After fiddling around in the teambuilder for a long time, I finally came up with a nice, well balanced team with some nice tactics behind it... It does have its flaws but thats why i'm here, right? It's currently ranked 460 on PO server but is steadily rising... Anyway i'm not one for speeches so here is the line up...
Reached #420
Considering and testing changes:
In testing
In testing
This is my first time posting by the way, i've always just lingered on the side lines and never really posted anything, so the descriptions might be a little small
Politoed: Leftovers
Ability: Drizzle
Bold nature
252Hp/252Def/4Spd
-Scald
-Protect
-psychic
-Perish Song
I chose the defensive set for politoed because i want it surviving if i'm up against sand teams, rain on this team unlike most other rain teams is not essential for this team to work but it sure as hell makes it better. Protect is great for scouting which i think is important and ok for stalling out a little extra damage from poison later on in the game when toxic spikes are set up. I chose perish song as a sort of phazer, this team will make the opponent switch a lot of the time and perish song helps, i also love it when i switch into scizor at the right time and pursuit on the way out XD. Psychic is purely for swords dance toxicroak who otherwise rapes me in the arse, kills my dog, and rapes its corpse.
Scizor: Choice Band
Ability: Technician
Adamant nature
252atk/248hp/8spe
-U-turn
-Bullet punch
-Superpower
-Pursuit
Standard scizor, of course. One of the most used pokes in the metagame and for good reason, when stealth rocks are up, scizor and rotom-w can rack up huge amounts of damage with the fantastic synergy they have, volt switching and u turning to their hearts content, forcing multiple switches without barely getting scathed. I've beaten an enttire team just using these two when stealth rocks were up, (he must of been crap but still! lol). EV's don't need explaining, i did however choose pursuit over bug bite as i didn't find myself using it too much, if i needed to use a bug move i would just go for u-turn and would do enough for me. I chose pursuit instead because It's always fun to play with, and if I can switch to scizor at the right time then i can pusuit pokemon on the way out on the last turn of politoeds perish song. Its also good for countering reuniclus who otherwise gives this team a hard time. It works in rain well because it gives it that little extra resistance to fire making it that little bit harder to kill.
Rotom-W: Choice scarf
Ability: Levitate
Modest nature
90hp/168spe/252spa
-Thunder
-Volt switch
-Hydro pump
-Trick
My other little switcher, i've explained what this guy does offensively, but since the rest of the team is revolved around stalling then this guy has probably the best ability and typing combination in the game; endless resistances and the all important immunity to ground. This thing can also shoot out a very powerful STAB Thunder in the rain where the 30% paralysis chance is always welcome, along with a powered up hydro pump from the rain it can get a couple of surprise kills from the extra power given from rain.
Ferrothorn: Rocky Helmet
Ability: Iron Barbs
Sassy nature
252hp/248Spd/8Def (0 Speed Iv's)
-Stealth Rock
-Power Whip
-Gyro ball
-Spikes
It's no wonder Ferrothorn is the most used poke in the metagame at the moment, and with its few weaknesses: fire and fighting, rain reducing this to just x2 instead of x4 its hard to take down. You're probably wondering why rocky helmet when i could heal copious amounts with leech seed leftovers and protect, but i don't have room for a spinner on this team so if i predict a spin this thing can come in and the spinner takes about 1/4 damage... and regrets it. It's the only real place i could fit stealth rocks in, i think its the best counter for dragons in at the moment and rain helps it with Dnite if he decides to fire punch me (only to recieve damage from iron barbs and rocky helmet anyway]. I chose gyro ball over power whip cause it hits dragons like a tank and IMO is underrated, it can seriously do some damage especially with ferrothorns low speed and 0 speed IV's. I was actually wondering how much damage this could do with max attack on ferrothorn lol but haven't bothered trying it XD.
