NU Pyroar

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Overview
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Pyroar is a very threatening special attacker in the NU metagame; its base 106 Speed allows it to outspeed the majority of the metagame, and it can hit very hard thanks to its good Special Attack and powerful moves. Pyroar's Normal typing makes it the best offensive check in the tier to Ghost-types, such as Mismagius, and which gives it a strong secondary STAB move that can hit a lot of Pokemon that resist Fire-type moves,(AC) for neutral damage. Pyroar also has the room to run some neat support moves such as Taunt and Will-O-Wisp on some of its sets.(AP) such as, and its Its ability, Unnerve, actually has some use, stopping Berry users such as Slurpuff. However, Pyroar is quite frail, and common priority moves such as Mach Punch and Aqua Jet KO it with ease; this is further compounded by its weakness to Stealth Rock, making it extremely easy to check. It also struggles to differentiate itself from other Fire-type attackers such as Typhlosion, over which it only has its access to a Normal-type STAB move.

Special Attacker
########
name: Special Attacker
move 1: Fire Blast
move 2: Hyper Voice
move 3: Hidden Power Grass
move 4: Will-O-Wisp / Flamethrower
ability: Unnerve
item: Life Orb / Choice Specs
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Fire Blast is Pyroar's main STAB move that hits everything that doesn't resist it very hard. Hyper Voice is its secondary STAB move, complementing Fire Blast by hitting Water- and Dragon-types, which who are usually switched into common switch-ins against Fire-types.(AP) ,(RC) very hard. Hidden Power Grass is chosen in the third slot, as it smacks Rhydon and Kabutops really hard; it also hits Seismitoad on the switch. However, you should be careful when using this move, especially if you are running Choice Specs, because being locked into this move can give your opponent setup opportunities to setup. Will-O-Wisp is the move that should be used in the last slot if Pyroar is using Life Orb, as it beats common switch -ins to Fire-types like such as Hariyama and Rhydon,(RC) .(AP) and It also provides Pyroar with a way of hitting Sucker Punch users before they heavily damage it. It ,(AC) furthermore,(AC) Will-O-Wisp also greatly heavily wears down some checks to Pyroar, such as Dragalge, that have no recovery and do not appreciate taking residual damage. Although,(AC) Flamethrower should be used instead of Will-O-Wisp with when Pyroar carries Choice Specs, as it can be quite useful as a reliable Fire-type STAB move thanks to its perfect accuracy.

Set Details
========

Special Attack and Speed are maximised to get the most out of Pyroar's offensive capabilities; the leftover EVs are put into Defense to reduce Stealth Rock damage.
Life Orb is the main item on this set, giving Pyroar a sizable power boost. While Although it wears down Pyroar a bit faster than Choice Specs,(AC) it carrying Life Orb means that Pyroar doesn't need to switch out as often. Choice Specs is another great option as it doesn't deal recoil damage; furthermore, Pyroar uses Fire Blast most of the time, making the ability to switch moves unneeded. Unnerve is the ability of choice, as Moxie is completely useless because Pyroar doesn't have physical moves, while Rivalry is very unreliable. It can also come handy to stop Slurpuff's Unburden from activating, as well as preventing Occa Berries from working.

Usage Tips
========

Pyroar is a decent switch-in to Ghost-types such as Mismagius thanks to its immunities to Will-O-Wisp and Ghost-type moves; once you switch in you can start firing off powerful attacks. Just spam your STAB moves or try to hit an incoming Rock-type or Hariyama with Will-O-Wisp. Be careful of getting locking into Hidden Power Grass when using Choice Specs, as you can be rendered setup fodder.

