Project PU Victim of the week - Week 47: Agility Kingler

TONE

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Gourgeist-Super as a check


Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: NaN Atk
- Will-O-Wisp
- Synthesis
- Leech Seed
- Foul Play

Gourgeist can take an unboosted Crunch with ease, (2HKO'd at +2), heal off any damage with Synthesis, and can possibly 2HKO Ursaring with Foul Play.

252 Atk Ursaring Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 110-130 (29.4 - 34.7%) -- 99.9% chance to 4HKO after Leftovers recovery

+2 252 Atk Ursaring Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 218-258 (58.2 - 68.9%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Gourgeist-Super Foul Play vs. 4 HP / 0 Def Ursaring: 132-156 (40.9 - 48.4%) -- 10.2% chance to 2HKO after toxic damage
 

boltsandbombers

i'm sorry mr. man
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reserving Grumpig (BTW TONE114 it said you tagged me in a post, did you?)
Lol how does Grumpig some close to checking Ursaring? Even if you run max / max defense (which is really bad), Facade is still a clean 2HKO provided they get off the Toxic Orb and even without the Toxic boost Crunch 2HKOs. Grumpig is a special wall, not a physical wall.
252 Atk Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Grumpig: 216-255 (59.3 - 70%) -- guaranteed 2HKO after Stealth Rock
252 Atk Ursaring Crunch vs. 252 HP / 252+ Def Grumpig: 166-196 (45.6 - 53.8%) -- guaranteed 2HKO after Stealth Rock

252 Atk Ursaring Facade (140 BP) vs. 252 HP / 0 Def Grumpig: 325-384 (89.2 - 105.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Ursaring Crunch vs. 252 HP / 0 Def Grumpig: 248-294 (68.1 - 80.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

So this post isnt just calling him out for being wrong, here is a soft offensive check.


Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Trick
- Destiny Bond

Haunter can switch into any move bar Crunch and proceed to either take Ursaring down with it using Destiny Bond or threaten it out with the possibility of such scenario. Choice Scarf Haunter outspeeds Quick Feet Ursaring because its not /that/ fast even after the boost. In addition, Sludge Wave does a decent chunk if they stay in and predict the Destiny Bond and go for Swords Dance.

252 SpA Haunter Sludge Wave vs. 4 HP / 0 SpD Ursaring: 181-214 (56.2 - 66.4%)

Not showing Crunch calc lol
 

MrAldo

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Carracosta as a check



Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Knock Off
- Low Kick
- Scald

Let me tell you how difficult is to check Quick Feet Ursaring... but thankfully we have carracosta being one of the best checks for it thanks to its amazing bulk and having solid rock as its ability. It must run low kick in order to reliable check ursaring

Ursaring vs Carracosta calcs(ursaring being badly poisoned):

252 Atk Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Carracosta: 67-80 (19 - 22.7%) -- possible 6HKO after Leftovers recovery

252 Atk Ursaring Crunch vs. 252 HP / 252+ Def Carracosta: 52-62 (14.7 - 17.6%) -- possible 9HKO after Leftovers recovery

252 Atk Ursaring Close Combat vs. 252 HP / 252+ Def Solid Rock Carracosta: 117-138 (33.2 - 39.2%) -- 9.6% chance to 3HKO after Leftovers recovery

Carracosta vs Ursaring calcs:

0 SpA Carracosta Scald vs. 4 HP / 0 SpD Ursaring: 93-111 (28.8 - 34.4%) -- guaranteed 3HKO after toxic damage

0 Atk Carracosta Low Kick (100 BP) vs. 4 HP / 0 Def Ursaring: 194-230 (60.2 - 71.4%) -- guaranteed 2HKO after toxic damage

If you can catch ursaring with a knock on a switch-in (no one should do that but eh), that would be the best possible scenario!

Check cause:

+2 252 Atk Ursaring Close Combat vs. 252 HP / 252+ Def Solid Rock Carracosta: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Leftovers recovery

Absolutely brutal...

This one was the most obvious pick so hopefully others can be a bit more creative in the selection... isnt easy though with ursaring, not gonna lie.
 
This week's a tough one. Although I figured I'd try and post an offensive check to Ursaring.

