NU Rampardos (QC: 3/3) (GP: 2/2)

Punchshroom

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RAWR iactuallyeatplants RAWR

[OVERVIEW]

The first thing that stands out about Rampardos is its absolute brute power, and it has respectable enough coverage to take advantage of its strength. It has two useful abilities that grant it its niches as either a lead/anti-lead or a wallbreaker. That's where the good news ends though, as being both frail and slow means Rampardos's offensive potential is heavily diminished. It's not so much that Rampardos is 'bad' at its job(s), it's just that there are more effective leads in the tier , such as Archeops, Crustle, Barbaracle, and even Mold Breaker Pinsir, while Rampardos's wallbreaking potential isn't exactly new considering the presence of faster heavyhitters such as Sawk, Magmortar, and Zangoose. Always consider if Rampardos is a better fit on your team than other Pokemon that can replicate its role, because it rarely is.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Stone Edge
move 3: Endeavor
move 4: Earthquake
ability: Mold Breaker
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

[SET COMMENTS]
Moves

========
Stealth Rock is standard fare on this Rampardos, which functions primarily as a lead. Stone Edge OHKOes Crustle and defensive Xatu. Endeavor lets Rampardos bring a foe down to 1 HP when Rampardos has been knocked down to its Focus Sash, leaving the foe as easy pickings for any faster attack. Earthquake allows Rampardos to strike Steel-types, such as Magneton, Intimidate Mawile, and Klinklang, which can otherwise take advantage of Rampardos, and covers additional targets such as Rhydon, Garbodor, and Weezing.

Superpower is an option to hit Rhydon and Klinklang with, but it also hits Pokemon such as Ferroseed and Cradily, although Superpower targets are rare in comparison to Earthquake targets. Head Smash allows Rampardos to KO itself to deny Defog or to quickly let its teammates enter battle, though Rampardos's sluggishness makes it a much less effective user of the move than Archeops.

Set Details
========
While Jolly is not needed to outrun Crustle, maximum Speed is still favored to outrun as much as Rampardos possibly can, most notably Pawniard and positive-natured Exeggutor and Cacturne. Mold Breaker gives Rampardos its niche, letting it OHKO Crustle right through Sturdy and ignore Xatu's Magic Bounce when setting up Stealth Rock.

Usage Tips
========
While this Rampardos functions as a lead, it prefers to face off against slower foes first so that it can set up Stealth Rock and get an Endeavor off, as it only gets to choose one of those actions against faster foes. That said, Archeops and Barbaracle tend to be more effective at setting up Stealth Rock and using Endeavor on foes while carrying Taunt, while Pinsir also carries Mold Breaker Stealth Rock and doesn't become irrelevant outside of early-game, unlike Rampardos. Rampardos's only real advantage over them is the combination of Mold Breaker Stealth Rock as well as more favorable matchups against Xatu and particularly Crustle. Rampardos's purpose is to set up Stealth Rock and disrupt the foe as much as possible afterward, so there is hardly any need to conserve it.

Team Options
========
Offensive teams can take quick advantage of Rampardos's mostly successful Stealth Rock and hole punching ability. Offensive teams can also apply the pressure necessary to deter opponents from Defogging Rampardos's work away, as spending the turn to use Defog can sacrifice the opposing team's momentum and create openings for attack. Rotom makes for a good partner, as its Ghost typing blocks Rapid Spin and its Electric STAB type allows it to ward off Defoggers; Rotom's access to Volt Switch also allows it to take advantage of Stealth Rock itself. Other powerful offensive Pokemon that force switches, such as Pyroar, Sawk, Zangoose, and Scyther, appreciate the extra damage to land OHKOs or 2HKOs.

[SET]
name: Wall Breaker
move 1: Rock Slide
move 2: Zen Headbutt
move 3: Fire Punch
move 4: Superpower
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves

========
Rock Slide receives the Sheer Force boost and prevents Life Orb recoil. Zen Headbutt smacks Fighting-types such as Hariyama, Gurdurr, and Poliwrath, and hits the likes of Vileplume and Weezing for harsh damage. Fire Punch allows Rampardos to hit Steel-types such as Ferroseed, Klinklang, and Mawile and bulky Grass-types such as Torterra, Gourgeist, and Tangela super effectively. Superpower rounds off the set's coverage by hitting Rhydon and Carracosta, which shrug off Rampardos's other attacks; Superpower also nails bulky targets such as Bouffalant and Piloswine for a hefty amount of damage and is Rampardos's best hope against Quagsire despite usually failing to 2HKO. Fire Blast can be used over Fire Punch for a chance to KO Tangela after it switches into Rock Slide, but Fire Punch hits harder against a majority of targets. Fire Blast does retain power even if Rampardos is burned, which is particularly helpful against Gourgeist.

Set Details
========
The EVs maximize Rampardos's power and speed, allowing it to outrun walls and slow attackers and punish them hard. Sheer Force and Life Orb allow Rampardos to do major damage without taking any recoil.

Usage Tips
========
Rampardos functions almost solely as a hole puncher, as its low Speed and frailty mean it cannot be expected to sweep foes. Rampardos's main benefit as a wallbreaker is that it deals incredible damage without wearing itself down. Rampardos is very frail and cannot risk switching into nearly anything; Rampardos is best brought in to avenge a fallen teammate or via a double switch. Bring Rampardos in either against something slower and physically vulnerable, such as Audino or Mantine, or against something it can tank a hit from, such as defensive Xatu or Cryogonal. Rampardos works best against slower, defensive teams, as it can use its power and coverage to pick cores apart. However, Rampardos can contribute very little against opposing offensive teams due to its woeful Speed and typing, unlike other wallbreakers such as Samurott, Sawk, Zangoose, and Magmortar, so keep that in mind. Rampardos, at the very least, rarely presents itself as setup fodder, so you can try to punish greedy opponents instead of trying to preserve Rampardos if you've assessed that Rampardos would not be contributing much else.

