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Project PU Good Cores

Discussion in 'PU' started by Centinela, Aug 23, 2017.

  1. Centinela

    Centinela

    Joined:
    Jul 30, 2016
    Messages:
    51
    Approved by Anty, Megazard and galbia
    Banner made by me
    Thanks to Chrisloud1 for the help


    [​IMG]

    [​IMG] SM PU Good Cores[​IMG]

    Welcome to the PU Good Cores thread, where you can post, discuss, and debate about an essential part of teambuilding: Cores, and the synergy between certain Pokemon.

    They can make your team better in a lot of ways, either by helping the team with defensive synergy and covering common threats or by giving good offensive synergy. When teambuilding you are likely going to use a core, whether it is intentional or not. For example: Weezing + Ferroseed + Lanturn.

    [​IMG]Post Your Core[​IMG]
    As you may know, the point of this thread is for our experienced users to post their cores (and if they are good) be archived so other users can see and utilize them. The thread will be edited each time someone posts a good core so it can be archived.

    For posting your core, you NEED:
    • Show the members of the core(with sprites is possible).
    • Say what type of core is, if its defensive, offensive or balance.
    • Show the sets of the members of the core
    • Give and explanation of how the core works and why is good.
    [​IMG] Core Archive[​IMG]
    Offensive Cores (open)

    Defensive Cores (open)

    Balanced Cores (open)
    Last edited: Oct 10, 2017
  2. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    468
    Offense Volt-Turn
    [​IMG]+[​IMG]
    importable (open)

    Scyther @ Eviolite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - U-turn
    - Aerial Ace
    - Roost

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    - Scald
    - Volt Switch
    - Heal Bell
    - Toxic

    OR...

    Lanturn @ Assault Vest
    Ability: Volt Absorb
    EVs: 252 SpA / 132 SpD / 124 Spe
    Modest Nature
    - Scald
    - Volt Switch
    - Ice Beam
    - Hidden Power [Fire]


    Explanation (open)

    Scyther and Lanturn have terrific type synergy as they cover each others weaknesses perfectly. Lanturn acts as the slow pivot allowing Scyther to come in for free off of a slow Volt Switch. Scyther is able to set up on opposing threats and works as a fantastic late game sweeper. These Pokemon cover each others weaknesses terrifically and are great for gaining Momentum on the opposing team.

  3. PenguinAssault

    PenguinAssault

    Joined:
    Jul 6, 2017
    Messages:
    30
    Z-LOVELY OFFENSE

    [​IMG] [​IMG] [​IMG]
    Importable (open)

    Jynx (F) @ Normalium Z
    Ability: Dry Skin
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Ice Beam
    - Psyshock
    - Nasty Plot
    - Lovely Kiss

    Hitmonchan (M) @ Life Orb
    Ability: Iron Fist
    EVs: 252 Atk / 4 Def / 252 Spe
    - Rapid Spin
    - Drain Punch
    - Mach Punch
    - Ice Punch

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 Atk / 112 SpD / 144 Spe
    Adamant Nature
    - Pursuit
    - Crunch or Poison Jab
    - Sucker Punch
    - Taunt


    Description (open)


    This core is built around the classic Psychic/Dark/Fighting types and functions by removing the threats by pivoting into the different types, and trapping them with Pursuit to remove any threats that might come in. Jynx is the main powerhouse of the core, and handles Fighting types surprisingly well now that Hariyama is gone, as well as Poison/Grass/Flying types that the other two struggle against. Hitmonchan can rapid spin away the hazards, as well as hitting Steels/Rocks that can come in on Jynx, and Hitmonchan effectively baits in Ghost types if hazards are up (opponent will expect rapid spin), and Psychic types with it's fighting typing, which Skuntank can take advantage of by not only clearing toxic spikes but also Pursuit trapping the mons that come in. It's Dark typing blocks the psychic types, and it's poison typing can help deal with the fairies that normally threaten Hitmonchan out such as Mime or Granbull, as well as being a great check to Musharna in the tier. Finally, Jynx puts it all together once the threats are removed by being able to freely set up with Z lovely kiss and clean their remaining threats. For Sets, you may run AV on Hitmonchan as well, and Ice Punch or Thunder Punch work. For Skuntank, if you do not want the dual hazard removal, you may choose to run any of the 3 of Crunch/Poison Jab/Taunt. The 144 speed is to outspeed things like Modest Ludicolo.



    Thanks Dibs The Dreamer for Set Help


    Last edited: Aug 24, 2017
  4. LordST

    LordST

    Joined:
    Apr 11, 2016
    Messages:
    404
    Spikes Stack Balance Core

    [​IMG] [​IMG] [​IMG]
    Sets (open)

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 168 Def / 92 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Gyro Ball / Knock Off
    - Leech Seed
    - Spikes
    - Protect

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 156 Def / 192 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Toxic / Protect
    - Heal Bell / Protect

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 124 Atk / 16 Def / 116 SpD
    Impish Nature
    - Stealth Rock
    - Rock Slide / Stone Edge
    - Earthquake
    - Toxic / Thunder Wave / Counter