Team Options
========

Because most of Pyroar's switch -ins are grounded and do not have reliable recovery, entry hazard setters make for good partners. Crustle is one of the best entry hazard leads on hyper offensive teams, and can easily set up Stealth Rock and Spikes. Rampardos is another decent partner, being able to almost always set up Stealth Rock stopping entry hazard leads such as Crustle, and having the ability to weaken Rock-types trying to switch into its Rock-type STAB moves with Earthquake or Superpower, making them susceptible to Pyroar's attacks. On more balanced teams, Ferroseed and Roselia can set up entry hazards on Water-types, which check Pyroar. Rapid Spin support is very helpful for Pyroar, as it lets it switch in multiple times. Sandslash and Cryogonal both have decent synergy with Pyroar offensively and defensively; as such, they are good choices for teammates. Switch -ins to the Water types that check Pyroar are good partners; good examples of those for offensive teams are Sceptile, Lilligant, and Dragalge. Feraligatr and Samurott appreciate Water-types being weakened by Hyper Voice, so they make for good partners. They also get a set up opportunity if Pyroar is KOed by a Rock-type. Bulky Ground- and Water-types such as Seismitoad and Rhydon can check Rock-types and set up Stealth Rock or scare them out. Pokemon that are checked by Mismagius, such as Mesprit, are also decent partners, as Pyroar is a stellar switch into it and can put a lot of offensive pressure on the opposing team.

Choice Scarf
########
name: Choice Scarf
move 1: Flamethrower / Overheat
move 2: Fire Blast / Overheat
move 3: Hyper Voice
move 4: Hidden Power Grass / Endeavor
ability: Unnerve
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Flamethrower is a reliable Fire-type STAB move, and it hits Pokemon that do not resist it decently hard. Fire Blast has immediate power and does not force Pyroar out, so it is chosen for the second slot. However, Overheat can be used in the first two slots, as it is extremely powerful, and unlike Fire Blast, it always OHKOes Slurpuff at 75% health and +1 Lilligant without any prior damage damage. Hyper Voice is a moderately strong secondary STAB move, hitting most Pokemon that resist Fire-type moves, such as Water- and Fire-types, for neutral damage. Hidden Power Grass hits Barbaracle for super effective damage, and is quite important due to Choice Scarf Pyroar being one of the few Pokemon that still outspeeds it Barbaracle even after it has boosted. It can also be used to hit other Rock-types such as Rhydon, Carracosta, and Kabutops on the switch. Endeavor can leave a big dent into Pyroar's checks if it has taken some damage, and can help put something into priority range or just simply taking take it out with Toxic Spikes support. However, use it only if your team has no other ways to get around Barbaracle.

Set Details
========

Maximum Attack and Speed investment is used for maximum offensive prowess and to let Pyroar revenge kill as many things as possible. Unnerve is the best ability Pyroar has, and can be useful to stop Slurpuff from activating Unburden; it also nullifies Occa Berries.

Usage Tips
========

You should just use the strongest move against your target,(RC) but be careful when picking a move, as being locked into Overheat and Hidden Power Grass can be quite dangerous if the your opponent has a setup sweeper such as Feraligatr or Bouffalant. You can revenge kill Slurpuff even if it has set up if you carry Overheat (what?) You can revenge Slurpuff if it has set up, and if you carry Overheat. Be careful while when switching into Lilligant if Sleep Clause is not active, as Sleep Powder can stop revenge killing kill attempts. Pyroar is also a decent check to Klinklang, as it can live a +1 Return with Stealth Rock up if Klinklang is not using Life Orb; Pyroar can, however, survive a Life Orb Return if Stealth Rock is not on the field.

Team Options
========

Grass- and Dragon -types such as Dragalge and Sceptile are good partners, as they can deal with bulky Water-types, which easily wall Choice Scarf Pyroar. Bulky Ground-types such as Seismitoad are excellent checks to Rock-types, and can set up Stealth Rock of its own to weaken the opposing team. Sandslash appreciates Pyroar forcing out Grass-types,(RC) .(AP) and can use Sandslash is also able to use Rapid Spin to remove entry hazards on your side of the field, granting Pyroar more opportunities to switch in. Spikes support is nice to have, with the switches Pyroar tends to force. Good Pokemon for the job are Roselia and Ferroseed if If Pyroar is used on more balanced teams Pokemon such as Resolia and Ferroseed are good examples of Pokemon who can set up Spikes, while Crustle is a great Spikes setter for more offensive teams. land Crustle if it is used in more offensive ones. Cryogonal is another decent partner, being able to threaten Water-types such as Seismitoad with Freeze Dry and also being able to use Rapid Spin to support Pyroar. Wallbreakers like such as Sawk also help this set greatly, threatening special walls which wall Pyroar and forcing anything that wants to come in to take massive damage from a coverage move. Pokemon that are checked by Mismagius such as Mesprit are also decent partners, as Pyroar can easily switch into Mismagius and can put a lot of offensive pressure on the opposing team.

