Birkal shows Texas where the bad man touched him on the doll....

Rules:
1v1 FE Singles
1 Hour DQ
All abilities
Training Items
2 Subs
ASB Arena
0 Recover/Chill


Birkal Mon:

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
?? / 123

Aerial Ace
Ally Switch
Attract
Body Slam

Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick

Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return

Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge

Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt



Texas Mon:

Staryu
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Confuse Ray
Minimize
Gyro Ball
Light Screen
Cosmic Power
Brine
Reflect Type
Power Gem
Hydro Pump

Aurora Beam
Barrier
Supersonic

Endure
Gravity
Magic Coat
Pain Split

Blizzard
Protect
Thunderbolt
Thunder
Psychic
Surf
Dive
Total Moves: 31




Texas orders
Birkal Orders
I spout more inappropriateness
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Exp. Share

Ew this matchup tho

Hydro Pump ~ Psychic ~ Hydro Pump

If Night Slash and non-combo, Dive
If Leaf Blade and non-combo, Dive
 
Birkal:

100 HP
100 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

90 HP
100 EN
Status: None
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share​


Round 1:
Starmie uses Hydro Pump!
To Crit <625, 6590 no
12+3=15 Damage to Gallade
-7 Energy

Gallade uses Trick Room!
The dimensions were inverted!
-9 Energy

Round 2:
Gallade uses Night Slash!
To Crit <1250, 8270 no
7+3*1.5=15 Damage to Starmie
-5 Energy

Starmie uses Dive!
To Crit <625, 3550 no
10+3-1.5+2=13.5 Damage to Gallade
-9 Energy

Round 3:
Gallade uses Leaf Blade!
To Crit <1250, 8536 no
9+3*1.5=18 Damage to Starmie
-7 Energy

Starmie uses Dive!
To Crit <625, 2009 no
10+3-1.5+2=13.5 Damage to Gallade
-13 Energy


Gallade: 15+13.5+13.5=42 Damage Taken
9+5+7=21 Energy Used
Starmie: 15+18=33 Damage Taken
7+9+13=29 Energy Used



Birkal:

58 HP
79 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

57 HP
71 EN
Status: None
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 3 more Rounds!
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Leaf Blade | Night Slash | Leaf Blade

If Barrier, use Taunt on the first instance only. Push back remaining actions.
If Hydro Pump, use Protect on the first instance only. Push back remaining actions.​
 
Birkal:

58 HP
79 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

57 HP
71 EN
Status: None
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 3 more Rounds!


Round 1:
Gallade uses Leaf Blade!
To Crit <1250, 7521 no
9+3*1.5=18 Damage to Starmie
-11 Energy

Starmie uses Reflect Type!
Starmie changed its type!
-9 Energy

Round 2:
Gallade uses Night Slash!
To Crit <1250, 8270 no
7+3=10 Damage to Starmie
-5 Energy

Starmie uses Pain Split!
-14.5 HP Gallade
+14.5 HP Starmie
-16 Energy

Round 3:
Gallade uses Leaf Blade!
To Crit <1250, 8556 no
9+3=12 Damage to Starmie
-7 Energy

Starmie uses Brine!
To Crit <625, 7404 no
13+2=15 Damage to Gallade
-7 Energy


Gallade: 14.5+15=30 Damage Taken
11+5+7=23 Energy used
Starmie: 18+10+12-14.5=26 Damage Taken
9+16+7=32 Energy Used


Birkal:

28 HP
56 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

31 HP
39 EN
Status: Reflect Type (4Actions)
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 2 more Rounds!
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hydro Pump ~ Brine ~ Hydro Pump

If Endure, Chill ~ Recover ~ Chill from teh point of Endure
If damaging priority ghost type combo, protect that action and push back
 
Birkal:

28 HP
56 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

31 HP
39 EN
Status: Reflect Type (4Actions)
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 2 more Rounds!


Round 1:
Gallade uses Endure!
It braced for impact!
-15 Energy

Starmie chilled!
+12 Energy

Round 2:
Gallade uses Taunt!
Starmie fell for the taunt!
-10 Energy

Starmie uses Recover!
but it cant!

Round 3:
Gallade uses Shadow Sneak!
To Crit <625, 2281 no
4+3*1.5=10.5 Damage to Starmie
-4 Energy

Starmie uses Struggle!
To Crit <625, 6924 no
5-1.5=3.5 Damage to Gallade
1.4 Damage Recoil
-5 Energy


Gallade: 4 Damage Taken
15+10+4-29 Energy Used
Starmie: 10.5+1.4=12 Damage Taken
5-12=7 Energy Restored



Birkal:

24 HP
27 EN
Status: Cannot Endure (3 Actions)
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

19 HP
46 EN
Status: Reflect Type (1Actions), Taunted (4 Actions)
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 1 more Round!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Shadow sneak + shadow sneak | cooldown (shadow sneak + shadow sneak) | shadow sneak + shadow sneak

If p/e used successfully, use chill that action and push back
 
Birkal:

28 HP
56 EN
Status: None
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

31 HP
39 EN
Status: Reflect Type (4Actions)
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

Trick Room in effect for 2 more Rounds!


Round 1:
Gallade uses Mega Shadow Sneak!
To Crit <625, 7122 no
10+3*1.5=19.5 Damage to Starmie
-35 Energy

Starmie was KOed!
Gallade was KOed!




Birkal:

24 HP
KO EN
Status: Cannot Endure (3 Actions)
5/3/2/4/92(10%ACC)
S/W: 23/4
Inner Focus/Steadfast/Justified
Exp Share

Texas:

KO HP
46 EN
Status: Reflect Type (1Actions), Taunted (4 Actions)
2/3/4/3/133(+20%ACC)
S/W: 2/4
Illuminate/Natural Cure/Analytic
Exp Share

And it's a draw!

Texas: 1 CC
Starmie: 4 MC, 1 KOC

Birkal: 1 CC
Ariados: 4 MC, 1 KOC


And I receive 2 UC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top