Completed Raganrokalex Vs. The Royal Guard in a Training Brawl

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#1
Team Alex:
Ragnarokalex said:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks:41 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch


Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 22 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 30 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn

Disable
Sucker Punch
Counter

Endure

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment


Fidgit (Ryversha) Female
Nature:
Bold
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (DreamWorld)
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 31 Total
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Comet Punch
Magic Room
Wonder Room
Gravity
Heal Block
Wide Guard
Toxic Spikes

Earth Power
Wish
Disable

Snatch
Safeguard
Toxic
Venoshock
Reflect
Taunt
Substitute
Protect
Light Screen
Energy Ball


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis

Disable
Encore
Confuse Ray

Pain Split

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 26 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine
Team Royal:
The Royal Guard said:

*<Growlithe> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/6
MC: 0
DC: 2/5

Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Flare Blitz
Crunch

*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge


<Sneasel> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket:(DW)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack

Counter
Fake Out
Crush Claw

Protect
Shadow Claw
Dig


Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Moves:(14)

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave

Protect
Fire Blast
Energy Ball


Kethzyal(Staryu) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Moves:(13)

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen

Protect
Ice Beam
Thunder


<Snivy> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt


<Squirtle> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2(-)
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw

Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam


Thanks for reffing:p
Order:
Ragnarokalex sends out mons
Royal sends out mons.
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#5

All right, lets get this battle underway for my homies in the state under mine!

Team Ragnarokalex:

HP: 100 | 90 | 100 | 100 | 100 | 100
EN: 100 | 100 | 100 | 100 | 100 | 100
Buffs: None
Debuffs: None
Other: None

VS.

Team The Royal Guard!

HP: 90 | 90 | 90 | 90 | 90 | 90
EN: 100 | 100 | 100 | 100 | 100 | 100
Buffs: None
Debuffs: None
Other: None

Speed Order:
Mismagius, Sneasel, Fidgit, Rebble, Nidoking/Staryu (Freakin speed ties), Gardevoir/Gallade, Snivy, Growlith, Squirtle, Octillery

Ragnarokalex
Gallade: Close Combat+Close Combat Combo on Sneasel - Cool down
Gardevoir: Thunderbolt Staryu - Thundebolt Sneasel
Mismagius: Night Shade Sneasel - Thunderbolt Staryu
Octillery: Water Spout Growlithe, Rebble, Staryu - Water Spout Growlithe, Rebble, Staryu
Nidoking: Pay Day Staryu - Pay Day Staryu
Fidgit: Earth power Growlithe - Earth Power Rebble

