...Guessing is not a skill. You can't improve your ability to guess with practice. Either you're right or you're wrong. And it's still mindgames, no matter how you slice it. It's the "Do you know that I know that you know" games. And those games don't change. I dunno why people consider blind guessing a "skill" or a valid part of the metagame. It's silly that a good chunk of any match involves you blinding attempting to guess what your opponent has, which if done improperly, could result in your loss.
And the fact that guessing is now completely redundant isn't a bad thing. Now that the guesswork is gone, the real prediction and brainwork begins because you have to actually predict what your opponent will do. Before it was merely a matter of conjecture and theory.
Pretty much, this. I don't understand why people hate having teams revealed and love the old format of keeping everything hidden better. What's so skillfull about beating your opponent because they couldn't divine which of the ~80 (just an estimate; the actual number doesn't matter too much and is beside the point) OU viable Pokemon you have on your team and guessing wrong due to something they had no possible way of knowing? There's no skill there, as there's no possible way you can have confidence in what's in your opponent's last slot--it could be any of those things, and no matter you're how sure that Pokemon X would be the logical choice for the last slot, you can't know if your opponent actually thought the same way--it's all guesswork.
Revealing the Pokemon removes that guesswork, and forces people to rely more on skill than gimmick sets and trying to surprise their opponents with things they couldn't possibly know about. Really, with how much we seem to hate stuff like Shaymin-S, Jirachi, and Togekiss here and all their haxiness, it just stuns me to see people preferring the more luck-based format just so they can win out of surprise or whatever. Winning via surprising your opponent isn't skill--that's just luck. If the team was actually decent, it would have won either way. If you actually need that element of surprise to win, than either the team isn't good, or the player isn't, or perhaps a combination of both.
On top of that, I must again bring up,
there is a reason why video game tournaments tend to run best-of-3 formats when possible. Best-of-3 and the like is a way of making sure that the player that actually deserves to win does by making sure that a player didn't just win out of hax or because of some surprise-dependent strategy that wouldn't have worked had the other player known about it. And Bo3 is pretty much the same thing as we've got here--after the first match in Bo3, you know you're opponent's team, strategy, etc, but that's the point--both players learn that to try and make sure that things like hax and surprise aren't the reasons that a player actually wins, but it's in fact because they're more skilled and deserved to win.
If such a format is used as a more accurate measure of skills for tournaments, then why shouldn't a format which simulates some of its effects (Wireless/Wi-Fi, via the revelation of teams) be the one to be used on the ladder? If that really helps to determine the more skillful playful more accurately, then why would we even consider using a much more luck-dependent format (Infrared) over that?
Another interesting thing to realize is that it's not just one or the other player actually predicting what the opponent will do based on their team--
both are. Again, take the example of Best of 3--because the players know each other's team after the first match, the second match won't go exactly the same way, due to a combination of the surprise being gone and them both trying to predict each other, anticipating each other's switches, and so forth. The same thing happens if you face the same person multiple times in a row on the ladder--precisely because you know each other's teams and are trying to predict what the other's likely to do, in many cases player's move/switch choices won't be the typical logical choices, but one's which have their opponent's team factored in, which can quite easily lead to the stuff like "Using Brave Bird when it didn't seem to be the best move" like Hipmonlee said (though in the situation he described, that was nothing more than pure dumb luck, and as I mentioned, I don't think that's what we should be encouraging here, but whatever).
But in any case, the team-revealing in Wi-Fi/Wireless seems to me to much more skill-based than Infrared, which doesn't have it, and as this is a competitive site, I just can't see why we wouldn't choose the former over the latter and would actually
want, given the choice as we have been now, to have an environment where blindly using Brave Bird and hoping for the best/luck's on your side over one where you can be much more sure that that was a good choice from the beginning. Really, as a competitive site, I just don't get what the appeal of that is or why we would ever make that choice, but it seems to be what's happening here, which stuns me.
Edit:
Glinki said:
If you blindly guess what your opponent has then no wonder you are glad to see the back of this element of game play. It's about planning for the worst and risking it if you can spree the leeway. Guessing and prediction come later, or they are there the whole time now...
Except, as things are now, we are just blindly guessing as to what the opponent has. No matter what the rest of the team is, you have no way of knowing whether they're last Pokemon is say a Suicune or a Vaporeon, or a Gliscor/Skarmory. When we're playing, we're blindly guessing as to what the opponent's other Pokemon may be--no matter how certain you may be, your predictions are nothing more than guesses, as there's no way you have any significant degree of certainty that you're correct, which means that a lot of times, people simply lose because they weren't good enough at guessing the impossible, which is hardly competitive. As a result, given the choice as we have been now, I just don't understand why we'd actually want to continue using this format over one that removes some of that guessing aspect, and as a result, makes things more competitive, as the better player will win more often than currently.