Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Kevorkian the Nidorino gains 1/3/1 and a KOC, which will go into EC. This brings him to 6/9, 3, 4/5. Those 3 MC go to learning the Past Gen TM Water Pulse.
Flamvell the Numel gains 1/2/1 and a KOC, which will go into EC. This puts her at 4/6, 2, 4/5. The 2 MC go to learning Current Gen TM Toxic.
waterwarrior: approved
awesomeandmodest: Not Approved. Your profile does not show any MC stored on the Pokemon and you have not linked a battle as reference.
deadfox081: approved
SubwayJ: approved
Arcanite: approved
Metal Sonic: approved
Mulan15262: approved
rickheg: approved
Binacle: Gets 2 EC (Lucky Egg) and 1 AC. He learns Razor Shell and Night Slash (Level Up)
Goomy: Gets 1 EC and 1 AC. KOC goes into MC, allowing her to learn Hidden Power (Fairy) and Sleep-Talk (TMs)
Pumpkaboo: Gets 1 EC and 1 AC. KOC goes into MC, allowing her to learn Pain Split, Seed Bomb, Shadow Ball and Shadow Sneak (Level Up)
Froakie: Gets 1 EC and 1 AC, unlocking Protean. KOC goes into MC, allowing him to learn Hydro Pump, Bounce (Level Up) and Hidden Power (Steel) [TM]
I spend my 6 saved MC on my Torchic on Aerial Ace and Flamethrower.
I spend my 3 saved MC on my Marshtomp on Earthquake.
I have edited those changes on my profile already.
Tavok: Approved.
waterwarrior: Approved.
awesomeandmodest: Not Approved. You are neither awesome nor modest. You are not to edit claims into your profile before approval. You have seen others be warned for it (and commented on IRC about it). Do it again and you will no longer be welcome in ASB.
I spend my 6 saved MC on my Torchic on Aerial Ace and Flamethrower.
I spend my 3 saved MC on my Marshtomp on Earthquake.
I have NOT edited it onto my profile, for I know it would be horrible and cause destruction to all.
I will await approval!
:D
*Puts up awesome and modest sign hopefully*
Kippy the Swampert purchases Ancientpower with 3 of his MC and stockpiles 1
von Karma the Electivire takes his 4 MC, his 1 stockpiled MC, and my 1 stockpiled UC and purchases Pursuit and Electroweb
rickheg: approved awesomeandmodest: aerialace tm40 and flamethrower are only three combined on torchic, you still have three leftover on it. eq is only one on marshtomp, it still has two left over. Leethoof: approved waterwarrior approved EspyOwner COUNTERFARMING, REJECT, U ARE BANNED FROM ASB approved
Buying EQ (2), Ice Punch (3), ThunderPunch (3), Sucker Punch (3), Superpower (3), Super Fang (3), Bulldoze (2), Iron Tail (3), Rock Slide (2), Defog (3), Low Kick (3), for all of kit's MC and all of my UC except .4
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk
Volcarona(*) [Harry] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Bug/Fire Bug: <text> Fire: <text>
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure
Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 6]
Safeguard
Protect
Rest
Whimsicott [Ron] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [20]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass/Fairy Grass: <text> Fairy: <text>
Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 6]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater
Lucario [Hermione] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Typing: Fighting/Steel Fighting: <text> Steel: <text>
Krilowatt [Dobby] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Electric/Water Electric: <text> Water: <text>
Gengar [Severus] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Ghost/Poison Ghost: <type> Poison: <type>
Attacks (28):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Dark Pulse
Clear Smog
Disable
Perish Song
Haze
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment
Hidden Power [Fire 6]
Taunt
Protect
Bide
Reuniclus [Ginny] (F) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Psychic: <text>
Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball
Focus Blast
Gigalith [Goyle] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Rock Rock: <text>
Attacks (27):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
DoubleSlap
Defense Curl
Follow Me
Minimize
Wake-Up Slap
Bestow
Metronome
Moonlight
After You
Healing Wish
Disarming Voice
Amnesia
Fake Tears
Wish
Toxic
Psychic
Flamethrower
Protect
Thunderbolt
Vanilluxe [Albus] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Ice Ice: <text>
Yanmega [Jacob] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Bug/Flying Bug: <text> Flying: <text>
Attacks (19):
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Night Slash
Bug Bite
AncientPower
Feint
Signal Beam
Whirlwind
Hidden Power [Ground 6]
Psychic
Shadow Ball
