Project PU's 2nd Annual Secret Santa

#36

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Signups are over and I will be PMing everyone their cores to build around. Once you have finished building your said team reply below and make sure to tag who its for.​

You must submit teams by January 2nd or we will all be sad :(

When Doing so you need the following:an Importable Version, a Brief description, Replay's are encouraged but optional
Hey @PokemonmasterTj look, I was your Secret Santa the entire time.



Combusken @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Sky Uppercut
- Shadow Claw
- Baton Pass

Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Scald
- Signal Beam

Servine @ Eviolite
Ability: Contrary
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Substitute
- Synthesis
- Leaf Storm
- Hidden Power [Ice]

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Thunder Wave

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Sucker Punch
- Protect

So when I first saw that you wanted a team based on Combusken/Prinplup/Servine I was confused. You already had a team like that, and the only thing you can do with this is Baton Pass! CLEARLY, this was a test of innovation. So i broke free of the BP constraint and instead created CB Combusken. CB lets Combusken 2hko a good number of the common switchins, most notably Grumpig. From there I added the Prinplup...and there isn't much to do with Prinplup besides slap on Signal Beam. Next I added Servine, but I decided that I wanted a really solid Ground check that could heal so I made the Servine bulky with only enough speed to outpace Jolly Golem. After the core was done, I added Rotom Frost as it really complimented the CB Combusken as it created Voltturn and also really appreciated having Grumpig out of the picture since most people just rely on Grumpig as their sole Rotom Frost check for some reason. From here the weakness to other people's Rotom Frosts was obvious, so I added Grumpig as the sole Rotom Frost check that could also threaten Muk, Ninetales, and other threats while slowing down the opponent with Thunder Wave. Last mon is Golem, because you needed an answer to Volt Switch users, a Normal Resist, some priority, and another wallbreaker. Golem is Weakness Policy however, simply because 2 Choice Band users on a team like this was rather unattractive and limited your options a lot further than needed or wanted, but you can change the Protect to Fire Punch if you want. So yeah, hope you get a laugh out of the team and bop some people who just assume that it's Baton Pass!
 
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#37
First
Hey Megazard, i'm ur Secret Santa! here's the team around Strength Sap Jumpluff you requested, its honestly pretty fun.



Jumpluff @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Bounce
- Substitute
- Leech Seed
- Strength Sap

Oricorio-Pom-Pom @ Leftovers
Ability: Dancer
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Roost
- Defog
- Revelation Dance

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Taunt
- Will-O-Wisp
- Fire Blast / Toxic Spikes

Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Meteor Mash
- Stealth Rock
- Earthquake
- Bullet Punch

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Seismic Toss
- Soft-Boiled
- Knock Off
- Toxic

Persian-Alola @ Darkinium Z
Ability: Fur Coat
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Parting Shot
- Foul Play
- Toxic
- Taunt


Had a couple of issues initially trying to find good partners to build a core for a starting point but I wanted to capitalise on its ability to beat Ferroseed 1v1 and then I realised Oricorio-Pom Pom is a cheerleader too so I had to go with that. Next I wanted a real Fighting check since both Jumpluff and Pom Pom are kinda iffy and don't like Stone Edge/Ice Punch etc so I went with Weezing as it does the job well and can also check Stone Edge Archeops which troubled the core. Also, the last move on Weezing was a bit of a toss up between Fire Blast, TSpikes and Tbolt but I opted to go with Fire Blast because I wasn't too keen on having Jumpluff as my only measure for Ferroseed but I guess it's down to preference. After that I knew Jynx was a huge issue too so I went with Metang as the rocker because it offers a great Ice resist as well as being a decent Normal and Psychic check. Clefairy was added since it works great against Magmortar and other Fire Types as well as against Drampa which can absorb Jumpluff's Leech Seeds. Lastly, I was weak to things like Belly Drum Zangoose and Shell Smash Carracosta and I was also without a Z-Move so I thought Alolan Persian would be a great fit since Z-Parting Shot is great for healing up Weezing and Metang and it can check the two previously mentioned threats with Foul Play. Overall, the aim of the team is to Toxic everything and make Jumpluff super annoying to deal with, here is some replays were it kinda works:

https://replay.pokemonshowdown.com/gen7pu-673047508
https://replay.pokemonshowdown.com/gen7pu-673048887
https://replay.pokemonshowdown.com/gen7pu-673053000

Hope you enjoy the team and Merry Christmas!
 