Armaldo as a soft Check:



Armaldo @ Leftovers
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stone Edge / Rock Blast
- Knock Off
- Toxic

Armaldo acts as a one-time check to Ursaring, and normal spam in general. Armaldo avoids the 2hko from Close Combat if rocks aren't up, and has a decent chance of living at +2. Armaldo can hit back hard with Stone Edge, usually ko'ing it because Ursaring gets worn down pretty easily by rocks, Toxic Damage, etc, while also factoring in defense drop from Close Combat. Armaldo can always run a spread of 64 HP/ 252 Atk/ 192 Spe Jolly if not being ran in rain to handle normal spam a bit better and still outspeed things like Poliwrath and Roselia. If being ran outside of rain however, Armaldo has to be kept 100% healthy.

252 Atk Ursaring Facade (140 BP) vs. 0 HP / 4 Def Armaldo: 114-135 (39.1 - 46.3%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Ursaring Close Combat vs. 0 HP / 4 Def Armaldo: 130-154 (44.6 - 52.9%) -- guaranteed 3HKO after Leftovers recovery

+2 252 Atk Ursaring Close Combat vs. 0 HP / 4 Def Armaldo: 260-307 (89.3 - 105.4%) -- 37.5% chance to OHKO (meh, although Ursaring shouldn't be able to get off many SD's against the offensive teams Armaldo finds itself on)

252 Atk Armaldo Stone Edge vs. 0 HP / 4 Def Ursaring: 201-237 (62.6 - 73.8%) -- guaranteed 2HKO after toxic damage

252 Atk Armaldo Rock Blast (3 hits) vs. 0 HP / 4 Def Ursaring: 153-183 (47.6 - 57%) -- guaranteed 2HKO after toxic damage

252 Atk Armaldo Rock Blast (4 hits) vs. 0 HP / 4 Def Ursaring: 204-244 (63.5 - 76%) -- guaranteed 2HKO after toxic damage
 
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Nominating Tangela as a Hard Check



Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Hidden Power [Fire]

Ursaring cannot do anything to Tangela that is over 35% of its health without SD, therefore using Giga Drain and Synthesis to stall makes Tangela a Hard Check The reason I opt for Synthesis over Leech Seed is for the immediate recovery because Tangela needs this to be able to switch in at any time, even when Ursaring is already poisoned, and heal up the damage it takes during this. Tangela does its job well and will shut down Ursaring at any stage of the game.

252 Atk Ursaring Facade vs. 252 HP / 252+ Def Eviolite Tangela: 51-61 (15.2 - 18.2%) -- possible 6HKO
(51, 52, 52, 54, 54, 54, 55, 55, 57, 57, 57, 58, 58, 60, 60, 61)
^ If it for some reason ever attacks without being poisoned

252 Atk Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Eviolite Tangela: 102-120 (30.5 - 35.9%) -- 39.9% chance to 3HKO
(102, 102, 103, 105, 106, 108, 108, 109, 111, 112, 114, 114, 115, 117, 118, 120)

252 Atk Ursaring Close Combat vs. 252 HP / 252+ Def Eviolite Tangela: 57-68 (17 - 20.3%) -- possible 5HKO
(57, 58, 59, 59, 60, 61, 61, 62, 63, 63, 64, 65, 65, 66, 67, 68)

252 Atk Ursaring Crunch vs. 252 HP / 252+ Def Eviolite Tangela: 39-46 (11.6 - 13.7%) -- possible 8HKO
(39, 39, 40, 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46)

252 Atk Ursaring Earthquake vs. 252 HP / 252+ Def Eviolite Tangela: 18-21 (5.3 - 6.2%) -- possibly the worst move ever
(18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21)
^ I know nobody runs this but still better to be safe to check and brag.

0 SpA Tangela Giga Drain vs. 0 HP / 4 SpD Ursaring: 102-121 (31.7 - 37.6%) -- guaranteed 3HKO after toxic damage
(102, 103, 105, 106, 108, 108, 109, 111, 112, 114, 114, 115, 117, 118, 120, 121)

After doing this one, I went poking around for a counter, and I found one... One that might even be better. If only I could do two ;-;
 
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Twix

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cellgoondude I wouldn't say that Tangela is necessarily a counter due to the fact if it sets up a Swords Dance it can do massive damage. Still a strong check though.
 
cellgoondude I wouldn't say that Tangela is necessarily a counter due to the fact if it sets up a Swords Dance it can do massive damage. Still a strong check though.
I was going to put check but uh yeah, I was like meh, might as well say counter.
Edited. Anyways, I wonder if anyone would do the other one I thought of(Wormadam Trash) Lel
 

TONE

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Another solid turnout. Archive will be updated. Prepare yourselves this week.