Foongus [Helaman] (M) Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack) Typing: Grass/Poison Grass: <text> Poison: <text>
Attacks (17):
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Feint Attack
Sweet Scent
Spore
Giga Drain
Clear Smog
Defense Curl
Gastro Acid
Stun Spore
Toxic
Venoshock
Energy Ball
Bibarel [Ammon] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Normal/Water Normal: <text> Water: <text>
Attacks (19):
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Curse
Amnesia
Super Fang
Superpower
Rototiller
Water Gun
Aqua Tail
Skull Bash
Water Sport
Toxic
Ice Beam
Charge Beam
Aron [Moroni] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Steel/Rock Steel: <text> Rock: <text>
Abilities:
Sturdy: <text> Rock Head: <text> Heavy Metal (HA): <text>
Attacks (17):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Metal Burst
Iron Head
Curse
Head Smash
Stealth Rock
Hone Claws
Earthquake
Shadow Claw
Ralts [Nephi] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Psychic/Fairy Psychic: <text> Fairy: <text>
Houndour [Alma] (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Typing: Dark/Fire Dark: <text> Fire: <text>
Abilities:
Early Bird: <text> Flash Fire: <text> Unnerve (HA): <text>
Attacks (16):
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Crunch
Counter
Nasty Plot
Thunder Fang
Sunny Day
SolarBeam
Flamethrower
Eelektrik [Enos] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Electric Electric: <text>
Hidden Power [Water 6]
Acrobatics
U-turn
Rain Dance
Thunder
Pyroak [Septimus Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Fire/Grass Fire: <text> Grass: <text>
Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Overheat
Earthquake
Dragon Tail
Light Screen
Flash Cannon
Stealth Rock
Sleep Talk
Lombre [Beetle] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Water/Grass Water: <text> Grass: <text>
Abilities:
Swift Swim: <text> Rain Dish: <text> Own Tempo (HA): <text>
Attacks (20):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Bubblebeam
Counter
Synthesis
Tickle
Rain Dance
Ice Beam
Energy Ball
Surf
Ferrothorn [Nicko Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Steel Grass: <text> Steel: <text>
Abilities:
Iron Barbs: <text> Anticipation (HA): <text>
Attacks (16):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb
Leech Seed
Seed Bomb
Stealth Rock
Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze
Shroomish [Jo-Jo Heap] (M) Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Typing: Grass Grass: <text>
Attacks (17):
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Gastro Acid
Leaf Storm
Glare
Mean Look
Mirror Coat
Toxic
Taunt
Light Screen
Venusaur [Silas Heap] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Poison Grass: <text> Poison: <text>
Attacks (20):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
SolarBeam
Synthesis
Light Screen
Nature Power
Power Whip
Toxic
Sunny Day
Energy Ball
Venoshock
Hidden Power [Ice 6]
Earthquake
/
Cherrim [Sarah Heap] (F) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass Grass: <text>
Attacks (23):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance
GrassWhistle
Heal Pulse
Weather Ball
Aromatherapy
Toxic
SolarBeam
Rest
Hidden Power [Rock 6]
Flash
Safeguard
Endure
Giga Drain
Sleep Talk
Leavanny [Boy 409] (M) Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack) Typing: Bug/Grass Bug: <text> Grass: <text>
Toxic
Sunny Day
Rest
Safeguard
Payback
Shadow Claw
Exeggutor [Alther Mella] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass/Psychic Grass: <text> Psychic: <text>
Telekinesis
Psychic
Energy Ball
Sunny Day
Sludge Bomb
Teleport
Sawsbuck-W [Marcia Overstrand] (F) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Normal/Grass Normal: <text> Grass: <text>
Abilities:
Chlorophyll: <text> Sap Sipper: <text> Serene Grace (HA): <text>
Attacks (22):
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
Double-Edge
Aromatherapy
Energy Ball
Megahorn
Horn Leech
GrassWhistle
Synthesis
Worry Seed
Sunny Day
Thunder Wave
Wild Charge
Flash
Nuzleaf [Simon Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass Grass: <text>
Abilities:
Chlorophyll: <text> Early Bird: <text> Pickpocket (HA): <text>
Attacks (21):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Feint Attack
Extrasensory
Explosion
Razor Wind
Foul Play
Leech Seed
Nasty Plot
Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 6]
Brick Break
Tropius [Spit Fyre] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Flying Grass: <text> Flying: <text>
Abilities:
Chlorophyll: <text> Solar Power: <text> Harvest (HA): <text>
