I'm fairly new to competitive battling, so I thought I might as well post a RMT to see what some more experienced battlers would have to say about my team. I don't really have anything else to say here, so...let's go.
Ambipom @ Life Orb
Ability: Technician
252 Atk / 4 SpD / 252 Spe
Jolly Nature
Fake Out
Knock Off
Low Kick
Return
Pretty much your regular, average Joe (Jane?) physical attacking Ambipom set. Fake Out to deal "chip" damage, break the occasional Focus Sash or Sturdy, revenge kill frail setup sweepers, and basically be that move you click every time you switch in. Knock Off for Ghosts and Eviolite users, Low Kick to hit things like Registeel in the junk, and Return for STAB. Not sure if I should change this to Cinccino-it's stronger and just as fast, but I think its coverage is worse and I do love my Fake Out.
Durant @ Leftovers
Ability: Hustle
252 Atk / 4 Def / 252 Spe
Jolly Nature
Hone Claws
Iron Head
X-Scissor
Crunch
Durant's high Defense and good typing allows it to set up on weaker physical attackers like Gligar or attackers whose STAB it resists like Aromatisse and set up a Hone Claws or two, after which it can kill a lot of things with base 109 Attack and Speed. Iron Head and X-Scissor provide strong STAB and Crunch helps with things like Bronzong, Delphox, and Cofagrigus.
Clawitzer @ Expert Belt
Ability: Mega Launcher
252 HP / 252 SpA / 4 SpD
Modest Nature
Water Pulse
Aura Sphere
Dark Pulse
Sludge Wave
Bread-and-butter special attacker, with a high 120 SpA and great coverage. Water Pulse provides STAB and is boosted to the same power as Surf with Mega Launcher, along with a chance to confuse. Aura Sphere and Dark Pulse are both boosted by Mega Launcher and provide coverage-Aura Sphere wrecks Abomasnow, Cobalion, and Normal-types, while Dark Pulse annihilates the incredibly annoying Sigiliyph, along with Jellicent and Meloetta. Clawitzer's last Pulse move, Dragon Pulse, is strong, but adds no coverage besides Tyrantrum, who is already hit by Aura Sphere. Sludge Wave is a better option, hitting Grass- and Fairy- types for super effective damage.
Banette @ Banettite
Ability: Frisk (Changes to Prankster after Mega Evolution)
252 HP / 4 Atk / 252 SpD
Careful Nature
Shadow Sneak
Will-O-Wisp
Destiny Bond
Confuse Ray
This guy I'm kind of up in the air about...he has piss-poor defenses in regular form, and they don't get much better when you Mega, but Prankster can be seriously annoying, especially when coupled with a decent support movepool. Will-O-Wisp cripples physical attackers, Shadow Sneak kills weakened opponents, and Destiny Bond can pretty much guarantee a kill as long as your prediction skill is decent. Confuse Ray...well...it's annoying. That's really all I can say. Maybe I should switch it out for Thunder Wave...
Delphox @ Choice Scarf
Ability: Blaze
4 HP / 252 SpA / 252 Spe
Modest Nature
Fire Blast
Grass Knot
Psychic
Shadow Ball
Another fairly bread-and-butter special attacker...but with a Choice Scarf! Yaaay! :D
...
OK, yeah. That was pathetic. Let's move on. I think this guy (girl?) revenge kills fairly well, Modest Nature is used because Base 104 Speed plus Scarf doesn't really need that extra bump. Fire Blast and Psychic are your STABs, Grass Knot covers Water-Types and Shadow Ball takes out Psychic- and Ghost- Types. Pretty simple.
Sigilyph @ Flame Orb
Ability: Magic Guard
252 Def / 252 SpD / 4 Spe
Bold Nature
Cosmic Power
Dazzling Gleam
Stored Power
Roost
This thing. THIS THING. It can be a complete waste of a moveslot, or it can completely wreck the opposing team with hardly a scratch. Extremely self-explanatory; Cosmic Power boosts defenses, Stored Power takes advantage of those boosts to reach insane levels of power, Roost heals off pesky damage, and Dazzling Gleam is for Dark-types.
