I've been thinking for a while of a balanced (not too specialized) baton pass team based on Yanmega. I tried shell smash first but I found it difficult to pull off with either sash or white herb. Quiver pass seems a more stable alternative (although 75% sleep powder accuracy can't ever be called stable..) I then drafted with this. Venomoth @ Wide Lens Trait: Tinted Lens EVs: 252 HP / 252 Spd / 4 SAtk Timid Nature - Quiver Dance - Sleep Powder - Bug Buzz - Baton Pass Standard set. I've tried many items(salac,custap,leftie/bs etc) and don't find any of them significantly better than the others. Haven't tried wonder skin yet, mostly since I rely a lot on Xatu. Able to beat a scarf raikou locked into tbolt (see under) 1 on 1. Also in rare cases tinted lens allows me to do serious damage to rhyperior, mienshao(if I outspeed) etc Xatu @ Choice Scarf Trait: Magic Bounce EVs: 252 Spd / 252 HP Jolly Nature - Roost - U-turn - Trick - Reflect The only mission of this Xatu is to Trick. It turns the likes of Umbreon, porygon, milotic, suicune, blastoise easily into setup fodder. It is also my only possible way to get pass calm mind raikou, the biggest threat to this team Hitmontop (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Def / 4 Spd Impish Nature - Rapid Spin - Toxic - Sucker Punch - Body Slam I rarely will need to use rapid spin because i have Xatu as a goalkeeper, and this hitmontop is just physical wall to deal with mienshao, rhyperior, heracross and even darmanitan/crobat as an intermediate. I don't want to use cc, for its defense drop. Yanmega @ Choice Specs Trait: Tinted Lens EVs: 252 SAtk / 252 Spd Timid Nature - Bug Buzz - Air Slash - Giga Drain - U-turn Standard set, pass receiver in most cases. Can live a sucker punch/ice shard/ 2 fake outs. Faster than most special attackers (nidoking etc) but slower than raikou, azelf etc main checks to it at +1 include mienshao, flygon, darmanitan/houndoom(speed tie), azelf, all except the rare houndoom is dealt with by hitmontop. At +1, air slash can't guarantee it through many special walls (like snorlax with rock slide, bronzong with explosion), but so can't nidoking or azelf.. Raikou @ Choice Scarf Trait: Pressure EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature - Volt Switch - Thunderbolt - Hidden Power [Ice] - Extrasensory Max unboosted speed in NU, deals with other frailer scarf users(mienshao, flygon). VS paired with Xatu's UT helps a lot to find setup opportunity. Intermediate in countering calm mind raikou and to a lesser extent crobat. Very rare as a pass receiver since it's choiced and has weak non-stab moves. Common as lead. Chandelure @ Life Orb Trait: Flash Fire EVs: 252 SAtk / 252 Spd / 4 HP Timid Nature - Flamethrower - Pain Split - Shadow Ball - Overheat Intermediate in countering (especially choiced) fire types. Less common than Yanmega as pass receiver, but more frequent than raikou. (slower, vulnerable to the common sucker punch, walled by milotic suicune snorlax houndoom etc much more than Yanmega is) The team does not use rocks (which may sometimes cause already set-up sweepers to miss a ko), I've tried gligar and ferroseed in hitmontop's place, but concluded that intimidate and sucker punch are more important than rocks. In 90% of the cases I would lead with Xatu or Raikou to utilize their switching moves, 9% with Hitmontop to counter an obvious physical threat, and 1%(never yet) with others. .. Main threats to this team: raikou, cobalion, victini.