http://www.smogon.com/forums/threads/glacier-knight-vs-gerard-flash-doubles.3552892/#post-6478323
+1CC for me, 14CC total
Nadine my Necturna gets 2DC (1DC +1 LEC) and 2MC. 3/5DC, I'll pump 2UC to get her DW ability Telepathy Unlocked (Total UC now 8.8UC).
Necturna had 9MC stored, so with 11MC now I will purchase Leaf Blade (3), Knock Off (2), Seed Bomb (2), Shadow Claw (2), and Skill Swap (2). 0MC left.
Mulder my Remoraid gets 6MC (4MC + 2KOC). I will Not buy any moves just yet, because It's time for my beautiful little STRONGTH fish to evolve~
[Agent Mulder] (Male)
Nature: Mild (+spa -def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 6
DC: 5/5
Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Ice Beam
Hydro Pump
Bullet Seed
Signal Beam
Water Pulse
Soak
Hyper Beam
Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka
Entrainment
Seed Bomb
Bounce
Flail
Gunk Shot
Swift
Thunder Wave
Mud Slap
Return
Rest
Sleep Talk
Incinerate
Secret Power
Flamethrower
Psychic
Scald
Surf
Rain Dance
Mimic
Hidden Power (Fairy)
Charge Beam
Protect
Toxic
Dive
Smack Down
Brine
Fire Blast
Facade
Thief
Blizzard
Substitute
Waterfall
Whirlpool
Endure
52 Moves
Upon evolving, Octillery learns Constrict. I will be buying Octillery: Wring Out (1), Sludge Bomb (2), Energy Ball (2), Payback (2), and Flash Cannon (2).
The Total is 9MC/UC, I will use Octillery's 6MC (0MC total now) and 3UC (5.8UC total now)
_____________________________
http://www.smogon.com/forums/threads/random-flash-glacier-vs-birkal.3553048/#post-6479764
+1CC to me, 15CC total
Syclant gets 4MC (3MC + 1MC exp share), stockpiling for now.
________________________________
http://www.smogon.com/forums/threads/flashmatch-fmd-vs-gerard.3553044/
+3UC, my total is 8.8UC
_____________________________________________________
http://www.smogon.com/forums/threads/1v1-flashmatch-glacier-v-fmd.3553060/
+1CC, my total is 16CC
Skrelp gets 1EC/3MC/2DC [2MC+1KOC, 1DC+1LEC]. Skrelp's DW Ability Adaptibility is Unlocked now. Skrelp has 3/6EC but I will pump 3UC into it to get Skrelp's EC to 6/6.
Stockpiling the 3MC
My UC total is 5.8UC.
______________________________________
http://www.smogon.com/forums/threads/flashmatch-fmd-vs-fort-colorcastle.3553155/
+3UC to me, my total is 8.8UC
______________________________________
I havent purchased a new friend in a while, so It's time for the new member of the Glacier Clan to step forward!
-2CC for Shelby the Buneary (14cc Left)
And i'm getting her Dizzy Punch (1), Agility (1), Bounce (1) and Entrainment (1) with 4UC (my total is now 4.8UC)
Shelby the Buneary [F]
Backstory: TBA
Nature: Jolly [-1 Spa, +15% Speed / +22% Accuracy]
Abilities: Runaway/Klutz/Limber (DW Locked)
Runaway [Passive]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz [Toggle]: By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Limber [Passive] [DW Locked]: This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Stats:
HP: 90
Atk: 3
Def: 2
Spa: 1 (-)
Spd: 2
Spe: 98 (+15% Spe, +22% Acc)
SC: 1
WC: 1
BRT: 14
Moves:
Defense Curl
Splash
Pound
Endure
Baby Doll Eyes
Frustration
Quick Attack
Jump Kick
Dizzy Punch
Agility
Bounce
Entrainment
Fake Out
Encore
Sweet Kiss
Sky Uppercut
CopyCat
Protect
Thunder Wave
Power Up Punch
Dig
Toxic
22 Moves
_____________________________________
http://www.smogon.com/forums/threads/flashmatch-ooraloo-vs-zarator.3553165/
+4UC (My total is 8.8UC)
____________________________________
http://www.smogon.com/forums/threads/caw-vs-brr.3553175/
+1CC, my Total is now 15CC
Infernape gets 4MC and stockpiles it.
_______________________________________
http://www.smogon.com/forums/threads/glacier-vs-fort.3553180/
+1CC, my total is now 16CC
Natalie my Tirtouga gets 1EC (now 6/6EC), and 3MC (2MC +1KOC). Stock Piling.