The Royal Guard
Growlithe- Crunch Mismagius - Flame Charge Nidoking
Staryu-X2 Ice Beam Fidget
Sneasel- Faint Attack Nidoking x2
Squirtle-Scald Nidoking- Water Spout Fidget, Nidoking, Gallade
Rebble- Earthpower X2 Fidget
Snivy- Growth, Energy Ball Nidoking
Action 1
Mismagius used Night Shade (Sneasel)
10DMG -4ENG
Sneasel used Faint Attack (Nidoking)
6152 no crit
6+3+(4-2)*1.5=12 12DMG -3ENG
Fidgit used Earth Power (Growlithe)
2884 no crit
2252 no effect
(9+3+(3-1)*1.5)*1.5=22.5=23 23DMG -6ENG
Rebble used Earth Power (Fidgit)
8228 no crit
9956 no effect
(9+(4-3)*1.5)*1.5=15.75=16 16DMG -7ENG
8603=Staryu wins tie
Staryu used Ice Beam (Fidgit)
9400 no crit
(10+(4-3)*1.5)*1.5=17.25=17 17DMG -7ENG
845= Frozen!
4578= Light Freeze
Nidoking used Pay Day (Staryu)
8039 no crit
4+(3-2)*1.5=5.5=6 6DMG -2ENG
Gardevoir used Thunderbolt (Staryu)
4339 no crit
(10+(6-2)*1.5)*1.5=24 24DMG -7ENG
479= Paralyzed
15% Para
Snivy used Growth
+1 ATK and SPA -6ENG
Growlithe used Crunch (Mismagius)
8407 no crit
8239 no effect
(8+(4-2)*1.5)*1.5=16.5=17 17DMG -6ENG
Squirtle used Scald (Nidoking)
7230 no crit
4746 no burn
(8+3)*1.5=1.6.5=17 17DMG -6ENG
Octillery used Water Spout (Growlithe, Rebble, Staryu)
Growlithe
4516 no crit
((15*.75))+3+(5-1)*1.5)*1.5=30 30DMG
Rebble
3842 no crit
((15*.75)+3+(5-2)*1.5)*1.5=33.75=28 28DMG
Staryu
3191 no crit
((15*.75)+3+(5-2)*1.5)*0.67=13.5=12 12 DMG
-7ENG
Gallade used Close Combat Combo (Sneasel)
2298 no crit
((12*2.25)+3+(6-1)*1.5)*2.25=84.375=84 84DMG -18ENG
Sneasel fainted!
-2 DEF and SpD
Action 2
Mismagius used Thunderbolt (Staryu)
6905 no crit
(10+(5-2)*1.5)*1.5=21.75=22 22DMG -7ENG
9246 no para
Fidgit is Frozen!
Rebble used Earth Power (Fidgit)
3569 no crit
2770 no effect
(9+(4-3)*1.5)*1.5=15.75=16 16DMG -9ENG
3371=Nidoking wins speed tie
Nidoking used Pay Day (Staryu)
1765 no crit
4+(3-2)*1.5=5.5=6 6DMG -4ENG
Staryu used Ice Beam (Fidgit)
5461 no crit
(10+(4-3)*1.5)*1.5=17.25=17 17DMG -9ENG
Gallade is cooling down
Gardevoir used Thunderbolt (Sneasel)
Sneasel is already knocked out!
Snivy used Energy Ball (Nidoking)
3826 no crit
8109 no debuff
(8+3+(1*1.75))=12.75=13 13DMG -5ENG
Growlithe used Crunch (Mismagius)
4229 no crit
4902 no effect
(8+(4-2)*1.5)*1.5=16.5=17 17DMG -8ENG
Squirtle used Water Spout (Fidgit, Nidoking, Gallade)
Fidgit
5037 no crit
((15*.75)+3)*1.5=21 21DMG
Nidoking
4184 no crit
((15*.75)+3)*1.5=21 21DMG
Gallade
639 CRIT
15+3+3+(3-4)*1.5=15.75=16 16DMG
Octillery used Water Spout (Growlithe, Rebble, Staryu)
Growlithe
2678 no crit
((15*.75))+3+(5-1)*1.5)*1.5=30 30DMG
Rebble
5791 no crit
((15*.75)+3+(5-2)*1.5)*1.5=33.75=28 28DMG
Staryu
3575 no crit
((15*.75)+3+(5-2)*1.5)*0.67=13.5=12 12 DMG
-9ENG
Growlithe was knocked out!


LETS GET IT STARTED! Welcome to the ASB arena folks, what a lovely day. We have been waiting for a match between these trainers for Iowa for a long time, and now we have it!
Mismagius starts this thing off with a night shade on Sneasel!. Sneasel isn,t phased by this however, and rushes at Nidoking. He lunges, the Nidoking reacts but it was a feint, Sneasel then strikes a true faint attack, now Nidoking is angry! The Fidgit uses Earth Power on Growlithe, knockit it back a good 20 feet. Rebble does the same to it! Nidoking is so angry that he takes money out of his (wherever pokemon keep their money) and throws it at Staryu. Staryu blinks it off, and blasts an ice beam at the Fidgit, freezing it solid! Gardevoir does not like seeing her teammates injured, and zaps the starfish with a super effective thunderbolt. Snivy just sits there growing while Growlithe gets up and chomps Mismagius. Squirtle tries to burn Nidoking with boiling water, (how did he get that pot in here?!?!?!) but it only seems to give the monster a much needed bath. Speaking of baths, Octillery waters Growlithe, Rebble, and Staryu with its spout, isnt that nice? The forgotten Gallade then jumps across the arena at Sneasal, and hits it with a SUPER CLOSE COMBAT COMBO!!! Sneasel is instantly KOed by the super effective move.