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#38
So I had the pleasure of rolling my favorite fuck buddy Rwby for secret santa and here's what I came up with!

Mesprit @ Expert Belt
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Hidden Power [Ground]
- Dazzling Gleam / Uturn
- Psychic
- Fire Punch

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Toxic

Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 16 Def / 236 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Protect
- Stone Edge
- Toxic

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Knock Off
- Giga Drain
- Flamethrower
- Volt Switch

Oricorio-Sensu @ Flyinium Z
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Revelation Dance
- Hurricane
- Calm Mind

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Iron Head


This Mesprit set is quite boom or bust. Obviously it will break through certain offensive teams that rely on Skunk, Ferroseed, or Togedemaru to check Psychics. But it struggles to do anything vs fat teams as it can't really break or threaten stuff like Clefairy. Letting in Defensive Mesprits for a free slow uturn/rocks is also a downside which is why I slashed Uturn over Dgleam, but the cheeky coverage will catch people off guard well sometimes. Scarf Ape was the second required member of the team so not much to say here, except that god damn i hate Toxic on Ape. Im all for the patented Dibs strat but it just never really got clicked in my testing. The only thing I would ever see myself using it against is Palossand maybe, but you usually want to Uturn on most fighting checks anyways for good momentum. Spdef Regirock was the first partner for all the role compression it provides. It gives the team a really solid Oricorio check which the first two struggled with. I Added Eelektross next to check Bulky Grounds like Gastro and Palossand that hard wall the first 3. Eel is also good for bringing Mesprit in safely on Slow Volts and forms a nice volturn core with Ape. Double Dance Z Move Oricorio came next because I wanted a secondary fighting check and a solid Lilligant check. It also benefits a lot from Mesprit's ability to lure Togedemaru and Skuntank with HP Ground. Pawniard came last primarily to check Jynx and other Psychics but also does a few other nice things like secondary Normal resist and a real rock resist. Had a lot of fun building for you babe, hope you like it!
 
#39
Iura
You wanted a team with Golurk and Kangaskhan? I'm here to deliver.
Here it is:


Ron (Golurk) @ Leftovers
Ability: Iron Fist
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Earthquake
- Shadow Punch

Nancy (Kangaskhan) @ Normalium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Toxic
- Protect

Wind Fish (Drampa) (M) @ Choice Specs
Ability: Sap Sipper
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Flamethrower
- Ice Beam

Drawbridge (Audino) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Heal Bell
- Protect
- Knock Off

Emerald (Silvally-Fairy) @ Fairy Memory
Ability: RKS System
EVs: 192 HP / 64 Atk / 252 Spe
Jolly Nature
- Parting Shot
- Defog
- Multi-Attack
- U-turn

Sixth (Gurdurr) (F) @ Eviolite
Ability: Guts
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off


