Friends, Romans, Countrymen, lend me your ears! This team has gotten me a pretty good degree of success, and considering it's a shake up of the normal "musharna/haunter and sawk/gardevoir/skuntank" cores that seem to pervade the metagame, it could be a good thing to check out. The focus of the team is Rain Dance. Rain teams are somewhat crippled without Drizzle, but hey, we all ran Rain without it in past gens just fine, and NU happens to have a nice variety of threats that can function in the rain. So, here's the squad: ArmAndALeg (Armaldo) (F) @ Leftovers Trait: Swift Swim Shiny: Yes EVs: 252 Spd / 4 SDef / 252 HP Impish Nature - Rock Blast - Stealth Rock - Rapid Spin - X-Scissor Armaldo is a fun pokemon to deal with. It's got a good degree of bulk, can Rapid Spin (important in a team with three Rock weaks and not a single Spikes immune), can SR, and, what sets him apart for me, has Swift Swim. The moves are all obvious, but what isn't obvious is the exact use Armaldo usually goes through - normally, it seems he just dies early on to allow for others. That's because he is unfortunately commonly dead weight (not to the Wartortle extent, but pretty bad). However, against any team with multiple Psychics, he's invaluable as threat control, and for that I like him. MyBurdenTo (Beartic) (M) @ Choice Band Trait: Swift Swim Shiny: Yes EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Icicle Crash - Superpower - Night Slash - Aqua Jet Beartic, meanwhile, has the direct code to "smash everything in sight and talk later". I could have gone the SD route, but every one of these moves is important: Icicle Crash as the powerful STAB (and under Swift Swim, that flinch chance isn't wasted), Superpower kills stray Regice (who otherwise annoys the hell out of me), Night Slash is a more accurate solution to Psychics, and Aqua Jet kills Skuntank and other priority using annoyances. Bulk Freighter (Alomomola) (F) @ Leftovers Trait: Regenerator Shiny: Yes EVs: 252 Def / 252 HP / 4 SAtk Bold Nature - Protect - Scald - Rain Dance - Wish Alomololomolomomola. Or however it's pronounced. You've all seen it in NU, and it's function as an undying physical wall has not changed for the purposes of this team. Before you ask about the item (and more specifically, why not a Damp Rock), Alomomola has no way of reliably recovering, and the only way to get anything like that involves an ability swap (Hydrorest being as it is). Though I've considered Hydrorest, ultimately continued switch ability is more important. Blood And (Gorebyss) (F) @ White Herb Trait: Swift Swim Shiny: Yes EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature - Shell Smash - Ice Beam - Surf - Hidden Power [Electric] Heh, love that name pun. Anyway, Gorybyss is one of the oddly underused pokemon in NU, as it can pretty much destroy everything in the tier after a Shell Smash - only Taunt/Sucker Punch Skuntank can reliably defeat it, and it can only do it as a revenge kill. This thing can take a Close Combat from all Sawks who aren't Banded, so setting up isn't an issue. Really, we ALL know how these things operate, and I see no reason to continue describing it. Miror B. (Ludicolo) (M) @ Leftovers Trait: Swift Swim Shiny: Yes EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature - Surf - Ice Beam - Giga Drain - Rain Dance Now HERE'S something nonstandard. Well, the Surf/Ice Beam/Giga Drain core is still there, and it isn't much of a stretch to see Rain Dance I imagine, but some of you out there are probably scratching your heads at the lack of a Life Orb. Well, in the rain, it's easily strong enough to compensate, especially with a Modest nature (don't really need ALL that speed if it's going to be doubled anyway.) This thing has nearly singlehandedly won multiple battles on its own. SALSA! LapisLazuli (Lapras) (M) @ Damp Rock Trait: Hydration Shiny: Yes EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Rain Dance - Surf - Rest - Heal Bell No matter what you do, your team has to have some base. Some "core", that you can base everything around. Lapras is that base. A Special Defense that can take pretty much everything (This can beat Regice one on one, though it isn't easy), Hydrest, and of course my Damp Rock. Heal Bell is a nice thing as well, considering how much this team hates Thunder Wave. Lapras may look like a big, slow, stupid thing, but it hits pretty hard, and in rain, it can make use of its power - thus why Surf instead of Scald. So, in closing, this team is built to slam people in the face with powerful threats, and use Lapras and Alomomola to stop things from dieing. There are a few issues this team has, though... SWAGPARD: If I still have Lapras, Hydration can be a pivotal thing, but otherwise... well, we all know how much Swagpard sucks. BANDED SAWK: Outside of adding Frillish or somesuch, I can't see a good way to beat this damned thing within the theme. I usually switch Alomo in and try to stall for a little, get up RD, and then kill on the revenge, but there is no reasonable way to beat it. Nonband sawk, however, is no threat, as Alomomola can stall all day, and if Rain is up, Gorebyss can live a single Close Combat and set up for a sweep (which I have done. Probably one or two other things I haven't seen yet. CHANGES: Armaldo used to have Stone Edge over Rock Blast, but I usually ended up attacking with X-Scissor anyway, so using a subbreaking move helps. Plus, it's better for Swagpard. Also, Gorebyss's Hidden Power used to be Fighting, which... didn't cover much. Of course, it did have it's uses, so Electric is a temporary thing.