Attacks (16):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Body Slam
Air Slash
SolarBeam
Dragon Dance
Leaf Blade
Leech Seed
Sunny Day
Earthquake
Aerial Ace
Cacturne [Merrin Meredith] (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Typing: Grass/Dark Grass: <text> Dark: <text>
Abilities:
Sand Veil: <text> Water Absorb (HA): (UNLOCKED) <text>
Cradily [Zelda Heap] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks) Typing: Rock/Grass Rock: <text> Grass: <text>
Sludge Bomb
Energy Ball
Rock Slide
Toxic
Sandstorm
Earthquake
Abomasnow [Snorri Snorrelson] (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks) Typing: Grass/Ice Grass: <text> Ice: <text>
Cottonee [Marcellus Pye] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Typing: Grass/Fairy Grass: <text> Fairy: <text>
Patrat [Samuel] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Normal Normal: <text>
Abilities:
Run Away: <text> Keen Eye: <text> Analytic (HA): <text>
Attacks (16):
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Chip Away
Take Down
Crunch
Soak
Agility
Revenge
Whirlpool
Taunt
Ice Beam
Substitute
Necturine [Queen Etheldredda] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Typing: Grass/Ghost Grass: <text> Ghost: <text>
Water:Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Poison Point (Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Intimidate (DW Locked): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 85
Size Class: 1
Weight Class: 1
MC: 0
DC: 0/5
Attacks:
Spikes
Fell Stinger
Hydro Pump
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stock Pile
Spit Up
Revenge
Aqua Tail
Poison Jab
Destiny Bond
Brine
Aqua Jet
Acid Spray
Flail
Signal Beam
Venoshock
Taunt
Ice Beam
Sludge Wave
Sludge Bomb
25 Moves
Clefairy "Mike" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
* Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Double Team
Thunderwave
Protect
Bestow
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
Snatch
Growl
Healing Wish
Disarming Voice
After You
Moves: 32
*
Ludicolo "Tango" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities
Compoundeyes:(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens:(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities
Technician:(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Swarm:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast:[LOCKED](Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Leer
Double team
Focus energy
Agility
Endure
Counter
Defog
Toxic
Baton Pass
Swords Dance
Damaging
Vacuum Wave
Quick attack
Pursuit
False Swipe
Fury Cutter
Brick Break
U-Turn
Wing attack
Reversal
Hidden Power Water 6
November (M)
Nature: Quiet (-10 Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony[LOCKED:]This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Focus Punch
Attract
Double Team
Substitute
Swords Dance
Moves: 16
Voodoll "Victor" (M)
Nature: Naughty (+ Atk -SpD)
Type: Normal/Dark
Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark:Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
*
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missle
Dark Pulse
Perish Song
Counter
Focus Punch
Imprison
pursuit
Toxic
Rock Slide
Taunt
Protect
Substitute
Torment
Updates:
Qwilfish Gets Fell Stinger and Hydro Pump in 6th Gen change
Clefairy gets disarming Voice, growl, and healing wish, I also buy moonblast for 1 MC
Munchlax gets Last Resort and Snatch
Spending 17 UC on Venipede, 14 into MC which is banked and 3 into EC to put it at 7/9 (not evolving) 3 UC 3 CC (geo's prizes are incorrect)
Eevee: 1 EC, 3 MC, 1 AC, banked.
Swirlix: 1 EC, 2 MC, 1 AC, banked.
Lira (Spritzee, now an Aromatisse) gets 4 MC. Spending them to get Hidden Power (Ground) and Dazzling Gleam (both Current-Gen TMs), leaving her with none.
Dummy007: *cries* Approved.
Classical: Conditionally Approved. You need to include Species name and images with all pokemon. Add these and you are approved. Also, do note that if you insist on including STAB and ability descriptions in your profiles, it will be your responsibility for keeping them updated and any inaccurate or outdated information within your descriptions cannot be used as reason/excuse for reorder in battles.
awesomeandmodest: Do note you are required to include a list links to your prize claim posts in your profile. Approved.
starwarsfan: Approved.
Solid Gold: Approved.
Geodude6: Approved.
tavok: Approved.
Claiming 4 UC from here and 8 UC from here, for a total of 12.
Putting four of said UC into my Haunter's EC (8/9), four into my Sliggoo's EC (8/9) and the last four into my Charmander's EC (7/9; Dargor hasn't been a fight yet, so he can't evolve).