Quilladin

QC: TONE114 / galbia / GrimoireGod
GP: The Dutch Plumberjack / ?

[OVERVIEW]

Quilladin distinguishes itself from other Pokemon in the PU tier with its great Eviolite-boosted bulk and good ability Bulletproof, which allows it to take moves such as Sludge Bomb from Roselia and Weather Ball from Victreebel, making it a good check to sun teams. It faces competition from other Grass-types such as Tangela and Roselia, but unlike Roselia, it is a physical wall, and unlike Tangela, it is able to set up Spikes. It has access to reliable recovery in Synthesis, which gives it more longevity to take on Pokemon such as Carracosta and Barbaracle. Its Grass typing gives it an immunity to Sleep Powder and Leech Seed, but on the downside, it also makes it weak to common types such as Fire, Flying, and Ice. Quilladin is also relatively passive, making it easy for Pokemon such as Ninetales and Jumpluff to set up on it.

[SET]
name: Defensive
move 1: Spikes
move 2: Roar
move 3: Synthesis
move 4: Seed Bomb
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Spikes is a valuable asset to any team, as it weakens the opponent's Pokemon every time they switch in. Roar is used to rack up residual damage with Spikes by forcing switchesand also phases setup sweepers such as Simipour. Synthesis allows Quilladin to switch into physical attackers multiple times while granting Quilladin more longevity. Alternatively, Leech Seed gives Quilladin a good means of wearing the opponent's team down while granting small amounts of recovery, but it is less reliable than Synthesis. Seed Bomb is a reliable STAB move without recoil, allowing Quilladin to reliably check Pokemon such as Barbaracle and Carracosta. Taunt allows Quilladin to prevent opposing leads from setting up entry hazards and from using status and setup moves.

Set Details
========

Maximum EVs in HP and Defense along with an Impish nature and Eviolite make Quilladin an excellent physical wall, allowing it to take hits from Pokemon such as Barbaracle and Golem. Bulletproof grants Quilladin an immunity to moves such as Sludge Bomb from Roselia, Shadow Ball from Misdreavus, and Focus Blast from Raichu.

Usage Tips
========

Quilladin can be used as an entry hazard lead, but it should be wary of Taunt users. Synthesis should be used after switching into attacks to ensure Quilladin's longevity, and Quilladin should avoid switching into Knock Off, as without its Eviolite, it is unable to check a lot of the Pokemon it usually would be able to. Quilladin should set up Spikes against Pokemon it walls, such as Torterra and Sawsbuck. It should be used to switch into offensive Pokemon such as Golem and Carracosta due to its great Defense and typing. It can also be used to check abusers of Sunny Day, such as Victreebel and Leafeon.

