a few changes & new things (
Bold is changed)
Split Worlds: Every move used by this pokemon gets a 0.5 priority increase.
This is extremely good, make its distribution extremely limited :P
Antigravity: Gains a ground immunity. This is not removed by the effect of Gravity.
Rubbery: Gives an Immunity to Electric Type Moves.
Thick Skin: Gives an immunity to all Super Effective attacks
Once again, this is extremely OP, and it should only be given to Shedinja-like Pokémon
Bellows: Raises Fire type attacks when hit by a Flying type attack (Works like flash fire, but damage is still taken)
Turbine: Raises Electric type attacks when hit by a Flying type attack
Radioactive: Deals 1/8 of the opponents HP at the end of each turn.
Auto-Repair: Heals 1/8 HP per turn
Pain: Raises attack and special attack 1 stage when at 33% HP or less
Panic: Raises Defence and Special Defence 1 stage when at 33% HP or less
Night Vision: Doubles this pokemon Accuracy in New Moon
I really like this one :) good job
Ambush: The first move this pokemon uses gains +3 priority and flinches the opponent. Only works on the first turn out. Doesn't activate on Status moves
You better limit the distribution of this one too. Only very weak Pokémon should gain this ability, do not give it to something like Weavile, please
Altertime: All this pokemon's attacks gain +5 priority
^ This is a joke right?
Neutral: Randomly switches between Plus and Minus
Trickster: This pokemon disguises itself as the pokemon it is nicknamed after.
I'm not a huge fan of this one either :P
Forewarn: Reveals the foes moveset
Please make this one very limited too :S
A couple of items:
Prism: Increases the power of light based moves by 30%
Very cool, Ludi I really like this item :)
Time Crystal: This pokemon's Speed is doubled, but defences are cut to 2/3
This one is pretty broken, either you make it exclusive (like Thick Club) or you nerf it. Multiplying by 1.5x seems fair to me
a couple of moves:
Lighting Burst: 30 BP; Hits 3 times; last hit has a 10% chance to paralyze the foe; 24 PP; Electric Type; 95%
Thunderblade: 90 BP; 24 PP; 100% Accuracy; Electric Type
Plasma Claw: 90 BP; Has a 20% Chance to Burn or Paralyze; 16 PP; 90% Accuracy; Electric Type
X-Ray: 70 BP; has a 30% Chance to badly poison; 24 PP; 100% accuracy; Electric Type
Adrenaline: multiplies Speed & Attack by 1.5x for 3 turns; Fighting Type; 16 PP
Cryogenic Fire: 100 BP; has a 20% chance to freeze or burn the foe; 90% Accuracy; 8 PP; Fire + Ice type
Molt: Removes Status; Flying; 16 PP
Molten Glass: 150 BP; has a 100% chance to burn the foe; 50% accuracy; 8 PP; Ground type
Ludi, I think this one is wayyy to good :P please give this one only to bad Pokémon
Ludicrous Speed: 100 BP; +3 Priority; 5 PP; Normal type; 90% accuracy
Hahaha I see what you did here. Just make sure to limit this one even more than E Speed, cuz +3 priority is just insane
Clear Skies: Removes the effect of any weather (Other than Extreme Sunlight, Heavy Rain and Raging Winds)
I already made a move like that in this Pet Mod :)
Aquagel: Provides an immunity to Fire Type Attacks; Can be used in the overworld to cross lava
Jet Stream: 120 BP; 70% Accuracy; Flying Type; 5 PP
This completely outclasses Hurricane :P imao you should make it 100% accurate but 90 BP
And a new pokemon (Plz allow this Jerrytkrot)
Name: Neutri
Species: Cheering Pokemon
Typing: Electric
Ability: Neutral
Egg Group: Fairy
Stats:
- HP: 60
- Atk: 45
- Def: 45
- SpA: 80
- SpD: 80
- Speed: 95
Total: 405
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