Porygon2

sforz

[22:14] sforz: i love memes
[OVERVIEW]

Porygon2 is a solid Trick Room supporter because its incredible bulk, lack of many weaknesses, and access to Recover make it very difficult to brute force down for the KO. It takes little damage from most attackers, avoiding 2HKOs from even the heaviest hitters in the metagame such as Mega Charizard Y, and it is able to Recover its HP against weaker attackers. Notably, Porygon2 is one of the rare Trick Room setters without a weakness to Dark- and Ghost-type attacks, letting it set up Trick Room in the face of Pokemon such as Hydreigon and Aegislash, which otherwise trouble Trick Room setters.

However, Porygon2 is reliant on Eviolite for its bulk, meaning it is weak to Knock Off and cannot use any other items such as Safety Goggles. As a result, Taunt and Spore completely nullify Porygon2's presence and deny its attempts at setting up Trick Room. Porygon2 also lacks relevant resistances and needs to stay at high HP to be effective, so it needs to use Recover more often than not. This, combined with its mediocre offenses, turns Porygon2 to a huge momentum sink and in turn opens up the opponent to simply ignore Porygon2 and set up or gang up on its partner.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Ice Beam
move 4: Foul Play
item: Eviolite
ability: Trace / Download
nature: Sassy
evs: 252 HP / 160 Def / 20 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Trick Room lets your slower Pokemon attack first. Recover augments Porygon2's great bulk, lets Porygon stick around to set up Trick Room multiple times over the course of the match, and takes advantage of opposing Protect, a move commonly used to stall out Trick Room turns. Ice Beam is useful against many common Pokemon such as Landorus-T, Thundurus, and Amoonguss. Foul Play is another offensive option that punishes Power-Up Punch Kangaskhan and Aegislash and generally deals high damage to the likes of Hoopa-U and Mega Metagross.

Set Details
========

252 HP EVs maximize Porygon2's bulk, 160 Defense EVs allow it to survive Life Orb Terrakion's Close Combat from full health, and 76 Special Defense EVs with a Sassy nature let Porygon2 survive a Heat Wave followed by Overheat from Mega Charizard Y with good probability. Finally, 20 Special Attack EVs guarantee the OHKO on Landorus-T and Salamence with Ice Beam. Eviolite is necessary for the additional bulk. Trace can copy helpful abilities such as Intimidate and Magic Bounce, but it is equally likely to copy a useless ability. Download's Special Attack boost lets Porygon2 take out Substitutes from common users such as Kyurem-B.

Usage Tips
========

Setting up Trick Room should be Porygon2's priority whenever it would be advantageous. Be wary of common checks to Trick Room such as Amoonguss and Thundurus: against obvious Spore or Taunt it is generally better to switch out or attack. Porygon2's biggest perk as a Trick Room supporter is that it can reliably set up Trick Room multiple times in a match. Therefore, it is important to use Recover liberally to get its HP back from setup turns so that it has a chance to come in at a later time. However, if it is still at high HP, it is a good idea to switch out to a more favorable attacker that better takes advantage of the Trick Room turns.

Generally, Porygon2 is too weak to be used for attacking, so try to not waste turns by using attacking moves. Still, using super effective moves to pick off weakened foes is often worth it. Because only a few Pokemon can deal meaningful damage to Porygon2, it can function as a wincon in the late-game, and if you aim for it to do so, try to keep it as healthy as possible and avoid switching it into a position where it can be knocked out by hard hitters before getting to do anything. For instance, a combination of hard-hitting attacks or super effective moves, such as Mega Kangaskhan's Return and Keldeo's Secret Sword, will take it out before it has a chance to do anything.

Team Options
========

Fake Out support from Scrafty and Mega Kangaskhan lets Porygon2 overcome opposing Taunt or Spore and gives it some freedom to set up. In addition, Pokemon such as Landorus-T and Scrafty soften up physical hits with Intimidate so that Porygon2 is even harder to take down. It is important to make sure your team has enough slow attackers to take advantage of Trick Room. For instance, Heatran, Mega Camerupt, and Mega Abomasnow are good attackers in Trick Room. They also handle Amoonguss and Thundurus, and the former two can take out problematic Steel-types. It is wise to cover Porygon2's weakness to Fighting-types such as Keldeo and Terrakion with Pokemon such as Sylveon and Amoonguss.

Due to Porygon2's weakness to classic Trick Room solutions such as Taunt, sleep, and Fake Out, it is necessary to have a backup plan to tackle fast attackers without relying on Porygon2 setting up Trick Room. This is typically done by carrying a secondary Trick Room setter or by having your team be functional outside of it. As for secondary Trick Room setters, Pokemon such as Hoopa-U and Reuniclus provide some offensive presence as well as Trick Room support, while Jellicent or Cresselia provides another sturdy Trick Room supporter that beats opposing Fighting-types. Finally, Talonflame provides strong priority as a contingency plan outside of Trick Room, threatens Amoonguss, and beats Fighting-types such as Blaziken and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave instead of Trick Room is another option for speed control. However, Porygon2 is generally outclassed by other Thunder Wave users, such as Thundurus and Ferrothorn. Magic Coat denies Taunt, while Protect takes advantage of double targeting, but losing coverage leaves Porygon2 even more of a sitting duck, while losing Recover makes Porygon2 too easy to take down with repeated attacks. Blizzard can be an option over Ice Beam with Mega Abomasnow as a teammate, but note that Porygon2 needs a Quiet nature with 16 Special Attack EVs to guarantee the OHKO on Landorus-T and Salamence. Hidden Power Ground hits most Steel-types hard and particularly punishes Heatran. Alternatively, Thunderbolt has good coverage alongside Ice Beam, notably hitting Keldeo and Azumarill. Finally, Tri Attack is Porygon2's best STAB move that hits most Pokemon equally hard. Unfortunately, this means that Porygon2 is hitting everything for equally little damage.