Team Options
========

Defensive Quilladin fits best on balanced and stall teams for its ability to provide support in the form of Spikes and take on some of the tier's biggest threats. Stealth Rock users such as Piloswine and Golem are helpful to Quilladin for their ability to rack up more damage on the foe along with Spikes from Quilladin. Quilladin partners well with Probopass, as it resists super effective Flying- and Ice-type moves targeted at Quilladin and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetales appreciate entry hazards, allowing them to take on bulkier Pokemon much more effectively. Phazers such as Poliwrath and Grumpig can force foes out with the use of Circle Throw and Whirlwind, racking up extra damage on foes. Electric-types such as Raichu and Rotom-F are helpful for their ability to take out most of the tier's Defog users and remove Flying-types. Grumpig partners well with Quilladin, as it can take on super effective Fire- and Ice-type attacks targeted at it. Poliwrath is similarly a great partner for Quilladin because it also has the ability to take super effective Fire- and Ice-type attacks and absorb Knock Off that is targeted at Quilladin. Ghost-types such as Misdreavus and Gourgeist make for good partners because of their ability to prevent Rapid Spin, keeping Quilladin's Spikes in play. Users of Defiant such as Pawniard discourage the use of Defog, also keeping Spikes on the opposite side of the field. Quilladin along with a Fire-type such as Rapidash and Water-type such as Carracosta can be used to form a Fire / Water / Grass core, allowing each of the Pokemon to cover the other's weaknesses.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Wood Hammer / Seed Bomb
move 4: Endeavor / Drain Punch
item: Focus Sash / Eviolite
ability: Bulletproof
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is an almost essential asset to most teams, as it weakens the foe's Pokemon every time they switch in. Taunt is used to prevent opposing entry hazards from being set up, such as Stealth Rock from Golem and Probopass and Spikes from Roselia and Venipede; it is also used to prevent foes from setting up or inflicting status on Quilladin. Wood Hammer is a strong STAB move that can deal a lot of damage to neutral targets while inflicting recoil on Quilladin; it has the added benefit of KOing Quilladin after it has been knocked down to its Focus Sash, thereby preventing an opposing Defog or Rapid Spin. If Quilladin is using Eviolite, it should use Seed Bomb instead of Wood Hammer, so as not to take unnecessary damage. Endeavor is used to weaken a foe immensely, especially if Quilladin has been knocked down to 1 HP with the help of its Focus Sash. Alternatively, Drain Punch is helpful to take on Pokemon such as Probopass and Pawniard more effectively.

Set Details
========

Maximum Speed investment along with a Jolly nature allows Quilladin to outspeed possible, leads such as Probopass, Golem, and Roselia. Maximum Attack investment allows Quilladin to deal a lot of damage to common leads, such as Golem and Probopass. Bulletproof grants Quilladin an immunity to moves such as Roselia's Sludge Bomb, Raichu's Focus Blast, and Victreebel's Weather Ball. Focus Sash allows Quilladin to survive any one hit, giving it the opportunity to set up a layer of Spikes, while Eviolite allows it to take more hits from Pokemon such as Golem and Piloswine.

Usage Tips
========

Quilladin is usually used as a lead, preventing opposing leads such as Roselia and Golem from setting up entry hazards. It should set up as many Spikes as possible and once it has been brought down to a low amount of health, it can severely weaken the foe with Endeavor. When an entry hazard remover is brought in against Quilladin and it is at a low amount of health, it can use Wood Hammer in order to KO itself, preventing the use of Rapid Spin or Defog. Quilladin can be saved for use in the later portion of a game to weaken the foe with Endeavor. Offensive Quilladin should not be used to check Shell Smash users such as Carracosta or Sunny Day abusers such as Leafeon, as it is quickly worn down and limited in how many hits it can take.

Team Options
========

Offensive Spikes Quilladin fits best on offensive and balanced teams for its ability to reliably set up Spikes and keep Spikes away from its side of the field. Users of Stealth Rock, such as Piloswine and Golem, are helpful to support Quilladin by racking up more damage on the foe. Probopass is a good partner for Quilladin, as it resists super effective Flying- and Ice-type moves targeted at Quilladin and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetales appreciate the support from Quilladin, as with Spikes, they can take on bulkier Pokemon much more effectively. Electric-types such as Zebstrika and Raichu are helpful for their ability to take out most of the tier's Defog users and remove Flying-types, which Quilladin is weak to. Spinblockers such as Misdreavus and Gourgeist make for good partners because of their ability to keep Quilladin's Spikes in play. Defiant users such as Pawniard are able to discourage the use of Defog, therefore keeping entry hazards on the opposing team's side of the field.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up could be used on a boosting set, although it leaves Quilladin setup fodder, vulnerable to status, and easily revenge killed. Super Fang could be used to deal good damage when the foe has high HP, and it works well in tandem with Leech Seed; however, this leaves Quilladin vulnerable to Ghost-types. Stone Edge can also be used to deal super effective damage to Flying- and Fire-types that attempt to switch into Quilladin. Toxic allows Quilladin to put the foe on a timer, wearing them down or forcing them to switch, although it doesn't gain recovery in return like it would with Leech Seed. Quilladin can also act more as a special wall with an EV spread of 248 HP / 8 Atk / 252 SpD.

