Looking for a co-host for a FFA in the same vein as the Wayne Brady games, or Pokemon TCG Mafia, Card Game Mafia, or Fire Emblem Mafia 2.
Concepts include:
-Customizable Roles: The main concept of the game; I'm still working out a lot of the details, but what I'm looking at right now is as follows. C0 would be a short NOC phase where each player would receive their personal abilities, but would not know their win condition. The cycle is spent creating the baseline for their role. Each player will have a certain number of stat points to distribute between HP, Atk, and a couple of other categories, and would pick a class from a handful of options, which would limit their abilities to those of that specific class. Personal abilities will sometimes lead to easy choices of class or stat distribution, but others will be more versatile. Hopefully, between the balance of different classes and the varied personal abilities, it will lead to a diverse class base rather than everyone picking the same class. Also, since c0 is a low activity phase, this will help me figure out which players are too inactive to even build their characters and help to solve the issue before it becomes a problem.
-Win Conditions: Ideally, I'd like them to have few to none "hard enemies", meaning enemies you must kill in order to win. An enemy structure like UncleSam's Wayne Bradierest is ideal, considering that game had 0 "hard enemies". I haven't started working on these yet, so input would be nice.
-No Lynch: This one is still up in the air, but I liked how it worked in the latest Wayne Brady game and how it should work in theory. The downsides are the game thread becomes boring and the lynch structure is appealing to new players.
I have not yet decided on the scale of the game, but considering the apparent lack of an upcoming Official game, I may move in that direction soon. I'm still early on in the process of making this game though, so I'm not sure when it will be ready to run.
Things I would like in a co-host:
-Firstly, if this game sounds appealing to you and you think you'd be able to play, I'd rather you play in it than co-host.
-Decent knowledge of previous FFA games on here, in order to help with role creation and balancing. Additionally, creative and solid win condition structure ideas are welcome.
-A decently compatible time of availability, I am EST and generally available from 1 PM to midnight. It will help if we are both able to be online together around deadlines to process updates.
-Speaking of updates, experience processing complicated updates with lots of actions would be nice.
Concepts include:
-Customizable Roles: The main concept of the game; I'm still working out a lot of the details, but what I'm looking at right now is as follows. C0 would be a short NOC phase where each player would receive their personal abilities, but would not know their win condition. The cycle is spent creating the baseline for their role. Each player will have a certain number of stat points to distribute between HP, Atk, and a couple of other categories, and would pick a class from a handful of options, which would limit their abilities to those of that specific class. Personal abilities will sometimes lead to easy choices of class or stat distribution, but others will be more versatile. Hopefully, between the balance of different classes and the varied personal abilities, it will lead to a diverse class base rather than everyone picking the same class. Also, since c0 is a low activity phase, this will help me figure out which players are too inactive to even build their characters and help to solve the issue before it becomes a problem.
-Win Conditions: Ideally, I'd like them to have few to none "hard enemies", meaning enemies you must kill in order to win. An enemy structure like UncleSam's Wayne Bradierest is ideal, considering that game had 0 "hard enemies". I haven't started working on these yet, so input would be nice.
-No Lynch: This one is still up in the air, but I liked how it worked in the latest Wayne Brady game and how it should work in theory. The downsides are the game thread becomes boring and the lynch structure is appealing to new players.
I have not yet decided on the scale of the game, but considering the apparent lack of an upcoming Official game, I may move in that direction soon. I'm still early on in the process of making this game though, so I'm not sure when it will be ready to run.
Things I would like in a co-host:
-Firstly, if this game sounds appealing to you and you think you'd be able to play, I'd rather you play in it than co-host.
-Decent knowledge of previous FFA games on here, in order to help with role creation and balancing. Additionally, creative and solid win condition structure ideas are welcome.
-A decently compatible time of availability, I am EST and generally available from 1 PM to midnight. It will help if we are both able to be online together around deadlines to process updates.
-Speaking of updates, experience processing complicated updates with lots of actions would be nice.