Checks and Counters
===================

**Fighting-type Pokemon:** Fighting-type moves from the likes of Keldeo, Terrakion, Conkeldurr, and Scrafty can threaten Porygon2 with massive damage, forcing it to switch out. Scrafty and Conkeldurr are notable for functioning well in the Trick Room that Porygon2 can set up, while Keldeo and Terrakion are commonly seen with Taunt, which stops it from using Trick Room.

**Strong Attackers:** Bulky hard hitters that aren't weak to any of Porygon2's moves, such as Mega Kangaskhan, Kyurem-B, Mega Gardevoir, and Sylveon, can mostly ignore Porygon2's damage. In particular, having Pokemon that can do more damage than Porygon2 can Recover off with a single attack, such as Mega Kangaskhan and Overheat Mega Charizard Y, is an efficient way of taking it down.

**Taunt**: Common Taunt users such as Thundurus, Gengar, and Keldeo stop Porygon2 from using Trick Room and Recover altogether, leaving it with little to do.

**Spore**: Spore users such as Amoonguss and Breloom will put Porygon2 to sleep before it can set up Trick Room.

**Fake Out**: Mega Kangaskhan, Scrafty, and Weavile are commonly seen with Fake Out, and they can delay Porygon2 from using Trick Room.

**Knock Off**: Scrafty, Weavile, and Bisharp can Knock Off Porygon2's Eviolite and make it much easier to take down. Without its Eviolite, Porygon2 is easily taken down by most offensive Pokemon.

**Residual Damage**: Residual damage via Leech Seed from Ferrothorn, Will-O-Wisp from Rotom-W and Gengar, or Scald burns from Suicune and Politoed can add up very quickly, forcing Porygon2 to waste more turns using Recover.

**Setup Sweepers**: Bulky setup Pokemon such as Mega Kangaskhan, Calm Mind Cresselia, and Belly Drum Azumarill can ignore Porygon2 for the most part and start setting up. However, physical setup Pokemon such as Power-Up Punch Mega Kangaskhan need to watch out for Foul Play, as it will do a lot of damage to them.
 
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Checkmater

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not sure how qc feels about this but a diff spread could be run with like 144 spA that breaks aegis/tran subs
 

Bughouse

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Eh, if you're running Download, you break subs anyway half the time. And Trace can beat Heatran too in some circumstances. And P2 naturally beats Aeg already, especially if you run Foul Play. I don't like moving too many extra EVs out of bulk tbh because it can live some ridiculous things with the current spread:

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 160 Def Eviolite Porygon2: 312-369 (83.4 - 98.6%) -- guaranteed 2HKO
+2 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 160 Def Eviolite Porygon2: 328-387 (87.7 - 103.4%) -- 18.8% chance to OHKO
252 SpA Mega Charizard Y Heat Wave vs. 252 HP / 76+ SpD Eviolite Porygon2 in Sun: 160-189 (42.7 - 50.5%) -- 1.2% chance to 2HKO

One thing I definitely WOULD do about this is get rid of the Protect slash. P2 without recover is total ass.
 

sforz

[22:14] sforz: i love memes
Implemented, took out Protect.

As for the offensive investment, it doesn't do anything vs. Heatran and only breaks Aegislash sub at +1, and Sub Aegislash isn't that common anyways. From my experience, the bigger advantage of putting more than 20 SpA investment was, assuming you get the +1 special attack boost from download, was the ability to guarantee the 2HKO on Sassy (non-Sitrus) Amoonguss with Ice Beam, and 2HKO most bulky Thundurus spreads (the analysis Modest one anyways) while bypassing Sitrus. The problem is other than 4x Ice Beam weaks, Porygon2 needs download boost for any offensive thresholds, which is unreliable at best, and if you don't get the boost your SpA investments are basically wasted EVs. But I felt those 2 situations happened a lot more than Porygon2 tanking Terrakion CC, when TR usually has multiple Pokes that destroy Terrakion anyways.

Also the Char-Y calc is
252 SpA Mega Charizard Y Heat Wave vs. 252 HP / 76+ SpD Eviolite Porygon2 in Sun: 118-141 (31.5 - 37.7%) -- 88.9% chance to 3HKO
lol
 
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talkingtree

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Hey sforz! First QC comin' through choo choo

  • [Overview] No specific problems, but you're repeating info here and there, so this is looking forward but in writeup you'll need to try to make this slightly more concise.
  • [Moves] The bullet point order should be TR -> Recover -> Ice Beam -> Foul Play -> Thunderbolt -> Tri Attack to reflect the order shown in the set.
  • [Moves] When mentioning Recover, also point out that this allows Porygon2 to take advantage of an opponent that uses Protect to stall out TR turns
  • [Moves] Make sure you talk about Aegis when you mention Foul Play, as it is Porygon2's only reliable way of dealing damage to it
  • [Set Details] There's no need to mention Analytic, so take that bullet point out
  • [Usage Tips] Earlier you said that Porygon2 could avoid the 2HKO from even the hardest hitters like Zard Y, but now you're saying that it should worry about Zard - maybe change the 'mon in the last bullet point to Mega Kang? A Double Edge will always 2HKO.
  • [Team Options] Give Talonflame a stronger mention here in the form of its own bullet point - it works well even on Fullroom because of priority Brave Bird and deals with the Fighting-types that scare off Porygon2
  • [Other Options] Magic Coat, Protect, and TWave are the only things I'd keep in. Nothing else in there has enough of a niche to justify.
  • [Other Options] Add Blizzard for if you're using it beside Mega Abomasnow
  • [Checks and Counters] Things that resist anything Porygon2 has or are generally Specially Bulky (other ideas besides what you have include Rotom-H, Mega Garde, Mega Venu b/c Thick Fat) should go under Typing Advantage, as "Bulky Pokemon" isn't an accepted tag.
Fantastic work sforz, especially for someone so new! Implement my suggestions and you're good for QC 1/3!
 