Checks and Counters
===================

**Entry Hazard Removers**: Rapid Spinners and Defoggers such as Torkoal, Armaldo, Pelipper, and Togetic all can take hits from Quilladin relatively well and can remove the entry hazards that Quilladin sets up.

**Flying-types**: Flying-types such as Swanna, Jumpluff, and Dodrio resist Quilladin's STAB move and are able to deal super effective damage in return; Swanna and Jumpluff can take advantage of Quilladin by Defogging and setting up Swords Dances, respectively.

**Fire-types**: Fire-types such as Flareon and Ninetales resist Quilladin's STAB move, taking little to no damage, and are able to OHKO with their super effective STAB attacks; the latter can also take advantage of Quilladin by setting up Nasty Plots on it.

**Grass-types**: Grass-types such as Roselia and Tangela are immune to Leech Seed and resist Quilladin's STAB move; the former takes advantage of it by setting up Spikes on it, while the ladder can deal heavy damage to it with Hidden Power Ice.

**Taunt**: Pokemon such as Misdreavus and Grumpig can Taunt Quilladin, which prevents it from setting up Spikes or recovering, and they can easily wear it down.
 
Last edited:
this is ready for checks. im going to start over at 0/3 since i basically rewrote the whole thing from the original.
 
i think you need to mention its main niche really clearly in the overview

what sets this apart from the other grasses? the first sentence should be about how quilladin is used in the bulky grass role if you want a grass that's physically defensive (unlike roselia) that also spikes (unlike tangela). then the next main part of its niche is bulletproof and then you can go into all the objectivey stuff.
 

TONE

I don't have to take this. I'm going for a walk.
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Specify what kinds of teams both sets are best on in Team Options. Mention how Grumpig can take Fire and Ice attacks, Poliwrath can handle those attacks as well and act as a Knock Off absorber for Quilladin, and Probopass resists Flying and Ice and set up Stealth Rock, etc. Stone Edge could be added to OO as well to surprise Fire-types expecting to switch in scot free. Fire-types could also be listed before Grass-types as Roselia and Tangela doesn't really force Quilladin out as much as Ninetales and Rapidash can. Tag me when you're done Dundies and I'll check again.
 
Taunt can use a mention in moves of the first set IMO
Leech seed can be degraded to moves since synthesis is so much better

Don't mention gogoat as a Pokemon quilladin can set up spikes against. Just say that spikes is the best move to go for in free turns against Pokemon that it walls which is pawniard torterra sawsbuck mightyena etc

Wood hammer + sash isn't smart so slash seed bomb and mention it is to be used with evio

"Common leads" this isn't a thing since dppt so reword pls

Offensive quilladin shouldn't have a defensive kind of core built with it so remove defensive Pokemon mention and add them to the first set and only leave entry hazards setters (stealth rock), spin blockers and offensive threats

Remove body slam

Spdef spread in oo

2/3
 

Grim

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[OVERVIEW]
Mention something about it checking sun.

[SET]
name: Defensive

Usage Tips
========
If anything Quilladin is setup fodder for Pawniard so don't say it sets up Spikes against it.
Say that you should avoid Knock Off or anything that removes Eviolite really because without Quilladin checks nothing.
Also say that it can be used to check sun.

Team Options
========
Mention Fire Water Grass core.

[SET]
name: Offensive Spikes

Usage Tips
========
Mention that it can be worth it to save Quilladin for later against fatter teams because Endeavor is really annoying for them.
Say that this set is far from a wall and that it should not be used to check sun or smashers.

Checks and Counters
===================
It's Ninetales not Ninetails xd. Also say how they take advantage of it like Jumpluff setting up SD and Ninetales NP.