    This is a great balance core that is built around getting spikes up and slowly whittling the enemy team. The core aims to patch up Ferroseeds biggest flaw of allowing free fire type switch ins with two of the best fire checks in the tier. The core has a lot to offer balance as well. Ferroseed + Regirock can check most all normal types in the tier, Lanturn + Ferroseed can check pretty much every water type, Lanturn + Regirock checks every flying type, and it can check volt turn cores with Lanturn blocking volts and Ferroseed punishing Uturns. On to the sets. Ferroseed's moves are fairly self explanatory: Gyro Ball is its strongest stab option but Knock Off can help vs opposing defensive teams by knocking lefties and LeechTect helps with longevity. Ferroseed has enough defensive investment to live Adamant Kabutops's Z Superpower after rocks with the rest dumped into spdef to help vs bulky waters it is meant to check. Scald and Volt Switch are obligatory on Lanturn, Toxic cripples incoming bulky waters, and Heal Bell helps keep teammates healthy. Protect is an option over either support move as 1 a means of scouting and 2 increasing longevity via leftovers recovery. The spread is adapted from NU spread last gen with enough Defense to live +2 Psyshock from LO Alolan Raichu. Regirock sets rocks for the core and has EdgeQuake coverage. last slot is flexible and can be used to fit whatever your team needs. Toxic cripples hazard removal options that tend to switch in such as Hitmonchan, Prinplup, Lurantis, etc. Thunder Wave can slow down offensive threats. Counter helps vs normal types with coverage to hit Regi as well as "luring" some fighting types that can't 1 shot Regirock. The EV spread avoids the 2hko from LO Tauros's Iron Tail as well as living LO Solarbeam from Charizard after rocks.

    Team Featuring Core (open)

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 168 Def / 92 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Gyro Ball
    - Leech Seed
    - Spikes
    - Protect

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 156 Def / 192 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Toxic
    - Heal Bell

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 124 Atk / 16 Def / 116 SpD
    Impish Nature
    - Stealth Rock
    - Rock Slide
    - Earthquake
    - Toxic

    Musharna @ Fairium Z
    Ability: Synchronize
    EVs: 240 HP / 252 Def / 16 Spe
    Bold Nature
    IVs: 0 Atk
    - Psyshock
    - Dazzling Gleam
    - Calm Mind
    - Moonlight

    Skuntank @ Leftovers
    Ability: Aftermath
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Fire Blast
    - Dark Pulse
    - Hidden Power [Grass]
    - Defog

    Scyther @ Choice Scarf
    Ability: Technician
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - U-turn
    - Aerial Ace
    - Knock Off
    - Sleep Talk

    Musharna adds a crucial fighting check and psuedo breaker for the team. Special Defog Skuntank is a Psychic and grass check as well as hazard control option if opposing spikes get out of hand but most importantly absorbs Tspikes which would otherwise destroy this team. Scyther is the revenge killer that is devoted to checking Lillgant which has the potential to run through the team.
  5. Many

    Many

    Joined:
    Dec 8, 2014
    Messages:
    1,003
    Offensive Core

    [​IMG] + [​IMG]
    Example Sets (open)

    Absol @ Life Orb
    Ability: Pressure
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Knock Off
    - Sucker Punch
    - Superpower
    - Pursuit

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Gunk Shot
    - Stone Edge


    Easy U-turn + breaker core. Primeape is checked by bulky ghost and psychic-types, which Absol feasts upon with Knock Off. All Primeape has to do is predict with a U-turn, and bring in Absol for free as they go to Musharna/Sableye/Golurk/etc. Absol runs Pursuit here so it can trap the mentioned pokemon for Primeape. These two pokemon also do pretty nicely against offense because Scarf Primeape is a good cleaner and Absol's Sucker Punch is very threatening. Sets are variable.
  6. PTF

    PTF

    Joined:
    Apr 12, 2013
    Messages:
    125
    Ferroseed + Lanturn + Weezing

    [​IMG] + [​IMG] + [​IMG]

    Example Sets (open)

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 168 Def / 92 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Gyro Ball / Knock Off
    - Leech Seed
    - Spikes / Stealth Rock
    - Protect / Thunder Wave

    Lanturn @ Assault Vest
    Ability: Volt Absorb
    EVs: 60 HP / 140 SpA / 188 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk / 30 SpA
    - Scald
    - Volt Switch
    - Ice Beam
    - Hidden Power [Grass]

    Weezing @ Icium Z / Black Sludge
    Ability: Levitate
    EVs: 252 HP / 148 Def / 108 SpD
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Will-O-Wisp
    - Haze / Pain Split
    - Toxic Spikes


    Nice balanced core that covers most threats of the current tier. Ferroseed's awesome typing and defensive capabilities makes it a great wall against most physical attackers, most notably Normal-types and Water-types. The addition of Iron Barbs punishes physical mons through chip damage and forces them to switch out. Ferro can also provide Rocks and/or Spikes which benefits any team. Ferro struggles with most special attackers and notably fire type mons which is why Lanturn was chosen.

    Lanturn comes in on fire types as well as other special attackers that Ferroseed struggles with and either attacks or volt switches out, creating momentum. Lanturn also acts as the special sponge of the core and provides important electric immunity. Together, Ferro and Lanturn punish volt-turn teams, stacks hazards and has momentum with Volt-Switch. However, Fighting-type and Grass-type mons and strong Earthquakes overwhelm this core.

    Weezing provides the core with a reliable Fighting and Grass type check/counter as well as a way to deal with edge-quake mons. Weezing also can stop most set-up mons specifically Lilligant and Gurdurr that threaten this core.

    This core fits nicely on balanced as well as defensive teams for its ability to cover most mons in the meta.
    Enjoy!