Not bad for a new user! ...That being said, I thought a couple of things should be addressed:

First of all, I think you're really underselling Trace, copying something like Intimidate (Lando-T, MegaMaw, etc.), Parental Bond (Mega Kang) or Prankster (Thund-I), while not necessarily game-changing, can definitely help out in a pinch. I'd make it the primary slash, if not the only ability on the main set, Download may be "safer" but P2 doesn't have nearly as much potential benefit from it (esp. if it gets an Attack boost).

As for the moveset, Ice Beam should be the only one in the third slot, it's (almost) mandatory for its important coverage (Lando-T, MegaMence, Thund-I, Amoonguss, Breloom, etc.).

The fourth one is a bit more of a toss-up, though I'd make it Foul Play / Magic Coat. FP is generally the only way P2 can deal a significant amount of damage to any physical/mixed offensive Pokemon that isn't weak to Ice Beam, and it helps offset P2's extremely low offenses, especially since it doesn't run much investment. On the other hand, Magic Coat is important for preventing Taunt or Spore users from cockblocking you.

Thunderbolt and Tri Attack are honestly kinda worthless and should be moved to OO, most of the former's targets are either uncommon, or hit hard by FP, and I don't see much of a point in the latter since it offers literally no coverage, and P2 barely makes a scratch unless it's hitting super-effectively.
 

Idyll

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^do this except keep Magic Coat in OO because that move is still ass and for the most part situational and prediction-reliant.

Ideally, the moveset should be TR / Recover / Ice Beam / Foul Play tbh fam.
 

Yoda2798

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Do this for 2/3, tag me once implemented so I can stamp before you start writing up.

Overview
  • Combine the first two points, access to Trick Room in itself isn't too special, it's having access to TR as well as good bulk and not being weak to Dark/Ghost that makes Porygon2 good.
  • Mention Eviolite in the second point, which is about bulk (the one now combined with the first point).
  • Move the point about Eviolite leaving it weak to Knock Off and preventing other items like Safety Goggles to right before the point about Taunt and Spore.
  • For the point about Taunt and Spore, instead say Porygon2 is vulnerable to Trick Room checks such as Taunt and Spore, which most other setters can handle at least one of.
Set
  • Change moveset order to Ice Beam/Foul Play/Trick Room/Recover, and slash Thunderbolt behind Foul Play.
  • Slash Download first, before Trace.
Moves
  • Mention that Trick Room allows Porygon2 and other slow teammates to move first.
  • Mention when talking about Thundurus and Amoonguss that they are common Trick Room checks.
  • Reorder the points to reflect the new moveset order, also move the point about Thunderbolt from Other Options here.
Set Details
  • Swap the order of the Trace and Download points around to reflect the above change.
  • When talking about breaking Substitutes from common users specify Kyurem-B and Heatran.
Usage tips
  • Don't say that Porygon2 should try to set Trick Room "whenever possible", just say that this is Porygon2's main role.
  • Mention that if out against Amoonguss or Taunt users such as Thundurus that it can be better to attack rather than attempt to set Trick Room, especially with a +1 Special Attack boost.
  • When saying to use Recover to keep Porgon2 healthy mention that this is to allow it to reset Trick Room later on.
  • When talking about Porygon2's bulk allowing it to reset Trick Room later in the match, mention that this is what Porygon2 does best.
  • When talking about it as a bulky win condition, mention removing physical attackers and Fighting-types for Porygon2.
  • "Can do decent damage to offensive Pokemon with its Super Effective coverage, don't be afraid to take advantage of it, especially with +1 download boost. However, keep in mind that most super effective hits, even vs. offensive Pokemon, will still not OHKO." - This could probably be said a bit better. Something along the lines of "Porygon2 is generally too weak to be used for attacking, however super effective hits, getting a Special Attack Download boost, and picking off weakened foes are times when attacking is more worth it."
  • "Can be double targeted down for a chunk of its HP, which can come into play vs. Fighting-types or Knock Off users, or super heavy-hitters such as Mega Kangaskhan that can hit for more than 50% of its HP" - remove this, this isn't really a usage tip at all.
Team Options
  • Move the point about Fake Out users to the top of this section as they are so helpful for Trick Room setters.
  • Add a point talking about Intimidate users such as Gyarados, which can help Porygon2 against physical attackers.
  • Mention Heatran and Mega Abomasnow stacking a Fighting-type weakness with Porygon2.
  • "can switch into porygon2 slot when threatened" - remove this part from the Amoonguss point, and instead say that Amoonguss can help redirect attacks or Taunt to help Porygon2 set Trick Room.
  • "using a semi-tr with an out-of-TR mode is certainly possible, with Pokemon such as Scarf Landorus, Scarf Kyurem-B, etc. as alternative measures against fast attackers" - remove this, it's not really specific to Porygon2 in having faster things on semi-TR and also I personally wouldn't consider it viable enough to mention here anyways tbh.
Other Options
  • Mention how Thunder Wave is worse, as outside of Trick Room teams Porygon2 is passive and outclassed by other speed control users.
  • You need to elaborate more than "but wtf do u take out instead", instead say that using Magic Coat means you miss out on coverage, and for Protect you miss out on Recover which is one of the main reasons to use Porygon2.
  • Move the Thunderbolt point from here to the Moves section as previously stated.
Checks and Counters
  • "If Porygon is statused by Will-O-Wisp, it at least becomes immune to Spore, but the residual damage piles up very quickly and forces it to waste turns using Recover far more often." - Make a tag called Intimidate and Burns and move this part here. Also, remove the part about becoming immune to Spore as it's common sense.
 