3/3
 

Lumari

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Quilladin distinguishes itself from other Pokemon in the PU tier with its great Eviolite-boosted bulk when boosted by Eviolite and its good ability in Bulletproof, (AC) that which allows it to take moves such as Sludge Bomb from Rosela and Weather Ball from Victreebel, making it a good check to sun teams. It faces competition from other Grass-types such as Tangela and Roselia, but unlike Roselia, it is a physical wall, unlike Roselia and unlike Tangela, it is able to set up Spikes, unlike Tangela. It has access to reliable recovery in Synthesis, which gives it more survivability to take on Pokemon such as Carracosta and Barbaracle. Its Grass-type Grass typing gives it an immunity to Sleep Powder and Leech Seed, but on the downside, it also makes it weak to common types such as Fire-, Flying, (remove hyphens) and Ice-types. Quilladin is also relatively passive, making it easy for Pokemon such as Ninetales and Jumpluff to set up on it.

[SET]
name: Defensive
move 1: Spikes
move 2: Roar
move 3: Synthesis
move 4: Seed Bomb
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Spikes is a valuable asset to any team, as it weakens the opponent's Pokemon every time they switch in. Roar is used to rack up residual damage with Spikes by forcing switches, while also phasing out Pokemon phazing setup sweepers (or 'boosted threats' or something if you want to keep the 'after' nuance. Re. phazing, phaze='forcibly remove from the battlefield via a move such as Roar or Dragon Tail' or w/e, so the 'out' part is implied. Just like you wouldn't say 'to enter in the classroom', you shouldn't say 'to phaze out') such as Simipour that have set up. Synthesis allows Quilladin to switch into physical attackers multiple times (RC) while granting Quilladin more survivability. (period) Alternatively, Leech Seed gives Quilladin a good means of wearing the opponent down while granting small amounts of recovery, but it is less reliable than Synthesis. Seed Bomb is a reliable STAB move without recoil, allowing Quilladin to be a reliable check to reliably check Pokemon such as Barbaracle and Carracosta. Taunt allows Quilladin to prevent oppoosing opposing leads from setting up entry hazards as well as preventing and from using status and setup moves.

Set Details
========

Maximum EVs in HP and Defense along with an Impish nature and Eviolite make Quilladin an excellent physical wall with Eviolite, allowing it to take hits from Pokemon such as Barbaracle and Golem. Bulletproof grants Quilladin an immunity to moves such as Sludge Bomb from Roselia, Shadow Ball from Misdreavus, and Focus Blast from Raichu.

Usage Tips
========

Quilladin can be used as an entry hazard lead, but it should be wary of Taunt users. Synthesis should be used constantly after switching into attacks to ensure Quilladin's longevity, (AC) and it Quilladin should avoid switching into Knock Off, as without its Eviolite, it is unable to check a lot of the Pokemon it usually would check with Eviolite be able to. Quilladin should set up Spikes against Pokemon it walls, (AC) such as Torterra and Sawsbuck. It should be used to switch into offensive attackers Pokemon (pleonasm) such as Golem and Carracosta due to its great Defense and typing. It can also be used to check abusers of Sunny Day, such as Victreebel and Leafeon.