+1CC for me, 14CC total
Nadine my Necturna gets 2DC (1DC +1 LEC) and 2MC. 3/5DC, I'll pump 2UC to get her DW ability Telepathy Unlocked (Total UC now 8.8UC).
Necturna had 9MC stored, so with 11MC now I will purchase Leaf Blade (3), Knock Off (2), Seed Bomb (2), Shadow Claw (2), and Skill Swap (2). 0MC left.
Mulder my Remoraid gets 6MC (4MC + 2KOC). I will Not buy any moves just yet, because It's time for my beautiful little STRONGTH fish to evolve~

[Agent Mulder] (Male)
Nature: Mild (+spa -def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 6
DC: 5/5
Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Ice Beam
Hydro Pump
Bullet Seed
Signal Beam
Water Pulse
Soak
Hyper Beam
Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka
Entrainment
Seed Bomb
Bounce
Flail
Gunk Shot
Swift
Thunder Wave
Mud Slap
Return
Rest
Sleep Talk
Incinerate
Secret Power
Flamethrower
Psychic
Scald
Surf
Rain Dance
Mimic
Hidden Power (Fairy)
Charge Beam
Protect
Toxic
Dive
Smack Down
Brine
Fire Blast
Facade
Thief
Blizzard
Substitute
Waterfall
Whirlpool
Endure
52 Moves
Upon evolving, Octillery learns Constrict. I will be buying Octillery: Wring Out (1), Sludge Bomb (2), Energy Ball (2), Payback (2), and Flash Cannon (2).
The Total is 9MC/UC, I will use Octillery's 6MC (0MC total now) and 3UC (5.8UC total now)
_____________________________
http://www.smogon.com/forums/threads/random-flash-glacier-vs-birkal.3553048/#post-6479764
+1CC to me, 15CC total
Syclant gets 4MC (3MC + 1MC exp share), stockpiling for now.
________________________________
http://www.smogon.com/forums/threads/flashmatch-fmd-vs-gerard.3553044/
+3UC, my total is 8.8UC
_____________________________________________________
http://www.smogon.com/forums/threads/1v1-flashmatch-glacier-v-fmd.3553060/
+1CC, my total is 16CC
Skrelp gets 1EC/3MC/2DC [2MC+1KOC, 1DC+1LEC]. Skrelp's DW Ability Adaptibility is Unlocked now. Skrelp has 3/6EC but I will pump 3UC into it to get Skrelp's EC to 6/6.
Stockpiling the 3MC
My UC total is 5.8UC.
______________________________________
http://www.smogon.com/forums/threads/flashmatch-fmd-vs-fort-colorcastle.3553155/
+3UC to me, my total is 8.8UC
______________________________________
I havent purchased a new friend in a while, so It's time for the new member of the Glacier Clan to step forward!
-2CC for Shelby the Buneary (14cc Left)
And i'm getting her Dizzy Punch (1), Agility (1), Bounce (1) and Entrainment (1) with 4UC (my total is now 4.8UC)

Shelby the Buneary [F]
Backstory: TBA
Nature: Jolly [-1 Spa, +15% Speed / +22% Accuracy]
Abilities: Runaway/Klutz/Limber (DW Locked)
Runaway [Passive]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz [Toggle]: By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Limber [Passive] [DW Locked]: This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Stats:
HP: 90
Atk: 3
Def: 2
Spa: 1 (-)
Spd: 2
Spe: 98 (+15% Spe, +22% Acc)
SC: 1
WC: 1
BRT: 14
Moves:
Defense Curl
Splash
Pound
Endure
Baby Doll Eyes
Frustration
Quick Attack
Jump Kick
Dizzy Punch
Agility
Bounce
Entrainment
Fake Out
Encore
Sweet Kiss
Sky Uppercut
CopyCat
Protect
Thunder Wave
Power Up Punch
Dig
Toxic
22 Moves
http://www.smogon.com/forums/threads/flashmatch-ooraloo-vs-zarator.3553165/
+4UC (My total is 8.8UC)
____________________________________
http://www.smogon.com/forums/threads/caw-vs-brr.3553175/
+1CC, my Total is now 15CC
Infernape gets 4MC and stockpiles it.
_______________________________________
http://www.smogon.com/forums/threads/glacier-vs-fort.3553180/
+1CC, my total is now 16CC
Natalie my Tirtouga gets 1EC (now 6/6EC), and 3MC (2MC +1KOC). Stock Piling.
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