  7. Moderation is Key

    Moderation is Key

    Joined:
    Aug 17, 2017
    Messages:
    6
    [​IMG] +[​IMG] +[​IMG]
    Defensive Core

    Ferroseed, Lanturn, and Togetic

    These mons cover each others weaknesses perfectly. The versatility of the sets you can run between the three is what makes this core so great.
    Togetic (open)


    Togetic @ Eviolite
    Ability: Serene Grace
    EVs: 252 HP / 156 Def / 100 SpD
    Bold Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Toxic
    - Dazzling Gleam

    Togetic @ Eviolite
    Ability: Serene Grace
    EVs: 252 HP / 120 Def / 4 SpA / 132 SpD
    Calm Nature
    IVs: 0 Atk
    - Defog
    - Roost
    - Dazzling Gleam
    - Heal Bell

    The second set being much more reliable in that lanturn doesnt appreciate being widdled down by rocks. And defog is just very nice in general.

    Togetic works as an amazing check to fighting types, as well as a soft check to most unboosted neutral hits from anything.

    Ferroseed (open)

    Ferroseed sets don't really show too much variance. The most common being the obvious set

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 160 Def /100 SpD
    IVs: 0 Spe
    Relaxed Nature
    - Spikes / Stealth Rock
    - Leech Seed / Toxic
    - Protect
    - Gyro Ball

    Spikes is an alternative to rocks really only if you've got another setter. Toxic being good if you want to run av lanturn, and fire blast togetic. This is very niche and leech is almost always better. Leech seed also provides the utility in that it continues leechin' even after you swap, providing light recovery for mons on your team.

    Lanturn (open)

    Lanturn is a jack of many trades. There are three common sets. The first being assault vest. Assault vest is a good sponge for any normal or resisted special hit. It also has a way of recovering its own hp in volt absorb. This compliments well with togetic's weakness. The second set being a sp.def cleric with heal bell and toxic. The third being specs, which is very niche but is a surprisingly hard hitter.

    Lanturn @ Assault Vest
    Ability: Volt Absorb
    EVs: 4 Def / 252 SpA / 132 SpD / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Volt Switch
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Heal Bell
    - Toxic
    - Volt Switch
    - Scald

    Lanturn @ Choice Specs
    Ability: Volt Absorb
    EVs: 136 HP / 252 SpA / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Volt Switch

    The biggest threat to this core is really just zangoose, stoutland and ursaring. As they hit hard with facade and can break a hole through ferroseed with their respective fighting moves.

    Good partners for the core would be a ghost type for the weakness to normal spam. Such as golurk or oricorio sensu. It is also missing a way to phaze your opponent out. So piloswine with rocks and roar is a nice fit.
    Last edited: Aug 24, 2017
  8. Moderation is Key

    Moderation is Key

    Joined:
    Aug 17, 2017
    Messages:
    6
    [​IMG] +[​IMG] +[​IMG]
    Offensive FWG core.
    Example Sets (open)


    Pyroar @ Choice Scarf / Choice Specs
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Flamethrower
    - Hyper Voice
    - Hidden Power [Grass]

    Simipour @ Fightinium Z / Life Orb
    Ability: Torrent
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Hydro Pump
    - Grass Knot
    - Superpower
    - Knock Off

    - or -

    Simipour @ Waterium Z
    Ability: Torrent
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Rain Dance / Substitute
    - Hydro Pump
    - Superpower / Ice Beam
    - Grass Knot / Nasty Plot

    Lilligant (F) @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Quiver Dance
    - Giga Drain
    - Hidden Power [Fire]


    Very simple concept. FWG is basically perfect coverage.Lilligant acts as utility in that it sleep powders nom grass mons and allows simipour to come in and set up.As well as being a setup sweeper itself. Simpour is fightium z for ferroseed mainly, waterium z can be used as a hard water move. Life orb is also an option to have boosted damage on every move. Pyroar can be specs or scarf. Personally i prefer scarf just because youre guaranteed to outspeed stuff like +2 Adamant Barbaracle and Adamant Kabutops in rain with hp grass in response.


    Partners (open)

    Piloswine @ Eviolite
    Ability: Thick Fat
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Stealth Rock
    - Icicle Crash
    - Ice Shard
    - Earthquake

    Rocks are nice on any team and this team appreciates the priority in ice shard.

    Granbull @ Normalium Z / Fairium Z
    Ability: Intimidate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Heal Bell / Roar
    - Play Rough
    - Earthquake
    - Close Combat

    Fighting resists are always nice,heal bell for your offensive mons. Roar to phase out things that attempt to set up in your face. Fairium z is just a very strong wallbreaking option. Roar when you're fairium z.

    Hitmonchan (M) @ Life Orb / Assault Vest
    Ability: Keen Eye
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Rapid Spin
    - Drain Punch
    - Mach Punch
    - Ice Punch

    Rapid spin is always nice, and mach punch helps handle zangoose and absols.

    Leavanny @ Focus Sash
    Ability: Overcoat
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Sticky Web
    - Magic Coat
    - X-Scissor
    - Knock Off

    This serves two purposes. Sticky web, and is also a soft check to lilligant as you can come in on sleep powder, outspeed, and ohko with x scissor. As well as being able to get a free knock off on the switch.