The Mismagius starts again by zapping Staryu with a thunderbolt. 2nd time today, poor fella. Nidoking throws more money at Staryu, but instead of Stayu getting richer, Ragnarokalex gets double! How the hell does that work? Rebble launches another attack of earth at Fidgit while it just sits there like a glacier unable to move, while Staryu launches another ice beam at it. Gardevoir seems to want to maim Sneasel more, and uselessly use thunderbolt on the dead body. (doesn't she know if she hit staryu again it would KO it?) Anyways, Gallade just cools off by having Squirtle shower it with water spout! (And Fidgit and Nidoking.) Snivy launches an energy ball at the blue monster, while Octillery mimics squirtle and shoots water at the same three it did before. What will happen next?

End Round 1!

Team Ragnarokalex:

HP: 84 | 46 | 37 | 32 | 100 | 100
EN: 82 | 87 | 94 | 94 | 93 | 81
Buffs: None
Debuffs: None
Other: 4 Extra TC

VS.

Team The Royal Guard!

HP: 7 | -4 | 34 | 8 | 90 | 90
EN: 94 | 97 | 93 | 93 | 94 | 87
Buffs: Growth (Snivy) 1 more action
Debuffs: None
Other: None

ORDER!
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#6
hmm only thing i can see is that you forgot to multiply Water Spouts Base Power by .75 since it targets multiple pokemon, so it shouldve dealt roughly a third of what it actually did to its targets, otherwise it looks great! we should have actions in shortly, weve been having internet problems here so it might take us a little bit to do.

EDIT: thought since i actually had some time to work on this id post what i got for damages in the hopes that it would save you some time, all assuming no crits.
Octillery's Water Spout Damage:
Growlithe: 30
Rebble: 28
Staryu: 12

Squirtle's Water Spout Damage:
Fidgit: 21
Nidoking: 21
Gallade: 13
 
#8
Start Round 2!

Team Ragnarokalex:

HP: 84 | 46 | 37 | 32 | 100 | 100
EN: 82 | 87 | 94 | 94 | 93 | 81
Buffs: None
Debuffs: None
Other: 4 Extra TC

VS.

Team The Royal Guard!

HP: 7 | -4 | 34 | 8 | 90 | 90
EN: 94 | 97 | 93 | 93 | 94 | 87
Buffs: Growth (Snivy) 1 more action
Debuffs: None
Other: None

Speed Order: Mismagius, Fidgit, Rebble, Nidoking/Staryu, Gardevoir/Gallade, Snivy, Growlith, Squirtle, Octillery

Orders:
The Orders said:
Team Ragnarokalex:
Gallade: Shadow Sneak Rebble - Focus Punch Snivy
Gardevoir: Psychic Growlithe - Psychic Rebble
Mismagius: Magical Leaf Staryu - Thunderbolt Squirtle
Fidgit: Energy Ball+Energy Ball Combo on Squirtle
Octillery: Flamethrower Snivy - Flamethrower Snivy
Nidoking: Pay Day Rebble - Pay Day Rebble

Team The Royal Guard:
Growlithe-Wild Charge + Flame Charge on Gallade
Squirtle- Water Spout + Water Spout on Fidget, Nidoking, Gallade
Snivy-Mega Drain + Mega Drain on Octillary
Staryu-Thunder on Octillary-Hydro Pump on Nidoking
Rebble- Energy Ball on Fidget- Fire Blast Gardevoir
Lost em, but did the math


End Round 2!

Team Ragnarokalex:

HP: 64 | 46 | 4 | 6 | 88 | 71
EN: 69 | 75 | 70 | 74 | 79 | 65
Buffs: None
Debuffs: None
Other: 8 Extra TC

VS.

Team The Royal Guard!

HP: -11 | -8 | -8 | 31 | 39
EN: 94 | 79 | 93 | 74 | 63
Buffs: None
Debuffs: None
Other: None

Sorry, but my computer hates me and deleted my calcs. these are correct, I triple checked em while i had em.

