Profiles Profile: Zeepy

Trainer Name: Zeepy

Pokemon Team: Torchic, Seadra, Salamence, Doublade, Escavalier

CC: 9
UC: 6


Current Battles:

Battle History: None

Items: EXP Share, Lucky Egg, Amulet Coin, Salamencite, Eviolite, Rotom Heat Toaster

Key Items: None
 
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Team.

Haduken [♂]
Type: Fire


Abilities:
Blaze:
(Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Speed Boost: (Passive) (H, unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP:
90
Atk: 2
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/9
MC: 3
AC: 5/5

Attacks:
Level Up

Scratch
Growl
Focus Energy
Ember
Sand Attack
Peck
Fire Spin
Quick Attack
Egg
Flame Burst
Crush Claw
Feather Dance
Night Slash
Counter
TM/HM
Flamethrower
Fire Blast
Swords Dance
Shadow Claw
Substitute
Flame Charge
Aerial Ace
Rock Tomb
Rock Slide
Dig
Move Tutor
Bounce

Boeing [♂]
Type: Dragon/Flying
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Moxie: (Passive) (H, unlocked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Nature: Lonely (+1 Atk, -1 Def)
Aerilate (Toggle) (Mega)

Stats:
HP:
100
Atk: 6 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega:
HP: 100
Atk: 7 (+)
Def: 4 (-)
SpA: 5
SpD: 3
Spe: 120
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 7
AC: 5/5

Attacks:
Level Up

Rage
Bite
Ember
Leer
Dragon Breath
Headbutt
Focus Energy
Crunch
Thunder Fang
Fire Fang
Double-Edge
Dragon Tail
Egg
Dragon Rage
Dragon Rush
Dragon Dance
Hydro Pump
Thrash
TM/HM
Toxic
Dragon Claw
Rock Tomb
Rock Slide
Protect
Substitute
Fly
Defog
Move Tutor
Aussie [♂]
Type: Water
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
(Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp: (Passive)(H, Unlocked) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP:
90
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 7
AC: 5/5

Attacks:
Level Up

Water Gun
Bubble
Smokescreen
Leer
Twister
Focus Energy
Bubble Beam
Agility
Hydro Pump
Egg
Octazooka
Water Pulse
Signal Beam
Dragon Rage
Dragon Breath
TM/HM
Ice Beam
Rain Dance
Flash Cannon
Scald
Dive
Blizzard
Move Tutor

Excalibur [♂]
Type: Steel/Ghost
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
No Guard:
(Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 7/9
MC: 12
AC: No HA

Attacks:
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Sacred Sword
Egg
Destiny Bond
Wide Guard
TM/HM
Substitute
Sleep Talk
Rest
Shadow Claw
Gyro Ball
Toxic
Rock Slide
Retaliate
Move Tutor
Iron Defense
Iron Head
Snore

Lancelot [♂]
Type: Bug/Steel
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Swarm:
(Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Passive) (H, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to ""Powder"" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
AC: 4/5

Attacks:
Level Up

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Twineedle
Quick Guard
Fell Stinger
Double-Edge
Iron Head
Iron Defense
Egg
Drill Run
Megahorn
Knock Off
Pursuit
Counter
TM/HM
X-Scissor
Swords Dance
Substitute
Aerial Ace
Poison Jab
Move Tutor
None :P
Hyper [-]
Type: Electric/Ghost
Electric - Immune to paralysis status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/0
MC: 4
AC: 0/0

Attacks:
Level Up

Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Egg
Got none :I
TM/HM
Swagger
Toxic
Thunderbolt
Thunder
Shadow Ball
Move Tutor
Pain Split
Dark Pulse
Ominous Wind
Signal Beam
Snatch
 
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