Team Options
========

Defensive Quilladin fits best on balanced and stall teams for its ability to provide support in the form of Spikes as well as taking and take on some of the tier's biggest threats. Stealth Rock users such as Piloswine and Golem are helpful to Quilladin for their ability to rack up more damage on the foe, along with Spikes from Quilladin. Quilladin partners well with Probopass, as it resists super effective Flying- and Ice-type moves targeted at Quilladin, as well as providing and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetails Ninetales appreciate entry hazards, allowing them to take on bulkier Pokemon much more effectively. Phasers Phazers (it's from pseudo-haze, not the verb meaning 'scare away') such as Poliwrath and Grumpig can force opponents out with the use of Circle Throw and Whirlwind, racking up extra damage on foes. Electric-types such as Raichu and Rotom-F are helpful for their ability to take out most of the tier's Defog users as well as removing and remove Flying-types. Grumpig partners well with Quilladin, as it can take on super effective Fire- and Ice-type attacks targeted at it. Poliwrath is also a great partner for Quilladin because it also has the ability to take on super effective Fire- and Ice-type attacks, as well as absorbing and absorb Knock Off that is targeted at Quilladin. Ghost-types such as Misdreavus and Gourgeist make for good partners because of their ability to prevent Rapid Spin, keeping Quilladin's Spikes in play. Users of Defiant (RC) such as Pawniard discourage the use of Defog, also keeping Spikes on the opposing opposite side of the field. Quilladin along with a Fire-type such as Rapidash and Water-type such as Carracosta can be used to form a FireWaterGrass core, allowing each of the Pokemon to cover the other's weaknesses.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Wood Hammer / Seed Bomb
move 4: Endeavor / Drain Punch
item: Focus Sash / Eviolite
ability: Bulletproof
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is an almost essential asset to most teams, as it weakens the foe's Pokemon every time they switch in. Taunt is used to prevent opposing entry hazards from being set up, such as Stealth Rock from Golem and Probopass or and Spikes from Roselia and Venipede; it is also used to prevent the opponent from setting up or inflicting status on Quilladin. Wood Hammer is a strong STAB move that can deal a lot of damage to neutral targets while inflicting recoil on Quilladin; it has the added benefit of KOing Quilladin after being knocked down to its Focus Sash, thereby preventing an opposing Defog or Rapid Spin. (clarity because it's a bit confusing that it should use WH when running Sash but should not use it with Eviolite so as not to take unnecessary damage; breaking your own Sash can come off a bit unnecessary imo n_n) If Quilladin is using Eviolite, it should use Seed Bomb instead of Wood Hammer, so as to not to take unnecessary damage. Endeavor is used to weaken a foe immensely, especially if Quilladin has been knocked down to 1 HP with the help of its Focus Sash. Alternatively, Drain Punch is helpful to take on Pokemon such as Probopass and Pawniard more effectively.

Set Details
========

Maximum Speed investment along with a Jolly nature allows Quilladin to outspeed possible leads such as Probopass, Golem, and Roselia. Maximum Attack investment allows Quilladin to deal a lot of damage to common leads, such as Golem and Probopass. Bulletproof grants Quilladin an immunity to moves such as Roselia's Sludge Bomb, Raichu's Focus Blast, or and Victreebel's Weather Ball. Focus Sash allows Quilladin to live survive any one hit, giving it the opportunity to set up a layer of Spikes, while Eviolite allows it to take more hits from Pokemon such as Golem and Piloswine.

Usage Tips
========

Quilladin is usually used as a lead, preventing opposing leads such as Roselia and Golem from setting up entry hazards. It should set up as many Spikes as possible and once it has been brought down to a low amount of health, it can severely weaken the foe with Endeavor. When an entry hazard remover is brought in against Quilladin and it is at a low amount of health, it can use Wood Hammer in order to KO itself, preventing the use of Rapid Spin or Defog. Quilladin can be saved for use in the later portion of a game to weaken the foe with Endeavor. Offensive Quilladin should not be used to check Shell Smashers Smash users such as Carracosta or Sunny Day abusers such as Leafeon, as it is quickly worn down and limited in how many hits it can take.

