Hey guys, I’ve never done a Rate My Team so I figured why the hell not. I use a lot of different playstyles, but I think stall and bulky offense is pretty boring in this meta. This is a smash pass team I made; I only got to play with it for two days, because baton pass got fucking nerfed right after I built this. It revolves around bulky weakness policy baton pass mew, which is pretty cool, and while it relies on surprise to some extent, but it’s not like many neutral attacks hit it hard enough to prevent it from passing. I’ve had a good bit of success with the team, but I only got a chance to ladder with the final team for ten games. The alt I tested on did hit 43 on the ladder so I guess that isn't bad. I don’t have stealth rocks on this, and while it would be nice to break sashes and sturdy, I think it gives up too much momentum for this team. I usually lead with mew so I can taunt bulky rocks setters and hopefully get activate weakness policy on u-turns.
b8d (Mew) @ Weakness Policy
Ability: Synchronize
EVs: 252 HP / 124 Def / 56 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Rock Polish
- Baton Pass
Weakness Policy Mew is the focal point of this team. It usually best in the lead position, because it's really common for a lead to have u-turn, letting me get a WP boost for free. The EV’s are here to to avoid OHKOs from things such as scarf hera, specs hydreigon and lo chandy (see calcs below), and 76 EVs in speed allows me to outspeed Scarf Mienshao at +2. 0 attack EVs limits the amount of damage i take from hitting myself in confusion and foul play, something that should be done for anything that does not use its attack stat. The moves are pretty self-explanatory; Rock Polish, boost if neccessary and Baton Pass to something dangerous, while taunt disrupts phasers that don’t have dragon tail or circle throw. NP is better for setting up on defensive threats, while WP can give me a boost against something that would normally beat Mew 1v1. This is shut-down by a few things though, particularly fast taunt users, encore whimsicott, things that can ohko and scarfers faster than base 105.
Calcs:
252 Atk Heracross Megahorn vs. 252 HP / 124 Def Mew: 338-398 (83.6 - 98.5%) -- guaranteed 2HKO
252 SpA Life Orb Chandelure Shadow Ball vs. 252 HP / 56+ SpD Mew: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO
252 SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 56+ SpD Mew: 326-386 (80.6 - 95.5%) -- guaranteed 2HKO
252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 56+ SpD Mew: 236-282 (58.4 - 69.8%) -- guaranteed 2HKO
252 Atk Mega Absol Knock Off (97.5 BP) vs. 252 HP / 124 Def Mew: 312-368 (77.2 - 91%) -- guaranteed 2HKO
252+ Atk Life Orb Honchkrow Night Slash vs. 252 HP / 124 Def Mew: 283-335 (70 - 82.9%) -- guaranteed 2HKO
252+ Atk Krookodile Knock Off (97.5 BP) vs. 252 HP / 124 Def Mew: 288-338 (71.2 - 83.6%) -- guaranteed 2HKO
252+ Atk Life Orb Sharpedo Crunch vs. 252 HP / 124 Def Mew: 312-369 (77.2 - 91.3%) -- guaranteed 2HKO
252 SpA Galvantula Bug Buzz vs. 252 HP / 56+ SpD Mew: 206-246 (50.9 - 60.8%) -- guaranteed 2HKO
252 SpA Life Orb Alakazam Shadow Ball vs. 252 HP / 56+ SpD Mew: 203-239 (50.2 - 59.1%) -- guaranteed 2HKO
252 SpA Life Orb Chandelure Shadow Ball vs. 252 HP / 56+ SpD Mew: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO
252 SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 56+ SpD Mew: 326-386 (80.6 - 95.5%) -- guaranteed 2HKO
252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 56+ SpD Mew: 236-282 (58.4 - 69.8%) -- guaranteed 2HKO
252 Atk Mega Absol Knock Off (97.5 BP) vs. 252 HP / 124 Def Mew: 312-368 (77.2 - 91%) -- guaranteed 2HKO
252+ Atk Life Orb Honchkrow Night Slash vs. 252 HP / 124 Def Mew: 283-335 (70 - 82.9%) -- guaranteed 2HKO
252+ Atk Krookodile Knock Off (97.5 BP) vs. 252 HP / 124 Def Mew: 288-338 (71.2 - 83.6%) -- guaranteed 2HKO
252+ Atk Life Orb Sharpedo Crunch vs. 252 HP / 124 Def Mew: 312-369 (77.2 - 91.3%) -- guaranteed 2HKO
252 SpA Galvantula Bug Buzz vs. 252 HP / 56+ SpD Mew: 206-246 (50.9 - 60.8%) -- guaranteed 2HKO
252 SpA Life Orb Alakazam Shadow Ball vs. 252 HP / 56+ SpD Mew: 203-239 (50.2 - 59.1%) -- guaranteed 2HKO
>not clamperl (Gorebyss) @ White Herb
Ability: Swift Swim
EVs: 252 HP / 16 SpA / 32 SpD / 208 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Shell Smash
- Scald
- Baton Pass
Gorebyss is a very viable pokemon in UU despite being right under Claydol in usage. It's better used late game after Mew has let something open holes for a sweep. Gorebyss has great natural bulk and can boost on basically anything, the EVs give it the greatest all-around bulk while allowing me to outspeed things that creep on base 123 when I’m at +2, and giving me a guarenteed 2HKO on 0 HP Froslass. Shell Smash and Baton Pass are the basis of the set, while sub can ensure that I bring in something status free as well and just easing prediction in general. Scald allows me to hit phazers, and prevents me from being complete taunt bait.
