Overview
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• Has decent Defense, gets bulkier with Eviolite
• Access to entry hazards and Leech Seed.
• Solid recovery with Synthesis
• Ability gives him good immunities. Also immune to Sleep Powder and Leech Seed due to his Grass-type
• His Grass-type gives him an immunity to Sleep Powder and Leech Seed, while also checking mon's such as Barbaracle and Carracosta
• However, his Grass-type also makes him weak to the common Fire-, Flying-, and Ice-types
• Bad Special Defense and HP
• Doesn't get STAB from Fighting moves
• Won't be outspeeding anything soon
• Weak to a lot of offensive moves.
MINI-JUGGERNAUGHT
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move 1: Spikes
move 2: Roar
move 3: Synthesis / Leech Seed
move 4: Seed Bomb
ability: Bulletproof
item: Eviolite
evs: 252 HP / 4 Atk / 252 Def
nature: Impish
Moves
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• Spikes great for stacking and wreaking havoc.
• Leech Seed gives Quilladin good means of wearing the opponent down and recovering in the process.
• Synthesis also great to stall out opposing team and keep Quilladin in the game as long as possible.
• Roar can be used to rack up residual damage with Spikes.
• Seed Bomb is a reliable STAB with no recoil.
Set Details
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• Max EV's in HP and Defense make Quilladin an excellent physical tank with Eviolite.
• Bulletproof blocks Roselia and Tangela from using Sludge Bomb. Bulletproof also protects it almost completely from Haunter (immune to Shadow Ball, Focus Blast, and again Sludge Bomb).
• An Impish nature makes Quilladin's defenses rival that of its evolution.
Usage Tips
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• Makes a great hazard lead, but should be very wary of Taunt users.
• Try to predict switches to get as many Spikes up as possible.
• Leech Seed should be used first to ensure Quilladin's longevity. It will wear down the opponent and prevent pokes from setting up on it like Ninetails. Although if the opponent has a Grass-type, it will go in for the obvious switch to nullify Leech Seed. In that case, use Spikes.
• Quilladin is a great switch-in to offensive attackers due to its great defense such as Barbaracle.
Team Options
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• Ground- or Rock-types such as Piloswine and Golem can set up Stealth Rock for even more support. Also Rock-types such as Barcaracle can take out the Flying-, Fire-, and Ice-types that threaten Quilladin.
• Fast sweepers (Tauros, Ninetails) or Whirlwind-esque move users (Throh) to take full advantage of Spikes.
• Electric-types such as Raichu are useful for taking out most of the tier's Defog users as well as removing pesky flying-types as well.
• Spin blockers like Haunter, Misdreavus, and Gourgeist make a great team addition so you don't lose the Spikes.
Other Options
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• Bulk Up could be used as a boosting set, but it leaves him as set-up fodder, prone to status, and easily revenge-killed.
• Body Slam could be useful as 30% is always 100% (not literally but you get my point). That makes the player more scared to use speedy 'mons as they are severely crippled by paralysis.
• Super Fang could be used to deal good damage when the opponent has high HP, and works well in tandem with Leech Seed. However this leaves you wide open to taunting Ghost-Types. Especially Gourgeist.
• Toxic is worth a mention, but because Quilladin doesn't get Spiky Shield, he might as well just use Leech Seed.
• Taunt could be used to prevent other hazard leads from setting up, but Quilladin is slow as bricks and he could just get taunted himself.
Checks & Counters
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**Flying Types/Defog Users** Quilladin has a very hard time taking out Flying-types due to being super-effected by them and having his entry hazards removed by Defog. Such examples are Pelipper, Chatot, and Swanna.
**Avalugg** This guy shuts down Spikes Quilladin completely. Recover can outlast synthesis, Avalanche can 2HKO defensive Quilladin, Avalugg can just Rapid Spin away Spikes, and Quilladin's strongest move, Wood Hammer, can only do 15% on defensive Avalugg.
**Grass-Types** They're immune to Leech Seed, resist Quilladin's STAB, can set up Spikes on their own (Roselia) or can cripple Quilladin with Toxic. Keep in mind that Sludge Bomb doesn't work, though. Gourgeist also shuts down Quilladin with burn.
**Fire Types** Powerhouse Fire-types such as Flareon and Ninetails completely wreck Quilladin. Choice Band Flareon is almost a guaranteed OHKO with Flare Blitz and Fire Blast OHKO's with Ninetails.
**Taunt / Encore** Mon's such a Misdreavus can force Quilladin into a useless move, or prevent it from getting valuable HP from recovery.
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