Golurk serves at the team's rocker and usual lead. At the same time I chose Iron Fist > No Guard to always 2HKO Mesprit (and Palossand) with Shadow Punch, even max defence variants. Also the HPs ensure it doesn't die to anything Skunk throws at it, and can in return bop it with EQ. This team has a penchant for making every fighting type under the sun to come in earlier than normal. Which is fine as it's lowkey built to fight back. Drampa (Wind Fish) needs no explanation for its strength and no fighting type bar Hitmonchan thinks of coming in. The speed ev's it has are enough to creep Weezing, amongst other slower mons. Kanga's Z-Double Edge hits pretty hard. Toxic was thrown on because otherwise this team has no status. Otherwise Protect just a good move. Silv-Fairy serves as the main fighting check and defogger. The Attack EVs help it dent a bit more. U-Turn is there as Parting Shot is not always the superior option and sometimes the extra damage, is more helpful than a -1. However Parting Shot is still the main way to skedaddle, and helps keep switchins like Drampa from taking too much damage. And the mon itself scares fighting types back out so you can bring your normals back in! Audino serves to take most special attacks decently, and heal up any memebers with wish. Never really liked Audino before I used this team but now I can see it can put in some work, outside of the area of calcs it performs well and manages to stay in relative high health throughout a battle.

Gurdurr was the last addition, hence the nickname. I tried many, MANY things and played many games trying to come up
with something for that sixth slot. And I'm not satisfied with it but it does ok and serves as a second dark/physical check while still retaining a bulky, powerful presence.


merry christmas

like this post if wind fish is a cool nickname for drampa
 
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galbia

ARROWHEADS ARROWHEADS ARROWHEADS ARROWHEADS
is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderatoris a Tutor Alumnusis a Team Rater Alumnus
PU Leader
#40
Yoshiblaze Requested a team around Defog Silvally-Water + Ninjask, the set he provided for the former had Thunderbolt but i thought Grass Pledge was a good idea since Gastrodon is a good Ninjask answer and in general a cool set to use and i made the change. You can revert it back but i feel like it's better like this. I also hated the inconsistency between the nicknames you provided so I decided the remaining ones using Wikipedia's Random Article function and i learned a few ""cool"" things too!
TEAM: GOOD
Shino (Ninjask) (M) @ Groundium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leech Life
- Aerial Ace
- Dig

ocean_man.exe (Silvally-Water) @ Water Memory
Ability: RKS System
EVs: 240 HP / 100 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Surf
- Grass Pledge
- Flamethrower

Tarrare (Hitmonchan) @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Grosskost (Regirock) @ Leftovers
Ability: Clear Body
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Protect

Bonfiglioli (Oricorio-Sensu) (F) @ Flyinium Z
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Revelation Dance
- Hurricane
- Substitute

1988–89 FC Basel season (Skuntank) @ Black Glasses
Ability: Aftermath
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Poison Jab
- Pursuit

Teambuilding process wasn't too hard, my main goal was to play around Silvally's main weakness which is resilience so i tried to make the team quite offensive so that it didn't have to come in too often. After that i added Regirock as a solid Stealth Rock user that has nice synergy with it and Hitmonchan to provide more hazard control as well as priority since the team was looking quite slow outside of Ninjask (which doesn't do too well as a revenge killer for stuff like Archeops, sadly). Oricorio-G was added shortly after since it could take advantage of the hazard removal and form a neat flying spam core with Ninjask.

You can notice that with that set the team is currently running 2 Z-moves but it's fine most of the time since Dig is more useful to break Oricorio's check rather than cleaning (a thing that Leech Life does suprisingly well). I toyed a bit with the last slot but eventually found the best compromise in triple Dark-type move Skuntank which works as somewhat of a breaker, Pursuit trapper, pivot, revenge killer and all that.

The team has 4 potential hazards removers (5 if you count Ninjask getting defog lol) which I didn't plan but is somewhat cool, i guess. It's nothing too great but has a good matchup against common trends and Pokemon (i went around 30-5 on the esteemed ladder) and is quite effective overall.

Now to the randomly picked nicknames:
Grosskost boring french politician
Tarrare was a crazy frenchmen who ate EVERYTHING, read the page it's quite interesting
Bonfiglioli was the creator of Mortdecai (the movie is shit)
1988–89 FC Basel season mediocre season for an otherwise important club in Europe, but they managed to gain a promotion so it's ok. An italian was their top goalscorer!
 