Other Options
########

Pyroar can effectively use Solar Beam either with a Sunny Day set in a sun team sun inducer or with a Power Herb. However, Pyroar doesn't offer any particular benefits to sun teams, and Life Orb Hidden Power Grass gets most of the KOs Solar Beam gets and can be used more than once with or without the and out of sun. Pyroar is also an effective Substitute user and can use a Substitute + 3 attacks set with Expert Belt or a Substitute + Endeavor set. Expert Belt is another item option that can be used, as it lets Pyroar bluff a Choice set and hit the switch-in very hard. Taunt is a legitimate option too, as it lets Pyroar stop some entry hazard setters and Defog users. Dark Pulse is the only other coverage move Pyroar gets, but it is useless most of the time as its only target is the rare Lampent. Finally, a physical Moxie set might look tempting, but Pyroar has no good Fire-type physical STAB move and has a very mediocre Attack stat.

Checks & Counters
########

**Bulky Fire-types**: Specially defensive Flareon is one of the best counters to Pyroar, as it can take most hits from Pyroar very well and stall it out with Wish + Protect. Caperupt can also take most hits from Pyroar and set up Stealth Rock or just KO it with Earthquake. Lampent also resists every move Pyroar usually carries and can set up Calm Mind or Trick Room on it.
**Bulky Water-types**: Seismitoad can take most hits from Pyroar other than Hidden Power Grass, threaten it out, and set up Stealth Rock, but doesn't have reliable recovery and can't take Hyper Voice too well. Lanturn can also take some hits and gain momentum with Volt Switch or 2HKO Pyroar with Scald.
**Rock-types**: Rhydon and Regirock can take most hits, but they fear Will-O-Wisp and Hidden Power Grass. Archeops outspeeds Pyroar, is neutral to Hidden Power Grass, and OHKOes Pyroar with Stone Edge or Earthquake.
**Faster Pokemon and priority users**: Faster Pokemon, such as Sceptile and Tauros, and Choice Scarf users, such as Mesprit and Sawk, can deal a lot of damage or just straight out KO Pyroar before it can fire off a hit, making them decent checks. Priority users such as Gurdurr, Kabutops, and Feraligatr can pick Pyroar off with Mach Punch and Aqua Jet.
**Special Walls**: Dragalge and Audino can take most of the hits Pyroar fires off, especially from the Choice Scarf set, and are good pivots in general.
**Residual damage**: Entry hazards, especially Stealth Rock, are a great way to pressure Pyroar, as it is forced out quite easily. It also commonly carries Life Orb, reducing its lifespan considerably.


Hope i helped :]
 

Lumari

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Overview
########
Pyroar is a very threatening special attacker in the NU metagame; (less repetitive) its base 106 Speed allows it to outspeed the majority of the metagame, and it can hit very hard thanks to its good Special Attack and powerful moves. Pyroar's Normal typing makes it the best offensive check in the tier to Ghost-types, such as Mismagius, and gives it a strong secondary STAB move that can hit a lot of Pokemon that resist Fire-type moves for neutral damage. Pyroar also has the room to run some neat support moves such as Taunt and Will-O-Wisp on its sets such as, and its ability, Unnerve, actually has some use, can stopping Berry users such as Slurpuff. However, Pyroar is quite frail, and common priority moves such as Mach Punch and Aqua Jet KO it with ease; this is further compounded by its weakness to Stealth Rock, making it extremely easy to check. It also struggles to differentiate itself from other Fire-type attackers such as Typhlosion, over which it only has its access to a Normal-type STAB move.

