Hi I am niwbie world's Pokemon ^_^ I am a reknow yu-gi-oh italian player(quote from y*u t**e XD ), I'm used to monometa and mirror match, that's why I chose to start in OU Could you tell me where we first appears? Politoed @ Choice Specs Trait: Drizzle EVs: 4 Spd / 252 HP / 252 SAtk Modest Nature - Hydro Pump - Ice Beam - Focus Blast - Hidden Power [Grass] Being able to deal with this set is a requirement for OU teams. Politoed might not have the most dangerous stats or movepool, but the viability of this set is determined by its ability to summon rain upon entry, making its STAB attacks considerably more dangerous. The boost from Choice Specs and rain more than doubles the power of Hydro Pump, which allows it to 2HKO some of the most specially bulky Pokemon in OU, including Jirachi, Latios, and Mew. It is not easy to switch in a Pokemon that simply resists Water-type attacks due to its massive damage output. Even without coverage, only the bulkiest of resists are capable of tangoing with the walking flood that is Politoed. One of the few things stopping Politoed from drowning everything in its path is Hydro Pump's imperfect accuracy, as a 20% deduction has a proven side effect of costing games. In case you want to play it on the safe side, Surf is a viable option in lieu of or alongside Hydro Pump to ensure that an untimely miss doesn't come into play during the simple act of revenge KOing a target. Ice Beam, Hidden Power Grass, and Focus Blast all serve a similar function in tripping up Politoed's usual checks, provided you can predict their switch-in. Ice Beam prevents the likes of Latias and Dragonite from switching in and setting up freely, while also warding off Celebi and Virizion, who can take a Hydro Pump better than most. Hidden Power Grass is Politoed's best option against both Gastrodon and Jellicent, who make most of Politoed's offensive options useless. Focus Blast will probably see the least use of the three coverage options, as its only notable targets are Ferrothorn and the odd Abomasnow; however, Ferrothorn's omnipresence and Politoed's lack of convincing other options make it the optimal choice for the third slot. Do keep in mind that it's usually safest to open up with a STAB attack, as its coverage moves are much weaker and easy to punish. Tentacruel @ Black Sludge Trait: Rain Dish EVs: 252 HP / 236 Def / 20 Spd Bold Nature - Toxic Spikes - Rapid Spin - Scald - Protect This set excels at spinning away hazards for both balanced and stall teams alike. Unlike other users of Rapid Spin, Tentacruel is able to absorb Toxic Spikes, facilitating its work as a spinner. Tentacruel isn't limited to spinning either—it can spread status and stall out many threats. Although Tentacruel has access to Toxic Spikes, Toxic is still the preferable move. This is because many teams benefit more from the immediate poison, and there are also many Flying-types and Levitate Pokemon that can only be poisoned by Toxic. Toxic also has other advantages, such as allowing Tentacruel to consistently defeat most relevant spinblockers in rain. Nevertheless, Toxic Spikes is still a viable option, and Tentacruel has a niche as one of the few viable users of this move. Toxic Spikes is preferred on stall teams, or when using a sweeper that benefits from certain walls being crippled, particularly those with Natural Cure. The third slot goes to Scald, the best STAB move that Tentacruel can run. It has the same power under rain as a Hydro Pump outside of rain and has a 30% chance to burn the target, discouraging Pokemon such as Gyarados and Dragonite from switching in, even though they resist the move. The move in the fourth slot depends on your preference. Protect is the main choice, as it allows Tentacruel to stall for more Leftovers + Rain Dish recovery. Protect also has the ability to scout Choice users and stop SubDisable Gengar from ruining your day. Another good option is Substitute, which blocks status and Leech Seed, and most stall teams typically have trouble breaking Tentacruel's Substitutes. When using Substitute, remember to only use it with Toxic, and not Toxic Spikes. Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature IVs: 0 Spd - Stealth Rock - Power Whip - Leech Seed - Thunder Wave / Protect (Test) This set is Ferrothorn's standard fare and is what it will be running the majority of the time. Spikes work excellently on Ferrothorn, giving it something to do after switching in on an opponent that can't touch it. Leech Seed is also a very effective move, useful for preventing opposing Pokemon from setting up on it while providing self-healing at the same time. Gyro Ball and Power Whip are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. However, because Ferrothorn's Attack stat is less than impressive without any investment, Protect is an appealing alternative over either move; it is useful not only for scouting, but for racking up Leech Seed and Leftovers recovery as well. Gyro Ball and Power Whip each have their own merits; the former is more useful against faster threats—most notably Dragon-types and Gengar—while the latter is more useful against Water-types and slow Pokemon, such as Reuniclus. In addition to the moves listed, two other viable options in Ferrothorn's movepool are Stealth Rock and Thunder Wave. While Ferrothorn is typically better suited for setting up Spikes, Stealth Rock can be used over Leech Seed, although this means Ferrothorn is left without any means of recovery outside of Leftovers. Although Thunder Wave has poor synergy with Gyro