PM me actions
I ref
 
#13
Start Round 2!

Team Ragnarokalex:

HP: 64 | 46 | 4 | 6 | 88 | 71
EN: 69 | 75 | 70 | 74 | 79 | 65
Buffs: None
Debuffs: None
Other: 8 Extra TC

VS.

Team The Royal Guard!

HP: 31 | 39
EN: 74 | 63
Buffs: None
Debuffs: None
Other: None

Speed Order: Mismagius, Fidgit, Nidoking, Gardevoir/Gallade, Snivy, Squirtle, Octillery

ORDERS:
Team Ragnarokalex!
Ragnarokalex said:
Gallade: False Swipe Snivy - False Swipe Squirtle
Mismagius: Chill - Hex Snivy
Gardevoir: Chill - Thunderbolt Squirtle
Fidgit: Tailwind Gallade, Nidoking, Mismagius - Chill
Octillery: Thunder Wave Snivy - Chill
Nidoking: Pay Day Snivy - Pay Day Squirtle
Team The Royal Guard!
The Royal Guard said:
Snivy- Energy Ball Nidoking-Energy Ball Fidget
Squirtle-Scald Fidget-Rapid Spin Gallade(die)
Action 1
Mismagius chills +12ENG
Fidgit used Tailwind (Gallade, Nidoking, Mismagius) -10ENG
Nidoking used Pay Day (Snivy)
1083 no crit
4+(3-2)*1.5=5.5=6 6DMG -34ENG
Gallade used False Swipe (Snivy)
4+(6-2)*1.5=10 10DMG -2ENG
Gardevoir Chilled +12ENG
Snivy used Energy Ball (Nidoking)
4413 no crit
8+3=11 11DMG -6ENG
Nidoking is Knocked Out!
Squirtle used Scald (Fidgit)
8439 no crit
(8+3)*1.5=16.5=17 17DMG -6ENG
Fidgit is knocked out!
Octillery used Thunder Wave (Snivy)
Snivy is Paralyzed! -7ENG
Action 2!
Mismagius used Hex (Snivy)
10+3+(5-2)*1.5=17.5=18 18DMG -7ENG
Snivy is Knocked Out!
Gallade used False Swipe
4+(6-3)*1.5=8.5=9 9DMG -4ENG
Gardevoir used Thunderbolt
5367 no crit
(10+(6-2)*1.5)*1.5=24 24DMG -7ENG
Squirtle used Rapid Spin (Gallade)
4+(2-3)*1.5=2.5=3 3DMG -3ENG
Octillery chilled +12ENG
END!


Team Ragnarokalex:

HP: 61 | 46 | -7 | -11 | 88 | 71
EN: 65 | 80 | 36 | 64 | 72 | 82
Buffs: None
Debuffs: None
Other: 10 Extra TC

VS.

Team The Royal Guard!

HP: -3 | 6
EN: 68 | 54
Buffs: None
Debuffs: None
Other: None

Yes, Unbelievable as it seems, Squirtle is still Alive!

PM ME ACTIONS
I REF FINAL ROUND!
 
#15
oops, forgot that i was sposed to change gallades 2nd action to Close combat since i shuffled a few of my actions around right before i sent......... Meh im just going to post my actions here since its faster.

Gardevoir - Thunderbolt Squirtle x2

Everyone else chill
IF squirtle uses protect, gallade use feint to disrupt it
 
#16
K we know who won.
Squirtle -18hp
Ragnarokakex wins

Rewards:
Ragnarokalex: 6CC
Gallade: 3MC, 1KOC
Mismagius: 3MC, 2KOC
Nidoking: 3MC
Fidgit: 3MC
Gardevoir: 3MC, 3KOC
Octillery: 3MC

The Royal Guard:2CC
Growlith: 1EC, 2MC, 1DC
Sneasel: 1EC, 2MC, 1DC
Rebble: 1EC, 2MC, 1DC
Staryu: 1EC, 2MC, 1DC
Snivy: 1EC, 2MC, 1DC, 1KOC
Squirtle: 1EC, 2MC, 1DC, 1KOC

I get 13UC

Good game!
 
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