[(*/#) = competing for slot.]
Politoad - Leftovers
Ability: Drizzle
Nature: Modest
Evs:200 HP, 150 Defense, 100 Sp. Defense, 58 Sp. Attack
-Perish Song
-Ice Beam
-Scald
-Hypnosis
Well, just like ninja's love the darkness and work best at night, my team loves the rain and politoad summons an endless rain with drizzle. The ev spread on my politoad may not be typical but I've run this on a few rain teams, and he just can take about any hit thrown at him. Ice beam and scald are here just to cover his weaknesses, as not to be forced to switch out more then needed. Hypnosis is and excellent stall to allow leftovers to work, let alone hit with a few 2x scald with burn chance a few times. Perish song scares out sweepers and walls keeping my opponent from stalling or sweeping cleanly. Overall I just want him alive and to be annoying.
Jolteon - Choice Specs/Focus Sash
Ability: Volt Absorb
Nature: Modest
Evs: 252 Sp. Atk, 252 Speed. 4 HP
-Hidden Power (Ice)
-Thunder
-Trump Card (2pp)
-Volt Switch
Scout, sweeper, electric sponge, jolteon is an amazing addition to my team. Just to explain trump card as everything else is standard jolteon, Trump card is a move where the less pp it has the stronger it is. At 2 pp its base power is 80, and at 1 pp it has 200 base power. So That really puts use to jolteon's stats.
Forretress - Shell Bell
Ability: Sturdy
Nature: Impish
Evs: 204 HP, 204 Defense, 100 Atk
-Revenge
-Stealth Rocks
-Spikes
-Rapid Spin
Possibly my lead for most games, as to set up my entry hazards, or remove them when needed. I chose revenge as my attack move because forretress' attack stat is higher then it's special and would barely help in battle using thunder. I'm on edge about if it should be explosion, if there are ways to make better use of forretress here, please let me know.
Tentacruel - Black Sludge
Ability: Rain Dish
Nature: Timid
Evs: 252 HP, 200 SP. Defense, 56 Speed
-Aqua Ring
-Scald
-Sludge Bomb
-Rain Dance/Toxic
We all know how annoying it is to have your opponents poke regain health, well imagine how annoying black sludge, rain dish, and aqua ring must be. On a max hp tenta that's about 68 HP back per turn. Being my special defense wall and most it's weakness' being mostly special attack in the metagame, this is a quite cruel set up. Scald holds a lovely STAB position with the rain, as well as having sludge bomb as another powerful STAB, though I'm open to ice beam. In case the sad event of losing my politoad and the weather having been changed, tentacruel is my back up rain summoner, and being poison in type can absorb a toxic spikes if using forretress would be a bad idea.
*Whiscash - Life Orb
Ability: Hydration
Nature: Jolly
Evs: 252 HP, 100 Defense, 100 Sp. Defense, 56 Speed
-Dragon Dance
-Earthquake
-Rock Slide/Stone Edge
-Rest
Hydration is a wonderfully amazing ability!!!! While in the rain all status conditions go away at the end of the turn, self induced or not. With the access to dragon dance and rest, set up is possible and rather easy in the rain. The spread is to keep me alive and make best out of the dragon dance as best as possible, and then sweep with perfect coverage from earthquake and rock slide/stone edge. The typing allows him to fit in rather well, with only weakness to grass and resistance to electric.
*Lapras - Life Orb
Ability: Hydration
Nature: Jolly
Evs: 252 HP, 100 Defense, 100 Sp. Defense, 56 Speed
-Dragon Dance
-Outrage
-Waterfall/Iron Head
-Rest
Lapras is only here as a possible replacement for whiscash as every stat is better besides speed being the same, while still having access to D dance, rest + hydration, and good coverage. The only sorta kinda problem is lapras' typing isnt part ground, its part ice. So instead of adding resistances it adds more. Let me know who you believe better fits the position.
#Crawdaunt - Choice Band
Ability: Adaptability
Nature: Adamant
Evs: 252 HP, 252 Speed, 4 Atk
-Dragon Dance
-Crabhammer
-Endeavor
-Fling
And for the Hard Hitter on my team, crawdaunt!!! (or basculin, again please help decide whose better). Now follow me here, crawdaunt needs work but the basic idea is this. STAB move (0.5), Choice Band (0.5), Adaptability (0.5), + Rain (0.5) = 2x bonus plus basic 1x is a 3x multiplier to any water move that is used, i.e. crabhammer would be 270 base power and a 120 base Atk stat plus the fact it is high crit rate. Not sure if Fling the D dancing is needed or even useful, I think I just love D dance a bit too much. But yea, that's what I mean by hard hitter.
#Basculin - Choice Band
Ability: Adaptability
Nature: Adamant
Evs: 252 HP, 252 Speed, 4 Atk
-Aqua Jet
-Waterfall
-Crunch
-Final Gambit
My other choice is basculin who has access to priority in Aqua Jet, which using the same multiplier makes aqua jet 120 +1 priority attack. His evs need to be more invested in Atk maybe, not sure yet. But yea, that's about it. [/font]
Any suggestions about bettering these pokes are great. A potential threat list would be FANTASTIC. But other then that go ahead and tell me, really, anything ya think. Thanks!!! P.S. This is a 5G Wi-Fi OU Team...