#41
Aye ShuckleDeath, I heard you wanted Sub-Toxic Luvdisc, and I've got the hookup.

Foreword: In practice Sub-Toxic Luvdisc may sound like complete dog booty, but when put in conjunction with the the formidable core of weezing and skuntank its actually pretty fun. Luvdiscs niche ability to toxic foes is extremely valuable at times, so Toxic Spikes make it so much more than what you'd expect.


Luvdisc Bulky Offense:
http://pokepast.es/ff96e23099a3f94b

First off we've got some disc bulky offense centered around breaking with Zangoose. The luvdisc+weezing+skunk core spreads status and chips away at fatter mons and Zangoose checks, which in-turn clears the way for scarf Mesprit to potentially clean in the late game. Skuntank is running Crunch over Poison Jab to help mow down the occasional Sableye for Zangoose and Mesprit is running Healing Wish to aid in Zang's breaking if need be. Lastly Chople Regirock makes a decent hazard stacking core with Weezing and can take on pesky Fire types for the team. PS (Chople is for Z Move Magmortar)



Luvdisc Stall:
https://pokepast.es/3abd865f012da353

To most this may just look like Luvdisc slapped onto a stall team. Which it is, but even so Luvdisc actually plays an important role as a pseudo-trapper, it's essentially a poor man's pyukumuku. It can trap and/or toxic terrifying stall/wallbreakers before dying and even force opposing mons like Audino/or Lanturn to waste Heal Bells to alleviate their status. Most of everything else on the team is standard, bar encore Audino (i think) which is just there to stop setup sweepers since Laturn is running Heal Bell.




Trapper Offense:
https://pokepast.es/fa8eedebbc66ff3a

Last but not least is a trapper offense team built around sweeping with Waterium Ludicolo. Luvdisc's function doesn't really change, it would just prefer to toxic or burn the likes of Skuntank, Hitmonchan, or Audino for Ludi's sweep. Skunk is there to pressure sash sweeper stoppers (i.e. Kadabra) which could interrupt my sweep and stop liligant/jynx in their tracks with the Lum Berry "lure". Weezing sets t-spikes for chip, while Waterium Ludicolo sets up rain dance and can clean or potentially break. Probopass traps pesky steels like Ferroseed and Bronzor for Ludicolo and Luvdisc respectively, and Primeape cleans/revenge kills. PS Weezing can run icium z haze over taunt if you'd like recovery, while ludicolo runs LO over Waterium, just take Orb's chip into account.

Replays:
https://replay.pokemonshowdown.com/gen7pu-672533367
https://replay.pokemonshowdown.com/gen7pu-672520619
http://replay.pokemonshowdown.com/gen7pu-674156195 (bad but, luv toxics a vital mon)
https://replay.pokemonshowdown.com/gen7pu-672528123 (old ver. of trapper team)
 

Twix

is this a dog or a bear
is a Contributor to Smogon
#43

zoowi asked me for a team using Protect Articuno and Restalk Kangaskhan. I personally opted for a Substitute version of Articuno as it is generally more useful, but I kept Protect slashed just in case. Additionally, due to Kangaskhan having Early Bird, I felt that it didn't really need Sleep Talk so I used the custom set I made a few months ago.

The team itself is more of a stall based build which relies on Musharna as the main win condition. Articuno is great for pressure stalling opponents out of PP and being really annoying, while Kangaskhan is used as a trapper for Pokemon which threaten Musharna. Musharna is the standard Calm Mind Farium set and Skuntank offers both Pursuit trapping and Defog for Articuno. Carbink is the main answer for scary Pokemon like Drampa, and is the team's Stealth Rock user. Weezing has Toxic Spikes and can deal with annoying Fighting-types.

The team is nowhere near perfect but it works pretty well in utilizing the Pokemon that it was build around. I hope you like it!

Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Roost
- Freeze-Dry
- Toxic

Kangaskhan @ Leftovers
Ability: Early Bird
Happiness: 0
EVs: 248 HP / 196 Def / 48 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Seismic Toss
- Whirlpool
- Toxic

Musharna @ Fairium Z
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Dazzling Gleam
- Psyshock / Heal Bell

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Defog
- Sucker Punch
- Pursuit
- Poison Jab

Carbink @ Leftovers
Ability: Clear Body
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Rest
- Toxic

Weezing @ Black Sludge / Rocky Helmet
Ability: Levitate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Toxic Spikes
- Taunt
 
#44
I received a request from iRebel that said
Irebel says
  1. mons must be below B and above C rank and nothing like TR, Hail, Sun, Rain.

Try you the best you can here Aaronboyer
O_O iRebel somehow predicted the future knowing I was receiving his request. Well so much for that...

Spr_5b_531.png Pyukumuku.png.74d82610246ed2c4ac8adcf9af6ea0c6.png Spr_5b_597.png Spr_5b_210.png Spr_5b_110.png Spr_5b_334.png

Looking at the relatively small pool of Pokemon in B- and C+ I was inspired by a Pokemon I haven't seen anyone really use besides Sixes, and that is Audino. I decided then I wanted to build a Stall team with Audino + CroGranbull. Pyukumuku was almost a must since Unaware is a near invaluable ability for a Stall team and Pyuku is the only relevant one in PU. I wanted a specially defensive Toxic spike setter, so Throwback Thursday this team uses Spe Def Weezing. I originally had Gourgeist-XL over Ferroseed but because it was quite difficult trying to add a hazard control mon that had reliable recovery (Altaria, and I didn't want to stack an Ice-weakness) I changed Geist to Seed. Overall this is a playstyle I have no comfort in so I really had to think outside of the box, but I hope you enjoy this stall team featuring Audino + Granbull.

Audino @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell

Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Bulk Up
- Rest
- Sleep Talk

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Counter
- Toxic
- Soak

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Flamethrower
- Toxic
- Defog

Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Toxic Spikes
- Taunt

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 128 Def / 132 SpD
Sassy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Protect
 
#45
Hello HJAD i'm your Dirty Santa. Despite being a shitty boy and asking for a rain balance (how can one make a Rain Balance in PU) i tried to fulfill your request, so here we go:





So i kinda struggled to make a rain balance, since most rain teams need momentum and speed and balance would destroy that concept.I tried making a bulkish offense so it could be close to what you requested. The team structure is pretty simple, we have two rain setters with damp rock for bigger rains, and both slow u-turn so you can safely go to your rain sweeper. Volbeat also has a prankster defog for any sticky situations that you may need it. Mesprit has access to Healish Wish for a another late game sweep attempt! Both rain sweepers are pretty self explanatory and standard sets, with Rockium Z on Kabutops for maximum damage! I used scarf ape to give your team some speed control and also a third mon to u-turn and give you momentum. Drampa was my final choice, with sap sipper to absorb those grass moves that can be annoying for your waters core, and the same time being a solid mon that can nuke after getting in with u-turn on a slower or weaker mon. Well that is the main concept of the team, i myself have a small team building experience but tried my best to cover your unorthodox request!! haha
Ρόζ Πειρασμός (Mesprit) @ Damp Rock
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Psychic
- Healing Wish

Ενοχλητικό Έντομο (Volbeat) @ Damp Rock
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rain Dance
- Encore
- U-turn
- Defog

Επιθετικό (Kabutops) @ Rockium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Superpower
- Waterfall

Πίο Επιθετικό (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Ice Beam
- Hydro Pump
- Rain Dance

Ο Μαχητής (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Earthquake
- Stone Edge

Αδιάφορο Μον. (Drampa) @ Choice Specs
Ability: Sap Sipper
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Flamethrower
- Focus Blast

Gave some greek nicks cause why not! Hope you like your present Merry X-mas! :)
Thanks to amber lamps & Taskr for their time giving me some thoughts on the team.