sforz

[22:14] sforz: i love memes
Implemented, but I would like to point out that some conflict with previous checks.

I didn't implement the last one because Stratos told me it was wrong.

Yoda2798
 

Yoda2798

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Fair enough on the last point then. You forgot to add in the point Intimidate users e.g. Gyarados to the Team Options, but otherwise great job! Implement that one thing then you're ready to write-up.

2/3
 

Idyll

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checkmate

OV
  • "Porygon2 is a viable support Pokemon in the Doubles OU Metagame." this line is fluff, doesn't tell the reader anything of value, and should be removed. If you want a good opening statement, highlight its most notable niche: a very bulky Trick Room setter with few weaknesses and that has access to reliable recovery.
  • Mention Sitrus over Mental Herb, as the latter has never been *that* relevant due to its lack of general use on any Trick Room.
  • "As a result, Taunt and Spore completely nullify Porygon2's presence and deny attempts at setting up Trick Room." The though of this sentence is good, but it's better if you just axe this and put its content somewhere else. You can put the Taunt bit with the "lack of offensive presence" part by saying something like how it also turns P2 into a momentum suck in addition to denying Room. You can make a separate sentence for how since it's guaranteed to not run Goggles, it can get denied by Amoonguss (which is also one of TR's biggest nemeses, be sure to mention)
  • "Its mediocre offenses mean that bulky Pokemon can generally laugh off Porygon2's hits." The underlined part is obvious to anyone and doesn't really tell me the relevant bit you really should be saying: that it makes P2 a momentum killer. You can simply say that p2 has mediocre offense which make it a momentum killer, which in turn... <next sentence here>
  • "Porygon2 also lacks relevant resists and needs to stay at high HP to be effective, yet staying in and using Recover is spends valuable turns of Trick Room." Practically speaking, P2 won't always be in TR so the second part is only true half the time. Just say that because it needs to be at high HP to effectively take hits, it needs to use Recover more often than not @_@
  • You needn't mention that it's prone to Fake Out and double targeting as that doesn't tell me anything unique to p2.
  • The last line is fluff, remove that.
Moves
  • The set order should be TR / Recover / Ice Beam / FP in order of relevance and I'm pretty sure I told you to put TBolt in OO before @_@
  • Fix the order of sentences too btw
  • "Trick Room is the best option for supporting your team with speed control, letting your slower Pokemon attack first." - Just tell the reader what TR does, nothing fluffy like "is the best option for x"
  • ", and takes advantage of opposing Protect, a move commonly used to stall out Trick Room turns." This bit is something that should be in Usage Tips instead of Moves as it details more about plays than the move itself.
SD
  • It'd flow better if you go deal with the defensive benchmarks first before mentioning what the few SpA does.
  • Porygon2 has 2 viable, but unreliable, abilities. - remove this. The first ability slashed is implied to be the better and recommended ability, while any following slashes are considered "alternatives"
  • That being said, Trace should be first @_@.
  • Even worse, it can backfire by resetting opponent's preferred weather. - This practically never happens.
UT
  • "so it should be Porygon2's priority whenever Trick Room would be advantageous but the opponent cannot deny it" - when the opponent cant deny a play, im p sure that counts as advantageous too already so you dont have to say the latter bit.
  • did u just recommend not leading a tr setter... wtf bro. Fake Out is an easily playable evil to face so it's not even worth that much of a consideration. Just say that you should be wary of Taunt and try to outplay it @_@
  • In general, your prose is a tad too wordy; just tell what the reader should do. Simple as that. For example, instead of saying "in an ideal word" bs just say something like "if faced with an obvious Taunt or Spore, it's usually better to just attack." Do this for all cases you find, I trust your judgment on this.
  • When you say that P2 can set TR multiple times in a match, make the disinction that it can do so reliably. Stuff like Hoopa-U and Chandelure technically can also set TR multiple times in a match but they're obviously not good at doing that.
  • Remove the word "leading" on the second paragraph and change your examples for attacks. Kang runs Return more often than not and you could probably a different SE attack example like Keld SS instead.
TO

The first paragraph of this section is unnecessarily long. After the part where you say one should have slow attackers is where it goes bad. You didn't have to go in-depth on each mon. Remember, you're only giving out examples and options for the reader so you, as a writer, should generalize as much as possible. Some exact examples can work if the niche is really specific and good, like Talonflame later on. Remember, you are not building them an exact team. A simple line like "Slow attackers such as Heatran, Mega Camerupt, and Mega Abomasnow are recommended in order to take advantsge of Trick Room, all three capable of beating Amoonguss and the former two handy against Steel-types." would have worked without going too long. Also, you should definitely add a "things that deal Fighting-types" for reasons obvious and move Sylveon there.