Power whip has been suggested to hit most spinners hard in the metagame, so may replace Gyro ball
Gliscor: Toxic orb
Ability: Poison heal
Impish nature
252hp/184Def/92spe
-Substitute
-Protect
-Toxic
-Earthquake
I've always favoured gliscor, but usually for the swords dance taunt ice fang earthquake version, but this glues into the team perfectly; a defensive stalling behemoth, gliscor is a monster late game. It has saved me the game many times beating the rest of the opposing team 3-1 down on some occasions. poison heal along with protect and substitute make it hard for opponents to make hits, and with toxic it just makes it a waiting game. earthquake for nice STAB and decent coverage. This version is definately underrated, its also helped out by the rain meaning it can take more hits from fire and can switch in on even special fire moves. If i sub up the other guy is in trouble... This thing just doesn't die! Ev's for defensive and healing purposes and extra speed just to pop it over average speed.
Tentacruel: Black sludge
Ability: Rain dish
Bold nature
252hp/208Def/4Spd/44Spe
-Toxic Spikes
-Rapid spin
-Scald
-Protect
This thing in rain is quite the defensive beast. with leftovers and rain dish nicely healing it and protect means i'm safely healing myself 1/8 each turn, and 1/4 if i use protect. Scald because nobody likes being burned, rapid spin is important since scizor and rotom will be switching all the time and toxic spikes helps this team a lot for extra residual damage, which is what this team is mostly about: If stealth rocks and toxic spikes are up and scizor and rotom are alive, he's gonne have a hard time beating me. Poisoning the opponent down goes well with this team because other than my choiced pokes every other poke has protect, maximising the damage done to the opponent, scouting which move they will make and therefore minimising damage done to me.
Main threats from experience: Rotom-W, Jellicent, Gastrodon, Thunderus. Thunderus rapes me, my only real chanceis to hit it with thunder from Rotom-W. SD Toxicroak
It's not until you play with this team that you realise how much the tactics and synergy works. However its lowe down the ladder at the moment due to a ridiculous amount of hax (lol) including getting cocked over by a 1 hit KO team -.-
Yeah feel free to put in some suggestions, criticise all the rest of it... and hopefully get a suggestion to take down that fucker thunderus.
CHEERS :}
Reached #420
Considering and testing changes:
In testing
In testing
This is my first time posting by the way, i've always just lingered on the side lines and never really posted anything, so the descriptions might be a little small
Politoed: Leftovers
Ability: Drizzle
Bold nature
252Hp/252Def/4Spd
-Scald
-Protect
-psychic
-Perish Song
I chose the defensive set for politoed because i want it surviving if i'm up against sand teams, rain on this team unlike most other rain teams is not essential for this team to work but it sure as hell makes it better. Protect is great for scouting which i think is important and ok for stalling out a little extra damage from poison later on in the game when toxic spikes are set up. I chose perish song as a sort of phazer, this team will make the opponent switch a lot of the time and perish song helps, i also love it when i switch into scizor at the right time and pursuit on the way out XD. Psychic is purely for swords dance toxicroak who otherwise rapes me in the arse, kills my dog, and rapes its corpse.
Scizor: Choice Band
Ability: Technician
Adamant nature
252atk/248hp/8spe
-U-turn
-Bullet punch
-Superpower
-Pursuit
Standard scizor, of course. One of the most used pokes in the metagame and for good reason, when stealth rocks are up, scizor and rotom-w can rack up huge amounts of damage with the fantastic synergy they have, volt switching and u turning to their hearts content, forcing multiple switches without barely getting scathed. I've beaten an enttire team just using these two when stealth rocks were up, (he must of been crap but still! lol). EV's don't need explaining, i did however choose pursuit over bug bite as i didn't find myself using it too much, if i needed to use a bug move i would just go for u-turn and would do enough for me. I chose pursuit instead because It's always fun to play with, and if I can switch to scizor at the right time then i can pusuit pokemon on the way out on the last turn of politoeds perish song. Its also good for countering reuniclus who otherwise gives this team a hard time. It works in rain well because it gives it that little extra resistance to fire making it that little bit harder to kill.