    Last edited: Aug 27, 2017
  9. TONE

    TONE Get your bitch a cannon. Bitches love cannons.
    is a Community Contributoris a Contributor to Smogon

    Joined:
    Dec 31, 2013
    Messages:
    1,219
    Samurott is banned, so you have to replace it with something else.
    Aaronboyer likes this.
  10. SergioRules

    SergioRules

    Joined:
    Mar 26, 2015
    Messages:
    154
    Gurdurr Offense
    [​IMG][​IMG][​IMG]
    Importable (open)

    Absol @ Life Orb
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Pursuit
    - Knock Off
    - Sucker Punch
    - Play Rough / Fire Blast / Iron Tail

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Knock Off
    - Drain Punch
    - Mach Punch
    - Bulk Up

    Silvally-Fairy @ Fairy Memory
    Ability: RKS System
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Parting Shot
    - Multi-Attack
    - Flamethrower
    - Thunder Wave


    Description (open)

    One of my favorite type cores in ORAS OU was Dark+Fighting+Fairy made by Bisharp, Mega Gallade, and Sylveon. I tried to bring some elements of that into this core. 4 attacks Absol is a fantastic breaker and has the ability to Pursuit trap Psychic and Ghost types that can threaten or stop Gurdurr's sweep late game. If it doesn't knock them out, it at least does a good chunk so it can be picked off later. I'd been running Play Rough in the last slot for Hariyama, but now that it's banned, Iron Tail can be used to hit Fairy types hard on the switch in, and Fire Blast can be used to lure Steels like Ferroseed if needed. Gurdurr works well with Absol as they both take on the other's checks. Gurdurr handles opposing Dark types well, and also doesn't mind switching into weaker Scalds or other status moves that may be aimed at Absol, while Absol, as stated above, can wear down Gurdurr checks. Finally, Silvally-Fairy was the last mon I chose as it gives another check to Dark types, as well as a sort of soft check to Fighting types. Parting Shot also can be used to pivot into Absol to Pursuit trap a threat, or give Gurdurr a chance to set up while Thunder Wave slows things down so that Absol is feels less pressured to go for Sucker Punch against possibly faster threats. You could go with a more defensive spread, but the max speed is useful for forcing 50/50s when dealing with non-scarf Primeape.

    This core is overall fairly weak to offensive fairy types so a check to Granbull or Mr. Mime like Weezing or Bronzor help quite a lot even though they may not work as well on a Hyper Offense team with this core, though both provide hazards to help wear down the opposing team if using a more Bulky Offense.
    Aaronboyer, Axia, Phat Albert and 3 others like this.
  11. Conor3197

    Conor3197

    Joined:
    Mar 27, 2016
    Messages:
    138
    [​IMG] + [​IMG]
    Balanced Core
    Importable (open)
    Skuntank @ Choice Band
    Ability: Stench
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Crunch
    - Poison Jab
    - Sucker Punch
    - Pursuit

    Weezing @ Icium Z
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Flamethrower
    - Will-O-Wisp
    - Toxic Spikes
    - Haze


    Description (open)
    This core is made up by two of my favourite Poison-types in the tier at the moment, Skuntank and Weezing. I am using a banded Skuntank set to surprise the opponent and to dish out as much damage as possible. Skuntank's Poison / Dark coverage also allows it to every Pokemon in the tier for at least neutral damage, except for Mawile and opposing Skuntanks. Skuntank's access to Pursuit also compliments the core very nicely, allowing Skuntank to trap the Psychic-type Pokemon that Weezing lures in. Weezing is used as the glue in this core, with only one weakness to Physic-types, which Skuntank is immune to. Weezing's Toxic Spikes help Skuntank wear the opponent down even further. Weezing also acts as a Ground resist in this core, thanks to its ability, Levitate.


    Weaknesses (open)
    **Tectonic Rage**: Pokemon with Tectonic Rage are able to hit Weezing for super effective damage, despite its Levitate ability, and either KO it or heavily chip it. Tectonic Rage also hits Skuntank for super effective damage and KOs it.
    **Mold Breaker**: Pokemon with the ability Mold Breaker, such as Rampardos are able to break Weezing's Levitate ability and hit it with super effective Ground-type moves.
  12. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,232
    [​IMG][​IMG]
    Offensive Wallbreaking Core
    description (open)

    Bandsdale and Z Sunny Day Charizards are very effective wallbreakers in their own right, Mudsdale OHKOing or 2HKOing everything except Pokemon like Sableye and Gourgeist-XL, while Charizard can destroy walls by means of Solar Power + Z Sunny Day, boosting its Speed and the damage output of its Fire-type moves. However, pairing these two Pokemon together allows for optimal coverage, as each Pokemon can take on the weaknesses of the other. Mudsdale can take on Rock- and Electric-types, while also being able to chip bulky waters, while Charizard can take on Ice-types, Grass-types, and work together with Mudsdale to take on bulky Water-types, by means of Solar Power boosted Solar Beams. Either mon can take on and chip most opposing walls, giving the other room to take them out and creating a fairly effective duo.