blazer (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Sp
Rash Nature
- Dragon Pulse
- Dark Pulse
- Superpower
- Iron Tail
Mixed Hydreigon makes a great recipient because of its unparalleled offensive presence on top of great typing and natural bulk. The only thing that can potentially wall this after a boost would be physically defensive Aromatisse or some substandard garbage like SpDef Milotic. The EVs are straightforward, I run Rash, because the extra speed is not necessary at +2. I chose a nature that lowers special defense so Hydreigon can take priority attacks better. You can run 172 attack EVs to get a guaranteed OHKO on physically defensive Aromatisse, but I do not think its worth it, because it can be played around and it's not common on the ladder. As for the moves, I use Dragon Pulse over Draco Meteor, because sweeping is harder after dropping your special attack. Dark Pulse is Hydreigon’s other Stab option, allowing it to hit everything neutrally except fairies and steel/fighting types. Superpower stops blissey from walling this set, and also hits cobalion and lucario, while Iron Tail hits fairies.
from ikea (Chandelure) @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Fire Blast
- Shadow Ball
SubCM Chandelure is the main win condition on this team usually. It can 6-0 most stall teams and really flourishes in this Blissey and Florges meta. While other sweepers have to worry about residual damage, priority and status, Chandelure can avoid all of this thanks in part to its unique typing, leftovers and substitute. Infiltrator is important because I can beat p2 1v1 and hit through subseeders, which give this team trouble, especially Whimsicott. I run Timid to beat outspeed adamant Lucario. Substitute is key for dodging status and sucker punches, giving it time to set up with Calm Mind. I run Fire Blast over Flamethrower, because I’m not a pussy, and Shadow Ball to round of dual stab.
nidoking uu (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower
Nidoking, like Hydreigon, can basically OHKO the meta at +2. It’s immune to toxic and thunder wave, and doesn’t take life orb recoil allowing it to avoid being worn down. I’m running a Rash nature for max damage, and I still outspeed every scarfer slower than base 115 at +2. Nido checks Galvantula which kind of gives this team problems, and also gives me a fighting resistance that isn't weak to knock off.
Sui-kun (Suicune) @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Roar
- Rest
Suicue is the glue of the team; it's not usually the recipient of boosts, but more of a bulky pivot for things like Sableye, Tornadus-T, Mega Aerodactyl, Crobat and just about anything really. Roar over Sleep Talk lets me beat other Suicunes 1v1, which would otherwise be a big threat to this team.
Threat List:
Fast Taunt: Sableye, Azelf, Tornadus-T, Crobat
Sableye is a huge pain in the ass for this team, because it shuts down Mew completely and can prevent Gorebyss from passing once. Other taunt users are just a bit annoying since I can can still pass after I boost speed. Suicune handles all of these pretty well.
Fast Encore: Whimsicott
Whimsicott is a nightmare for this team, but it's pretty niche in UU so it's nothing I am willing to make big changes for. Chandelure can threaten it out, but it basically means I can't pass.
Sash: Alakazam, Froslass, Galvantula, Azelf
Sash Zam is the only really threatening sash user, if I can set up a sub or a CM or two with Chandy for little health it can take a shadow ball, otherwise I have to pass to cune or let the thing I pass to die. Froslass is a huge threat for this team, I always lead with Gorebyss when I see one, so I can hopefully bait a taunt as I 2HKO it. Galv is pretty annoying though, because of web. I can usually bait it to bug buzz on Mew and get off a pass early game.