Team Options
========
Offensive or balanced teams can make use of Rampardos's wallbreaking abilities or its ability to lure out bulky Steel-, Grass-, and Fighting-types to their untimely demise. Physical sweepers can benefit substantially from Rampardos's support: Samurott and Klinklang appreciate having Poliwrath, Gourgeist, and Ferroseed weakened or taken out, and Swellow, physical Mesprit, and Scyther like having Mawile and Rhydon out of the way. Rampardos's partners should aim to do well against offense, as Rampardos has bulkier teams covered but falters greatly against faster foes. Speed-boosting sweepers such as Klinklang and Lilligant, priority attackers such as Kangaskhan and Kecleon, and bulky tanks such as Hariyama and Bouffalant can pick up the slack against offensive teams.

[STRATEGY COMMENTS]
Other Options

========
A mixed set with moves such as Fire Blast and Thunderbolt is good for surprising physical walls, while packing Head Smash to dent special walls that try to stop it afterward. However, it has less neutral power than physical Rampardos and doesn't really cover much that the physical set does not already. Rampardos can use Surf to swamp Rhydon and Sandslash, but Superpower has more targets in comparison and isn't super weak against neutrally hit foes. While Earthquake on the wallbreaker set seems like a natural fit alongside Rampardos's Rock-type STAB move, most targets are already covered by Fire Punch and Superpower. Iron Head hits Mega Audino slightly harder while Crunch lands a stronger hit on Claydol, but both moves have minimal use outside of that. Swords Dance boosts Rampardos's power to insane levels but tends to be unnecessary and eats up a moveslot that is better used for a coverage move, which is especially useful and relevant when Rampardos is attacking unboosted. Rampardos does have Rock Polish to remedy its poor Speed, but it is outdone by Shell Smash sweepers such as Carracosta and Barbaracle. While Choice Scarf seems appealing on Rampardos, it is still overall less efficient than Archeops as an all-out sweeper, which has comparable power and speed while being able to switch moves.

Checks & Counters
========

**Faster Attackers**: Rampardos's poor Speed and bulk leave it vulnerable to an enormous list of Pokemon. This is not helped by its typing, which holds weaknesses to Water, Grass, Ground, and Fighting, all of which are popular offensive types in the NU metagame. The likes of Sawk, Kabutops, Ludicolo, Samurott, Lilligant, Archeops, and Tauros can make short work of Rampardos.

**Bulky Ground-types**: Quagsire can easily wall Rampardos, although switching into Superpower can sting because the next one will not be weakened by virtue of Quagsire's Unaware. Claydol resists most of Rampardos's attacks and can either outspeed Rampardos or invest enough bulk to withstand its blows. Sandslash sports huge Defense and a lack of weaknesses to Rampardos's attacks bar Surf and Ice Beam, which are highly situational. These Ground-types can even beat the lead set with Scald burns and a Rapid Spin KO respectively.

**Pivot Switching**: While Rampardos's coverage is hard to wall, it needs to hit the switch-in with the right move to continue putting pressure on the opponent. If Tangela and Gourgeist do not walk into a Fire Blast or Fire Punch, respectively, or Gurdurr into Zen Headbutt, they can force Rampardos out, while Rampardos will be hard-pressed to be put into a situation to find another opportunity to threaten to KO again, given the difficulty of bringing it into battle safely.
 
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ryan

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Is specially based mixed with Head Smash any good? I know it was fun last gen, but I haven't used Rampardos in like eighty years so I have no idea what to do with it.
 

Punchshroom

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Is specially based mixed with Head Smash any good? I know it was fun last gen, but I haven't used Rampardos in like eighty years so I have no idea what to do with it.
The appeal is that it easily OHKOes / maims Pokemon that the physical set cannot, like Gourgeist, Leafeon, Qwilfish, Carracosta, etc. However, it's not like the physical set cannot break them (just needs more prediction), but more importantly it wallbreaks less mons than the physical one does: bulky Fighting-types (namely Yama and Gurdurr) now wall it, and it still doesn't bypass the bulky Grounds in C&C any easier bar Sandslash I guess.

That said, I find it does actually have more OHKO potential than the physical set, by virtue of the special attacks outright OHKOing its targets as well as that LO Head Smash which basically kills itself after just one use, but since Rampardos has such low survivability anyway the OHKOing potential could be enough to warrant specially mixed Rampardos, which I will now refer to as Lure Rampardos, a set of its own (probably after lead Rampardos). Thoughts from other QC Raseri Dat Blast scorpdestroyer Soulgazer?

Lure
########
name: Lure
move 1: Head Smash
move 2: Fire Blast
move 3: Thunderbolt
move 4: Focus Blast
ability: Sheer Force
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Rash
 
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Blast

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Punchshroom if you want to test mixed Rampardos go ahead, but for now probably just keep the physical set

Anyway, lead should be the first set imo because its niche is much clearer compared to the wallbreaker set; Mold Breaker is amazing right now with Custap Crustle and Xatu everywhere and there's plenty of strong wallbreakers in the tier.

Overview should expand a bit more on ~how~ its abilities give it its niches but you'll probably cover those in the writeup
  • Sheer Force and Life Orb allow Rampardos to do major damage without taking any recoil, and is also why Rampardos doesn't need any Special Attack investment to make Fire Blast effective
Remove bolded cause Fire Blast isn't slashed

There's also one or two mentions of Helio and MegaLix in C&C so remove those
 

tehy

Banned deucer.
Get chekt

Delete in RED
Add in BLUE

not much to say iirc, mostly just shortened stuff which you can decide if the very small amounts of information in them were worth it.