Politoad - Leftovers
Ability: Drizzle
Nature: Modest
Evs:200 HP, 150 Defense, 100 Sp. Defense, 58 Sp. Attack
-Perish Song
-Ice Beam
-Scald
-Hypnosis
Well, just like ninja's love the darkness and work best at night, my team loves the rain and politoad summons an endless rain with drizzle. The ev spread on my politoad may not be typical but I've run this on a few rain teams, and he just can take about any hit thrown at him. Ice beam and scald are here just to cover his weaknesses, as not to be forced to switch out more then needed. Hypnosis is and excellent stall to allow leftovers to work, let alone hit with a few 2x scald with burn chance a few times. Perish song scares out sweepers and walls keeping my opponent from stalling or sweeping cleanly. Overall I just want him alive and to be annoying.
Jolteon - Choice Specs/Focus Sash
Ability: Volt Absorb
Nature: Modest
Evs: 252 Sp. Atk, 252 Speed. 4 HP
-Hidden Power (Ice)
-Thunder
-Trump Card (2pp)
-Volt Switch
Scout, sweeper, electric sponge, jolteon is an amazing addition to my team. Just to explain trump card as everything else is standard jolteon, Trump card is a move where the less pp it has the stronger it is. At 2 pp its base power is 80, and at 1 pp it has 200 base power. So That really puts use to jolteon's stats.
Forretress - Shell Bell
Ability: Sturdy
Nature: Impish
Evs: 204 HP, 204 Defense, 100 Atk
-Revenge
-Stealth Rocks
-Spikes
-Rapid Spin
Possibly my lead for most games, as to set up my entry hazards, or remove them when needed. I chose revenge as my attack move because forretress' attack stat is higher then it's special and would barely help in battle using thunder. I'm on edge about if it should be explosion, if there are ways to make better use of forretress here, please let me know.
Tentacruel - Black Sludge
Ability: Rain Dish
Nature: Timid
Evs: 252 HP, 200 SP. Defense, 56 Speed
-Aqua Ring
-Scald
-Sludge Bomb
-Rain Dance/Toxic
We all know how annoying it is to have your opponents poke regain health, well imagine how annoying black sludge, rain dish, and aqua ring must be. On a max hp tenta that's about 68 HP back per turn. Being my special defense wall and most it's weakness' being mostly special attack in the metagame, this is a quite cruel set up. Scald holds a lovely STAB position with the rain, as well as having sludge bomb as another powerful STAB, though I'm open to ice beam. In case the sad event of losing my politoad and the weather having been changed, tentacruel is my back up rain summoner, and being poison in type can absorb a toxic spikes if using forretress would be a bad idea.
*Whiscash - Life Orb
Ability: Hydration
Nature: Jolly
Evs: 252 HP, 100 Defense, 100 Sp. Defense, 56 Speed
-Dragon Dance
-Earthquake
-Rock Slide/Stone Edge
-Rest
Hydration is a wonderfully amazing ability!!!! While in the rain all status conditions go away at the end of the turn, self induced or not. With the access to dragon dance and rest, set up is possible and rather easy in the rain. The spread is to keep me alive and make best out of the dragon dance as best as possible, and then sweep with perfect coverage from earthquake and rock slide/stone edge. The typing allows him to fit in rather well, with only weakness to grass and resistance to electric.
*Lapras - Life Orb
Ability: Hydration
Nature: Jolly
Evs: 252 HP, 100 Defense, 100 Sp. Defense, 56 Speed
-Dragon Dance
-Outrage
-Waterfall/Iron Head
-Rest
Lapras is only here as a possible replacement for whiscash as every stat is better besides speed being the same, while still having access to D dance, rest + hydration, and good coverage. The only sorta kinda problem is lapras' typing isnt part ground, its part ice. So instead of adding resistances it adds more. Let me know who you believe better fits the position.
#Crawdaunt - Choice Band
Ability: Adaptability
Nature: Adamant
Evs: 252 HP, 252 Speed, 4 Atk
-Dragon Dance
-Crabhammer
-Endeavor
-Fling
And for the Hard Hitter on my team, crawdaunt!!! (or basculin, again please help decide whose better). Now follow me here, crawdaunt needs work but the basic idea is this. STAB move (0.5), Choice Band (0.5), Adaptability (0.5), + Rain (0.5) = 2x bonus plus basic 1x is a 3x multiplier to any water move that is used, i.e. crabhammer would be 270 base power and a 120 base Atk stat plus the fact it is high crit rate. Not sure if Fling the D dancing is needed or even useful, I think I just love D dance a bit too much. But yea, that's what I mean by hard hitter.
#Basculin - Choice Band
Ability: Adaptability
Nature: Adamant
Evs: 252 HP, 252 Speed, 4 Atk
-Aqua Jet
-Waterfall
-Crunch
-Final Gambit
My other choice is basculin who has access to priority in Aqua Jet, which using the same multiplier makes aqua jet 120 +1 priority attack. His evs need to be more invested in Atk maybe, not sure yet. But yea, that's about it. [/font]
Any suggestions about bettering these pokes are great. A potential threat list would be FANTASTIC. But other then that go ahead and tell me, really, anything ya think. Thanks!!! P.S. This is a 5G Wi-Fi OU Team...