Checks: Poliwrath (Raiza.) / Carracosta (MrAldo) / Tangela (cellgoondude)
Counters: Carbink (BenOhver)

Week 12:


Simipour @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Grass Knot / Hidden Power [Electric]
- Low Kick

Good luck in finding a check/counter this week. :)
 

Twix

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Yache Berry Jumpluff as Check




Jumpluff @ Yache Berry
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Acrobatics
- Sleep Powder
- Swords Dance

Jumpluff with a Yache Berry can sponge up any hit Simipour wants to use on it barring that it is still intact and it doesn't have too much prior damage. Jumpluff also does a solid chunk against Simipour with Seed Bomb and can kill after Life Orb recoil and possibly prior damage. Jumpluff has to watch out for prior damage to fully succeed at this role.

252 Atk Jumpluff Seed Bomb vs. 4 HP / 0 Def Simipour: 222-264 (76 - 90.4%) -- 18.8% chance to OHKO after Stealth Rock (without Life Orb Recoil)

252 SpA Life Orb Simipour Ice Beam vs. 0 HP / 4 SpD Yache Berry Jumpluff: 221-260 (75.9 - 89.3%) -- guaranteed 2HKO
 
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COUNTER

YELLOW JEWISH MAN (Hypno) @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Thunder Wave
- Seismic Toss / Psychic

Hypno doesnt give a shit about anything Simipour throws at it outside of an Ice Beam freeze and just uses Wish + Protect. Against Nasty Plot Variants it can Thunder Wave and Seismic Toss / Psychic breaks any eventual Substitute.

Calcs
252 SpA Life Orb Simipour Hydro Pump vs. 248 HP / 252+ SpD Hypno: 126-149 (33.7 - 39.9%) -- 32.5% chance to 3HKO after Leftovers recovery

0 SpA Hypno Psychic vs. 4 HP / 0 SpD Simipour: 109-129 (37.3 - 44.1%) -- guaranteed 3HKO
Hypno Seismic Toss vs. 4 HP Simipour: 100-100 (34.2 - 34.2%) -- guaranteed 3HKO
 
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TONE

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Wanted to do Simipour for a while now, and it took me forever to think of a check or a counter, then i completely forgot about this beast.

Togetic as a counter


Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: NaN Atk
- Defog
- Roost
- Thunder Wave
- Dazzling Gleam

Looking at the calcs aganist Simipour, I was amazed in how well it took Simipour's attacks, combined with Life Orb recoil means that Togetic can possibly 2HKO with Dazzling Gleam after Life Orb recoil.

252 SpA Life Orb Simipour Ice Beam vs. 248 HP / 252+ SpD Eviolite Togetic: 99-117 (31.6 - 37.3%) -- 79.3% chance to 3HKO

252 SpA Life Orb Simipour Hydro Pump vs. 248 HP / 252+ SpD Eviolite Togetic: 90-107 (28.7 - 34.1%) -- 1.7% chance to 3HKO

252 SpA Life Orb Simipour Hidden Power Electric vs. 248 HP / 252+ SpD Eviolite Togetic: 68-81 (21.7 - 25.8%) -- 0.7% chance to 4HKO

0 SpA Togetic Dazzling Gleam vs. 0 HP / 0- SpD Simipour: 117-138 (40.2 - 47.4%) -- guaranteed 3HKO
 

Raiza

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World Defender
Articuno as a check

Articuno @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Roost
- Hurricane
- Freeze-Dry

Simipour has nerly enough damage to 2HKO Articuno most of the time, but thanks to Leftovers Articuno can manage to evade 2HKO from Hydro Pump at times, therefore stall Simipour with Roost, or hitting back really hard with Freeze Dry, which does OHKO. Articuno can also come in revengekill and easily bring down Simipour. BE CAREFUL ABOUT STEALTH ROCK. More EVs in Special Defense can be used to evade the 2HKO safely though.