Special Attacker
########
name: Special Attacker
move 1: Fire Blast
move 2: Hyper Voice
move 3: Hidden Power Grass
move 4: Will-O-Wisp / Flamethrower
ability: Unnerve
item: Life Orb / Choice Specs
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Fire Blast is Pyroar's main STAB move that and hits everything that doesn't resist it very hard. Hyper Voice is its secondary STAB move, complementing Fire Blast by hitting Water- and Dragon-types, which are usually switched into Fire-types, very hard. Hidden Power Grass is chosen in the third slot, as it smacks Rhydon and Kabutops really hard; it also hits Seismitoad on the switch. However, you should be careful when using this move, especially if you are running Choice Specs, because being locked into this move can give your opponent setup opportunities. Will-O-Wisp is the move that should be used in the last slot if Pyroar is using Life Orb, as it beats cripples common switch-ins (space) to Fire-types like such as Hariyama and Rhydon, (RC) and provides Pyroar with a way of hitting Sucker Punch users before they heavily damage it. It also greatly wears down some checks to Pyroar, such as Dragalge, that have no reliable recovery and do not appreciate taking residual damage, such as Dragalge (example after full category description). Flamethrower should be used with Choice Specs, as it can be quite useful as a reliable Fire-type STAB move thanks to its perfect accuracy.

Set Details
========

Special Attack and Speed are maximised maximized (murican spellings unfortunately :\) to get the most of Pyroar's offensive capabilities; the leftover EVs are put into Defense to reduce Stealth Rock damage.
Life Orb is the main item on this set, giving Pyroar a sizable power boost. While it wears down Pyroar a bit faster than Choice Specs, (AC) it means that allows Pyroar doesn't need not to switch out as often. Choice Specs another great option, (AC) as it doesn't deal recoil damage; furthermore, Pyroar uses Fire Blast most of the time, making the ability to switch moves unneeded. Unnerve is the ability of choice, as Moxie is completely useless because Pyroar doesn't have usable physical moves, while Rivalry is very unreliable. It can also come handy to stop Slurpuff's Unburden from activating, as well as preventing Occa Berries from working.

Usage Tips
========

Pyroar is a decent switch-in to Ghost-types such as Mismagius thanks to its immunities to Will-O-Wisp and Ghost-type moves; once you switch Pyroar in, (AC) you it can start firing off powerful attacks. Just spam your Pyroar's STAB moves or try to hit an incoming Rock-type or Hariyama with Will-O-Wisp. Be careful of getting locking into Hidden Power Grass when using Choice Specs, as you Pyroar can be rendered setup fodder.

Team Options
========

Because most of Pyroar's switch-ins (space) are grounded and do not have reliable recovery, entry hazard setters make for good partners. Crustle is one of the best entry hazard leads on hyper offensive teams, (RC) and can easily set up Stealth Rock and Spikes. Rampardos is another decent partner, being able to almost always set up Stealth Rock while stopping entry hazard leads such as Crustle; (SC) and having it also has (uncomfortably long sentence so I split it) the ability to weaken Rock-types trying to switch into its Rock-type STAB moves with Earthquake or Superpower, making them susceptible (space) to Pyroar's attacks. On more balanced teams, Ferroseed and Roselia can set up entry hazards on Water-types, which check Pyroar. Rapid Spin support is very helpful for Pyroar, as it lets it switch in multiple times. Sandslash and Cryogonal both have decent synergy with Pyroar offensively and defensively; as such, they are good choices for teammates. Switch-ins (space) to the Water-types (dash) that check Pyroar are good partners; good examples of those for offensive teams are Sceptile, Lilligant, and Dragalge. Feraligatr and Samurott appreciate Water-types being weakened by Hyper Voice, so they make for good partners. They also get a setup (one word) opportunity if Pyroar is KOed by a Rock-type. Bulky Ground- and Water-types such as Seismitoad and Rhydon can check Rock-types and set up Stealth Rock or scare them out. Pokemon that are checked by Mismagius, such as Mesprit, are also decent partners, as Pyroar is a stellar switch into switch-in to it and can proceed to put a lot of offensive pressure on the opposing team.

Choice Scarf
########
name: Choice Scarf
move 1: Flamethrower / Overheat
move 2: Fire Blast / Overheat
move 3: Hyper Voice
move 4: Hidden Power Grass / Endeavor
ability: Unnerve
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Flamethrower is a reliable Fire-type STAB move, and hits hitting Pokemon that do not resist it decently hard. Fire Blast has immediate power and does not force Pyroar out, so it is chosen for the second slot. However, Overheat can be used in the first two slots, as it is extremely powerful, and unlike Fire Blast, it always OHKOes Slurpuff at 75% health, (AC) and as well as +1 Lilligant without any prior damage damage. Hyper Voice is a moderately strong secondary STAB move, hitting most Pokemon that resist Fire-type moves, such as Water- and Fire-types, for neutral damage. Hidden Power Grass hits Barbaracle for super effective damage, and which is quite important due to Choice Scarf Pyroar being one of the few Pokemon that still outspeed it even after it has boosted. It can also be used to hit other Rock-types such as Rhydon, Carracosta, and Kabutops on the switch. Endeavor can leave a big dent into Pyroar's checks if it has taken some damage, and which can help put something into priority range or just take it out with Toxic Spikes support. However, use it only if your team has other ways to get around Barbaracle.