On the second paragraph, you should definitely mention other bulky TR setters such as Jellicent and CRESSELIA. Something something working with defensive synergy. You can combine this with the other sentence by using a conjunction like "while" or "and" or whatever. Remove They "also threaten Fighting-types and Amoonguss with super effective attacks, and has counterplay against Taunt users by simply attacking them for large amount of damage." as it is unnecessary.

OO
  • On the TWave bit, remove the "it's passive" bit. P2 is already passive lol even as a TR setter @_@ it doesn't make a difference.
TA
  • Give examples of Taunters, Knock Off mons, Fake Out mons, and Spore mons. Remove Scald as nothing of note except Politoed maybe uses it. Give examples of Seeders and Wispers.
Tag once implemented
 

sforz

[22:14] sforz: i love memes
I'd like to point out that half of those changes are literally just undoing what Yoda2798 told me above to change @_@. I would appreciate if QC members would communicate beforehand instead of making me look bad as if I ignored suggested changes tbh fam

Also if the main set is going to be Foul Play, should we just put Download along with Thunderbolt? tbh fam I don't really think download is that good on the Foul Play set tbh when Ice Beam as your only move that benefits from it anyways tbh

Memoric Lemme know if i missed anything Xd
 

Idyll

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I'd like to point out that half of those changes are literally just undoing what Yoda2798 told me above to change @_@. I would appreciate if QC members would communicate beforehand instead of making me look bad as if I ignored suggested changes tbh fam

Also if the main set is going to be Foul Play, should we just put Download along with Thunderbolt? tbh fam I don't really think download is that good on the Foul Play set tbh when Ice Beam as your only move that benefits from it anyways tbh

Memoric Lemme know if i missed anything Xd
Yeah I kinda made an announcement on our convo about that, sorry @_@ also ftr i was here first y/y

Also yeah, you should put Download along with TBolt. Make a note that when running TBolt, you can also run DL. Also make sure to take out any DL mentions in Moves, SD, UT, and TO.

More things:
  • The opening statement is still kinda weak. The overview is a really important section because it's literally the first thing people will read. Maybe "with high bulk, few weaknesses, and access to reliable recovery, p2 is a solid tr setter" or whatever. I believe in u bruh
  • UT, 2nd para, last line: I kinda wanted Kang Return and Keldeo SS there because preferably the examples are STAB boosted.
  • TO, 2nd para: "while Jellicent and Safety Goggles Cresselia provide another sturdy Trick Room supporter that beats opposing Fighting-types and is immune to Fake Out and Spore, respectively." - afaik Cresselia is not immune to Fake Out o_O. Just mention that they can take Fighting-type hits bro, no need to complicate things. You also don't need to specifically say "Safety Goggles" Cresselia. We only need to mention specific sets as partners for when there's a specific need; Cresselia works as a partner regardless of item (and Gogs is standard anyway so *shrugs*).
  • Make a different Checks and Counters tag labeled *Miscellaneous* and put set-up sweepers mons there, saying how since p2 is a pussy, things such as CM Cress and Kanga can easily set up on it. Put a warning for physical boosters tho bc Foul Play = rip. Remove double targeting as it's just a doubles play and can apply to every other mon in the game. You already have a bit about being wary of such in UT and that should suffice.
  • "Common Taunt users such as Thundurus, Gengar, and Keldeo, as well as Spore users such as Amoonguss and Breloom are large roadblocks to setting up Trick Room." - tell the reader why they are large roadblocks. what do those moves do in effect?
  • "If Porygon2 cannot support its teammates, its bulk does not matter and the whole point of using Porygon2 becomes moot." - this is pretty much obvious to anyone reading this and doesn't actually tell the reader anything relevant to the Checks and Counters section so remove this.
  • "Mega-Kangaskhan, Scrafty, and Weavile are commonly seen with Fake Out" - so what? You never explained why Fake Out is a threat, you only listed out things that get it lol. Please explain.
  • "The latter two, as well as Bisharp, can also Knock Off its Eviolite." - explain losing Eviolite mean to p2
3/3
 

qsns

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please add hp ground as a mention in OO, i've used it before and it was a vgc standard. does damage to tran as well as aegis in blade form.

thanks :) good analysis
 

talkingtree

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Before you send it off to GP, there's been a couple changes in the way we're handling Checks and Counters tags. So, this analysis should split up the information you have there into these tags:

**Fighting-type Pokemon**:
**Bulky Normal- and Fairy-type Pokemon**:
**Taunt, Fake Out, and Sleep**:
**Knock Off and Residual Damage**:
**Setup Pokemon**:

tag me once you have this implemented so that I can give it one last look before passing it on.
 

Idyll

xD
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RBTT Champion
**Bulky Normal- and Fairy-type Pokemon**: should be **Strong Attackers**: and **Knock Off and Residual Damage**: should be separated
 

Darkmalice

Level 3
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Trace can copy helpful abilities such as Intimidate and Magic Bounce, but is equally likely to copy a useless ability.
I would replace Magic Bounce with something else like Parental Bond, since only unviable Pokemon have Magic Bounce.