252 SpA Life Orb Simipour Hydro Pump vs. 0 HP / 4 SpD Articuno: 157-187 (48.9 - 58.2%) -- 62.1% chance to 2HKO after Leftovers recovery

252 SpA Life Orb Simipour Hidden Power Electric vs. 0 HP / 4 SpD Articuno: 117-138 (36.4 - 42.9%) -- 96.1% chance to 3HKO after Leftovers recovery

252 SpA Articuno Freeze-Dry vs. 4 HP / 0- SpD Simipour: 302-356 (103.4 - 121.9%) -- guaranteed OHKO



 
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Anty

let's drop
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Counter

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Moonblast
- Thunder Wave
Clefairy can come in and always avoid the 2HKO from hydro and then pp stall with softboiled or life orb stall then KO with moonblast:
252 SpA Life Orb Simipour Hydro Pump vs. 252 HP / 252+ SpD Eviolite Clefairy: 121-144 (35.1 - 41.8%) -- guaranteed 3HKO
252 SpA Life Orb Simipour Ice Beam vs. 252 HP / 252+ SpD Eviolite Clefairy: 66-79 (19.1 - 22.9%) -- possible 5HKO

0 SpA Clefairy Moonblast vs. 4 HP / 0 SpD Simipour: 99-117 (33.9 - 40%) -- guaranteed 3HKO

You should probably twave turn1 then start softboiled spamming till simi gets parad or is in rang of moonblast, which will prevent torterrent hydros
 
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Spdef Zweilous as a Check:



Zweilous @ Eviolite
Ability: Hustle
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Crunch
- Dragon Tail / Roar
- Rest
- Sleep Talk / Thunder Wave

Zweilous avoids the 2HKO from Ice Beam or Low Kick after rocks, and can proceed to rest off the damage, or t-wave it. Zweilous can also 2HKO Simipour cleanly with Crunch, or phaze it with Dragon Tail/Roar.

4 Atk Life Orb Simipour Low Kick (80 BP) vs. 248 HP / 8 Def Eviolite Zweilous: 133-156 (38.3 - 44.9%) -- 6.3% chance to 2HKO after Stealth Rock

252 SpA Life Orb Simipour Ice Beam vs. 248 HP / 252+ SpD Eviolite Zweilous: 127-151 (36.5 - 43.5%) -- guaranteed 3HKO after Stealth Rock

252 SpA Life Orb Simipour Hydro Pump vs. 248 HP / 252+ SpD Eviolite Zweilous: 58-69 (16.7 - 19.8%) -- possible 5HKO after Stealth Rock

0 Atk Hustle Zweilous Crunch vs. 0 HP / 0 Def Simipour: 165-195 (56.7 - 67%) -- guaranteed 2HKO

0 Atk Hustle Zweilous Dragon Tail vs. 0 HP / 0 Def Simipour: 124-147 (42.6 - 50.5%) -- 2% chance to 2HKO
 
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Poliwrath as a check

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Focus Blast
- Hydro Pump
- Ice Beam
- Vacuum Wave

Pretty much takes any hit +gk does ~55% ish and it koes back with focus blast (i forgot if it ohkoes but rip vacuum wave)
 
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Grim

The Ghost
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Gogoat as a hard check.


Gogoat @ Leftovers
Ability: Sap Sipper
EVs: 228 HP / 48 Atk / 232 SpD
Careful Nature
- Bulk Up
- Milk Drink
- Horn Leech
- Earthquake

252 SpA Life Orb Simipour Ice Beam vs. 228 HP / 232+ SpD Gogoat: 177-211 (39.8 - 47.5%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
48 Atk Gogoat Horn Leech vs. 0 HP / 0 Def Simipour: 248-294 (85.2 - 101%) -- 81.3% chance to OHKO after Stealth Rock

Gogoat pretty much switches in all day unless it has prior damage or a lot of entry hazards are up, and defeats Simipour with a Horn Leech.
 