Checks and counters could use leads that beat lead rampardos, too

in OO: idk what you wanna do with the mixed set sentence but i hate 'is something you can try', ofc it is it's in OO, just sounds bad personally

Overview
########
The first thing that stands out about Rampardos is its absolute brute power, and it has respectable enough coverage to take advantage of its strength. It has two useful abilities that grant it its niches as either a lead / anti-lead or a wallbreaker. That's where the good news ends though, as being both frail and slow means Rampardos's offensive potential is heavily diminished. It's not so much that Rampardos is 'bad' at its job(s), but it's just that faces severe competition from overall much more effective Pokemon; there are more effective leads in the tier such as Archeops, Crustle, and even Barbaracle, while and Rampardos's wallbreaking potential isn't exactly new considering the presence of faster heavy-hitters such as Sawk, Magmortar, and Zangoose. Always consider if Rampardos is a better fit on your team than other Pokemon that can replicate its role, because it rarely is.

Lead
########
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Stone Edge
move 4: Endeavor
ability: Mold Breaker
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========
Stealth Rock is standard fare on this variant of Rampardos, which functions primarily as a lead. Taunt can stop opposing entry hazards from being set up by the likes of Seismitoad, Ferroseed, and Garbodor, as well as preventing Defog from the likes of Prinplup. Stone Edge is Rampardos's STAB, and is opted over Rock Slide for its ability to OHKOes Crustle and defensive Xatu. Endeavor brings the opponent's HP down to Rampardos's own health level,(ac) meaning after Focus Sash is used,(ac) lets Rampardos can bring an opponent down to 1 HP when it's down to its Focus Sash, leaving the foe as easy pickings for any faster attack. If Taunt is not needed to prevent hazards (especially since Rampardos OHKOes Crustle), Zen Headbutt is a possible option over it. It which still deters Garbodor from setting up in its face,(ac) but on Rampardos,(ac) and more importantly it OHKOes Sawk,(ac) yet another Sturdy user in Sawk.

Set Details
========
While Jolly is not needed to outrun Crustle, maximum sSpeed is still favored to outrun as much as it possibly can, most notably Pawniard and positive-speed natured Exeggutor / Cacturne. Mold Breaker is what gives Rampardos its niche, being able to both letting it OHKO Crustle right through Sturdy and ignore Xatu's Magic Bounce when setting up Stealth Rock.

Usage Tips
========
While this Rampardos functions as a lead, it would prefers to face off against slower opponents first so that it can set up Stealth Rock and get an Endeavor off;,(semicolon to comma) as it only gets to choose one of those actions against faster foes. That said, Archeops and Barbaracle tend to be more effective at setting up Stealth Rock and Endeavoring foes; Rampardos's only real advantage over them is Mold Breaker, which means that setting up Stealth Rock regardless of Xatu's presence and taking out Crustle is usually the bigger priority. Rampardos's purpose is to set up Stealth Rock and disrupt the foe as much as possible afterward, so there is hardly any need to conserve it.

Team Options
========
Offensive teams can take quick advantage of Rampardos's mostly successful Stealth Rock and access to Taunt to disrupt other leads. Offensive teams can also apply the pressure necessary to deter opponents from Defogging Rampardos's work away, as spending the turn to use Defog can sacrifice their momentum and create openings for attack. Rotom makes a good partner as its Ghost typing blocks Rapid Spin, while its Electric STAB allows it to ward off Defoggers; Rotom's access to Volt Switch also allows it to take advantage of Stealth Rock itself. Other powerful offensive Pokemon that force switches, such as Typhlosion, Sawk, Zangoose, and Scyther, appreciate the extra damage to land OHKOes or 2HKOes.

Wall Breaker
########
name: Wall Breaker
move 1: Rock Slide
move 2: Zen Headbutt
move 3: Fire Punch
move 4: Superpower
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
Rock Slide is Rampardos's best STAB,(rc) as it receives the Sheer Force boost and prevents Life Orb recoil,(rc) as well as being more accurate than Stone Edge. Zen Headbutt smacks Fighting-types such as Hariyama, Gurdurr, and Poliwrath, as well as hitting the likes of Vileplume and Weezing for harsh damage. Fire Punch allows Rampardos to hit Steel-types such as Ferroseed, Klinklang, and Mawile, as well as targetting and targets bulky Grass-types such as Torterra, Gourgeist, and Tangela. Superpower rounds off the set's coverage by hitting Rhydon and Carracosta, which otherwise shrugs off Rampardos's other attacks.;(period to semicolon) Superpower also nails bulky targets such as Bouffalant and Piloswine for a hefty amount of damage, and is its Rampardos' best hope against Quagsire despite being largely unable usually failing to 2HKO. Fire Blast can be used over Fire Punch for a chance to KO Tangela after it switches into Rock Slide, but Fire Punch hits harder against a majority of targets.

Set Details
========
The EVs maximize Rampardos's power and speed, allowing it to outrun walls and slow attackers and punish them hard. Sheer Force and Life Orb allow Rampardos to do major damage without taking any recoil.

Usage Tips
========
Rampardos functions almost solely as a holepuncher, as its speed and fraility means it cannot be expected to sweep foes. Rampardos's main benefit as a wallbreaker is that it deals incredible damage without wearing itself down. Rampardos is very frail, and cannot risk switching into nearly anything; Rampardos is best brought in via a revenge kill or via a double switch. Bring Rampardos in against either something slower and physically vulnerable, such as Audino and Mantine, or against something it can tank a hit from, such as defensive Xatu and Cryogonal. Rampardos works best against slower, defensive teams, as it can use its power and coverage to pick cores apart. However, Rampardos can contribute very little against opposing offensive teams due to its woeful speed and typing, unlike other wallbreakers such as Samurott, Sawk, Zangoose, and Magmortar, so keep that in mind. Rampardos, at the very least, rarely presents itself as setup fodder, so you can try to punish greedy opponents instead of trying to preserve Rampardos, if you've assessed that Rampardos would not be contributing much else.

