Power or Accuracy?
The worlds of competitive Pokemon battling and relaxed casual play, though extremely different, have a few common points that allow each player to formulate their own opinion on a subject. All 8-year-olds with a game boy (like me, when I was 8) know that Thunder, though it is more powerful, is less reliable than thunderbolt (Yes, yes, weather effects, so on and so forth). Here I try to examine the uses of more powerful, but more risky moves, as well as their psychological effects on the opponent.
Bland Mathematics
Take the Thunder(bolt) duo. Thunder has an accuracy of 70, but a power of 120. Thunderbolt has a power of 95, but accuracy of 100. Because of the Evasion clause that is normally used in OU battles, it is very uncommon for moves with 100 accuracy to miss. Multiplying the total power of the move by the accuracy gives us the total damage the move will inflict on average over 100 turns.
Thunder: 70 x 120 =8400, Thunderbolt: 100 x 95 =9500
This doesn’t look so bad. So Thunder does an average of 84 damage per turn, plus rain accuracy boosts and paralysis potential. Thunderbolt, on the other hand, has an average of 95 damage per turn (duh) and slightly less paralysis effects. Ice Beam and Blizzard have similar results. This can partially explain why Thunderbolt is much more common than Thunder, except on rain teams.
That is not all. It is easier to think about Thunder’s potential a different way. Instead of 84 damage per turn, Thunder inflicts 120 damage seven out of 10 turns. This sounds a lot worse than 84 damage per turn. For every seven turns of huge damage and KO’d Pokemon, your Pokemon just sits around for 30 and does nothing. One cannot forget that even though Thunder increases its accuracy to 100 in rain, it decreases to 50 in sun.
Together, all this math proves one thing. That different situations warrant different approaches to attack. Thus, to examine the situations.
A Sweep
You are in the middle of a huge sweep. You cannot believe that this is happening. Your (insert generic sweeper) is on a role (pun intended). +2 SpAtk, +1 Spd, plenty of HP. You opponent sends out a (insert counter to your sweeper) that you can easily KO with Focus Blast. And Focus Blast misses. You opponent uses (Insert devastating move) that would never have gotten off the ground had your Focus Blast actually hit the target.
Such is one of the ways that my sweeps have been stopped. I don’t know if anyone else feels the pure frustration of a sweep getting stopped in its tracks because of Fire Blast, Focus Blast, Hurricane, or other moves. Even Draco Meteor, to some extent, has a “low” accuracy of only 90. Because of the importance that the opponent’s Pokemon never mount a counterattack, I conclude that for sweepers, higher accuracy is important. Because if your move has 80 accuracy, then eight out of every ten sweeps in which you use it could be stopped dead.
A survey, taken by the author, finds that the majority of respondents hold that 50% or more of their moves in an OU match must not miss for the match to continue in their favor. It a move like Fire Blast or Focus Blast has low accuracy, then it is highly possible that one miss could doom a match to defeat!
Surprise!
Sometimes a higher powered move is used as a surprise tactic. The ancient Chinese Warrior-Philosopher Sun-Tzu noted again and again the advantages of using surprise to one’s advantage.
For example, on a set that usually uses Ice Beam, it may be worth the risk in normal situations to exchange Ice Beam for Blizzard to get an extra few damage. This throws all of established strategical calculations out of the window (like the “My ______ can take an _____ from a _____ with max Atk and still have 54% of its HP left”.), and if you are practiced in the use of high-powered moves, you gain the upper hand. Again, this does not mean that every Ice Beam or Thunderbolt should become a Thunder or Blizzard; simply, the effects of the higher powered moves in OU, once in a blue moon, may be used as a surprise tactic.
Playing… with your MIND!
More powerful than the simple damage possibilities or sweep-stopping capabilities is the psychological effects of a more powerful move.
Many a battler has thought, “Hmmm. I bet I could survive one of those Thunderbolts when I switch in.” However, from the author’s personal experience, a Pokemon that uses Thunder, and seems to hit constantly, is more intimidating (the Author’s Atk fell!) than a lesser move. The author cannot speak for other battlers, but has a gut feeling that this is not a Pokemon to be trifled with.
Come on! I know statistics! Each move is still an independent probability chance! There is no such thing as a “run” of luck, or a “rut” of constant misses! He will hit eventually…. Right?
Probability tells us that there is no such thing as “runs”. That is true. However, in OU battles, it is perfectly possible to miss ten times in a row, and then hit twenty times in a row, while your opponent scratches his head and thinks “Is the probability generator working?” Thus, high powered moves mess with the battler’s minds in more ways than one.
Thus I ask, what are other operations in OU that warrant higher powered moves? I hope to learn some about all this.