    The main issue with this set is Chlorophyll using Grass-types such as Shiftry and Victreebel which can use Charizard's sun for their own gain. Additionally, Vanilluxe is a major threat since it counteracts Charizard's sun and can OHKO both of them with Choice Specs (can't outspeed zard). Either way, the core is really effective at breaking down walls for other teammates to sweep.


    importable (open)

    Mudsdale @ Choice Band
    Ability: Stamina
    EVs: 132 HP / 252 Atk / 124 Spe
    Adamant Nature
    - Heavy Slam
    - Close Combat
    - Earthquake
    - Facade / Toxic

    Charizard @ Firium Z
    Ability: Solar Power
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sunny Day
    - Fire Blast
    - Air Slash
    - Solar Beam
  13. InfernoMonferno

    InfernoMonferno

    Joined:
    Aug 15, 2016
    Messages:
    112
    [​IMG] [​IMG]
    Vanilluxe + Probopass Offense (open)

    Vanilluxe @ Never-Melt Ice
    Ability: Snow Warning
    EVs: 4 Atk / 252 SpA / 252 Spe
    Rash/Naive Nature
    - Blizzard
    - Ice Shard
    - Freeze-Dry
    - Flash Cannon

    Probopass @ Air Balloon
    Ability: Magnet Pull
    EVs: 160 HP / 252 SpA / 96 Spe
    Modest Nature
    IVs: 0 Atk
    - Earth Power
    - Toxic
    - Stealth Rock
    - Flash Cannon


    Vanilluxe is a dangerous mon that is threatening the tier rn. Steel types get in the way of that, so probopass traps and removes them for vanilluxe. This allows vanillluxe to run flash cannon to hit piloswine harder, 2hkoing after rocks. Toxic on probopass to check musharna.
    Last edited: Aug 26, 2017
  14. Eoleopeo64

    Eoleopeo64

    Joined:
    Aug 7, 2017
    Messages:
    1
    [​IMG][​IMG][​IMG]


    Offensive Core

    Pyroar, Hitmonchan, and Jynx

    Importable (open)
    Pyroar @ Choice Scarf
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Hyper Voice
    - Hidden Power [Grass]
    - Dark Pulse

    Hitmonchan @ Life Orb
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Rapid Spin

    Jynx @ Focus Sash
    Ability: Dry Skin
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Ice Beam
    - Psyshock
    - Focus Blast
    - Lovely Kiss


    Explanation (open)
    This core features an offensive trio that aims to complement each other by removing threats and breaking walls. Scarf Pyroar is the first member, bringing to the table a phenomenal speed stat and high power that allows it to dispose of common scarfers such as Primeape, Scyther, and Jynx. These Pokemon threaten the other two members of the core greatly, being that they can outspeed and OHKO them, so Pyroar dealing with them is a large benefit. However, Pyroar struggles to deal with Pokémon like Regirock and Cradily, and also has a frustrating weakness to stealth rock. The next member, Hitmonchan, can solve both of these problems. Hitmonchan's access to rapid spin helps Jynx and Pyroar out greatly, as they both have a weakness to rocks. Hitmonchan also deals with the aforementioned rock types with it's strong STAB in iron fist boosted drain punch, and also brings priority to the team. Hitmonchan appreciates Pyroar's dark pulses and Jynx's ice beams to handle the psychic and flying types that it can't handle. Jynx, the final member excels at using it's great dual STABS to handle anything that threatens Pyroar or Hitmonchan, while being able to dish out heavy damage itself. In particular, psyshock handles the bulky fighting types that Pyroar fears, and ice beam eliminates the flyings that may scare off hitmonchan. Focus sash is my personal item of choice, but if the Z slot is open, you can run the nasty plot Z lovely kiss set to have higher sweeping potential.
    Last edited: Aug 25, 2017
  15. Aaronboyer

    Aaronboyer

    Joined:
    Aug 25, 2014
    Messages:
    273
    [​IMG] upload_2017-8-25_21-18-57.png
    Swanna + Piloswine (Balance) (open)

    Piloswine @ Eviolite
    Ability: Thick Fat
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Ice Shard
    - Icicle Crash

    Swanna @ Life Orb/Flyinium-Z
    Ability: Hydration
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Defog
    - Hurricane
    - Scald
    - Roost

    Explantion (open)
    Swanna resists Fire, Water, Steel, and Fighting for Piloswine while Piloswine is immune to the Electric attacks pointed Swanna. Piloswine can reliably setup Stealth Rocks throughout the match while applying offensive pressure with a near flawless combination in STAB Ice + Ground and STAB priority, while Swanna acts as relatively fast hazard control with reliable recovery and a similarly appealing STAB combination, this time of Water and Flying. This core fits well onto Balance Offensive teams that could use Hazards + Hazard Control but do not want to let go of any offensive momentum.


    upload_2017-8-25_21-41-19.png upload_2017-8-25_21-41-53.png
    Ludicolo + Aggron (Offense) (open)

    Aggron @ Life Orb/Fightinium-Z
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Rock Polish
    - Head Smash
    - Earthquake/Superpower
    - Heavy Slam

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    IVs: 29 HP
    - Hydro Pump
    - Giga Drain
    - Ice Beam
    - Rain Dance

    Explanation (open)
    Ludicolo resists Water and Ground for Aggron and Aggron resists Flying, Bug, and is immune to Poison for Ludicolo. Aggron and Ludicolo work so nicely because they both remove each others checks, Ludicolo being able to beat bulky waters, grounds and grasses for Aggron, and Aggron being able to take on Pokemon faster than Ludicolo before it sets up rain, such as Tauros and Scyther and take out Spe Def. walls like Audino, Clefairy, and Musharna.


    upload_2017-8-25_21-51-37.png upload_2017-8-25_21-52-2.png upload_2017-8-25_21-52-21.png
    Exeggutor + Victreebel + Shiftry(Offense) (open)

    Victreebel @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Solar Beam
    - Weather Ball
    - Sludge Bomb
    - Growth

    Exeggutor @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Solar Beam
    - Psyshock
    - Hidden Power [Fire]
    - Sleep Powder

    Shiftry @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Defog
    - Knock Off
    - Sucker Punch
    - Leaf Storm