Team Options
========
Offensive or balance teams can make use of its Rampardos' wallbreaking abilities.,(period to comma) Rampardos can also or its ability to lure out bulky Steel-types, Grass-types, and Fighting-types to their untimely demise. Physical sweepers can benefit substantially from Rampardos's support: Samurott and Klinklang would appreciate having Poliwrath, Seismitoad, and Ferroseed weakened or taken out, while Swellow, physical Mesprit, and Scyther like having Mawile and Rhydon out of the way. Rampardos partners should aim to do well against offense, since Rampardos has bulkier teams covered but falters greatly against faster opponents. Speed boosting sweepers such as Klinklang and Lilligant, priority attackers such as Kangaskhan and Kecleon, or bulky tanks such as Hariyama and Bouffalant, can pick up the slack against offensive teams.

Other Options
========
One option Rampardos could try is aA specially mixed set with moves such as Fire Blast and Thunderbolt is good for surprising physical walls, while packing Head Smash to dent special walls that try to stop it afterward. However, it has less neutral power than physical Rampardos and doesn't really cover much that the physical set does not already. Rampardos can use Surf to swamp Rhydon and Sandslash, but Superpower has more targets in comparison and isn't super weak against neutral opponents. While Earthquake seems like a natural fit alongside Rampardos's Rock STAB, most targets are already covered by Fire Punch and Superpower. Iron Head hits Mega Audino slightly harder while Crunch lands a stronger hit on Claydol, but both moves have minimal uses outside of that. Swords Dance boosts Rampardos's power to insane levels, but tends to be unnecessary and eats up on moveslots for coverage moves, which is especially relevant when it is attacking unboosted. Rampardos does have Rock Polish to remedy its poor Speed, but is outdone by Shell Smash sweepers such as Carracosta and Barbaracle. While Choice Scarf seems appealing on Rampardos, it is still overall less efficient than Archeops as an all-out sweeper, which has comparable power and speed while being able to switch moves.

Checks & Counters
########
**Faster Attackers**: Rampardos's poor sSpeed and bulk leave it prone to an absolutely huge enormous list of Pokemon. This is not helped by its typing, which holds weaknesses to Water, Grass, Ground, and Fighting, all of which are popular offensive types in the NU metagame. The likes of Sawk, Ludicolo, Samurott, Lilligant, Archeops, and Tauros can make short work of Rampardos.

**Bulky Ground-types**: Seismitoad stands out as the biggest counter,(ac) as it is not weak to any of Rampardos's conventional moves and is not 2HKOed by any of them, although Zen Headbutt hurts. Quagsire can also easily wall Rampardos, although switching into Superpower can sting since the next one would not be weakened by virtue of Quagsire's its own Unaware. Claydol resists most of Rampardos's attacks, but needs to be physically defensive to take Fire Punch well. Sandslash sports huge Defense and a lack of weaknesses to Rampardos's attacks bar Surf or Ice Beam, which are highly situational. These Ground-types can even beat the lead set with Scald burns and Rapid Spin KO, respectively.

**Pivot Switching**: While Rampardos's coverage is hard to wall, it needs to hit the switch-in with the right move to continue putting pressure on the opponent; if Tangela and Gourgeist do not walk into a Fire Blast or Fire Punch respectively, or Gurdurr into Zen Headbutt, they can force Rampardos out, while Rampardos will be hard pressed to be put into a situation where it is threatening KOes again, given the difficulty of bringing itself into battle safely.
 
Hey Punchshroom, I was excited to read that Rampardos would an awesome lead with Taunt+Rocks so I hopped on showdown but it says that Rampy actually doesn't get Taunt lmao. Can you confirm this?
 

Nix_Hex

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March NU 1760 Stats:
+----------------------------------------+ | Moves | | Stealth Rock 70.418% | | Earthquake 63.561% | | Stone Edge 50.692% | | Superpower 44.087% | | Head Smash 38.203% | | Swords Dance 37.940% | | Rock Slide 23.221% | | Zen Headbutt 19.799% | | Endeavor 18.266% | | Crunch 9.758% | | Rock Polish 9.099% | | Other 14.955% ??? | +----------------------------------------+

PS! /learn cranidos, taunt
Cranidos can't learn Taunt

/learn rampardos, taunt
Rampardos can't learn Taunt

Cranidos doesn't learn it on PO
Rampardos doesn't learn it on PO

Are the writer and all three QC members not supposed to have experience using a set before approving it?

Punchshroom
 

boltsandbombers

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Hey Punchshroom, I was excited to read that Rampardos would an awesome lead with Taunt+Rocks so I hopped on showdown but it says that Rampy actually doesn't get Taunt lmao. Can you confirm this?
Just checked serebii, Rampardos can't learn taunt :(
Punchshroom - remove taunt mentions and replace it with something like eq or fire punch.
I honestly have no idea how the 4 of us missed this, can't speak for myself since I didn't check this.
 

Punchshroom

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Wow that is embarrassing, have I confused it for Bastiodon (gets Taunt by level-up XP) this whole time?

Unfortunately I am not in the best position to edit this properly, but I slot in Zen Headbutt as the final slot in the meantime. There's the possibility of giving lead Rampardos more offensive presence with SD + EQ / Superpower or etc., but I feel Barbaracle is probably better for that sort of thing since it has superior coverage if u wanna go that route and doesn't get simply OHKOed by Scald burn and whatnot which would render the setup useless.
 

Blast

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Superpower's better to get some immediate damage on Rhydon and Ferroseed if your Sash is broken. Sawk is a faster mon anyway so it's going to limit you to either killing it or getting rocks up.
 