EDIT: forgot about Mega Diancie lol disregard my stupidity
 
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amcheck
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AC = add comma
RC = remove comma
[OVERVIEW]

Porygon2 is a solid Trick Room supporter because its incredible bulk, lack of much weaknesses, and access to Recover make it very difficult to brute-force (I BELIEVE the hyphen should be removed. Brute-force is different from brute force, as brute-force is used in hacking and exhaustive search.) down for the KO. Porygon2 takes little damage from most attackers, avoiding 2HKOs from even the heaviest hitters in the metagame such as Mega-Charizard-Y (Remove both hyphens), and is able to Recover its HP against weaker attackers. Notably, Porygon2 is one of the rare Trick Room setters without a weakness to Dark- and Ghost-type attacks, letting it set up Trick Room in the face of Pokemon such as Hydreigon and Aegislash, which otherwise trouble Trick Room teams.

However, Porygon2 is reliant on Eviolite for its bulk, meaning it is weak to Knock Off, and cannot use any other items such as Safety Goggles. As a result, Taunt and Spore completely nullify Porygon2's presence and deny its attempts at setting up Trick Room. Porygon2 also lacks relevant resists and needs to stay at high HP to be effective, so it needs to use Recover more often than not. This, combined with its mediocre offenses, turns Porygon2 into a huge momentum sink, (RC) and in turn opens up an opportunity for the opponent foes (opponent is for the other battler, foe is for the other Pokemon. I'm unsure which was intended here, but made the correction in case. Feel free to disregard if my assumption was incorrect) to simply ignore Porygon2 and set up, (RC) or gang up on its partner.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Ice Beam
move 4: Foul Play
item: Eviolite
ability: Trace / Download
nature: Sassy
evs: 252 HP / 160 Def / 20 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Trick Room lets your slower Pokemon attack first. Recover augments Porygon2's great bulk, lets Porygon2 stick around to set up Trick Room multiple times over the course of the match, and takes advantage of opposing Protect, a move commonly used to stall out Trick Room turns. Ice Beam is the main attacking move for Porygon2 for against (Reads awkwardly with "for") many common Pokemon such as Landorus-T, Thundurus-I, and Amoonguss. Foul Play is another offensive option which punishes Power-Up Punch Mega Kangaskhan and Aegislash, (RC)and generally deals high damage to the likes of Hoopa-U and Mega-Metagross (Remove hyphen).

Set Details
========

252 HP EVs maximize Porygon2's bulk and 160 Defense EVs allow Porygon2 to survive Life Orb Terrakion's Close Combat from full health, and while 76 SpDef EVs and Sassy nature let Porygon2 survive a Heat Wave followed by an Overheat from Mega-Charizard-Y (Remove both hyphens) with good high probability. Finally, 20 Special Attack EVs guarantee an OHKO on Landorus-T and Salamence with Ice Beam. Eviolite is necessary for the bulk. Trace can copy helpful abilities such as Intimidate and Magic Bounce, but is equally likely to copy a useless ability. Download lets Porygon2 take out Substitutes from common users such as Kyurem-B.

Usage Tips
========

Setting up Trick Room is the main goal of the set, so it should be Porygon2's priority whenever Trick Room would be advantageous. Be wary of common checks to Trick Room such as Amoonguss or Thundurus: against an obvious Spore or Taunt, respectively, (I think this respectively is unnecessary because of how the sentence structure is set up. The Amoonguss and Thundurus are less important after the colon.) it is generally better to switch out or attack. Porygon2's biggest perk as a Trick Room support is that it can reliably set up Trick Room multiple times in a match. Therefore, it is important to use Recover liberally to get its HP back from setup turns so it has a chance to come in at a later time. However, if it Porygon2 is still at high HP, it is a good idea to switch out to a more favorable attacker that better takes advantage of the Trick Room turns.

Generally, Porygon2 is too weak to be used for attacking, so try to not waste turns by attacking with Porygon2. Still, using super effective moves to pick off weakened foes is often worth it. Because only a few Pokemon can deal meaningful damage to Porygon2, it can function as a win condition wincon (win condition is a situation, wincon is a Pokemon) in the late-game, and if so, try to keep Porygon2 as healthy as possible, and avoid switching into a position where it can be knocked out against hard hitters before getting to do anything. For instance, a combination of hard hitting attacks or super effective coverage moves, such as Mega Kangaskhan's Return or Keldeo's Secret Sword, will take it out before it has a chance to do anything.

Team Options
========

Fake Out support from Scrafty and Mega Kangaskhan lets Porygon2 overcome opposing Taunt or Spore and gives it some freedom to set up. In addition, Pokemon such as Landorus-T and Scrafty softens up physical hits with Intimidate so that Porygon2 is even harder to take down. It is important to make sure your team has enough slow attackers to take advantage of Trick Room. For instance, Heatran, Mega-Camerupt (Remove Hyphen), and Mega-Abomasnow (Remove Hyphen) are examples of (Led with "For instance", don't need to reaffirm the example.) good attackers in Trick Room. They handle Amoonguss and Thundurus, and the former two can take out problematic Steel-types. It is wise to cover Porygon2's weakness to Fighting-types such as Keldeo and Terrakion, with Pokemon such as Sylveon and Amoonguss.

