Approved by Wyverii As everybody knows, 5th gen was released, mechanics are pretty much figured out, dream world Pokemon leaking in, yadda yadda yadda. With that, there have been a few large changes to Pokemon. The largest is of course the invention of the Dream World, which in effect gives Pokemon three abilities. In addition, there are no move tutors yet (except for Draco Meteor/Starter Elementals). However, as Deck Knight pointed out to me, egg move pools have gotten larger, and moves that would have been tutored in the 3rd/4th gen are now egg moves. So, here's what needs to be changed: The number of abilities per Pokemon is now a maximum of three. However, I would make a rule so that only two competitive abilities are allowed if three are chosen. In reality, I'd like to brainstorm some sort of metric for abilities that are excellent, situational, or non-competitive so that we can say something like "either one excellent or two situational abilities is the limit". That's another thread though. We need to re-analyze the average egg movepool in terms of competitive/non competitive moves, since it has increased. This comes with the removal of tutor moves from the process (except in the case of Draco Meteor, which is given to every Dragon-type). as an addition to that point, the new attacks need to be sorted into competitive/non-competitive, in addition to old attacks getting revamps -DONE The process guide needs to be re-written to accompany these changes. A standard form of polling must be chosen. From what I could tell from the other thread, Instant Runoff Voting was a popular option, and it seems quite fair since it incorporates the preference of the voter while eliminating the manipulativeness of standard bold preference votes. The only exception would be in art/sprite threads since there are so many choices generally. I'd like discussion to focus only on the creation of new 5th gen CAPs, 4th gen CAPs are not in the picture at all, do not mention them. Happy Posting!