Punchshroom

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Superpower's better to get some immediate damage on Rhydon and Ferroseed if your Sash is broken. Sawk is a faster mon anyway so it's going to limit you to either killing it or getting rocks up.
Wait, isn't Superpower better against them if Sash is intact, or at least if Rampardos is still healthy when Sash is broken (Leech Seed)? That said, even the absolute minimum damage from Rock Blast does enough damage for Endeavor to deal just as much damage to Rhydon as min damage Superpower, so Endeavor easily has the potential to do more damage.

It is admittedly better for Ferroseeds that don't break the Sash immediately (and even then Rampardos may still not damage Ferroseed too much in the end due to Leech Seed + Protect shenanigans), but a bigger reason I don't consider Superpower very worthwhile is because it doesn't give Rampardos very much over other SR leads. If you're concerned about lead matchups outside of Crustle or Xatu switch-ins, I see no reason why Barbaracle shouldn't be used instead. It can threaten the 2HKO on both Rhydon and Seismitoad with Grass Knot, and Taunts Ferroseed to both deny hazards and force it to Gyro Ball until Endeavor does enough damage, both outcomes of which are far more favorable than whatever Superpower Rampardos can hope to come up with.

With all that said, I am having a hard time coming up with a worthwhile move for Rampardos; Zen Headbutt OHKOing Sawk is nice, but Archeops can set up SR and break Sawk's Sturdy so ARRGGH Rampardos why are you so situational >:[ I think I am just going to settle with Earthquake for now to hit Garbodor without making contact, and also to hit Steels like (defensive) Mawile and Klinklang which may use Rampardos as setup fodder.
 

Blast

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Wait, isn't Superpower better against them if Sash is intact, or at least if Rampardos is still healthy when Sash is broken (Leech Seed)? That said, even the absolute minimum damage from Rock Blast does enough damage for Endeavor to deal just as much damage to Rhydon as min damage Superpower, so Endeavor easily has the potential to do more damage.

It is admittedly better for Ferroseeds that don't break the Sash immediately (and even then Rampardos may still not damage Ferroseed too much in the end due to Leech Seed + Protect shenanigans), but a bigger reason I don't consider Superpower very worthwhile is because it doesn't give Rampardos very much over other SR leads. If you're concerned about lead matchups outside of Crustle or Xatu switch-ins, I see no reason why Barbaracle shouldn't be used instead. It can threaten the 2HKO on both Rhydon and Seismitoad with Grass Knot, and Taunts Ferroseed to both deny hazards and force it to Gyro Ball until Endeavor does enough damage, both outcomes of which are far more favorable than whatever Superpower Rampardos can hope to come up with.

With all that said, I am having a hard time coming up with a worthwhile move for Rampardos; Zen Headbutt OHKOing Sawk is nice, but Archeops can set up SR and break Sawk's Sturdy so ARRGGH Rampardos why are you so situational >:[ I think I am just going to settle with Earthquake for now to hit Garbodor without making contact, and also to hit Steels like (defensive) Mawile and Klinklang which may use Rampardos as setup fodder.
Rhydon can set up rocks and Roar you out, if you come in alive again it's good to get some damage off on it.

Mold Breaker already gives Rampardos its niche, so I don't see your point with the second thing. Yeah "outside" of that Barb is better but I don't see why that's a reason to stop it from dealing damage to teams that ~don't~ have one of those two mons.

EQ's probably okay since I forgot about defensive Mawile but I still think Superpower should be slashed
 

Punchshroom

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Rhydon can set up rocks and Roar you out, if you come in alive again it's good to get some damage off on it.

Mold Breaker already gives Rampardos its niche, so I don't see your point with the second thing. Yeah "outside" of that Barb is better but I don't see why that's a reason to stop it from dealing damage to teams that ~don't~ have one of those two mons.

EQ's probably okay since I forgot about defensive Mawile but I still think Superpower should be slashed
I get Superpower's uses, it's just Superpower targets are really uncommon compared to EQ targets; the likes of Garbodor and Mawile are more prevalent than Ferroseed or Cradily or something. Earthquake already hits Rhydon if you want to wear it down, and Mold Breaker EQ is nice for random stuff like Weezing and bulky Rotom. I'll put Superpower in Moves because Superpower is more situational in comparison.

I'll also put Head Smash in Moves for Rampardos to suicide itself should it need to like Archeops.
 

P Squared

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a very late GP 1/2 >__>
add remove comment
Overview
########
The first thing that stands out about Rampardos is its absolute brute power, and it has respectable enough coverage to take advantage of its strength. It has two useful abilities that grant it its niches as either a lead / anti-lead or a wallbreaker. That's where the good news ends, though, as being both frail and slow means Rampardos's offensive potential is heavily diminished. It's not so much that Rampardos is 'bad' at its job(s), it's just that there are more effective leads in the tier(comma) such as Archeops, Crustle, Barbaracle, and even Mold Breaker Pinsir, while and Rampardos's wallbreaking potential isn't exactly new considering the presence of faster heavy-hitters such as Sawk, Magmortar, and Zangoose. Always consider if Rampardos is a better fit on your team than other Pokemon that can replicate its role, because it rarely is.

Lead
########
name: Lead
move 1: Stealth Rock
move 2: Stone Edge
move 3: Endeavor
move 4: Earthquake
ability: Mold Breaker
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========
Stealth Rock is standard fare on this Rampardos, which functions primarily as a lead. Stone Edge OHKOes Crustle and defensive Xatu. Endeavor lets Rampardos bring an opponent foe down to 1 HP when it's Rampardos has been knocked down to its Focus Sash, leaving the foe as easy pickings for any faster attack. Earthquake allows Rampardos to strike Steel-types such as Magneton, Intimidate Mawile(comma) and Klinklang(comma) which can otherwise take advantage of it, and covers additional targets such as Rhydon, Garbodor, and Weezing.