Due to Porygon2's weakness against classic Trick Room solutions such as Taunt, sleep, and Fake Out, it is necessary to have a backup plan to tackle fast attackers without relying on Porygon2 setting up Trick Room. This is typically done by carrying a secondary Trick Room setter, (RC) or having your team be functional outside of it. As For secondary Trick Room setters, Pokemon such as Hoopa-U and Reuniclus provide some offensive presence as well as Trick Room support, while Jellicent and Cresselia provide another sturdy Trick Room supporter that beats opposing Fighting-types. Finally, Talonflame provides strong priority as a contingency plan outside of Trick Room, threatens Amoonguss, and beats Fighting-types such as Blaziken and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave instead of Trick Room is another option for speed control. However, Porygon2 is generally outclassed by superior Thunder Wave users, such as Thundurus and Ferrothorn. Magic Coat denies Taunt, while Protect tales takes advantage of double targets, but losing coverage leaves Porygon2 even more of a sitting duck, while and losing Recover makes Porygon2 too easy to take down with repeated attacks. Blizzard can be an option over Ice Beam with Mega Abomasnow, but note that Porygon2 needs Quiet nature with 16 Special Attack EVs to guarantee the OHKO on Landorus-T and Salamence. Hidden Power Ground is a move that hits most Steel-types hard, (RC) and particularly punishes Heatran. Alternatively, Thunderbolt has good coverage alongside Ice Beam. Its Thunderbolt notably hits Keldeo and Azumarill. Finally, Tri Attack is Porygon2's best STAB move that hits most Pokemon equally hard. Unfortunately, this means that Porygon2 is hitting everything for equally little damage.

Checks and Counters
===================

**Typing Advantage:** Fighting-type moves from the likes of Keldeo, Terrakion, and Scrafty can threaten to deal massive damage on to Porygon2, forcing it to switch out. Bulky Pokemon that aren't weak to any of Porygon2's moves, such as Mega Kangaskhan, Kyurem-B, Mega Gardevoir, and Sylveon, can mostly ignore Porygon2's damage, seriously damaging your momentum unless Porygon2's teammate has leverage over both active opponents foes.

**Utility Moves**: Common Taunt users such as Thundurus, Gengar, and Keldeo, (RC) stop Porygon2 from using Trick Room and Recover altogether. On the other hand, (This implies something that opposes the Taunt users, instead of another way of preventing Trick Room.) Spore users such as Amoonguss and Breloom will put Porygon2 to sleep before it can set up Trick Room. Mega-Kangaskhan (Remove Hyphen), Scrafty, and Weavile are commonly seen with Fake Out, (RC) and can delay Porygon2 from using Trick Room. The latter two, as well as Bisharp, can also Knock Off its Eviolite and make Porygon2 much easier to take down. Finally, residual damage due to Leech Seed from Ferrothorn, (RC) or Will-O-Wisp from Rotom-W and Gengar can add up very quickly, forcing it Porygon2 to waste turns using Recover.

**Miscellaneous**: Bulky setup Pokemon such as Mega-Kangaskhan (Remove Hyphen), Calm Mind Cresselia, and Belly Drum Azumarill can also ignore Porygon2 for the most part and start setting up. However, physical setup Pokemon such as Power-Up Punch Mega-Kangaskhan (Remove Hyphen) need to watch out for Foul Play, (AC) as it will do a lot of damage to them.


Quick comment: Mega <Insert Pokemon> never has a hyphen.
 

Sobi

Banned deucer.
Amcheck (sniped, but idc u_u)
[OVERVIEW]

Porygon2 is a solid Trick Room supporter because its incredible bulk, lack of much weaknesses, and access to Recover make it very difficult to brute-force down for the KO. Porygon2 takes little damage from most attackers, avoiding the 2HKO from even the heaviest hitters in the metagame such as Mega-Charizard-Y (remove hyphens), and is able to Recover recover ("Recover" was kinda ambiguous because it can refer to the move or recovering in general) its HP against weaker attackers. Notably, One of Porygon2's notable features is that it ("Notably" didn't work in the original because there wasn't nothing mentioned before it that related to notable featurs) is one of the rare Trick Room setters without a weakness to Dark- and Ghost-type attacks, letting it set up Trick Room in the face of Pokemon such as Hydreigon and Aegislash, which otherwise trouble Trick Room teams.

However, Porygon2 is reliant on Eviolite for its bulk, meaning it is weak to Knock Off, and cannot use any other items such as Safety Goggles. As a result, Taunt and Spore completely nullify Porygon2's presence and deny its / all attempts at setting up Trick Room. Porygon2 also lacks relevant resists and needs to stay at high HP to be effective, so it needs to use Recover more often than not. This, combined with its mediocre offenses, turns Porygon2 into a huge momentum sink, and in turn opens up the opponent to simply ignore Porygon2 and set up, or gang up on its partner.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Ice Beam
move 4: Foul Play
item: Eviolite
ability: Trace / Download
nature: Sassy
evs: 252 HP / 160 Def / 20 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Trick Room lets your slower Pokemon attack first. (yes we know this from the dex) Recover augments Porygon2's great bulk, lets Porygon stick around to set up Trick Room multiple times over the course of the match, and takes advantage of opposing Protect, a move commonly used to stall out Trick Room turns. Ice Beam is the main attacking move for Porygon2 for many common Pokemon such as Landorus-T, Thundurus-I, and Amoonguss. Foul Play is another offensive option which punishes Power-Up Punch Kangaskhan and Aegislash, Aegislash and Power-Up Punch Kangaskhan, (original implied that Aegislash has PuP too) and generally deals high damage to likes of Hoopa-U and Mega-Metagross (remove hyphen).

Set Details
========

252 HP EVs maximize Porygon2's bulk and 160 Defense EVs allow Porygon2 to survive Life Orb Terrakion's Close Combat from full health, and . (+period, this sentence is too long) 76 Special[space]Defense EVs and a Sassy nature lets Porygon2 survive a Heat Wave followed by Overheat from Mega-Charizard-Y (remove hypehn) with good probability. Finally, 20 Special Attack EVs guarantee the OHKO on Landorus-T and Salamence with Ice Beam. Eviolite is necessary for the bulk. Trace can copy helpful abilities such as Intimidate and Magic Bounce, but is equally likely to copy a useless ability. Download lets Porygon2 take out Substitutes from common users such as Kyurem-B.

