Pwnemon and Texas Undergo Puberty: The Game

Birkal

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1v1 Singles FE Flash
2c/5r
All Abilities
Training Items
2 subs
ASB Arena

frontnormal-mcolossoil.png

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift

Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

79 moves
121.png

Starmie
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Physical (4):
Dive
Gyro Ball
Rapid Spin
Tackle

Special (21):
Aurora Beam
Blizzard
Brine
Bubblebeam
Grass Knot
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Psychic
Psyshock
Scald
Surf
Swift
Thunder
Thunderbolt
Water Gun
Whirlpool
Zap Cannon

Other (25):
Barrier
Bide
Camouflage
Confuse Ray
Cosmic Power
Double Team
Endure
Gravity
Harden
Light Screen
Magic Coat
Minimize
Pain Split
Protect
Recover
Reflect
Reflect Type
Rest
Sleep Talk
Substitute
Supersonic
Teleport
Thunder Wave
Toxic
Trick Room
Total Moves: 50/87

Event: Refresh (3)
Gen V Tutors: Recycle, Signal Beam, Skill Swap, Snore, Trick, Wonder Room (12)
Gen IV Tutors: Double-Edge, Mimic, Nightmare, Rollout, Twister (15)
Gen V TMs: Hail, Rain Dance, Telekinesis, Frustration, Return, Facade, Round, Giga Impact, Flash, Psych Up, Dream Eater, Swagger, Flash Cannon, Waterfall (28)
Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Avalanche, Attract, Natural Gift, Psywave, Tri Attack, Secret Power (33)
Pwnemon orders.
Texas orders.
I ref.​
 
frontnormal-mcolossoil.png

HP: 120
EN: 100

121.png

HP: 90
EN: 100​

a1
Reflect
-10 en

Crunch
crit = 6833 = no
(4+3+(7.5 - 4.5)) x 1.5 = 15 damage
-6 en

a2
Pain Split
22.5 damage
+22.5 HP
-21 en

Crunch
crit = 9578 = no
(4+3+(7.5 - 4.5)) x 1.5 = 15 damage
-10 en


a3
Sucker Punch
crit = 1014 = no
(4+3+(7.5 - 4.5)) x 1.5 = 15 damage
-6 en

Hydro Pump
crit = 4742 = no
(12+3+1.5) x 1.5 = 24.75 damage
-8 en

frontnormal-mcolossoil.png

HP: 73
EN: 78

121.png

HP: 68
EN: 61
Reflect 3a​
 
Hydro Pump ~ Surf ~ Brine

If Damaging Evasive AND you are slower, Dive that action
If non-consecutive Protective/Evasive, Chill the first time and Recover the second
 
ice cream paint job​

frontnormal-mcolossoil.png

HP: 73
EN: 78

121.png

HP: 68
EN: 61
Reflect 3a​

a1
Fake Out
crit =4029= no
(2+(7.5 - 4.5)) = 5 damage
-4 en

Starmie flinched!

a2
Surf
crit = 3645= no
(10+3+1.5) x 1.5 = 21.75 damage
-7 en

Payback
crit = 2016= no
(5+3+(7.5 - 4.5)) x 1.5 = 16.5 damage
-7 en


a3

Brine
crit = 1095 = no
(13+3+1.5) x 1.5 = 24.75 damage
-8 en

Payback
crit = 1680 = no
(5+3+(7.5 - 4.5)) x 1.5 = 16.5 damage
-11 en

frontnormal-mcolossoil.png

HP: 27
EN: 56

121.png

HP: 30
EN: 46​
 
crunch + crunch ~ cool ~ crunch + crunch
if damaging water type move then use sucker punch + sucker punch
if protective/evasive then use chill and pushback
 
frontnormal-mcolossoil.png

HP: 27
EN: 56

121.png

HP: 30
EN: 46​

a1
Grass Knot Combo!
(16 x 2.25 + 1.5) x 1.5 = 56.25
-38.5 en
KO


frontnormal-mcolossoil.png

HP: KO
EN: KO

121.png

HP: 30
EN: 7​


texas wins

texas +1 CC
pwne +1 CC
starmie +4 MC +1 KOC
soil +4 MC

birkal +2 UC
 
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