Rain Redemption Rain Redemption, as the name may suggest, is a rain team. I have played against many rain teams and seen many on the Smogon forums and so decided that I would join them. The team at a Glance: As you can teel, this is not a completly generic rain team. Some of these pokes may seem odd but there is a reason for each and every one of them, I assure you. Now the team in depth: Changes are in red Politoad The Weather War General Item: Leftovers EVs: 252 Def / 252 Spe / 4 HP Trait: Drizzle Nature: Timid Moves: Toxic Ice Beam Scald Earthquake This move set was built to wear the enemy down with status effects for cleaning up later. Earthquake was added because I had a lack of coverage against Heatran and and Terrikon. It has proved a good choice because there either KO'd by it or forced out. It also is not a suspected move for him. Scald is not obsolete though as it does a fair bit of damage and has a chance to burn. It is also my counter against TTar. Ice beam is there for Dragons and Grass's although I don't generally chose Politoad to outspeed a Latios/Latias (I have a another move for that later). Toxic I need to give some residual damage to make sweeping easier later on. Toxicroak The Samauri Item: Leftovers EVs: 252 Atk / 252 Spe / 4 HP Trait: Dry Skin Nature: Jolly Moves: Swords Dance Taunt Sucker Punch Drain Punch Leftovers with Dry skin on the rain AND drain punch? This frog will not go down quickly. Swords dance is to boost its attack against opponents it can wall, making a sweep much easier. Taunt is there to stall-break and prevent a change in weather. Sucker-punch is a revenge kill move and a good way to kill a Genger or Alakazam. It is also a amazing move when boosted up as it can outspeed everything with its Prioty 1 status. Drain punch is there to heal up and to hit Walls like Blissey to oblivion and back. Its is also a good STAB move to have. Dragonite The Sky-Master Item: Choice Scarf EVs: 252 HP / 252 Spe / 4 Atk Trait: Inner Focus Nature: Jolly Moves: Hurricane Thunder Waterfall Dragon Claw Scarfed and Jolly, this Dragon can reach huge speeds, able to sweep a team under the rain with is 100% accuracy, STAB Hurricane. Thunder is there for the same reason and it can also get rid of Tentacruel and Jellicent quite quickly, leaving the the field clear for Charizard. Waterfall is there for a 2nd check against Ground, Rock and Fire types that can hurt thsi team if not dealt with. Dragon Claw is the second STAB move here to hit hard against other Dragons. I picked Inner Focus over Multiscale because I HATE being flinched. It leaves me too exposed for a counter. Volcarona The Heat Item: Leftovers EVs: 252 SpA / 252 Spe / 4 HP Trait: Flame Body Nature: Modest Moves: Fiery Dance Hurricane Quiver Dance Hidden Power (Water) As suggested I have switched Zard to a Volcana with Hurricane which most defiantlly was a good choice. It may not be as fast but against a Ferrthorn lead it can set up one or two Quiver Dances and start sweeping with its beastly SpA and 100% Hurricane. When it can set up it becomes awsome. HP water allows extra coverage against Rock and Ground types. Alakazam The Spell-Caster Item: Life Orb EVs: 252 SpA / 252 Spe / 4 HP Trait: Magic Guard Nature: Timid Moves: Focus Blast Psychic Energy Ball Shadow Ball Fast normally, this thing almost always goes first. Magic Guard allows me to ignore Hazards, which is good due to Alakazam's fragility. The moveset is built for coverage, to allow me to switch him in on the fly and get of a super effective hit on most pokes. It is a Sweeper but is dead if they survive his hits unfortunatlly and this is why I have to be careful who I switch him into. He great for clean up though. Life orb with no recoil means he can hit far harder than before and survive whilst still staying speedy. Tentacruel The Outsider Item: Leftovers EVs: 252 Hp / 252 Def / 4 Spe Trait: Rain Dish Nature: Bold Moves: Rapid Spin Ice beam Protect Substitute Rapid Spin makes it easy for switch in's, espically for Dragonite who is SR weak. Ice beam to attack with and to keep a bit of coverage that Dewgong offered. Protect and Sub to stall Poisened opponents, usually straight after Politoad. Exportable: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Politoed (F) @ Leftovers Trait: Water Absorb EVs: 4 HP / 252 Def / 252 Spd Timid Nature (+Spd, -Atk) - Toxic - Ice Beam - Scald - Earthquake Toxicroak (F) @ Leftovers Trait: Dry Skin EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Sucker Punch - Drain Punch - Swords Dance - Taunt Tentacruel (F) @ Leftovers Trait: Rain Dish EVs: 252 HP / 252 Def / 4 Spd Bold Nature (+Def, -Atk) - Rapid Spin - Ice Beam - Protect - Substitute Dragonite (F) @ Choice Scarf Trait: Inner Focus EVs: 252 HP / 4 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Hurricane - Thunder - Dragon Claw - Waterfall Volcarona (M) @ Leftovers Trait: Swarm EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Fiery Dance - Hurricane - Quiver Dance - Hidden Power [Water] Alakazam (M) @ Life Orb Trait: Magic Guard EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Focus Blast - Psychic - Energy Ball - Shadow Ball Thanks for reading and I hope you will enjoy rating it. Critism is very much welcome and I will try out any suggestions you guys can give.