Superpower is an option to hit Rhydon and Klinklang with, but it also hits Pokemon such as Ferroseed and Cradily, although Superpower targets are rare in comparison to Earthquake targets. Head Smash allows Rampardos to KO itself to deny Defog or to quickly let its teammates enter battle, though its sluggishness makes it a much less effective user of the move than Archeops.

Set Details
========
While Jolly is not needed to outrun Crustle, maximum Speed is still favored to outrun as much as it Rampardos possibly can, most notably Pawniard and positive-natured Exeggutor and / Cacturne. Mold Breaker gives Rampardos its niche, letting it OHKO Crustle right through Sturdy and ignore Xatu's Magic Bounce when setting up Stealth Rock.

Usage Tips
========
While this Rampardos functions as a lead, it prefers to face off against slower opponents foes first so that it can set up Stealth Rock and get an Endeavor off, as it only gets to choose one of those actions against faster foes. That said, Archeops and Barbaracle tend to be more effective at setting up Stealth Rock and using Endeavoring on foes while additionally carrying Taunt, while Pinsir also carries Mold Breaker Stealth Rock and doesn't become irrelevant outside of the early(dash)game, unlike Rampardos. Rampardos's only real advantage over them is the combination of Mold Breaker and Stealth Rock as well as more favorable matchups against Xatu and particularly Crustle. Rampardos's purpose is to set up Stealth Rock and disrupt the foe as much as possible afterward, so there is hardly any need to conserve it.

Team Options
========
Offensive teams can take quick advantage of Rampardos's mostly successful Stealth Rock and holepunching ability. Offensive teams can also apply the pressure necessary to deter opponents from Defogging Rampardos's work away, as spending the turn to use Defog can sacrifice their momentum and create openings for attack. Rotom makes for a good partner(comma) as its Ghost typing blocks Rapid Spin, while and its Electric STAB type allows it to ward off Defoggers; Rotom's access to Volt Switch also allows it to take advantage of Stealth Rock itself. Other powerful offensive Pokemon that force switches, such as Pyroar, Sawk, Zangoose, and Scyther, appreciate the extra damage to land OHKOes or 2HKOes. (only use the e if it's the verb)

Wall Breaker
########
name: Wall Breaker
move 1: Rock Slide
move 2: Zen Headbutt
move 3: Fire Punch
move 4: Superpower
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
Rock Slide receives the Sheer Force boost and prevents Life Orb recoil. Zen Headbutt smacks Fighting-types such as Hariyama, Gurdurr, and Poliwrath, as well as hitting and hits the likes of Vileplume and Weezing for harsh damage. Fire Punch allows Rampardos to hit Steel-types such as Ferroseed, Klinklang, and Mawile, and targets and bulky Grass-types such as Torterra, Gourgeist, and Tangela super effectively. Superpower rounds off the set's coverage by hitting Rhydon and Carracosta, which shrug off Rampardos's other attacks; Superpower also nails bulky targets such as Bouffalant and Piloswine for a hefty amount of damage, (remove comma) and is its Rampardos's best hope against Quagsire despite usually failing to 2HKO. Fire Blast can be used over Fire Punch for a chance to KO Tangela after it switches into Rock Slide, but Fire Punch hits harder against a majority of targets.

Set Details
========
The EVs maximize Rampardos's power and speed, allowing it to outrun walls and slow attackers and punish them hard. Sheer Force and Life Orb allow Rampardos to do major damage without taking any recoil.

Usage Tips
========
Rampardos functions almost solely as a holepuncher, as its low Speed and frailty mean it cannot be expected to sweep foes. Rampardos's main benefit as a wallbreaker is that it deals incredible damage without wearing itself down. Rampardos is very frail, (remove comma) and cannot risk switching into nearly anything; Rampardos is best brought in via a revenge kill or via a double switch. Bring Rampardos in either against either something slower and physically vulnerable, such as Audino and or Mantine, or against something it can tank a hit from, such as defensive Xatu and or Cryogonal. Rampardos works best against slower, defensive teams, as it can use its power and coverage to pick cores apart. However, Rampardos can contribute very little against opposing offensive teams due to its woeful Speed and typing, unlike other wallbreakers such as Samurott, Sawk, Zangoose, and Magmortar, so keep that in mind. Rampardos, at the very least, rarely presents itself as setup fodder, so you can try to punish greedy opponents instead of trying to preserve Rampardos, (remove comma) if you've assessed that Rampardos would not be contributing much else.

Team Options
========
Offensive or balance teams can make use of Rampardos's wallbreaking abilities, (remove comma) or its ability to lure out bulky Steel-, Grass-, and Fighting-types to their untimely demise. Physical sweepers can benefit substantially from Rampardos's support: Samurott and Klinklang would appreciate having Poliwrath, Seismitoad, and Ferroseed weakened or taken out, while Swellow, physical Mesprit, and Scyther like having Mawile and Rhydon out of the way. Rampardos's partners should aim to do well against offense, since as Rampardos has bulkier teams covered but falters greatly against faster foes opponents. Speed(dash)boosting sweepers such as Klinklang and Lilligant, priority attackers such as Kangaskhan and Kecleon, or and bulky tanks such as Hariyama and Bouffalant, (remove comma) can pick up the slack against offensive teams.

