Prize Claiming Thread MkII (MAQ March #10223)

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Itsumo seems to be calming down for now...

Eternal Drifter:
-Eternal Drifter gains 3 CC.
-Achisuto the Smeargle gains 4 MC and 2 KO Counters; Can claim the following Sketched moves Snarl, Moonlight, and Sleep Talk.
-Decoy the Electrode gains 4 MC
-Itsumo the Spiritomb gains 3 MC and 1 KO Counter
Achisuto the Smeargle gains, with his KOC, 6 MC, and loses 3 Sketch to learn Snarl, Moonlight, and Sleep Talk. I'll spend 3 MC on Sketches, and then spend the other 3 MC on Teleport (Learned by 1 MC on Sketch and using 2 MC on turning it to Unmei the Natu's Teleport).

Achisuto the Smeargle:
MC: 0 (Gains, in all, Moonlight, Sleep Talk, Snarl, and Teleport)
DC: 5/5

Decoy the Electrode gains 4 MC from this battle. This brings its total up to 5 MC. I'll spend the MC on the Past Generation TM Endure and BW TM Volt Switch.

Decoy the Electrode, Bomber of Itsumo:
EC: 6/6
MC: 0 (Gains Endure and Volt Switch)
DC: 5/5

Itsumo the Spiritomb gains- HA! An error in my favor! Itsumo gains 3 MC and 1 KOC from this battle. Stockpiling all of it until XY comes out.

...What? It helps to plan ahead and prepare for what is to come, you know! That's why I'm willing to sacrifice bonus CC from complete movepool for now!

Itsumo the Spiritomb, the Created Demon Lord of Destruction:
MC: 3
DC: 5/5
Spare KOC: 4

From this battle, I gain 3 CC. Stockpiling it.

And from here, this is some of what remains of the Realm battle: Battle in the Realm of the Forgotten Demon King. I gain 15 UC from it. I seriously hope that the Adventure Battles pay more worthily... at any rate, stockpiling.

Eternal Drifter:
Currency Counters: 5
Universal Counters: 19
 
Gonna buy a torchic. -2 cc -> 10 UC


Torchic [Chauffage] (M)
NATURE: Hasty (+9% acc, +spe, -def)

TYPE: FIRE Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
BLAZE (Passive)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

SPEED BOOST (Passive)
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 56 (+) (+9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

MOVES
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire spin

Flame burst
Night slash
Agility
Baton pass
Endure

Toxic
Shadow claw
Rock tomb
Swords dance
Protect
 
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Approving
Geodude: Pyroak's Speed is incorrect. It should be 52. Darmanitan receives Swagger as a Pre-25 Move. Fix these things and you are Approved.
Complications: Approved.
The Wanderer: Approved.
Matezoide: Covet is not a TM/HM. Not Approved.
TheWolfe: Approved.
Eternal Drifter: Approved.
waterwarrior: Approved.
GemOfTheDay: Torchic's speed is incorrect. 45 * 1.15 != 56. Its accuracy, however, is correct. Until you Fix these problems, you are Not Approved.

Approval Universal Counters = +0.8

Self-Approved.
 
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Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
UllarWarlord: Approved.
Texas Cloverleaf (Post #1106): Approved. You did not indicate that post was self-approved. If so, inform me.
Geodude6: Approved.
SimonSays: Approved.

Approval Universal Counters: +0.4

Self-Approved.
 
Alright time to start claiming shit:

+1 CC

Bubbles the Poliwag
1 EC up to 1
3 MC spent to learn Hydro Pump and Toxic
1 DC up to 1
1 KOC Spent to raise EC up to 2

+2 UC

+2 UC

Clefable spends its 4 MC on Telekinesis and Sunny Day

Issac the Dratini (From previous prize claim, for my own convenience)
1 EC up to 5
3 MC spent to learn Whirlpool
1 DC up to 3


Bug Badge get!

+3 CC

Zakireth the Chandelure
3 MC + 3 KOC +2 UC spent to learn Attract, Psych Up, Spite, and Snore

Armstrong the Golurk
3 MC +1 UC spent to learn Solar Beam and Low Sweep

Malthir the Aggron
3 MC + 1 UC spent to learn Low Kick and Thunder

Self-Approved
 
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Spending my 2 stockpiled CC to purchase:
Igglybuff [Totoro] [M]

Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Charm
Copycat
Defense Curl
Pound
Sing
Sweet Kiss
Egg
Faint Attack
Last Resort
Perish Song
Present
Wish
TM/HM
Grass Knot
Protect
Psychic
Substitute
Toxic


Self-Approved.
 