So...that's my first RU team. Let me know what you think-any constructive criticism is welcome. :D
EDIT: Ambipom replaced with:
Cinccino @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- Knock Off
EDIT: Sigilyph set changed to:
Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 16 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psycho Shift
- Roost
- Calm Mind
- Air Slash
EDIT: Durant replaced with:
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stealth Rock
EDIT: Delphox Shadow Ball replaced with Switcheroo
EDIT: Clawitzer Sludge Wave replaced with Ice Beam and Water Pulse with Scald
EDIT: Banette replaced with:
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Will-O-Wisp
- Sucker Punch
- Pursuit
- Foul Play
Ambipom @ Life Orb
Ability: Technician
252 Atk / 4 SpD / 252 Spe
Jolly Nature
Fake Out
Knock Off
Low Kick
Return
Pretty much your regular, average Joe (Jane?) physical attacking Ambipom set. Fake Out to deal "chip" damage, break the occasional Focus Sash or Sturdy, revenge kill frail setup sweepers, and basically be that move you click every time you switch in. Knock Off for Ghosts and Eviolite users, Low Kick to hit things like Registeel in the junk, and Return for STAB. Not sure if I should change this to Cinccino-it's stronger and just as fast, but I think its coverage is worse and I do love my Fake Out.
Durant @ Leftovers
Ability: Hustle
252 Atk / 4 Def / 252 Spe
Jolly Nature
Hone Claws
Iron Head
X-Scissor
Crunch
Durant's high Defense and good typing allows it to set up on weaker physical attackers like Gligar or attackers whose STAB it resists like Aromatisse and set up a Hone Claws or two, after which it can kill a lot of things with base 109 Attack and Speed. Iron Head and X-Scissor provide strong STAB and Crunch helps with things like Bronzong, Delphox, and Cofagrigus.
Clawitzer @ Expert Belt
Ability: Mega Launcher
252 HP / 252 SpA / 4 SpD
Modest Nature
Water Pulse
Aura Sphere
Dark Pulse
Sludge Wave
Bread-and-butter special attacker, with a high 120 SpA and great coverage. Water Pulse provides STAB and is boosted to the same power as Surf with Mega Launcher, along with a chance to confuse. Aura Sphere and Dark Pulse are both boosted by Mega Launcher and provide coverage-Aura Sphere wrecks Abomasnow, Cobalion, and Normal-types, while Dark Pulse annihilates the incredibly annoying Sigiliyph, along with Jellicent and Meloetta. Clawitzer's last Pulse move, Dragon Pulse, is strong, but adds no coverage besides Tyrantrum, who is already hit by Aura Sphere. Sludge Wave is a better option, hitting Grass- and Fairy- types for super effective damage.
Banette @ Banettite
Ability: Frisk (Changes to Prankster after Mega Evolution)
252 HP / 4 Atk / 252 SpD
Careful Nature
Shadow Sneak
Will-O-Wisp
Destiny Bond
Confuse Ray
This guy I'm kind of up in the air about...he has piss-poor defenses in regular form, and they don't get much better when you Mega, but Prankster can be seriously annoying, especially when coupled with a decent support movepool. Will-O-Wisp cripples physical attackers, Shadow Sneak kills weakened opponents, and Destiny Bond can pretty much guarantee a kill as long as your prediction skill is decent. Confuse Ray...well...it's annoying. That's really all I can say. Maybe I should switch it out for Thunder Wave...
Delphox @ Choice Scarf
Ability: Blaze
4 HP / 252 SpA / 252 Spe
Modest Nature
Fire Blast
Grass Knot
Psychic
Shadow Ball
Another fairly bread-and-butter special attacker...but with a Choice Scarf! Yaaay! :D
...
OK, yeah. That was pathetic. Let's move on. I think this guy (girl?) revenge kills fairly well, Modest Nature is used because Base 104 Speed plus Scarf doesn't really need that extra bump. Fire Blast and Psychic are your STABs, Grass Knot covers Water-Types and Shadow Ball takes out Psychic- and Ghost- Types. Pretty simple.
Sigilyph @ Flame Orb
Ability: Magic Guard
252 Def / 252 SpD / 4 Spe
Bold Nature
Cosmic Power
Dazzling Gleam
Stored Power
Roost
This thing. THIS THING. It can be a complete waste of a moveslot, or it can completely wreck the opposing team with hardly a scratch. Extremely self-explanatory; Cosmic Power boosts defenses, Stored Power takes advantage of those boosts to reach insane levels of power, Roost heals off pesky damage, and Dazzling Gleam is for Dark-types.
So...that's my first RU team. Let me know what you think-any constructive criticism is welcome. :D
EDIT: Ambipom replaced with:
Cinccino @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- Knock Off
EDIT: Sigilyph set changed to:
Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 16 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psycho Shift
- Roost
- Calm Mind
- Air Slash
EDIT: Durant replaced with:
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stealth Rock
EDIT: Delphox Shadow Ball replaced with Switcheroo
EDIT: Clawitzer Sludge Wave replaced with Ice Beam and Water Pulse with Scald
EDIT: Banette replaced with:
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Will-O-Wisp
- Sucker Punch
- Pursuit
- Foul Play
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