Ball and can be difficult to fit into a moveset, it allows Ferrothorn to cripple many of its common counters, such as Infernape and Hydreigon. Ferrothorn can also use Shed Shell in order to escape from Magnezone and Wobbuffet, although this means that Ferrothorn loses out on valuable Leftovers recovery. Thundurus-Therian (M) @ Life Orb Trait: Volt Absorb EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature - Agility - Thunder - Hidden Power [Ice] - Grass Knot Unlike Thundurus-T's other sets, this set is meant to catch opponents by surprise by luring and OHKOing Pokemon that assume Thundurus-T is equipped with a Choice item with the appropriate move. Gastrodon, for example, can be fooled into thinking that Thundurus-T is running a Choice Scarf and then be promptly obliterated by Grass Knot. Expert Belt is also useful because Thundurus-T already takes a lot of entry hazard damage, doesn't appreciate Life Orb recoil when Volt Switching, and has good super effective coverage. Thunder should be used instead if you are using a rain team. Hidden Power Ice is the best coverage move to use alongside Thunder (or Thunderbolt) and Volt Switch, hitting many threats in this metagame super effectively, especially considering that most of them resist Thundurus-T's Electric-type STAB. Unlike other sets, Grass Knot is preferred here over Focus Blast, as the ability to lure in and KO Gastrodon is invaluable to many teams. It also nails Hippowdon harder than Hidden Power Ice and hits Tyranitar more accurately than Focus Blast, 2HKOing most of those that don't invest in Special Defense. If you feel that Gastrodon is not a problem, Focus Blast can still be used, as Ferrothorn walls Thundurus-T otherwise. It is also its best option against Magnezone and Jolteon. Agility makes it faster than any other pokemon used in the metagame. Gyarados @ Leftovers Trait: Moxie Shiny: Yes EVs: 56 HP / 248 Atk / 204 Spd Adamant Nature - Waterfall - Substitute - Dragon Dance - Bounce Apart from RestTalk, all of Gyarados's sets loathe status, which this set aims to avoid through the use of Substitute. Substitute lets Gyarados safely set up on moves such as Scald, Toxic, Thunder Wave, Will-O-Wisp, and other status moves that would otherwise drastically decrease its likelihood of sweeping. It also prevents Gyarados from being revenge killed by Choice Scarf users such as the omnipresent Rotom-W by serving as a buffer against the incoming Volt Switch or Thunderbolt, giving Gyarados another turn to either attack or set up with Dragon Dance. With its excellent bulk, typing, and choice of abilities, Gyarados can easily grab a Dragon Dance boost and plow through the opposing team. Waterfall is the obligatory STAB move, hitting many Pokemon for neutral damage and benefiting from the power boost provided by Drizzle. Bounce and Stone Edge are both viable options for the last slot; Bounce allows Gyarados to dispatch of bulky Grass-types such as Celebi, while Stone Edge offers superior coverage against Dragon / Flying types such as Dragonite and Salamence and hits Rotom-W for neutral damage. The EVs for this set allow Gyarados to outspeed all base 115 Speed Pokemon (notably Starmie) after one Dragon Dance, and it also renders a burned Ferrothorn unable to break its Substitutes with Power Whip. However, it is important to note that even an Intimidated Scizor is still able to break Gyarados's Substitutes with U-turn at least some of the time. Scizor @ Choice Scarf Trait: Technician EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature IVs: 30 Def / 30 SDef - U-turn - Iron Head - Superpower - Pursuit With a Choice Scarf equipped, Scizor becomes a speedy revenge killer that can check an array of common offensive Pokemon. However, the lack of both raw power and defensive investment means that Choice Scarf Scizor must be played with more care, picking off opposing Pokemon here and there to give the user the upper hand. Choice Scarf and U-turn jointly allow Scizor to outspeed and OHKO Psychic-types such as Celebi, Alakazam, and offensive Starmie. Scizor will also score an OHKO on Latios after Stealth Rock and will remove a severe chunk of Latias's HP. U-turn will also still play its normal role of keeping momentum, taking advantage of switches. Iron Head provides a second STAB move and will typically OHKO Terrakion after Stealth Rock damage. With Scizor's increased Speed, Iron Head's 30% flinch chance also becomes more useful. Furthermore, Iron Head can act as a late-game cleaning move when the opponent's team is weakened, as Scizor can often outspeed and then finish off threats. The flinch chance and increased power are the main reasons to use Iron Head over Bullet Punch, but the latter is an option if you are desperate for some form of priority move. Superpower is mostly for Tyranitar, Lucario, and Magnezone; it also allows Scizor to deal with weakened non-Choice Scarf Heatran. Aerial Ace enables Scizor to revenge kill Virizion and Breloom as well as OHKO Infernape and Volcarona after Stealth Rock. It is worth noting that Scizor can outspeed neutral +1 Volcarona that run fewer than 60 Speed EVs, making it an especially decent check to slower but bulkier Volcarona (assuming Stealth Rock is in play). Pursuit is a solid alternative to remove weakened Psychic- and Ghost-types, but it tends to detract from Scizor's ability to straight up OHKO quick and frail Pokemon. What is the best pokemon to start with? By what criteria you choose? What is the best order to follow the attacks of Ferrothorn? And of Tentacruel?