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Chatot can not switch into ether Dodrio or Raichu, but it can out speed and OHKO Dodrio with Boomburst and it OHKO's Raichu after Stealth Rock and/or Prior chip damage, and being Nasty Plot and holding a Life Orb is almost gurrenteed. Note that it already has less than a 50% chance to OHKO Raichu with no prior damage.
252 Atk Choice Band Dodrio Quick Attack vs. 0 HP / 4 Def Chatot: 162-192 (55.2 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Chatot Boomburst vs. 0 HP / 0 SpD Dodrio: 300-354 (114.9 - 135.6%) -- guaranteed OHKO
252+ SpA Chatot Boomburst vs. 0 HP / 4 SpD Raichu: 237-280 (90.8 - 107.2%) -- 43.8% chance to OHKO
252+ SpA Chatot Boomburst vs. 0 HP / 4 SpD Raichu: 237-280 (90.8 - 107.2%) -- guaranteed OHKO after Stealth Rock
Trapinch @ Eviolite
Ability: Arena Trap
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Crunch
- Quick Attack
- Toxic
The D-rank threat can trap and KO both Stunfisk and Zebstrika which is p much the biggest threat to them both, while also getting rid of other annoyances like opposing raichu, golem (for dodrio), and grumpig (for raichu).
Vibrava Checks both Stunfisk and Zebstrika, while also being able to defog away Stealth Rock and Spikes which is very beneficial for Dodrio as it will be coming in and out a lot.
Stoutland is an excellent partner for an offensive core such as this one. Stoutland gives this core a nice, slow wall-breaker to compliment Dodrio's fast wall-breaking and forms a devastatingly powerful Normal-spam core with it. Stoutland helps Dodrio by eliminating Rock and Steel types with Superpower such as Probopass and Golem. Dodrio can easily eliminate Fighting types such as Machoke in return. Meanwhile, Raichi can help eliminate common physical walls for Stoutland, including the likes of Avalugg and Gourgeist.
Arbok basically breaks down most of the things stopping Fraxure, which are the really bulky grasses and fairies for the most part. Fraxure is a stupidly good sweeper, so you just DD up and win or weaken stuff like Gourgeist-XL for Arbok. It's a solid offensive core that makes for a very good offensive-ish but a little more balanced team.
Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Encore
- Thunder Wave
- Hidden Power [Fighting]
OHKOs Arbok with sash to take sucker, stops Fraxure sweep by using Twave. Sorry for low effort but I don't have effort
Rotom-F can switch in on Arbok's Earthquake, Sucker Punch, or Coil and fire off a Wisp to cripple it, or use any of its STABs to deal heavy damage. Rotom-F can switch in on Fraxure's Taunt or just revenge kill it with Blizzard if it hasn't boosted yet.
Tank Golem is a check to fraxure and a counter to Arbok.
Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stone Edge
- Earthquake
- Sucker Punch
- Stealth Rock
Golem can switch in on Fraxure's Dragon Dance survive a +1 Low Kick and has a very small chance to OHKO with an Earthquake followed by a Sucker Punch. Golem can switch into any move this Arbok sets wants to throw at it. If it switches into Coil Golem survives a +1 Earthquake from Arbok, without sturdy, and if it out-right trys to Earthquake your incoming Golem it is a 3HKO. Golem's Earthquake OHKO's an Arbok at +1 defense.
+1 252 Atk Mold Breaker Fraxure Low Kick (120 BP) vs. 248 HP / 8 Def Golem: 288-340 (79.3 - 93.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Golem Earthquake vs. 0 HP / 4 Def Eviolite Fraxure: 151-178 (55.3 - 65.2%) -- guaranteed 2HKO
252+ Atk Golem Sucker Punch vs. 0 HP / 4 Def Eviolite Fraxure: 81-96 (29.6 - 35.1%) -- 19.9% chance to 3HKO
(65.2+35.1=100.3)
252+ Atk Arbok Earthquake vs. 248 HP / 8 Def Golem: 144-170 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Arbok Earthquake vs. 248 HP / 8 Def Golem: 214-252 (58.9 - 69.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Golem Earthquake vs. +1 0 HP / 0 Def Arbok: 306-362 (117.2 - 138.6%) -- guaranteed OHKO
Misdreavus shuts down Arbok with the combination of Will-O-Wisp + Taunt, is immune to Earthquake and resists Gunk Shot. Misdreavus can outspeed Fraxure and either Taunt it before it Dragon Dances or uses Taunt itself or can burn it and wear it down with Foul Play.