Set Details
========

Maximum Attack and Speed investment is used for maximum offensive prowess and to let Pyroar revenge kill as many things as possible. Unnerve is the Pyroar's best ability Pyroar has, (RC) and can be useful to stop Slurpuff from activating Unburden; it also nullifies Occa Berries.

Usage Tips
========

You Generally, (contradicted with following sentence otherwise: 'blindly click your strongest move but be careful which one to pick') Pyroar should just use the strongest move against your its target; (SC) but however, be careful when picking a move, as being locked into Overheat and Hidden Power Grass can be quite dangerous if the opponent has a setup sweeper such as Feraligatr or Bouffalant. If Pyroar carries Overheat, itYou can revenge kill Slurpuff even if it has set up if you carry Overheat. Be careful while switching into Lilligant if Sleep Clause is not active, as Sleep Powder can stop revenge killing attempts. Pyroar is also a decent check to Klinklang, as it can live a +1 Return with Stealth Rock up if Klinklang is not using Life Orb, (comma) Pyroar can, however, survive even surviving a Life Orb Return if Stealth Rock is not on the field.

Team Options
========

Grass- and Dragon-types (space) such as Dragalge and Sceptile are good partners, as they can deal with bulky Water-types, which easily wall Choice Scarf Pyroar. Bulky Ground-types such as Seismitoad are excellent checks to Rock-types, (RC) and can set up Stealth Rock to weaken the opposing team. Sandslash appreciates Pyroar forcing out Grass-types, (RC) and can use Rapid Spin to remove entry hazards on your side of the field, granting Pyroar more opportunities to switch in. Spikes support is nice to have, with the switches Pyroar tends to force. Good Pokemon for the job are Roselia and Ferroseed if Pyroar is used on more balanced teams, and Crustle if it is used in more offensive ones. Cryogonal is another decent partner, being able to threaten Water-types such as Seismitoad with Freeze-Dry (add hyphen), (AC) and while also being able to use providing Rapid Spin to support Pyroar. Wallbreakers like such as Sawk also help this set greatly, threatening special walls which that wall Pyroar and forcing anything that wants to come in to take massive damage from a coverage move. Pokemon that are checked by Mismagius, (AC) such as Mesprit, (AC) are also decent partners, as Pyroar can easily switch into Mismagius and can proceed to put a lot of offensive pressure on the opposing team.

Other Options
########

Pyroar can effectively use Solar Beam, (AC) either with a Sunny Day set in a sun team or with a Power Herb. However, Pyroar doesn't offer any particular benefits to sun teams, and Life Orb Hidden Power Grass gets most of the KOs Solar Beam gets and can be used more than once and out of sun. Pyroar is also an effective Substitute user and can use a Substitute + 3 attacks set with Expert Belt or a Substitute + Endeavor set. Expert Belt is another item option (redundant w/following) that can be used, as it lets Pyroar bluff a Choice set and hit the switch-in very hard. Taunt is a legitimate option too, as it lets Pyroar stop some entry hazard setters and Defog users. Dark Pulse is the only other coverage move Pyroar gets, but it is useless most of the time, (AC) as its only target is the rare Lampent. Finally, a physical Moxie set might look tempting, but Pyroar has no good Fire-type physical STAB move and has a very mediocre Attack stat.

Checks & (I assume this is some sort of HTML code) Counters (add space after each bullet)
########

**Bulky Fire-types**: Specially defensive Flareon is one of the best counters to Pyroar, as it can take most hits from Pyroar very well and stall it out with Wish + Protect. Caperupt Camerupt can also take most hits from Pyroar and set up Stealth Rock or just KO it with Earthquake. Lampent also resists every move Pyroar usually carries and can set up Calm Mind or Trick Room on it.