Rotom-W: Choice scarf
Ability: Levitate
Modest nature
90hp/168spe/252spa
-Thunder
-Volt switch
-Hydro pump
-Trick
My other little switcher, i've explained what this guy does offensively, but since the rest of the team is revolved around stalling then this guy has probably the best ability and typing combination in the game; endless resistances and the all important immunity to ground. This thing can also shoot out a very powerful STAB Thunder in the rain where the 30% paralysis chance is always welcome, along with a powered up hydro pump from the rain it can get a couple of surprise kills from the extra power given from rain.
Ferrothorn: Rocky Helmet
Ability: Iron Barbs
Sassy nature
252hp/248Spd/8Def (0 Speed Iv's)
-Stealth Rock
-Power Whip
-Gyro ball
-Spikes
It's no wonder Ferrothorn is the most used poke in the metagame at the moment, and with its few weaknesses: fire and fighting, rain reducing this to just x2 instead of x4 its hard to take down. You're probably wondering why rocky helmet when i could heal copious amounts with leech seed leftovers and protect, but i don't have room for a spinner on this team so if i predict a spin this thing can come in and the spinner takes about 1/4 damage... and regrets it. It's the only real place i could fit stealth rocks in, i think its the best counter for dragons in at the moment and rain helps it with Dnite if he decides to fire punch me (only to recieve damage from iron barbs and rocky helmet anyway]. I chose gyro ball over power whip cause it hits dragons like a tank and IMO is underrated, it can seriously do some damage especially with ferrothorns low speed and 0 speed IV's. I was actually wondering how much damage this could do with max attack on ferrothorn lol but haven't bothered trying it XD.
Power whip has been suggested to hit most spinners hard in the metagame, so may replace Gyro ball
Gliscor: Toxic orb
Ability: Poison heal
Impish nature
252hp/184Def/92spe
-Substitute
-Protect
-Toxic
-Earthquake
I've always favoured gliscor, but usually for the swords dance taunt ice fang earthquake version, but this glues into the team perfectly; a defensive stalling behemoth, gliscor is a monster late game. It has saved me the game many times beating the rest of the opposing team 3-1 down on some occasions. poison heal along with protect and substitute make it hard for opponents to make hits, and with toxic it just makes it a waiting game. earthquake for nice STAB and decent coverage. This version is definately underrated, its also helped out by the rain meaning it can take more hits from fire and can switch in on even special fire moves. If i sub up the other guy is in trouble... This thing just doesn't die! Ev's for defensive and healing purposes and extra speed just to pop it over average speed.
Tentacruel: Black sludge
Ability: Rain dish
Bold nature
252hp/208Def/4Spd/44Spe
-Toxic Spikes
-Rapid spin
-Scald
-Protect
This thing in rain is quite the defensive beast. with leftovers and rain dish nicely healing it and protect means i'm safely healing myself 1/8 each turn, and 1/4 if i use protect. Scald because nobody likes being burned, rapid spin is important since scizor and rotom will be switching all the time and toxic spikes helps this team a lot for extra residual damage, which is what this team is mostly about: If stealth rocks and toxic spikes are up and scizor and rotom are alive, he's gonne have a hard time beating me. Poisoning the opponent down goes well with this team because other than my choiced pokes every other poke has protect, maximising the damage done to the opponent, scouting which move they will make and therefore minimising damage done to me.
Main threats from experience: Rotom-W, Jellicent, Gastrodon, Thunderus. Thunderus rapes me, my only real chanceis to hit it with thunder from Rotom-W. SD Toxicroak
It's not until you play with this team that you realise how much the tactics and synergy works. However its lowe down the ladder at the moment due to a ridiculous amount of hax (lol) including getting cocked over by a 1 hit KO team -.-
Yeah feel free to put in some suggestions, criticise all the rest of it... and hopefully get a suggestion to take down that fucker thunderus.
CHEERS :}