Alright, let's get this over with.
Buying a Larvesta, a Charmander and a Numel with 6 CC.


<Larvesta> [Nero] (Male)
Desperation Theme: Zirkfied

Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.

Nature: Modest (+1 SpA, -1 Atk)

Type: Fire/Bug

Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Passive) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5


Attacks:
Level Up:
Ember
String Shot
Leech Life
Take Down

Egg:
Endure
Foresight
Morning Sun
Harden
Zen Headbutt

TM:
Solarbeam
Psychic
Overheat
Will-O-Wisp
Light Screen

Tutor:



<Charmander> [Ruth] (Female)
Desperation Theme: Blazblue - Bullet Dance

Ruth has always loved battling even as a baby - but try to dodge the rules and she will put a stop to the fight, and possibly even you.

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire

Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Locked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5


Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage

TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw

Tutor:



<Numel> [Camille] (Female)
Desperation Theme: Onimusha Blade Warriors - Departure

Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't.

Nature: Brave (+1 Atk, -Spe, -10% Evasion)

Type: Fire/Ground

Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW) (Passive) (Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5


Attacks:
Level Up:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Egg:
Iron Head
Endure
Mud Bomb
Heat Wave
Yawn

TM:
Toxic
Protect
Substitute
Bulldoze
Rock Slide

Tutor:
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Canis Majoris: NOT APPROVED — Bide is not a Gen V TM on Charmander. Neither is Stealth Rock a Gen V TM on Numel.

1 Claim Checked --> 8/10 C.C.

---

ITS_A_RANDOM
7 UC
Its_A_Random: 1 CC
Palpitoad: 1 EC / 3 MC / 1 DC
TOTAL
Its_A_Random:
-+1 CC (77 Total)
-+7 UC (12 Total)
Frogger: 1 EC, (2+1)=3 MC, 1 DC
---

Palpitoad [Frogger] (M)
EC: 9/9 (+1 EC, +4 UC)
MC: 11 (+(2+1) MC, +8 UC) > 0
DC: 5/5 (+1 DC)
-Evolves into Seismitoad.
-Unlocks DW Ability: Water Absorb.
-Learns Acid, Drain Punch, Hydro Pump (All Gen V Level-Up), Ice Punch, Knock Off (Both Gen V Tutor), Earthquake, & Dig (Both Gen V TM).

Seismitoad [Frogger] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Swift Swim
: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Poison Touch: (Toggle [Init ON]) By default, this Pokémon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokémon's natural toxins are more potent. As a result, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 64 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (36/64)
PHYSICAL
Bounce
Bulldoze
Dig
Drain Punch
Earthquake
Endeavour
Flail
Ice Punch
Knock Off

SPECIAL
Acid
Bubble
Bubblebeam
Earth Power
Hidden Power (Grass 7)
Hydro Pump
Hyper Voice
Icy Wind
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Surf
Uproar
Water Pulse

OTHER
Aqua Ring
Gastro Acid
Growl
Mist
Protect
Rest
Sleep Talk
Substitute
Supersonic
Toxic

---
5+7-12=0 UC

SELF APPROVED.
 
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P2X7: 2 CC
Saber the SCRATCHET: 1 EC, 2 MC, 1 DC, 1 KOC
Arthur the RALTS: 1 EC, 2 MC, 1 DC
Purity the CUPRA: 1 EC, 2 MC, 1 DC
Me: 2 CC (CC: 2 > 4)



Scratchet:

EC: 1/6 > 2/6
MC: 1 > 3
DC: 1/5 > 2/5
KOC: 1

Scratchet spends 2 MC on Bounce (BW Tutor), and stockpiles 1 MC and 1 KOC.



Ralts:

EC: 1/9 > 2/9
MC: 0 > 2
DC: 1/5 > 2/5
KOC: 1 (stockpiled from last claim)

Ralts spends 2 MC, 1 KOC, and 3 UC to learn Fire Punch (BW Tutor), Ice Punch (BW Tutor), and Telekinesis (BW TM). Also, as I forgot to add Calm Mind when I made my profile, I will add that to its move pool.


Cupra:

EC: 1/9 > 2/9
MC: 0 > 2
DC: 1/5 > 2/5

Cupra spends 1 MC on Will-O-Wisp (BW TM), and stockpiles 1 MC.

Now, I'll spend 2 CC on a Ralts. (CC: 4 > 2)

Ralts [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace
: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Will-O-Wisp
 
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