**Bulky Water-types**: Seismitoad can take most hits from Pyroar other than Hidden Power Grass, threaten it out, and set up Stealth Rock, but it doesn't have reliable recovery and can't take Hyper Voice too well. Lanturn can also take some hits and gain momentum with Volt Switch or 2HKO Pyroar with Scald.

**Rock-types**: Rhydon and Regirock can take most hits, but they fear Will-O-Wisp and Hidden Power Grass. Archeops outspeeds Pyroar, is neutral to takes neutral damage from Hidden Power Grass, and OHKOes Pyroar with Stone Edge or Earthquake.

**Faster Pokemon and Priority Users**: Faster Pokemon, such as Sceptile and Tauros, and Choice Scarf users, such as Mesprit and Sawk, can deal a lot of damage or just straight out KO Pyroar before it can fire off a hit, making them decent checks. Priority users such as Gurdurr, Kabutops, and Feraligatr can pick Pyroar off with Mach Punch and Aqua Jet, respectively.

**Special Walls**: Dragalge and Audino can take most of the hits Pyroar fires off, especially from the Choice Scarf set, and are good pivots in general.

**Residual Damage**: Entry hazards, especially Stealth Rock, are a great way to pressure Pyroar, as it is forced out quite easily. It also commonly carries Life Orb, reducing its lifespan considerably.



GP 2/2
 
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Overview
########
Pyroar is a very threatening special attacker in the NU metagame; (less repetitive) its base 106 Speed allows it to outspeed the majority of the metagame, and it can hit very hard thanks to its good Special Attack and powerful moves. Pyroar's Normal typing makes it the best offensive check in the tier to Ghost-types, such as Mismagius, and gives it a strong secondary STAB move that can hit a lot of Pokemon that resist Fire-type moves for neutral damage. Pyroar also has the room to run some neat support moves such as Taunt and Will-O-Wisp on its sets such as, and its ability, Unnerve, actually has some use, can stopping Berry users such as Slurpuff. However, Pyroar is quite frail, and common priority moves such as Mach Punch and Aqua Jet KO it with ease; this is further compounded by its weakness to Stealth Rock, making it extremely easy to check. It also struggles to differentiate itself from other Fire-type attackers such as Typhlosion, over which it only has its access to a Normal-type STAB move.

Special Attacker
########
name: Special Attacker
move 1: Fire Blast
move 2: Hyper Voice
move 3: Hidden Power Grass
move 4: Will-O-Wisp / Flamethrower
ability: Unnerve
item: Life Orb / Choice Specs
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Fire Blast is Pyroar's main STAB move that and hits everything that doesn't resist it very hard. Hyper Voice is its secondary STAB move, complementing Fire Blast by hitting Water- and Dragon-types, which are usually switched into Fire-types, very hard. Hidden Power Grass is chosen in the third slot, as it smacks Rhydon and Kabutops really hard; it also hits Seismitoad on the switch. However, you should be careful when using this move, especially if you are running Choice Specs, because being locked into this move can give your opponent setup opportunities. Will-O-Wisp is the move that should be used in the last slot if Pyroar is using Life Orb, as it beats cripples common switch-ins (space) to Fire-types like such as Hariyama and Rhydon, (RC) and provides Pyroar with a way of hitting Sucker Punch users before they heavily damage it. It also greatly wears down some checks to Pyroar, such as Dragalge, that have no reliable recovery and do not appreciate taking residual damage, such as Dragalge (example after full category description). Flamethrower should be used with Choice Specs, as it can be quite useful as a reliable Fire-type STAB move thanks to its perfect accuracy.

Set Details
========

Special Attack and Speed are maximised maximized (murican spellings unfortunately :\) to get the most of Pyroar's offensive capabilities; the leftover EVs are put into Defense to reduce Stealth Rock damage.
Life Orb is the main item on this set, giving Pyroar a sizable power boost. While it wears down Pyroar a bit faster than Choice Specs, (AC) it means that allows Pyroar doesn't need not to switch out as often. Choice Specs another great option, (AC) as it doesn't deal recoil damage; furthermore, Pyroar uses Fire Blast most of the time, making the ability to switch moves unneeded. Unnerve is the ability of choice, as Moxie is completely useless because Pyroar doesn't have usable physical moves, while Rivalry is very unreliable. It can also come handy to stop Slurpuff's Unburden from activating, as well as preventing Occa Berries from working.