Sturdy: Donphan, Aggron
Donphan is a pretty big problem for my team, because it OHKO Nido and Chandy and Hydreigon doesn't like taking two ice shards. Mega Aggron can keep Sturdy before it mega evos and phaze something out; it's still pretty easy to play around though.
Ditto
Ditto isn't common, but I absolutely need to be behind a sub if I want to pass, unless I'm passing to cune.
Sableye is a huge pain in the ass for this team, because it shuts down Mew completely and can prevent Gorebyss from passing once. Other taunt users are just a bit annoying since I can can still pass after I boost speed. Suicune handles all of these pretty well.
Fast Encore: Whimsicott
Whimsicott is a nightmare for this team, but it's pretty niche in UU so it's nothing I am willing to make big changes for. Chandelure can threaten it out, but it basically means I can't pass.
Sash: Alakazam, Froslass, Galvantula, Azelf
Sash Zam is the only really threatening sash user, if I can set up a sub or a CM or two with Chandy for little health it can take a shadow ball, otherwise I have to pass to cune or let the thing I pass to die. Froslass is a huge threat for this team, I always lead with Gorebyss when I see one, so I can hopefully bait a taunt as I 2HKO it. Galv is pretty annoying though, because of web. I can usually bait it to bug buzz on Mew and get off a pass early game.
Sturdy: Donphan, Aggron
Donphan is a pretty big problem for my team, because it OHKO Nido and Chandy and Hydreigon doesn't like taking two ice shards. Mega Aggron can keep Sturdy before it mega evos and phaze something out; it's still pretty easy to play around though.
Ditto
Ditto isn't common, but I absolutely need to be behind a sub if I want to pass, unless I'm passing to cune.
If you want to see replays just search for them on PS under the name TeachMeHowToDoki or Le Sekret Kekker. Here are a few games against people that aren't low ladder trash.
http://replay.pokemonshowdown.com/uu-138935930
http://replay.pokemonshowdown.com/uu-138926032
http://replay.pokemonshowdown.com/uu-139305215
http://replay.pokemonshowdown.com/uu-139300876
http://replay.pokemonshowdown.com/uu-139298310
http://replay.pokemonshowdown.com/uu-139125854
http://replay.pokemonshowdown.com/uu-139123890
http://replay.pokemonshowdown.com/uu-139303073
http://replay.pokemonshowdown.com/uu-139626895
http://replay.pokemonshowdown.com/uu-138926032
http://replay.pokemonshowdown.com/uu-139305215
http://replay.pokemonshowdown.com/uu-139300876
http://replay.pokemonshowdown.com/uu-139298310
http://replay.pokemonshowdown.com/uu-139125854
http://replay.pokemonshowdown.com/uu-139123890
http://replay.pokemonshowdown.com/uu-139303073
http://replay.pokemonshowdown.com/uu-139626895
Hopefully they baton pass nerf will be lifted from lower tiers, because it's completely irrelevant so this team is legal again ;_; Hope you like the team, feel free to post any feedback,
Shoutouts:
Todd - stay patriotic bud :^)
Bleve - (BAN ME PLEASE) weab who isn't even good at pokemon
Gobo - country music sucks and korra a shit mate
Senpai - invinted the burd core
Bouff - Bouff: Bouff
Lochie - http://snag.gy/bnoQ1.jpg ;)
ZvZ - based lord coming thru with the ban hammer
Gaycee - mfw clits will come through next tourney imo
Pif - fukn asian commie, probably one of the stronger shitposters though
Kink UU - we've had a arguments but i still still luv u bae
boTTT - pretty chill dude, he always there to give me usage stats
all the other (BAN ME PLEASE) in the UU room who's names I didn't find significant enough to mention :^)
stay salty nerds
Bleve - (BAN ME PLEASE) weab who isn't even good at pokemon
Gobo - country music sucks and korra a shit mate
Senpai - invinted the burd core
Bouff - Bouff: Bouff
Lochie - http://snag.gy/bnoQ1.jpg ;)
ZvZ - based lord coming thru with the ban hammer
Gaycee - mfw clits will come through next tourney imo
Pif - fukn asian commie, probably one of the stronger shitposters though
Kink UU - we've had a arguments but i still still luv u bae
boTTT - pretty chill dude, he always there to give me usage stats
all the other (BAN ME PLEASE) in the UU room who's names I didn't find significant enough to mention :^)
stay salty nerds
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