By Yellow 13
The worlds of competitive Pokemon battling and relaxed casual play, though extremely different, have a few common points that allow each player to formulate their own opinion on a subject. All 8-year-olds with a game boy (like me, when I was 8) know that Thunder, though it is more powerful, is less reliable than thunderbolt (Yes, yes, weather effects, so on and so forth). Here I try to examine the uses of more powerful, but more risky moves, as well as their psychological effects on the opponent.
Bland Mathematics
Take the Thunder(bolt) duo. Thunder has an accuracy of 70, but a power of 120. Thunderbolt has a power of 95, but accuracy of 100. Because of the Evasion clause that is normally used in OU battles, it is very uncommon for moves with 100 accuracy to miss. Multiplying the total power of the move by the accuracy gives us the total damage the move will inflict on average over 100 turns.
Thunder: 70 x 120 =8400, Thunderbolt: 100 x 95 =9500
This doesn’t look so bad. So Thunder does an average of 84 damage per turn, plus rain accuracy boosts and paralysis potential. Thunderbolt, on the other hand, has an average of 95 damage per turn (duh) and slightly less paralysis effects. Ice Beam and Blizzard have similar results. This can partially explain why Thunderbolt is much more common than Thunder, except on rain teams.
That is not all. It is easier to think about Thunder’s potential a different way. Instead of 84 damage per turn, Thunder inflicts 120 damage seven out of 10 turns. This sounds a lot worse than 84 damage per turn. For every seven turns of huge damage and KO’d Pokemon, your Pokemon just sits around for 30 and does nothing. One cannot forget that even though Thunder increases its accuracy to 100 in rain, it decreases to 50 in sun.
Together, all this math proves one thing. That different situations warrant different approaches to attack. Thus, to examine the situations.
A Sweep
You are in the middle of a huge sweep. You cannot believe that this is happening. Your (insert generic sweeper) is on a role (pun intended). +2 SpAtk, +1 Spd, plenty of HP. You opponent sends out a (insert counter to your sweeper) that you can easily KO with Focus Blast. And Focus Blast misses. You opponent uses (Insert devastating move) that would never have gotten off the ground had your Focus Blast actually hit the target.
Such is one of the ways that my sweeps have been stopped. I don’t know if anyone else feels the pure frustration of a sweep getting stopped in its tracks because of Fire Blast, Focus Blast, Hurricane, or other moves. Even Draco Meteor, to some extent, has a “low” accuracy of only 90. Because of the importance that the opponent’s Pokemon never mount a counterattack, I conclude that for sweepers, higher accuracy is important. Because if your move has 80 accuracy, then eight out of every ten sweeps in which you use it could be stopped dead.
A survey, taken by the author, finds that the majority of respondents hold that 50% or more of their moves in an OU match must not miss for the match to continue in their favor. It a move like Fire Blast or Focus Blast has low accuracy, then it is highly possible that one miss could doom a match to defeat!
Surprise!
Sometimes a higher powered move is used as a surprise tactic. The ancient Chinese Warrior-Philosopher Sun-Tzu noted again and again the advantages of using surprise to one’s advantage.
For example, on a set that usually uses Ice Beam, it may be worth the risk in normal situations to exchange Ice Beam for Blizzard to get an extra few damage. This throws all of established strategical calculations out of the window (like the “My ______ can take an _____ from a _____ with max Atk and still have 54% of its HP left”.), and if you are practiced in the use of high-powered moves, you gain the upper hand. Again, this does not mean that every Ice Beam or Thunderbolt should become a Thunder or Blizzard; simply, the effects of the higher powered moves in OU, once in a blue moon, may be used as a surprise tactic.
Playing… with your MIND!
More powerful than the simple damage possibilities or sweep-stopping capabilities is the psychological effects of a more powerful move.
Many a battler has thought, “Hmmm. I bet I could survive one of those Thunderbolts when I switch in.” However, from the author’s personal experience, a Pokemon that uses Thunder, and seems to hit constantly, is more intimidating (the Author’s Atk fell!) than a lesser move. The author cannot speak for other battlers, but has a gut feeling that this is not a Pokemon to be trifled with.
Come on! I know statistics! Each move is still an independent probability chance! There is no such thing as a “run” of luck, or a “rut” of constant misses! He will hit eventually…. Right?
Probability tells us that there is no such thing as “runs”. That is true. However, in OU battles, it is perfectly possible to miss ten times in a row, and then hit twenty times in a row, while your opponent scratches his head and thinks “Is the probability generator working?” Thus, high powered moves mess with the battler’s minds in more ways than one.
Thus I ask, what are other operations in OU that warrant higher powered moves? I hope to learn some about all this.
By Yellow 13