Usage Tips
========

Setting up Trick Room is the main goal of the set, so it should be Porygon2's priority whenever Trick Room would be advantageous. Be wary of common checks to Trick Room such as Amoonguss or Thundurus: against obvious Spore or Taunt, (remove comma) respectively, it is generally better to switch out or attack. Porygon2's biggest perk as a Trick Room support is that it can reliably set up Trick Room multiple times in a match. Therefore, it is important to use Recover liberally to get its HP back from setup turns so it has a chance to come in at a later time. However, if it still at high HP, it is a good idea to switch out to a more favorable attacker that better takes advantage of the Trick Room turns.

Generally, Porygon2 is too weak to be used for attacking, so try to not not to (don't split the infinitive "to waste") waste turns by attacking with Porygon2. Still, using super effective moves to pick off weakened foes is often worth it. Because only a few Pokemon can deal meaningful damage to Porygon2, it can function as a wincon condition in the late game, and if so, try to keep Porygon2 as healthy as possible, and avoid switching into a position where it can be knocked out against hard hitters before getting to do anything. For instance, a combination of hard-hitting (+hyphen) attacks or super effective coverage moves, such as Kangaskhan's Return or Keldeo's Secret Sword, will take it out before it has a chance to do anything.

Team Options
========

Fake Out support from Scrafty and Mega Kangaskhan lets Porygon2 overcome opposing Taunt or Spore users and gives it some freedom to set up. In addition, Pokemon such as Landorus-T and Scrafty softens up physical hits with Intimidate so that Porygon2 is even harder to take down. It is important to make sure your team has enough slow attackers to take advantage of Trick Room. For instance, Heatran, Mega-Camerupt, and Mega-Abomasnow (remove hyphens from both megas) are examples of good attackers in Trick Room. They handle Amoonguss and Thundurus, and the former two can take out problematic Steel-types. It is wise to cover Porygon2's weakness to Fighting-types such as Keldeo and Terrakion, with Pokemon such as Sylveon and Amoonguss.

Due to Porygon2's weakness against classic Trick Room solutions counters such as Taunt, sleep, and Fake Out, it is necessary to have a backup plan to tackle fast attackers without relying on Porygon2 setting up Trick Room. This is typically done by carrying a secondary Trick Room setter, or having your team be functional outside of it. As for secondary Trick Room setters, Pokemon such as Hoopa-U and Reuniclus provide some offensive presence as well as Trick Room support, while Jellicent and Cresselia provide another sturdy Trick Room supporter that beats opposing Fighting-types. Finally, Talonflame provides strong priority as a contingency plan outside of Trick Room, threatens Amoonguss, and beats Fighting-types such as Blaziken and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave instead of Trick Room is another option for speed control. However, Porygon2 is generally outclassed by superior Thunder Wave users, such as Thundurus and Ferrothorn. Magic Coat denies Taunt, while Protect tales takes advantage of double targets, but losing coverage leaves Porygon2 even more of a sitting duck, while losing Recover makes Porygon2 too easy to take down with repeated attacks. Blizzard can be an option over Ice Beam with for / against Mega Abomasnow, but note that Porygon2 needs a Quiet nature with 16 Special Attack EVs to guarantee the OHKO on Landorus-T and Salamence. Hidden Power Ground is a move that hits most Steel-types hard, and particularly punishes Heatran. Alternatively, Thunderbolt has good coverage alongside Ice Beam. Its and notably hits Keldeo and Azumarill. Finally, Tri Attack is Porygon2's best STAB move that hits most Pokemon equally as hard. Unfortunately, this means that Porygon2 is hitting everything for equally little damage.

Checks and Counters
===================

**Typing Advantage:** Fighting-type moves from likes of Keldeo, Terrakion, and Scrafty can threaten massive damage on Porygon2, forcing it to switch out. Bulky Pokemon that aren't weak to any of Porygon2's moves, such as Mega Kangaskhan, Kyurem-B, Mega Gardevoir, and Sylveon, can mostly ignore Porygon2's damage, seriously damaging your momentum unless Porygon2's teammate has leverage over both active opponents.

**Utility Moves**: Common Taunt users such as Thundurus, Gengar, and Keldeo, (-comma) stop Porygon2 from using Trick Room and Recover altogether. On the other hand, Spore users such as Amoonguss and Breloom will put Porygon2 to sleep before it can set up Trick Room. Mega-Kangaskhan (remove comma), Scrafty, and Weavile are commonly seen with Fake Out, and can delay Porygon2 from using Trick Room. The latter two, as well as Bisharp, can also Knock Off its Eviolite and make Porygon2 much easier to take down. Finally, residual damage due to Leech Seed from Ferrothorn, or Will-O-Wisp from Rotom-W and Gengar can add up very quickly, forcing it to waste turns using Recover.

**Miscellaneous**: Bulky setup Pokemon such as Mega-Kangaskhan (remove hyphen), Calm Mind Cresselia, and Belly Drum Azumarill can also ignore Porygon2 for the most part and start setting up. However, physical setup Pokemon such as Power-Up Punch Mega-Kangaskhan (Remove hyphen) need to watch out for Foul Play as it will do a lot of damage to them.

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