Usage Tips
========

Pyroar is a decent switch-in to Ghost-types such as Mismagius thanks to its immunities to Will-O-Wisp and Ghost-type moves; once you switch Pyroar in, (AC) you it can start firing off powerful attacks. Just spam your Pyroar's STAB moves or try to hit an incoming Rock-type or Hariyama with Will-O-Wisp. Be careful of getting locking into Hidden Power Grass when using Choice Specs, as you Pyroar can be rendered setup fodder.

Team Options
========

Because most of Pyroar's switch-ins (space) are grounded and do not have reliable recovery, entry hazard setters make for good partners. Crustle is one of the best entry hazard leads on hyper offensive teams, (RC) and can easily set up Stealth Rock and Spikes. Rampardos is another decent partner, being able to almost always set up Stealth Rock while stopping entry hazard leads such as Crustle; (SC) and having it also has (uncomfortably long sentence so I split it) the ability to weaken Rock-types trying to switch into its Rock-type STAB moves with Earthquake or Superpower, making them susceptible (space) to Pyroar's attacks. On more balanced teams, Ferroseed and Roselia can set up entry hazards on Water-types, which check Pyroar. Rapid Spin support is very helpful for Pyroar, as it lets it switch in multiple times. Sandslash and Cryogonal both have decent synergy with Pyroar offensively and defensively; as such, they are good choices for teammates. Switch-ins (space) to the Water-types (dash) that check Pyroar are good partners; good examples of those for offensive teams are Sceptile, Lilligant, and Dragalge. Feraligatr and Samurott appreciate Water-types being weakened by Hyper Voice, so they make for good partners. They also get a setup (one word) opportunity if Pyroar is KOed by a Rock-type. Bulky Ground- and Water-types such as Seismitoad and Rhydon can check Rock-types and set up Stealth Rock or scare them out. Pokemon that are checked by Mismagius, such as Mesprit, are also decent partners, as Pyroar is a stellar switch into switch-in to it and can proceed to put a lot of offensive pressure on the opposing team.

Choice Scarf
########
name: Choice Scarf
move 1: Flamethrower / Overheat
move 2: Fire Blast / Overheat
move 3: Hyper Voice
move 4: Hidden Power Grass / Endeavor
ability: Unnerve
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spd
nature: Timid

Moves
========

Flamethrower is a reliable Fire-type STAB move, and hits hitting Pokemon that do not resist it decently hard. Fire Blast has immediate power and does not force Pyroar out, so it is chosen for the second slot. However, Overheat can be used in the first two slots, as it is extremely powerful, and unlike Fire Blast, it always OHKOes Slurpuff at 75% health, (AC) and as well as +1 Lilligant without any prior damage damage. Hyper Voice is a moderately strong secondary STAB move, hitting most Pokemon that resist Fire-type moves, such as Water- and Fire-types, for neutral damage. Hidden Power Grass hits Barbaracle for super effective damage, and which is quite important due to Choice Scarf Pyroar being one of the few Pokemon that still outspeed it even after it has boosted. It can also be used to hit other Rock-types such as Rhydon, Carracosta, and Kabutops on the switch. Endeavor can leave a big dent into Pyroar's checks if it has taken some damage, and which can help put something into priority range or just take it out with Toxic Spikes support. However, use it only if your team has other ways to get around Barbaracle.

Set Details
========

Maximum Attack and Speed investment is used for maximum offensive prowess and to let Pyroar revenge kill as many things as possible. Unnerve is the Pyroar's best ability Pyroar has, (RC) and can be useful to stop Slurpuff from activating Unburden; it also nullifies Occa Berries.

Usage Tips
========

You Generally, (contradicted with following sentence otherwise: 'blindly click your strongest move but be careful which one to pick') Pyroar should just use the strongest move against your its target; (SC) but however, be careful when picking a move, as being locked into Overheat and Hidden Power Grass can be quite dangerous if the opponent has a setup sweeper such as Feraligatr or Bouffalant. If Pyroar carries Overheat, itYou can revenge kill Slurpuff even if it has set up if you carry Overheat. Be careful while switching into Lilligant if Sleep Clause is not active, as Sleep Powder can stop revenge killing attempts. Pyroar is also a decent check to Klinklang, as it can live a +1 Return with Stealth Rock up if Klinklang is not using Life Orb, (comma) Pyroar can, however, survive even surviving a Life Orb Return if Stealth Rock is not on the field.