    Explanation (open)
    What haven't I said about these 3? It's a Poison/Psychic/Dark core all with the Grass-Typing and the ability Chlorophyll. These 3 make a potent offensive Sun core along with your choice of a Fire-Type. Exeggutor is your Wallbreaker and Sleep Inducer, Shiftry is your Hazard Control and Priority, and Victreebel is your set up sweeper/cleaner.
    Last edited: Aug 25, 2017
  16. Centinela

    Centinela

    Joined:
    Jul 30, 2016
    Messages:
    51
    In the thread clearly says that you must specify which is the playstyle of the core or if it is not valid.
  17. InfernoMonferno

    InfernoMonferno

    Joined:
    Aug 15, 2016
    Messages:
    112
    mb, fixed it now
  18. Taskr

    Taskr
    is a Pre-Contributor

    Joined:
    Jan 28, 2015
    Messages:
    396
    Offensive Core

    [​IMG] + [​IMG]

    Import (open)

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 248 HP / 192 Atk / 68 Def
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Bulk Up

    Raichu-Alola @ Life Orb
    Ability: Surge Surfer
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psyshock
    - Nasty Plot
    - Focus Blast
    - Thunderbolt

    Gurdurr+Raichu works well as an offensive core because Raichu is able to threaten a lot of Gurdurr's counters such as Weezing, Togetic and Swanna. In return Gurdurr is able to take on a lot of the Dark and Ground types that threaten Raichu like Skuntank, Gastrodon and Piloswine.


    Offensive Core

    [​IMG]+ [​IMG] or [​IMG]

    [​IMG]
    Import (open)


    Vanilluxe @ Choice Specs
    Ability: Snow Warning
    EVs: 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Blizzard
    - Freeze-Dry
    - Flash Cannon/Frost Breath
    - Hidden Power [Ground]

    Primeape @ Choice Scarf / Choice Band
    Ability: Defiant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Gunk Shot
    - Stone Edge

    or

    Hitmonchan @ Assault Vest
    Ability: Iron Fist
    EVs: 168 HP / 252 Atk / 88 Spe
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Rapid Spin

    Here is another cool Offensive core, Vanilluxe is a monster right now that doesn't have a lot of good switch ins but the switch ins it does have include things like Probopass, Miltank and Munchlax all of which are threatened by Fighting coverage. This core is pretty customizable but I've chosen Primeape and Hitmonchan because Primeape offers momentum in U-turn so it can U-turn on stuff like Weezing or Musharna and give Vanilluxe free switch ins. Hitmonchan on the other hand provides valuable Rapid Spin support to keep Vanilluxe healthy and not worn down by Stealth Rock.


    Defensive Core

    [​IMG] + [​IMG] + [​IMG]

    Import (open)

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 208 Def / 52 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Sludge Bomb
    - Taunt/Pain Split/Flamethrower
    - Toxic Spikes

    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 136 HP / 252 SpA / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Flash Cannon
    - Taunt
    - Stealth Rock
    - Earth Power

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 156 Def / 192 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Toxic
    - Heal Bell/Protect

    This is a really good defensive core in the meta right now as it can take on most of the threats we have. Probopass can beat Psychic/Poison Types like Musharna and Skuntank that Weezing hates whilst Weezing is able to take on the Ground and Fighting types that threaten Probopass. Lanturn offers and Electric immunity and a good Water resist which is able to pivot out.
    Last edited: Aug 28, 2017
  19. rhydonphilip

    rhydonphilip

    Joined:
    Jan 8, 2015
    Messages:
    190
    Defensive core:

    [​IMG] + [​IMG] + [​IMG]

    Import (open)

    Guzzlord @ Assault Vest
    Ability: Beast Boost
    EVs: 252 SpA / 192 SpD / 64 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Dark Pulse
    - Fire Blast
    - Sludge Bomb

    Togedemaru @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Zing Zap
    - U-turn
    - Wish
    - Spiky Shield

    Weezing @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Will-O-Wisp
    - Haze
    - Toxic Spikes


    While I am more of an offense player and I know how most people react when they see a pikachu clone, but please consider the following:
    Description (open)

    The defensive utility of a steel type with recovery and a pivoting move in U-turn, these things define Togedemaru. Keep in mind how Togedemaru nautrally outspeeds and U-Turns on Piloswine, Probopass and many other pokemon ment to check it. Guzzlord has amazing Defensive capabilities whilst having decent enough offense(specs can be an option, but I like not having to wish pass into guzz every time I use it to check fire types). If you want to go for specs I did suggest this to be more of a balance oriented team as it could very easily remain offensive and momentum gaining pressence. Guzzlord's main issue is that it lacks recovery, which can be solved with wish togedemaru... for 28% recovery.
    Weezing sits there as your generic fighting answere, nothing special here exept for the fact it places up Toxic spikes, a move that you will be able to abuse to great extend with Wish/Shielding passing Togedemaru.
    For anyone wondering what togedemaru does with T-spikes up: Ruins Musharna, Ruins Vanilluxe(if not locked into HP Ground, which you can scout with spiky shield), with Iron Bar/Spiky Shield any physical scarf/band user doesn't want to say in on it so take that Scyther, decently powerfull special attackers such as Haunter/Oricorio who can do major damage are simply laughed at if they are not running taunt, etc etc. A special defensive steel with recovery has wide utility in this tier.
    Last edited: Aug 29, 2017
  20. Skankovich

    Skankovich

    Joined:
    May 31, 2014
    Messages:
    406
    Quick lil balance hazard core:

    [​IMG] [​IMG]
    Importable (open)
    Roselia @ Eviolite
    Ability: Natural Cure
    EVs: 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Spikes
    - Leaf Storm
    - Sludge Bomb

    Piloswine @ Eviolite
    Ability: Thick Fat
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Stealth Rock
    - Icicle Crash
    - Earthquake
    - Ice Shard


    An early gen 6 pu classic that still works well, these two mons cover a lot of ground in terms of resists while also being very threatening offensively and providing hazard support. There's very few defoggers that can switch in to both of them (Rose deals with Lurantis, the rare Lumineon, Swanna can't switch in, while Pilo deals with Skunk and most other random ones thanks to Ice STAB) and so combined with a spinblocker it's a very potent core against other balance teams and stall.