Other Options
========
A specially mixed set with moves such as Fire Blast and Thunderbolt is good for surprising physical walls, while packing Head Smash to dent special walls that try to stop it afterward. However, it has less neutral power than physical Rampardos and doesn't really cover much that the physical set does not already. Rampardos can use Surf to swamp Rhydon and Sandslash, but Superpower has more targets in comparison and isn't super weak against neutrally hit foes opponents. While Earthquake on the wallbreaker set seems like a natural fit alongside Rampardos's Rock-type STAB move, most targets are already covered by Fire Punch and Superpower. Iron Head hits Mega Audino slightly harder while Crunch lands a stronger hit on Claydol, but both moves have minimal use outside of that. Swords Dance boosts Rampardos's power to insane levels, (remove comma) but tends to be unnecessary and eats up on moveslots that are better used for coverage moves, which is especially relevant when it is attacking unboosted. Rampardos does have Rock Polish to remedy its poor Speed, but it is outdone by Shell Smash sweepers such as Carracosta and Barbaracle. While Choice Scarf seems appealing on Rampardos, it is still overall less efficient than Archeops as an all-out sweeper, which has comparable power and speed while being able to switch moves.

Checks & Counters
########
**Faster Attackers**: Rampardos's poor Speed and bulk leave it prone vulnerable to an enormous list of Pokemon. This is not helped by its typing, which holds weaknesses to Water, Grass, Ground, and Fighting, all of which are popular offensive types in the NU metagame. The likes of Sawk, Kabutops, Ludicolo, Samurott, Lilligant, Archeops, and Tauros can make short work of Rampardos.

**Bulky Ground-types**: Quagsire can also easily wall Rampardos, although switching into Superpower can sting since because the next one would not be weakened by virtue of Quagsire's Unaware. Claydol resists most of Rampardos's attacks and can either outspeed Rampardos or invest in enough bulk to withstand its blows. Sandslash sports huge Defense and a lack of weaknesses to Rampardos's attacks bar Surf or and Ice Beam, which are highly situational. These Ground-types can even beat the lead set with Scald burns and a Rapid Spin KO(comma) respectively.

**Pivot Switching**: While Rampardos's coverage is hard to wall, it needs to hit the switch-in with the right move to continue putting pressure on the opponent; if. If Tangela and Gourgeist do not walk into a Fire Blast or Fire Punch(comma) respectively, or Gurdurr into Zen Headbutt, they can force Rampardos out, while Rampardos will be hard(dash)pressed to find another opportunity to threaten to KO be put into a situation where it is threatening KOes again, given the difficulty of bringing itself into battle safely.
 

GatoDelFuego

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Punchshroom

REMOVE CHANGE COMMENTS

[OVERVIEW]

The first thing that stands out about Rampardos is its absolute brute power, and it has respectable enough coverage to take advantage of its strength. It has two useful abilities that grant it its niches as either a lead/anti-lead or a wallbreaker. That's where the good news ends though, as being both frail and slow means Rampardos's offensive potential is heavily diminished. It's not so much that Rampardos is 'bad' at its job(s), it's just that there are more effective leads in the tier, such spacing as Archeops, Crustle, Barbaracle, and even Mold Breaker Pinsir, while Rampardos's wallbreaking potential isn't exactly new considering the presence of faster heavy hitters such as Sawk, Magmortar, and Zangoose. Always consider if Rampardos is a better fit on your team than other Pokemon that can replicate its role, because it rarely is.

[SET]
Lead
########
name: Lead
move 1: Stealth Rock
move 2: Stone Edge
move 3: Endeavor
move 4: Earthquake
ability: Mold Breaker
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

[SET COMMENTS]
Moves
========
Stealth Rock is standard fare on this Rampardos, which functions primarily as a lead. Stone Edge OHKOes Crustle and defensive Xatu. Endeavor lets Rampardos bring a foe down to 1 HP when Rampardos has been knocked down to its Focus Sash, leaving the foe as easy pickings for any faster attack. Earthquake allows Rampardos to strike Steel-types, such as Magneton, Intimidate Mawile, and Klinklang, which can otherwise take advantage of Rampardos it, and covers additional targets such as Rhydon, Garbodor, and Weezing.

Superpower is an option to hit Rhydon and Klinklang with, but it also hits Pokemon such as Ferroseed and Cradily, although Superpower targets are rare in comparison to Earthquake targets. Head Smash allows Rampardos to KO itself to deny Defog or to quickly let its teammates enter battle, though its Rampardos's sluggishness makes it a much less effective user of the move than Archeops.

Set Details
========
While Jolly is not needed to outrun Crustle, maximum Speed is still favored to outrun as much as Rampardos possibly can, most notably Pawniard and positive-natured Exeggutor and Cacturne. Mold Breaker gives Rampardos its niche, letting it OHKO Crustle right through Sturdy and ignore Xatu's Magic Bounce when setting up Stealth Rock.

Usage Tips
========
While this Rampardos functions as a lead, it prefers to face off against slower foes first so that it can set up Stealth Rock and get an Endeavor off, as it only gets to choose one of those actions against faster foes. That said, Archeops and Barbaracle tend to be more effective at setting up Stealth Rock and using Endeavor on foes while carrying Taunt, while Pinsir also carries Mold Breaker Stealth Rock and doesn't become irrelevant outside of the early-game, unlike Rampardos. Rampardos's only real advantage over them is the combination of Mold Breaker Stealth Rock as well as more favorable matchups against Xatu and particularly Crustle. Rampardos's purpose is to set up Stealth Rock and disrupt the foe as much as possible afterward, so there is hardly any need to conserve it.

Team Options
========
Offensive teams can take quick advantage of Rampardos's mostly successful Stealth Rock and hole punching ability. Offensive teams can also apply the pressure necessary to deter opponents from Defogging Rampardos's work away, as spending the turn to use Defog can sacrifice their the opposing team's momentum and create openings for attack. Rotom makes for a good partner, as its Ghost typing blocks Rapid Spin and its Electric STAB type allows it to ward off Defoggers; Rotom's access to Volt Switch also allows it to take advantage of Stealth Rock itself. Other powerful offensive Pokemon that force switches, such as Pyroar, Sawk, Zangoose, and Scyther, appreciate the extra damage to land OHKOs or 2HKOs.