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Pursuit
Metang is certainly a nice partner for Arbok+Fraxure. Arbok and Fraxure don't like fighting some of the Psychic/Fairy types in the tier such as Kadabra, Mr. Mime, and Clefairy (for Frax) however Metang can easily switch in on their STABs or weaker coverage moves (bar Shadow Ball) and Pursuit trap them or hit them with a strong Meteor Mash.
Ninetales @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy Ball
- Substitute
Both Fraxure + Arbok absolutely loathe burns, and Ninetales can take advantage of a predicted WoW from Pokemon like Misdreavus and Rotom-F to get a Flash Fire boost. It can also set up a Sub on a predicted switch and sweep with Nasty Plot.
Grumpig @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Taunt
- Heal Bell
- Psychic
- Shadow Ball/Focus Blast
Surpised no one has posted this yet. Grumpig is a really good partner for Arbok in general as it can sponge most special psychic types like Mime and Kadabra. Grumpig also can switch in on Rotom-F, which both Arbok and Fraxure have problems with. Heal Bell support for both mons is really handy as well, especially for sleep powder Roselia, as Roselia is a mon that both Fraxure and Arbok set-up on. Lastly, Grumpig can stop Duosion. This is really important because at full, defensive duosion can come in on both mons and acid armor on them and proceed to beat them one on one. The only immediate problem I'm seeing with this trio is Misdreavus puts in a lot of work versus it. However, you can't cover everything. That's why there are three other slots.
Duosion Set
Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Psyshock/Psychic (I kinda prefer Psychic for that extra power)
- Recover
So I just read the rules and you aren't looking for mons below D rank. This is actually disappointing because I have a pretty bomb Stunky set that works this core perfectly. So, after deleting that write-up I decided to post something more "reliable". Duosion looooves this core. It gets a free switch into either mon. It loves t-spikes from Roselia and will-o-wisps from Solrock because then it can't be para'd and doesn't care for other hazards due to magic guard. It gets free setup on either of these mons and is all around really terrifying for people who'd use this core as these two can't touch it at all.
Dundies (Simipour) @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 29 HP / 30 SpA
- Hydro Pump
- Ice Beam
- Knock Off
- Hidden Power [Electric]
Simipour breaks down both of these threats by first opening with Knock Off, and then following up with a LO boosted Ice Beam. This combination faints Roselia switch-ins in most cases (especially if SR is up), and Simipour Hydro Pumps on Solrock for the OHKO without entry hazards.
252 SpA Life Orb Simipour Hydro Pump vs. 248 HP / 8 SpD Solrock: 538-634 (156.8 - 184.8%) -- guaranteed OHKO
4 Atk Life Orb Simipour Knock Off (97.5 BP) vs. 248 HP / 80 Def Eviolite Roselia: 96-114 (31.6 - 37.6%) -- 91% chance to 3HKO
252 SpA Life Orb Simipour Ice Beam vs. 248 HP / 180+ SpD Roselia: 187-221 (61.7 - 72.9%) -- guaranteed 2HKO
4 Atk Life Orb Simipour Knock Off (97.5 BP) vs. 252 HP / 128 Def Eviolite Roselia: 90-107 (29.6 - 35.1%) -- 14.6% chance to 3HKO
252 SpA Life Orb Simipour Ice Beam vs. 252 HP / 128+ SpD Roselia: 198-234 (65.1 - 76.9%) -- guaranteed 2HKO
Swanna can easily get by this core as Scald OHKOes Solrock while Hurricane 2HKOs Roselia. Combined with access to Roost to heal off any damage taken and Defog to clear away hazards, Swanna can become a hinderance to this core.