    A more defensive Rose set also works if you think your team needs it!
  21. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,232
    [​IMG][​IMG]
    Murkpard Offensive Dark Spam
    import (open)

    Murkrow @ Flyinium Z
    Ability: Prankster
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Brave Bird
    - Sucker Punch
    - Mirror Move
    - Pursuit

    Liepard @ Life Orb / Leftovers
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nasty Plot
    - Dark Pulse
    - Copycat
    - Substitute / Filler

    description (open)

    This is a cool Dark Spam core I've been playing around with that utilizes two fast and tricky Prankster sweepers to break down common checks. Flynium Z offers Murkrow the opportunity to use a 195 Base Power Flying-type Move, or get a Swords Dance Boost, copy its opponents last move, and use it as a priority Z Move. The rest is pretty standard: Brave Bird is its Strongest STAB move, Sucker Punch offers STAB priority, and Pursuit is an effective STAB to trap opposing mons. Liepard uses Prankster in an interesting way too, being able to use priority Nasty Plot, Substitute, or Copycat. Copycat is really interesting in conjunction with Prankster as it allows Liepard to use the last used move on the field with priority, which can allow it to spam priority Dark Pulses. Overall the core is pretty effective in breaking down teams which rely on something like Granbull as their only Dark check.

    [​IMG][​IMG]
    Togeezing Balance Core


    import (open)
    import (open)

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Taunt

    Togedemaru @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 8 Def / 252 Spe
    Jolly Nature
    - Zing Zap
    - U-turn
    - Wish
    - Spiky Shield

    description (open)

    This was part of the balance team that I featured in the PU Squad Dump and I think it's a fairly effective core in the current metagame. Togedemaru is able to check threats such as Scyther, Scarf Vanilluxe, and Oricorio-Pom-Pom, as well as pass Wish to Weezing through U-turn, which works well since they both have the same HP stat. Weezing takes on threatening physical attackers such as Hitmonchan and Primeape, while being able to set up Toxic Spikes.
  22. TONE

    TONE Get your bitch a cannon. Bitches love cannons.
    is a Community Contributoris a Contributor to Smogon

    Joined:
    Dec 31, 2013
    Messages:
    1,219
    Bringing this core over from the old forum while dropping a few more:

    [​IMG]+ [​IMG]
    Importable (open)

    Scyther @ Eviolite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - U-turn
    - Aerial Ace
    - Swords Dance
    - Roost

    Zangoose @ Toxic Orb
    Ability: Toxic Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Facade
    - Close Combat
    - Knock Off
    - Quick Attack


    Description (open)

    An old gen 6 core with Scyther + Zangoose with Scyther's U-Turn getting in Zangoose for free to activate it's Toxic Orb. Zangoose pairs nicely with Scyther as it breaks through Rock and Steel-types with Close Combat while also providing solid priority with Quick Attack to pick off weakened mons. Seriously can't go wrong with this core and if you want momentum + heavy hitter, this is a core for you.


    Offensive Core

    [​IMG] + [​IMG]/ [​IMG]
    Importable (open)

    Tauros @ Life Orb
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Body Slam
    - Earthquake
    - Fire Blast
    - Zen Headbutt

    Kangaskhan @ Silk Scarf
    Ability: Scrappy
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Fake Out
    - Double-Edge / Facade
    - Sucker Punch
    - Earthquake

    or

    Stoutland @ Choice Band
    Ability: Scrappy
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Return
    - Facade
    - Superpower
    - Pursuit



    Description (open)

    Not many teams are prepared for Normal spam and this is just one variation you can go. Tauros wears down Steel-Types with Fire Blast and Earthquake whereas Kangaskhan or Stoutland can dent Ghost-types thanks to Scrappy that prevents Tauros from freely spamming Body Slam. Both are prone to burns from pokemon such as Sableye and Weezing hence why Facade is slashed on Kangaskhan in order to take advantage of that but either mon works with Tauros either way. It mainly just comes down to rather having priority or added power.



    Offensive Core

    [​IMG]
    + [​IMG]
    Importable (open)

    Primeape @ Choice Scarf / Choice Band
    Ability: Defiant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Stone Edge
    - Earthquake

    Skuntank @ Blackglasses / Choice Band
    Ability: Aftermath
    EVs: 252 Atk / 112 SpDef / 144 Spe
    Adamant Nature
    - Crunch
    - Pursuit
    - Sucker Punch
    - Poison Jab


    Description (open)

    This core is sorta similiar to the first one with Primeape luring in Ghosts wanting to come in on Close Combat and you just U-Turn out into Skuntank and proceed to either Pursuit trap them or do some big damage with Crunch and it weakens Fairies like Togetic and Granbull for Primeape so an added bonus in that regard. Not much to say about the core as it is pretty straightforward.


