Hello! Many of you PRC members know that the ideas presented in this topic have been a long time in the making. Now that CAP3 is off to a good start, I feel comfortable in opening up the future of the CAP metagame for discussion. I'd like to propose to all of you the potential vision of what this metagame could be.
I'm here to propose what could almost be considered an entirely new project. For the sake of this topic, let's call it the 'CAP Metagame Project'. Since the end of the fourth generation and the switch to Pokemon Online, the CAP metagame has almost been completely blown off the face of the earth, hardly anyone played it. However, now that we've found a home in Pokemon Showdown!, interest in the CAP metagame is increasing once again. There are a few ways that we could respond to this sudden peak in interest. Let me illustrate my vision:
Those are my thoughts for now. There are many other facets of this, like perhaps establishing a CAP council, deciding on how revisions will be dealt with, and other parts. Please don't discuss those now! Those will all come in future topics. The CAP Metagame Project will be a multi-topic PRC conversation, so get prepared for more of these. In short, I'm looking to discuss these questions within this topic:
I'm here to propose what could almost be considered an entirely new project. For the sake of this topic, let's call it the 'CAP Metagame Project'. Since the end of the fourth generation and the switch to Pokemon Online, the CAP metagame has almost been completely blown off the face of the earth, hardly anyone played it. However, now that we've found a home in Pokemon Showdown!, interest in the CAP metagame is increasing once again. There are a few ways that we could respond to this sudden peak in interest. Let me illustrate my vision:
- I'd like to establish specific learning goals for the CAP metagame. Let me be blunt: there is plenty that can be learned from tinkering with a metagame. The CAP metagame gives us ample opportunity to test shifts in a metagame. When a new CAP is released, the CAP metagame is usually in an uproar over how to respond to the new threat. This is uncannily similar to the shift of Pokemon from Dream World to OU. By testing and discussing this phenomenon, we can gain further insight on how new threats change and sway a metagame. We can also provide learning points that benefit the rest of Smogon through our research!
- I'd also like to see a CAP Metagame subforum. Once we have established rules and discussion points that we'll be focusing on, we're going to need a place to discuss the metagame! We have a bunch of options. We could a) simply use the CAP main forum, b) create a new subforum in CAP, or c) attempt to get a CAP metagame subforum in Dragonspiral Tower. I'll be honest with you, I'm vying for Option C. DST is highly populated and will increase interest in the metagame. It would also provide more general interest in CAP and get more Smogon community members involved in our progress. If we were to go with Option C, however, we'd need to clearly define our goals so that we provide worth to DST. I'm not worried about this, we just need to be clear about our thoughts and ideas. In short, we need to decide where discussion for this metagame will take place.
- I'd like to open past CAPs up for revisions in this new metagame. I know by saying this, I've opened up a huge can of worms. However, this is something that needs to be discussed, and this topic seems like a good place to talk about it. Arguments in the past against revising CAPs is that they are a testament to their concept and changing them could almost be insulting. However, it saddens me to see these CAPs "not get used" anymore for a purpose in CAP. Letting them fight again within the CAP metagame gives them purpose. Tinkering with their movepools and abilities can further help us establish our goals within the CAP metagame. Furthermore, past CAPs have their "testimony" in both the CAP Process Archive and the current CAP site. We could even create a "Past CAP Encyclopedia" to make sure their meaning is not lost. In terms of this point, we need to discuss if we're going to allow revisions or not. And if we are going to allow them, how liberal should we be with them?
Those are my thoughts for now. There are many other facets of this, like perhaps establishing a CAP council, deciding on how revisions will be dealt with, and other parts. Please don't discuss those now! Those will all come in future topics. The CAP Metagame Project will be a multi-topic PRC conversation, so get prepared for more of these. In short, I'm looking to discuss these questions within this topic:
- Should we establish a CAP Metagame Project? Do we want to actively seek learning on how metagame shifts work by analyzing the effects of new CAPs (and possibly revisions of old CAPs) or would we rather leave the CAP metagame as something we do 'for fun'?
- Where should we discuss the CAP Metagame Project? CAP main forum? CAP subforum? Potentially DST? Do you have some other idea?
- Should we allow revisions? If so, what advantages do they present? How liberally should we give them? If we shouldn't allow them, why not?