Team Options
========

Offensive Spikes Quilladin fits best on offensive and balanced teams for its ability to reliably set up Spikes, as well as keeping and keep Spikes away from its side of the field. Users of Stealth Rock, (AC) such as Piloswine and Golem, (AC) are helpful to support Quilladin by racking up more damage on the foe, along with Spikes from Quilladin. Probopass is a good partner for Quilladin, as it resists super effective Flying- and Ice-type moves targeted at Quilladin, as well as providing and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetails Ninetales appreciate the support from Quilladin, (AC) as with Spikes, they can take on bulkier Pokemon much more effectively. Electric-types such as Zebstrika and Raichu are helpful for their ability to take out most of the tier's Defog users as well as removing and remove Flying-types, which Quilladin are is weak to. Spinblockers such as Misdreavus and Gourgeist make for good partners because of their ability to prevent Rapid Spin, keeping keep Quilladin's Spikes in play. Defiant users such as Pawniard are able to discourage the use of Defog, therefore keeping hazards on the opposing team's side of the field.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up could be used as a boosting set, although it leaves Quilladin as set-up setup fodder, prone to status, and easily revenge killed. (remove hyphen) Super Fang could be used to deal good damage when the opponent has high HP, and it works well in tandem with Leech Seed; however, this leaves Quilladin vulnerable to Ghost-types. Stone Edge can also be used to deal super effective damage to Flying- and Fire-types that attempt to switch into Quilladin. Toxic allows Quilladin to put the foe on a timer, wearing them down or forcing them to switch, although it doesn't gain recovery in return like it would with Leech Seed. Quilladin can also act more as a special wall with an EV spread of 248 HP / 8 Atk / 252 SpD.

Checks and Counters
===================

**Entry Hazard Removers**: Rapid Spinners and Defoggers such as Torkoal, Armaldo, Pelipper, and Togetic all can take hits from Quilladin relatively well and can remove the entry hazards that Quilladin sets up.

**Flying-types**: Flying-types such as Swanna, Jumpluff, and Dodrio resist Quilladin's STAB move and are able to deal super effective damage in return; Swanna and Jumpluff can take advantage of Quilladin by Defogging and setting up Swords Dances, respectively.

**Fire-types**: Fire-types such as Flareon and Ninetales resist Quilladin's STAB move, taking little to no damage, (AC) and are able to OHKO with their super effective STAB attacks; the latter of the two can also take advantage of Quilladin by setting up Nasty Plots on it.

**Grass-types**: Grass-types such as Roselia and Tangela are immune to Leech Seed and resist Quilladin's STAB move; the former takes advantage of it by setting up Spikes on it, (AC) while the ladder can deal heavy damage to it with Hidden Power Ice.

**Taunt**: Pokemon such as Misdreavus and Grumpig can Taunt Quilladin, which prevents it from setting up Spikes or recovering, and they can easily wear it down.



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Last edited:

P Squared

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[OVERVIEW]

Quilladin distinguishes itself from other Pokemon in the PU tier with its great Eviolite-boosted bulk and good ability Bulletproof, which allows it to take moves such as Sludge Bomb from Roselia and Weather Ball from Victreebel, making it a good check to sun teams. It faces competition from other Grass-types such as Tangela and Roselia, but unlike Roselia, it is a physical wall, and unlike Tangela, it is able to set up Spikes. It has access to reliable recovery in Synthesis, which gives it more survivability longevity to take on Pokemon such as Carracosta and Barbaracle. Its Grass typing gives it an immunity to Sleep Powder and Leech Seed, but on the downside, it also makes it weak to common types such as Fire, Flying, and Ice. Quilladin is also relatively passive, making it easy for Pokemon such as Ninetales and Jumpluff to set up on it.

[SET]
name: Defensive
move 1: Spikes
move 2: Roar
move 3: Synthesis
move 4: Seed Bomb
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Spikes is a valuable asset to any team, as it weakens the opponent's Pokemon every time they switch in. Roar is used to rack up residual damage with Spikes by forcing switches, while also phazing and also phazes setup sweepers such as Simipour. Synthesis allows Quilladin to switch into physical attackers multiple times while granting Quilladin more longevity survivability. Alternatively, Leech Seed gives Quilladin a good means of wearing the opponent's team down while granting small amounts of recovery, but it is less reliable than Synthesis. Seed Bomb is a reliable STAB move without recoil, allowing Quilladin to reliably check Pokemon such as Barbaracle and Carracosta. Taunt allows Quilladin to prevent opposing leads from setting up entry hazards and from using status and setup moves.

