http://serebii.net/pokedex-dp/038.shtml
Last was in December.
Physical Movepool
Flare Drive *meh*
Quick Revenge *yeah right*
Special Movepool
Flamethrower
Fire Blast
Overheat
Heat Wave
Extrasensory
Dark Pulse
Energy Ball
Hidden Power
Solarbeam
Better Special Movepool than in ADV
Support.
Scheme (woohoo)
Calm Mind (yay...)
Confuse Ray
Safeguard
Will-O-Wisp
Substitute
Swagger
Rest
Double Team *if not banned*
Like most other Fire Types *barring Flareon and Entei* Ninetales got a big boost. Scheme/CM + 300-328 speed makes Ninetales a good Special Sweeper for UU and maybe BL.
Ninetales
Leftovers/Life Orb
Timid Nature: 252 Speed/128 Sp. ATK/60 HP/68 DEF(68 Sp. DEF if your using Scheme)
Scheme/Calm Mind
Flamethrower/Fire Blast
Energy Ball/Will-O-Wisp/Hypnosis/HP Ice
HP Ice/HP Rock/Dark Pulse
If Ninetales is used in the OU metagame (which it shouldnt because its out classed by Houndoom) then Scheme+Fire Move+Energy Ball*or the support moves*+HP Ice/Rock should be used.Your fire move should make Metagross, Forretress and Skarmory cry after a Scheme *you better be good at predicting*. Energy Ball will make Swampert and maybe Rhyperior cry. Schemed HP Ice will OHKO (based off the EVs) Salamence *who you tie speed with* Garchomp*predict it on the switch*, and Dragonite *just make sure it doesnt DD*. Hypnosis could work on the switch to put a physical sweepr to sleep *hopefully Garchomp* Wisp will cripple Physical attackers. HP Rock is so that Fire types wont wall you.
If BL has its own metagame, then use Life Orb here, as T-tar wont be alllowed there, and Abomnasnow won't be used because it'll die too easily there. I'd use Scheme*Or Calm Mind*+Flamethrower+Energy Ball+HP Rock/Dark Pulse.
In UU *if in UU*, Scheme/CM+Flamethrower+Dark Pulse+Will-O-Wisp/Hypnosis/Energy Ball/HP Ground is what I would use. Dark Pulse hits Grumpig, Hypno, Solrock, and Lunatone pretty hard. A schemed Flamethrower *or Fire Blast if you want* should 2HKO Aggron *Maybe OHKO*. But if you're still worried, used HP Ground over the support options. HP ground will also deal with Camerupt. Energy Ball will obliterate Quagsire and hurt Feraligatr and Golduck *Mantine will give you problems though*. Energy Ball will also hit Sandslash very Hard.
Ninetales
Adherence Glasses
Modest Nature: 252 Sp. ATK/252 Spd/4 HP
Flamethower/Overheat
Energy Ball
Dark Pulse
Extrasensory/HP Ground/HP Ice
Self explanatory. Use HP Ice if you fear Altaria and Gligar *or Glion if he's UU*
Discuss...
Last was in December.
Physical Movepool
Flare Drive *meh*
Quick Revenge *yeah right*
Special Movepool
Flamethrower
Fire Blast
Overheat
Heat Wave
Extrasensory
Dark Pulse
Energy Ball
Hidden Power
Solarbeam
Better Special Movepool than in ADV
Support.
Scheme (woohoo)
Calm Mind (yay...)
Confuse Ray
Safeguard
Will-O-Wisp
Substitute
Swagger
Rest
Double Team *if not banned*
Like most other Fire Types *barring Flareon and Entei* Ninetales got a big boost. Scheme/CM + 300-328 speed makes Ninetales a good Special Sweeper for UU and maybe BL.
Ninetales
Leftovers/Life Orb
Timid Nature: 252 Speed/128 Sp. ATK/60 HP/68 DEF(68 Sp. DEF if your using Scheme)
Scheme/Calm Mind
Flamethrower/Fire Blast
Energy Ball/Will-O-Wisp/Hypnosis/HP Ice
HP Ice/HP Rock/Dark Pulse
If Ninetales is used in the OU metagame (which it shouldnt because its out classed by Houndoom) then Scheme+Fire Move+Energy Ball*or the support moves*+HP Ice/Rock should be used.Your fire move should make Metagross, Forretress and Skarmory cry after a Scheme *you better be good at predicting*. Energy Ball will make Swampert and maybe Rhyperior cry. Schemed HP Ice will OHKO (based off the EVs) Salamence *who you tie speed with* Garchomp*predict it on the switch*, and Dragonite *just make sure it doesnt DD*. Hypnosis could work on the switch to put a physical sweepr to sleep *hopefully Garchomp* Wisp will cripple Physical attackers. HP Rock is so that Fire types wont wall you.
If BL has its own metagame, then use Life Orb here, as T-tar wont be alllowed there, and Abomnasnow won't be used because it'll die too easily there. I'd use Scheme*Or Calm Mind*+Flamethrower+Energy Ball+HP Rock/Dark Pulse.
In UU *if in UU*, Scheme/CM+Flamethrower+Dark Pulse+Will-O-Wisp/Hypnosis/Energy Ball/HP Ground is what I would use. Dark Pulse hits Grumpig, Hypno, Solrock, and Lunatone pretty hard. A schemed Flamethrower *or Fire Blast if you want* should 2HKO Aggron *Maybe OHKO*. But if you're still worried, used HP Ground over the support options. HP ground will also deal with Camerupt. Energy Ball will obliterate Quagsire and hurt Feraligatr and Golduck *Mantine will give you problems though*. Energy Ball will also hit Sandslash very Hard.
Ninetales
Adherence Glasses
Modest Nature: 252 Sp. ATK/252 Spd/4 HP
Flamethower/Overheat
Energy Ball
Dark Pulse
Extrasensory/HP Ground/HP Ice
Self explanatory. Use HP Ice if you fear Altaria and Gligar *or Glion if he's UU*
Discuss...