252 SpA Life Orb Swanna Scald vs. 252 HP / 0 SpD Solrock: 369-437 (107.2 - 127%) -- guaranteed OHKO
252 SpA Life Orb Swanna Hurricane vs. 252 HP / 128+ SpD Eviolite Roselia: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO
God Burd here is a huge threat to the core of Solrock + Roselia. It is a solid OHKO on Roselia and a clean 2HKO on Solrock. also Id's asume that on a team around this Core Solrock might be one of the few answers for Dodrio, making it easy for Dodrio to get kills with Brave Bird.
252 Atk Choice Band Dodrio Knock Off (97.5 BP) vs. 252 HP / 252+ Def Solrock: 226-268 (65.6 - 77.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Dodrio Brave Bird vs. 252 HP / 128 Def Eviolite Roselia: 522-614 (171.7 - 201.9%) -- guaranteed OHKO
Klang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Shift Gear
- Gear Grind
- Rest
- Sleep Talk
Klang just...sets up on this core. Roselia can't do anything but a resisted Giga Drain, and Solrock can only burn and hope for flinches. Even with the burn, Klang just Rests and continues to set up. This core is nothing but a setup opportunity for Klang, just like Duosion but with speed boosts to make a potentially better lategame/wincon.
Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 244 HP / 240 SpD / 24 Spe
Jolly Nature
- Bulk Up
- Substitute / Taunt
- Return
- Slack Off
Well, the set is really simple... it can Swith with ease on a lot of this core attacks, set up a sub and start bulking up and recovering the damage when needed...
The Spread is actually work of a friend (Credits for Tect), I guess it is for speed creeping speed creepers (lol) and get over some things like Adamant Mighty... BTW... even if +6 Vigo does less than half to Sol, Vigo can just outstall Morning Sun PP with ease and Rose can't break Vigo Subs without investment...
Purugly @ Life Orb
Ability: Defiant
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Fake Out
- Knock Off
- U-turn
Purugly is a great team mate for this core. With it's Defiant it is very useful for keeping Defog users (such as Vullaby, Vibrava, Pelipper, and Swanna) at bay from defogging the hazards that Roselia and Solrock provide. On another note the hazzards really help Purugly score more OHKOs and 2HKOs it wouldn't otherwise be able to achieve.
Politoed @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Scald
- Ice Beam
- Hidden Power [Electric]
- Encore
Politoed rounds out this core decently enough. Politoed can check/counter a lot of powerful Water-types that can break this core, such as Simipour and Swanna through its ability and HP Electric. Politoed can also Encore setup sweepers that try to use this core's passiveness against you, such as Klang and Duosion. The frog can also give Substitute versions of Vigoroth trouble, but the Taunt variant can beat Politoed just fine unless you run a ton of speed.
The only problem that I can see with adding Politoed is that the core will lack a decent amount of power still. That, however, is subjective and comes down to personal taste and EV spreads.
Also I will post calculations for the listed Water threats:
Politoed ---> Water Threats listed
252+ SpA Politoed Hidden Power Electric vs. 0 HP / 4 SpD Swanna: 324-384 (111.3 - 131.9%) -- guaranteed OHKO
252+ SpA Politoed Hidden Power Electric vs. 4 HP / 0 SpD Simipour: 164-194 (56.1 - 66.4%) -- guaranteed 2HKO
Water Threats listed ---> Politoed
4 Atk Life Orb Simipour Knock Off (97.5 BP) vs. 200 HP / 0 Def Politoed: 114-135 (30.7 - 36.3%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Life Orb Simipour Hidden Power Electric vs. 200 HP / 4 SpD Politoed: 140-166 (37.7 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Swanna Hurricane vs. 200 HP / 4 SpD Politoed: 177-211 (47.7 - 56.8%) -- 33.6% chance to 2HKO after Leftovers recovery
Assuming you hit at all smh