Set Details
========

Maximum EVs in HP and Defense along with an Impish nature and Eviolite make Quilladin an excellent physical wall, allowing it to take hits from Pokemon such as Barbaracle and Golem. Bulletproof grants Quilladin an immunity to moves such as Sludge Bomb from Roselia, Shadow Ball from Misdreavus, and Focus Blast from Raichu.

Usage Tips
========

Quilladin can be used as an entry hazard lead, but it should be wary of Taunt users. Synthesis should be used constantly (replace with "consistently" or "continually"; "constantly" implies you use Synthesis every turn) after switching into attacks to ensure Quilladin's longevity, and Quilladin should avoid switching into Knock Off, as without its Eviolite, it is unable to check a lot of the Pokemon it usually would be able to. Quilladin should set up Spikes against Pokemon it walls, such as Torterra and Sawsbuck. It should be used to switch into offensive Pokemon such as Golem and Carracosta due to its great Defense and typing. It can also be used to check abusers of Sunny Day, such as Victreebel and Leafeon.

Team Options
========

Defensive Quilladin fits best on balanced and stall teams for its ability to provide support in the form of Spikes and take on some of the tier's biggest threats. Stealth Rock users such as Piloswine and Golem are helpful to Quilladin for their ability to rack up more damage on the foe, along with Spikes from Quilladin. Quilladin partners well with Probopass, as it resists super effective Flying- and Ice-type moves targeted at Quilladin and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetales appreciate entry hazards, allowing them to take on bulkier Pokemon much more effectively. Phazers such as Poliwrath and Grumpig can force opponents foes out with the use of Circle Throw and Whirlwind, racking up extra damage on foes. Electric-types such as Raichu and Rotom-F are helpful for their ability to take out most of the tier's Defog users and remove Flying-types. Grumpig partners well with Quilladin, as it can take on super effective Fire- and Ice-type attacks targeted at it. Poliwrath is also similarly (bc you use "also" later too) a great partner for Quilladin because it also has the ability to take super effective Fire- and Ice-type attacks and absorb Knock Off that is targeted at Quilladin. Ghost-types such as Misdreavus and Gourgeist make for good partners because of their ability to prevent Rapid Spin, keeping Quilladin's Spikes in play. Users of Defiant such as Pawniard discourage the use of Defog, also keeping Spikes on the opposite side of the field. Quilladin along with a Fire-type such as Rapidash and Water-type such as Carracosta can be used to form a Fire / Water / Grass core, allowing each of the Pokemon to cover the other's weaknesses.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Wood Hammer / Seed Bomb
move 4: Endeavor / Drain Punch
item: Focus Sash / Eviolite
ability: Bulletproof
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is an almost essential asset to most teams, as it weakens the foe's Pokemon every time they switch in. Taunt is used to prevent opposing entry hazards from being set up, such as Stealth Rock from Golem and Probopass and Spikes from Roselia and Venipede; it is also used to prevent the opponent foes from setting up or inflicting status on Quilladin. Wood Hammer is a strong STAB move that can deal a lot of damage to neutral targets while inflicting recoil on Quilladin; it has the added benefit of KOing Quilladin after it has been being knocked down to its Focus Sash, thereby preventing an opposing Defog or Rapid Spin. If Quilladin is using Eviolite, it should use Seed Bomb instead of Wood Hammer, so as not to take unnecessary damage. Endeavor is used to weaken a foe immensely, especially if Quilladin has been knocked down to 1 HP with the help of its Focus Sash. Alternatively, Drain Punch is helpful to take on Pokemon such as Probopass and Pawniard more effectively.

