtle. If you compare it to Garchomp, a dragon that also heavily resembles a jet, the difference becomes clear. Garchomp's execution is just a lot more subtle, which makes the design less goofy and one-dimensional, and more badass, suiting for a pseudo legendary. Another example is Stonejourner, which is quite literally just stonehenge with a face on it. It makes me question why that concept even had to be a pokemon in the first place. It's just so forced to me, like gamefreak thinks that we expect stonehenge to be in the game in some way, so they just make it a pokemon since that's in the name of the game after all. If GF can't be bothered to do something interesting with the concept, I'd rather them not even try. Stonehenge could have easily been a location instead of a pokemon.
Just for curiosity’s sake, what would some theoretical benefits be for hail to bring? No doubt about it hail and ice types have gotten a bit better this gen, but I agree, there’s still a long way to go.Doubtful. These don't address the issues Hail has. The other weather effects are so powerful because they:
A: Benefit multiple types of Pokemon. You're not stuck using only water types in a rain team. You can bring electric types, things 4x weak to fire, and etc. In sandstorms you can bring Rock/Ground/Steel, but Hail? You can only use Ice types or you'll take chip damage that does more harm than good.
B: No passive secondary effect. Sandstorm, Sun, and Rain, all give stat boosts, resistances, damage boosts, accuracy boosts and etc. while they're active. Hail only gives Blizzard a accuracy buff and that's it. If you meet the requirements to not take damage in a Sandstorm, you can be rewarded with a stat boost. If you meet the requirements to not take damage from Hail it doesn't "help" you... it just doesn't punish you. And that's no good enough.
C: The one type that it was made to serve: Ice types. And that type is too much of a liability. Very few Pokemon want Ice as a secondary type because it brings so many weaknesses with it.
If Hail is going to become a huge threat, it needs to give passive bonuses if you meet the requirements of being an Ice type (and not just punishment avoidance), it'd need to benefit more than one type like how Rain benefits more than just water moves/pokemon, and/or Ice type itself would need resistance changes to help it be worth running a whole team of ice types/ice-hybrid types.
Allow it to mirror Sandstorm’s special defense boost by giving Ice-types a physical defense boostJust for curiosity’s sake, what would some theoretical benefits be for hail to bring? No doubt about it hail and ice types have gotten a bit better this gen, but I agree, there’s still a long way to go.
Now my Abomasnow can switch in on all those Flare Blitz, Close Combats, Iron Head, U-turns, and Stone Edges. Finally.Allow it to mirror Sandstorm’s special defense boost by giving Ice-types a physical defense boost
Would that on top of Aurora veil be too much? Ehh, what the heck, give it to them anyway.Allow it to mirror Sandstorm’s special defense boost by giving Ice-types a physical defense boost