Sebberball

formerly BoXeD
This *puts on sunglasses* TRASH wormadam for hard check/soft counter

Wormadam-Trash @ Leftovers
Ability: Anticipation
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Toxic
- Stealth Rock
- Gyro Ball
- Infestation

252 SpA Simipour Hidden Power Electric vs. 252 HP / 252+ SpD Wormadam-S: 40-48 (12.3 - 14.8%) -- possible 7HKO
4 Atk Simipour Low Kick (20 BP) vs. 252 HP / 0 Def Wormadam-S: 16-19 (4.9 - 5.8%) -- possibly the worst move ever
252 SpA Simipour Hydro Pump vs. 252 HP / 252+ SpD Wormadam-S: 109-130 (33.6 - 40.1%) -- guaranteed 3HKO
252 SpA Simipour Ice Beam vs. 252 HP / 252+ SpD Wormadam-S: 30-36 (9.2 - 11.1%) -- possible 9HKO

using this stalling set of wormadam is painful to simipour, because it can take all of the hits, unless it is hydro pump, which then it is a 3hko.

the goal of this wormadam is to stall out toxic and infestation, while using gyro ball at the same time. (will add more saturday, did this during class XD)
 

WhiteDMist

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This *puts on sunglasses* TRASH wormadam for hard check/soft counter

Wormadam-Trash @ Leftovers
Ability: Anticipation
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Toxic
- Stealth Rock
- Gyro Ball
- Infestation

252 SpA Simipour Hidden Power Electric vs. 252 HP / 252+ SpD Wormadam-S: 40-48 (12.3 - 14.8%) -- possible 7HKO
4 Atk Simipour Low Kick (20 BP) vs. 252 HP / 0 Def Wormadam-S: 16-19 (4.9 - 5.8%) -- possibly the worst move ever
252 SpA Simipour Hydro Pump vs. 252 HP / 252+ SpD Wormadam-S: 109-130 (33.6 - 40.1%) -- guaranteed 3HKO
252 SpA Simipour Ice Beam vs. 252 HP / 252+ SpD Wormadam-S: 30-36 (9.2 - 11.1%) -- possible 9HKO

using this stalling set of wormadam is painful to simipour, because it can take all of the hits, unless it is hydro pump, which then it is a 3hko.

the goal of this wormadam is to stall out toxic and infestation, while using gyro ball at the same time. (will add more saturday, did this during class XD)
You forgot Life Orb...

252 SpA Life Orb Simipour Hydro Pump vs. 252 HP / 252+ SpD Wormadam-S: 142-169 (43.8 - 52.1%) -- 73.8% chance to 2HKO after Stealth Rock and Leftovers recovery
4 Atk Wormadam-S Gyro Ball (119 BP) vs. 0 HP / 0 Def Simipour: 69-81 (23.7 - 27.8%) -- guaranteed 4HKO after Stealth Rock

You'll need to be much more convincing to even have this considered a check, as in the end Simipour can easily deal with Wormadam-S in the time it takes for Gyro Ball, Toxic, and the poor Infestation to take it out. Wormadam-S cannot switch in due to the threat of Hydro Pump, and Wormadam-S has to already be in play, Toxic Simipour on the switch, and then Gyro Ball repeatedly until Simipour dies to Toxic and Life Orb recoil to even succeed (and hope Hydro Pump misses at least once). You lack Protect to stall for Leftovers recovery and Toxic damage, so that is literally the best that it can do with what you have. This isn't even a check, as it doesn't particularly threaten Simipour, so far as I can see. Please show us how you expect this to actually soft-check Simipour.
 
Ah FML I hate using my phone.
Reserving I mean Lombre
Shhh YOU SAW NOTHING
Note: Lileep was my other choice
Note 2: Give me a bit before I get my calcs in. Sorry. Mobile.
Note 3: God damn it. I have to go to sleep. Well steal it if you like. I'll go find more.
 
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TONE

I don't have to take this. I'm going for a walk.
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Leafeon as a check/counter


Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Baton Pass / Synthesis

+2 252 Atk Leafeon Leaf Blade vs. 0 HP / 4 Def Torterra: 250-295 (75.5 - 89.1%) -- guaranteed 2HKO
52 Atk Torterra Stone Edge vs. 0 HP / 4 Def Leafeon: 77-91 (28.4 - 33.5%) -- 97.6% chance to 4HKO after Leftovers recovery

just boost in the face of an unreliable move that never hits and doesn't do much anyway lol, 2hko swiftly after

or just boost twice and $$$

+4 252 Atk Leafeon Leaf Blade vs. 0 HP / 4 Def Torterra: 373-441 (112.6 - 133.2%) -- guaranteed OHKO

synthesis is also good lol, basically makes it a 100% foolproof counter to ground tree
 
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