Set Details
========

Maximum Speed investment along with a Jolly nature allows Quilladin to outspeed possible leads such as Probopass, Golem, and Roselia. Maximum Attack investment allows Quilladin to deal a lot of damage to common leads, such as Golem and Probopass. Bulletproof grants Quilladin an immunity to moves such as Roselia's Sludge Bomb, Raichu's Focus Blast, and Victreebel's Weather Ball. Focus Sash allows Quilladin to survive any one hit, giving it the opportunity to set up a layer of Spikes, while Eviolite allows it to take more hits from Pokemon such as Golem and Piloswine.

Usage Tips
========

Quilladin is usually used as a lead, preventing opposing leads such as Roselia and Golem from setting up entry hazards. It should set up as many Spikes as possible, (comma) and once it has been brought down to a low amount of health, it can severely weaken the foe with Endeavor. When an entry hazard remover is brought in against Quilladin and it is at a low amount of health, it can use Wood Hammer in order to KO itself, preventing the use of Rapid Spin or Defog. Quilladin can be saved for use in the later portion of a game to weaken the foe with Endeavor. Offensive Quilladin should not be used to check Shell Smash users such as Carracosta or Sunny Day abusers such as Leafeon, as it is quickly worn down and limited in how many hits it can take.

Team Options
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Offensive Spikes Quilladin fits best on offensive and balanced teams for its ability to reliably set up Spikes and keep Spikes away from its side of the field. Users of Stealth Rock, such as Piloswine and Golem, are helpful to support Quilladin by racking up more damage on the foe. Probopass is a good partner for Quilladin, as it resists super effective Flying- and Ice-type moves targeted at Quilladin and can provide Stealth Rock support. Fast sweepers such as Simipour and Ninetales appreciate the support from Quilladin, as with Spikes, they can take on bulkier Pokemon much more effectively. Electric-types such as Zebstrika and Raichu are helpful for their ability to take out most of the tier's Defog users and remove Flying-types, which Quilladin is weak to. Spinblockers such as Misdreavus and Gourgeist make for good partners because of their ability to keep Quilladin's Spikes in play. Defiant users such as Pawniard are able to discourage the use of Defog, therefore keeping entry hazards on the opposing team's side of the field.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up could be used as on a boosting set, although it leaves Quilladin setup fodder, prone vulnerable to status, and easily revenge killed. Super Fang could be used to deal good damage when the opponent foe has high HP, and it works well in tandem with Leech Seed; however, this leaves Quilladin vulnerable to Ghost-types. Stone Edge can also be used to deal super effective damage to Flying- and Fire-types that attempt to switch into Quilladin. Toxic allows Quilladin to put the foe on a timer, wearing them down or forcing them to switch, although it doesn't gain recovery in return like it would with Leech Seed. Quilladin can also act more as a special wall with an EV spread of 248 HP / 8 Atk / 252 SpD.

Checks and Counters
===================

**Entry Hazard Removers**: Rapid Spinners and Defoggers such as Torkoal, Armaldo, Pelipper, and Togetic all can take hits from Quilladin relatively well and can remove the entry hazards that Quilladin sets up.

**Flying-types**: Flying-types such as Swanna, Jumpluff, and Dodrio resist Quilladin's STAB move and are able to deal super effective damage in return; Swanna and Jumpluff can take advantage of Quilladin by Defogging and setting up Swords Dances, respectively.

**Fire-types**: Fire-types such as Flareon and Ninetales resist Quilladin's STAB move, taking little to no damage, and are able to OHKO with their super effective STAB attacks; the latter can also take advantage of Quilladin by setting up Nasty Plots on it.

**Grass-types**: Grass-types such as Roselia and Tangela are immune to Leech Seed and resist Quilladin's STAB move; the former takes advantage of it by setting up Spikes on it, while the ladder can deal heavy damage to it with Hidden Power Ice.

**Taunt**: Pokemon such as Misdreavus and Grumpig can Taunt Quilladin, which prevents it from setting up Spikes or recovering, and they can easily wear it down.
 

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