[SET]
Wall Breaker
########
name: Wall Breaker
move 1: Rock Slide
move 2: Zen Headbutt
move 3: Fire Punch
move 4: Superpower
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Rock Slide receives the Sheer Force boost and prevents Life Orb recoil. Zen Headbutt smacks Fighting-types such as Hariyama, Gurdurr, and Poliwrath, and hits the likes of Vileplume and Weezing for harsh damage. Fire Punch allows Rampardos to hit Steel-types such as Ferroseed, Klinklang, and Mawile and bulky Grass-types such as Torterra, Gourgeist, and Tangela super effectively. Superpower rounds off the set's coverage by hitting Rhydon and Carracosta, which shrug off Rampardos's other attacks; Superpower also nails bulky targets such as Bouffalant and Piloswine for a hefty amount of damage and is Rampardos's best hope against Quagsire despite usually failing to 2HKO. Fire Blast can be used over Fire Punch for a chance to KO Tangela after it switches into Rock Slide, but Fire Punch hits harder against a majority of targets. Fire Blast does retain power even if Rampardos is burned, which is particularly helpful against Gourgeist.

Set Details
========
The EVs maximize Rampardos's power and speed, allowing it to outrun walls and slow attackers and punish them hard. Sheer Force and Life Orb allow Rampardos to do major damage without taking any recoil.

Usage Tips
========
Rampardos functions almost solely as a hole puncher, as its low Speed and frailty mean it cannot be expected to sweep foes. Rampardos's main benefit as a wallbreaker is that it deals incredible damage without wearing itself down. Rampardos is very frail and cannot risk switching into nearly anything; Rampardos is best brought in via after a teammate is revenge killed or via a double switch. Bring Rampardos in either against something slower and physically vulnerable, such as Audino or Mantine, or against something it can tank a hit from, such as defensive Xatu or Cryogonal. Rampardos works best against slower, defensive teams, as it can use its power and coverage to pick cores apart. However, Rampardos can contribute very little against opposing offensive teams due to its woeful Speed and typing, unlike other wallbreakers such as Samurott, Sawk, Zangoose, and Magmortar, so keep that in mind. Rampardos, at the very least, rarely presents itself as setup fodder, so you can try to punish greedy opponents instead of trying to preserve Rampardos if you've assessed that Rampardos would not be contributing much else.

Team Options
========
Offensive or balanced alternatively: "Offense and balance" teams can make use of Rampardos's wallbreaking abilities or its ability to lure out bulky Steel-, Grass-, and Fighting-types to their untimely demise. Physical sweepers can benefit substantially from Rampardos's support: Samurott and Klinklang appreciate having Poliwrath, Gourgeist, and Ferroseed weakened or taken out, while and Swellow, physical Mesprit, and Scyther like having Mawile and Rhydon out of the way. Rampardos's partners should aim to do well against offense, as Rampardos has bulkier teams covered but falters greatly against faster foes. Speed-boosting sweepers such as Klinklang and Lilligant, priority attackers such as Kangaskhan and Kecleon, and bulky tanks such as Hariyama and Bouffalant can pick up the slack against offensive teams.

[STRATEGY COMMENTS]
Other Options
========
A mixed set with moves such as Fire Blast and Thunderbolt is good for surprising physical walls, while packing Head Smash to dent special walls that try to stop it afterward. However, it has less neutral power than physical Rampardos and doesn't really cover much that the physical set does not already. Rampardos can use Surf to swamp Rhydon and Sandslash, but Superpower has more targets in comparison and isn't super weak against neutrally hit foes. While Earthquake on the wallbreaker set seems like a natural fit alongside Rampardos's Rock-type STAB move, most targets are already covered by Fire Punch and Superpower. Iron Head hits Mega Audino slightly harder while Crunch lands a stronger hit on Claydol, but both moves have minimal use outside of that. Swords Dance boosts Rampardos's power to insane levels but tends to be unnecessary and eats up a moveslots that are is better used for a coverage moves, which is especially useful and relevant when it Rampardos is attacking unboosted. Rampardos does have Rock Polish to remedy its poor Speed, but it is outdone by Shell Smash sweepers such as Carracosta and Barbaracle. While Choice Scarf seems appealing on Rampardos, it is still overall less efficient than Archeops as an all-out sweeper, which has comparable power and speed while being able to switch moves.

Checks & Counters
========

**Faster Attackers**: Rampardos's poor Speed and bulk leave it vulnerable to an enormous list of Pokemon. This is not helped by its typing, which holds weaknesses to Water, Grass, Ground, and Fighting, all of which are popular offensive types in the NU metagame. The likes of Sawk, Kabutops, Ludicolo, Samurott, Lilligant, Archeops, and Tauros can make short work of Rampardos.

**Bulky Ground-types**: Quagsire can also easily wall Rampardos, although switching into Superpower can sting because the next one would will not be weakened by virtue of Quagsire's Unaware. Claydol resists most of Rampardos's attacks and can either outspeed Rampardos or invest enough bulk to withstand its blows. Sandslash sports huge Defense and a lack of weaknesses to Rampardos's attacks bar Surf and Ice Beam, which are highly situational. These Ground-types can even beat the lead set with Scald burns and a Rapid Spin KO respectively.

**Pivot Switching**: While Rampardos's coverage is hard to wall, it needs to hit the switch-in with the right move to continue putting pressure on the opponent. If Tangela and Gourgeist do not walk into a Fire Blast or Fire Punch, respectively, or Gurdurr into Zen Headbutt, they can force Rampardos out, while Rampardos will be hard-pressed to be put into a situation to find another opportunity to threaten to KO again, given the difficulty of bringing it into battle safely.

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