Team Options
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Grass- and Dragon-types (space) such as Dragalge and Sceptile are good partners, as they can deal with bulky Water-types, which easily wall Choice Scarf Pyroar. Bulky Ground-types such as Seismitoad are excellent checks to Rock-types, (RC) and can set up Stealth Rock to weaken the opposing team. Sandslash appreciates Pyroar forcing out Grass-types, (RC) and can use Rapid Spin to remove entry hazards on your side of the field, granting Pyroar more opportunities to switch in. Spikes support is nice to have, with the switches Pyroar tends to force. Good Pokemon for the job are Roselia and Ferroseed if Pyroar is used on more balanced teams, and Crustle if it is used in more offensive ones. Cryogonal is another decent partner, being able to threaten Water-types such as Seismitoad with Freeze-Dry (add hyphen), (AC) and while also being able to use providing Rapid Spin to support Pyroar. Wallbreakers like such as Sawk also help this set greatly, threatening special walls which that wall Pyroar and forcing anything that wants to come in to take massive damage from a coverage move. Pokemon that are checked by Mismagius, (AC) such as Mesprit, (AC) are also decent partners, as Pyroar can easily switch into Mismagius and can proceed to put a lot of offensive pressure on the opposing team.

Other Options
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Pyroar can effectively use Solar Beam, (AC) either with a Sunny Day set in a sun team or with a Power Herb. However, Pyroar doesn't offer any particular benefits to sun teams, and Life Orb Hidden Power Grass gets most of the KOs Solar Beam gets and can be used more than once and out of sun. Pyroar is also an effective Substitute user and can use a Substitute + 3 attacks set with Expert Belt or a Substitute + Endeavor set. Expert Belt is another item option (redundant w/following) that can be used, as it lets Pyroar bluff a Choice set and hit the switch-in very hard. Taunt is a legitimate option too, as it lets Pyroar stop some entry hazard setters and Defog users. Dark Pulse is the only other coverage move Pyroar gets, but it is useless most of the time, (AC) as its only target is the rare Lampent. Finally, a physical Moxie set might look tempting, but Pyroar has no good Fire-type physical STAB move and has a very mediocre Attack stat.

Checks & (I assume this is some sort of HTML code) Counters (add space after each bullet)
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**Bulky Fire-types**: Specially defensive Flareon is one of the best counters to Pyroar, as it can take most hits from Pyroar very well and stall it out with Wish + Protect. Caperupt Camerupt can also take most hits from Pyroar and set up Stealth Rock or just KO it with Earthquake. Lampent also resists every move Pyroar usually carries and can set up Calm Mind or Trick Room on it.

**Bulky Water-types**: Seismitoad can take most hits from Pyroar other than Hidden Power Grass, threaten it out, and set up Stealth Rock, but it doesn't have reliable recovery and can't take Hyper Voice too well. Lanturn can also take some hits and gain momentum with Volt Switch or 2HKO Pyroar with Scald.

**Rock-types**: Rhydon and Regirock can take most hits, but they fear Will-O-Wisp and Hidden Power Grass. Archeops outspeeds Pyroar, is neutral to takes neutral damage from Hidden Power Grass, and OHKOes Pyroar with Stone Edge or Earthquake.

**Faster Pokemon and Priority Users**: Faster Pokemon, such as Sceptile and Tauros, and Choice Scarf users, such as Mesprit and Sawk, can deal a lot of damage or just straight out KO Pyroar before it can fire off a hit, making them decent checks. Priority users such as Gurdurr, Kabutops, and Feraligatr can pick Pyroar off with Mach Punch and Aqua Jet, respectively.

**Special Walls**: Dragalge and Audino can take most of the hits Pyroar fires off, especially from the Choice Scarf set, and are good pivots in general.

**Residual Damage**: Entry hazards, especially Stealth Rock, are a great way to pressure Pyroar, as it is forced out quite easily. It also commonly carries Life Orb, reducing its lifespan considerably.



GP 2/2
Thank you :]
This is done
 

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