Rain Incarnate
- A BW2 RAIN TEAM –
- A BW2 RAIN TEAM –
Welcome to another RMT of mine on the Smogon forums, “Rain Incarnate”. This is one of my teams which is what i suppose comes under the standard offensive teams playstyle featuring Nadus who I’ve been wanting to use again ever since its therian counterpart went Uber. This main goal of this team is to utilize Tornadus not only as a late game sweeper but also a team supporter with providing tailwind support for the team. Now, without further ado, let's get on with the team.
The Team:
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Forretress is my reliable steel type mon on this team. TBH I would have rather have had Ferro in this spot but rapid spin support is an absolute necessity on this team and other users have agreed that there is no way to add Tentacruel on this team as well as have a reliable steel type so Forretress fills 2 roles for this team and doesn’t disappoint. The spread is standard max max in HP and Def to take Terrakion on which I have checks to but not much can switch into it. The moveset doesn’t require any explanation except that Gyro Ball is meant for stuff like Terrakion and Latios and Volt Switch provides momentum and actually hits Gyarados for decent damage :p
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Ice Beam
- Perish Song
Politoed is my scarfer and does what any other scarfer does i.e. revenge kill. Toed brings me valuable rain support and scarf has its utility over the defensive set IMO for this team. Main reason for toed being scarfed is I don’t have place for a scarfer since my Keldeo is running a different set and I can’t function well without one. Max Max SAtk and Spd is standard and Hydro Pump is a powerful stab in the rain. Surf is for accuracy over power. Ice Beams hits stuff like Dragons whereas Perish Song in my last resort for stuff that I can’t deal with Eg. CM Rachi.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 252 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
Celebi is my special wall and my switch into bulky waters and most other special attacks. Celebi has really good bulk on the special side and takes on a lot of metagame threats such as keldeo and Thundurus-T. Standard EV spread once again for a special wall. Giga Drain is STAB and obvious recover is obvious. U-turn gives me momentum whereas Thunder Wave helps me cripple faster threats such as Latios and other such mons if they stay in on celebi. As an additional side note im considering switching U-Turn for Baton Pass as sometimes escaping T-Tars pursuit can be a game changer.
Keldeo @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
Calm Mind LO Keldeo is such a powerful yet an underused set of Keldeo. Keldeo is a monster in this metagame. The EV spread here is standard Max Max Spd and SAtk for a special sweeper. +1 LO Rain boosted Hydro Pump does hefty chunks of damage to anything that Resists it and mostly OHKO’s anything that doesn’t. Secret Sword allows me hit stuff on their weaker physical side such as the pink blobs whereas HP Ghost is preferred for coverage over most of Keldeo’s counters and allows me to take even Jellicent on after a few CM boosts. This Keldeo’s job depends on what I see in the team preview ranging from wallbreaker to mid/late game sweeper.
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Superpower
The anti-metagame mammoth checks a lot of stuff which the rest of the team does not handle too well ranging from threats like CM Rachi to dragons like Mence and Dragonite. Adamant Mamoswine hits extremely hard with just its STAB moves alone and causes massive damage on teams not prepared for it. Once again the spread is very standard with Icicle Spear STAB over Icicle Crash to break Dragonite’s multiscale and hits through substitutes. Ice Shard is another Powerful priority and is the only priority on my team. Earthquake is another STAB which dents anything that doesn’t fly or levitate or uses magnet rise. Superpower allows me to hit stuff like Rotom-W for heavy damage. I run Adamant nature over Jolly the reason for which is given in the next mon’s analysis.
Tornadus (M) @ Sharp Beak
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- Focus Blast
- U-turn
- Tailwind
The mon of the hour. Hurricane spam is a very fun and effective strategy. Tornadus is my mid/late game sweeper/cleaner and even provides support for the team. Standard EV’s for a fast special attacker once again. Hurricane and Focus Blast are 2 heavy hitting moves which support each other where STAB Hurricane hits everything that doesn’t resist it extremely hard and Focus Blast hitting mons that do resist Hurricane. U-turn is again for momentum purposes and allows me to switch out on predicted specially defensive T-Tar’s to gain momentum. Tailwind is an excellent last resort which boosts the speed for every pokemon on the team for 3 turns allowing Nadus to deal with scarfers as well. Now imagine having to go against hard hitters like CM LO Keldeo and Adamant LO Mamoswine with a tailwind boost under their belt for 3 turns. Do I need to say anything else? In this mons case I feel the need to explain the item. Sharp Beak allows me to boost the power of Hurricane (The same way as silk scarf Ekiller Arceus) and in this case allows me to bluff a choice item which can be a nasty surprise for the opponent when the trick is revealed and can eventually cost him a mon in the process.
Conclusion:
And so concludes my RMT, and I seriously hope that I receive strong feedback. This team, if anything, is not flawless. But then again, that's the point of making RMTs in the first place so that you can improve and get better at teambuilding and all that good stuff. Big shoutout to all those guys and gals who decide to read this RMT and stick till the end.
Importable:
Code:
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Ice Beam
- Perish Song
Celebi @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 252 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
Keldeo @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Superpower
Tornadus (M) @ Sharp Beak
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- Focus Blast
- U-turn
- Tailwind