    Balance Core

    [​IMG] + [​IMG] + [​IMG]

    Importable (open)

    Gastrodon-East @ Leftovers
    Ability: Storm Drain
    EVs: 212 HP / 240 Def / 56 SpD
    Sassy Nature
    - Scald
    - Earthquake
    - Toxic / Curse
    - Recover

    Miltank @ Leftovers
    Ability: Sap Sipper
    EVs: 212 HP / 232 Def / 64 Spe
    Impish Nature
    - Stealth Rock
    - Milk Drink
    - Heal Bell
    - Body Slam

    Magmortar @ Assault Vest
    Ability: Vital Spirit
    EVs: 56 HP / 252 SpA / 200 Spe
    Mild Nature
    - Fire Blast
    - Thunderbolt
    - Hidden Power Grass
    - Earthquake


    Description (open)

    So a Pokemon that went under the radar so far has been Gastrodon since no one cares to use it due to the abundance of other Water-types such as Lanturn and Ludicolo given the right support, Curse Gastrodon can turn into a great win con. Miltank and Magmortar cover for Gastrodon's lone Grass weakness with Sap Sipper and Magmortar switching in on Lilligant pretty easily albeit the former must be cautious of switching in on Z-Hyper Beam Llligant. Magmortar helps deal with Grass types as well as bulky Water types with Thunderbolt and HP Grass for Quagsire and Lanturn is dealt with by Earthquake. Toxic Spikes Weezing also help in wearing down opposing teams for Gastrodon making Toxic unnecessary. Also helps having a response to Ludicolo for this core as it just runs through this core.


    Balanced core


    [​IMG] + [​IMG]
    Importable (open)

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Spikes
    - Thunder Wave
    - Knock Off
    - Leech Seed

    Camerupt @ Leftovers
    Ability: Solid Rock
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    - Stealth Rock
    - Earthquake
    - Lava Plume
    - Roar


    Description (open)

    A very nice hazard stack core for balance teams with Ferroseed laying down spikes while covering for Camerupt's Water weakness and crippling faster mons with Thunder Wave while Camerupt covers Ferroseed's Fire weakness. Leech Seed also provides Camerupt with extra recovery as it is easy to wear down and combined with Roar on Camerupt can rack up entry hazard damage very quick. Very simple concept and easy to use imo.
  23. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    468
    Stinky Null Balance Core

    [​IMG]+ [​IMG]

    Sets (open)

    De PU Blob (Type: Null) @ Eviolite
    Ability: Battle Armor
    Shiny: Yes
    Happiness: 0
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Swords Dance
    - Frustration
    - Rest
    - Sleep Talk

    My Step Dad (Skuntank) @ Leftovers
    Ability: Aftermath
    EVs: 232 Atk / 132 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Poison Jab
    - Defog


    Description (open)

    This core is fairly simple its a balance core with Type: Null at the spotlight and Skuntank for the support. Type: Null is the beast from the east taking out mons with the SD Set up and Frustration set. Its main issue however is Ghost-types as they stop it in all its glory. For this reason we need a the best Pursuit trapper in the tier: Skuntank. Skuntank is able successfully Pursuit trap and remove a majority of Ghost-types in the tier which later allows Type: Null to sweep. This core is fairly easy to use and isn't that complex so enjoy!
    Last edited: Aug 29, 2017
  24. Mr.Badger

    Mr.Badger

    Joined:
    May 26, 2017
    Messages:
    6
    [​IMG]+[​IMG]
    PU Offensive Core, Silvally-Dark and Throh
    Teen Angst (Silvally-Dark) @ Dark Memory
    Ability: RKS System
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Pursuit
    - Iron Head
    - Parting Shot
    - Multi-Attack

    Ernie (Throh) @ Leftovers
    Ability: Guts
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Circle Throw
    - Rest
    - Sleep Talk
    - Bulk Up

    Although unconventional, this core works well as Throh juggles around the team and rests offs damage sleep talks Bulk Ups and Circle Throws (Preferably with hazards up) for those pesky Ghosts and Psychics that Throh has trouble with, that is where Silvally-Dark comes in, neutralizing threats or dealing massive damage to ghosts and psychics. A heal bell Mon is good for this core as well, as it can heal Throh of Rest, and Silvally of any burns Ghost types pass onto it.

    Attached Files:

    Last edited: Sep 14, 2017
    LordST and Phat Albert like this.
  25. Lakeredman

    Lakeredman

    Joined:
    Sep 10, 2017
    Messages:
    59
    PU Offensive Core, Pinsir and Poliwrath

    Diesel 10 (Pinsir) @ Normalium Z
    Ability: Moxie
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Me First
    - Earthquake
    - X-Scissor
    - Rock Slide

    Swirly (Poliwrath) @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Focus Blast
    - Hydro Pump
    - Ice Beam
    - Work Up

    This core operates by having Pinsir break Grass-types and generally plowing through the opposition. In return for Pinsir chewing up and spitting out Grass-types, Poliwrath surprises and beats Sableye and Weezing, along with Steel-types, which can give Pinsir trouble. Poliwrath can also absorb Scald from Pokemon such as Gastrodon, as Pinsir becomes useless if it is burned. A Flying-types check can support the core well, as Pinsir can't really do anything to them until it gets the Me-First boost, and Poliwrath is just a sitting duck (or Tadpole) for most flying types.

    (Also, we need to revive this thread, it has so many cool cores)

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