Now with actual descriptions...I thought it would be easier to re-open the other topic but I never got a PM from the mod/admin, I hope this is right this time. I have no excuses but I cannot make up a good description due to the lack of knowledge...
My first try at a real competitive team, and one that is a BP team. I'm a total newb and I can assure you there are probably major flaws somewhere along this post. Please, help me to the best of your abilities, I probably know almost nothing, except the basics, all criticism is welcomed, even if it's like "this sucks, just gtfo" :P. Plus I am not the best at giving explanations, so please bare with me.
Overview:
Lead/ Passer: Ambipom
Reciever: Octillery
Sub-Passer: Mr. Mime
Reciever Passing Sweeper?: Togekiss
Passer: Smeargle
Finisher: Azumarill
I. Ambipom @ Leftovers
252 HP / 252 Speed / 4 Def.
Technician
Timid or Jolly, aiming towards timid.
*Agility
*Nasty Plot
*Fake Out
*Baton Pass
Ambipom is one of the best combinations in my opinion to be used with Octillery. His speed is amazing and the above move set, sets-up a perfect introduction for him. Using Fake-Out first, and then Nasty Plot, followed by Agility. Raising SP. Attk while doing little damage sets this up quite easily for Octillery.
II. Octillery @ Life Orb
252 Special Att. / 252 Speed / 4 Def. or HP
Suction Cups
Rash
*Charge Beam
*Ice Beam
*Flamethrower
*Hidden Power Eletric
A generic Octillery, he depends on his Special Attack to do the job right. He also has a varied move pool, so he is not speciailized in just one area. Octillery has one of the largest move pool, and I'm trying to give him a decent yet powerful set for being the Baton reciever.
III. Mr. Mime @ Choice Scarf
252 HP / 200 Speed / 56 Sp. Def.
Soundproof
Timid
*Trick
*Subsitute
*Calm Mind
*Baton Pass
Mr. Mime is like the subsitute teacher, except he is the subsitute poke for Ambipom. Using trick to trap the other pokemon with the choice scarf, hopefully leaving it with some useless move. Subsitute as a safety pre-caution, and Calm Mind spamming to incr. Sp Attk and Sp Def for Togekiss.
IV. Togekiss @ Leftovers
252 HP / 156 Sp. Att / 100 Def or Speed?
Serene Grace
Modest
*Nasty Plot
*Air Slash
*Aura Sphere
*Baton Pass?
Nasty plot after Calm Mind from before wears out, using Air Slash to flinch the other enemy, and hopefully ending with an easy ride of Aura Sphere. The leftovers will hopefully keep Togekiss alive. I feel not sure about the 4th move being Baton Pass, is there any point for Togekiss to have it? What should I replace it with?
VI. Smeargle @ ???
252 HP / 252 Speed / 4 Def
Own Tempo
Jolly
*Subsitute
*Spore
*Belly Drum
*Baton Pass
Spore puts the enemy to sleep, Subsitute if it wakes up and or switches, as well as protecting it's precious HP for Belly drum, use belly drum for the +6 stages, giving the finisher a reason to just start attacking and not waste a turn increasing it's attack.
VII. Azumarill @ ???
Adamant
Huge Power
252 HP / 252 Attk / 4 Def.
*Body Slam
*Belly Drum
*Ice Punch
*???
To be honest I'm not sure for a finisher, I'm only picking Azumarill because he's a very underrated sweeper, and I just love his sprite :P. If he should actually stay, what should his move pool be? I'm sure mine fails at the moment.
Once again I am sure I need a lot of help, I hope my first attempt is AT LEAST decent, :S. Hopefully I am not missing anything, if I am please post and will edit :D.
EDIT: I will probably need a suggestion or two on what to replace Smeargle and Togekiss with, I really don't want to aim for an OU BP but an UU BP...
My first try at a real competitive team, and one that is a BP team. I'm a total newb and I can assure you there are probably major flaws somewhere along this post. Please, help me to the best of your abilities, I probably know almost nothing, except the basics, all criticism is welcomed, even if it's like "this sucks, just gtfo" :P. Plus I am not the best at giving explanations, so please bare with me.
Overview:
Lead/ Passer: Ambipom
Reciever: Octillery
Sub-Passer: Mr. Mime
Reciever Passing Sweeper?: Togekiss
Passer: Smeargle
Finisher: Azumarill
I. Ambipom @ Leftovers
252 HP / 252 Speed / 4 Def.
Technician
Timid or Jolly, aiming towards timid.
*Agility
*Nasty Plot
*Fake Out
*Baton Pass
Ambipom is one of the best combinations in my opinion to be used with Octillery. His speed is amazing and the above move set, sets-up a perfect introduction for him. Using Fake-Out first, and then Nasty Plot, followed by Agility. Raising SP. Attk while doing little damage sets this up quite easily for Octillery.
II. Octillery @ Life Orb
252 Special Att. / 252 Speed / 4 Def. or HP
Suction Cups
Rash
*Charge Beam
*Ice Beam
*Flamethrower
*Hidden Power Eletric
A generic Octillery, he depends on his Special Attack to do the job right. He also has a varied move pool, so he is not speciailized in just one area. Octillery has one of the largest move pool, and I'm trying to give him a decent yet powerful set for being the Baton reciever.
III. Mr. Mime @ Choice Scarf
252 HP / 200 Speed / 56 Sp. Def.
Soundproof
Timid
*Trick
*Subsitute
*Calm Mind
*Baton Pass
Mr. Mime is like the subsitute teacher, except he is the subsitute poke for Ambipom. Using trick to trap the other pokemon with the choice scarf, hopefully leaving it with some useless move. Subsitute as a safety pre-caution, and Calm Mind spamming to incr. Sp Attk and Sp Def for Togekiss.
IV. Togekiss @ Leftovers
252 HP / 156 Sp. Att / 100 Def or Speed?
Serene Grace
Modest
*Nasty Plot
*Air Slash
*Aura Sphere
*Baton Pass?
Nasty plot after Calm Mind from before wears out, using Air Slash to flinch the other enemy, and hopefully ending with an easy ride of Aura Sphere. The leftovers will hopefully keep Togekiss alive. I feel not sure about the 4th move being Baton Pass, is there any point for Togekiss to have it? What should I replace it with?
VI. Smeargle @ ???
252 HP / 252 Speed / 4 Def
Own Tempo
Jolly
*Subsitute
*Spore
*Belly Drum
*Baton Pass
Spore puts the enemy to sleep, Subsitute if it wakes up and or switches, as well as protecting it's precious HP for Belly drum, use belly drum for the +6 stages, giving the finisher a reason to just start attacking and not waste a turn increasing it's attack.
VII. Azumarill @ ???
Adamant
Huge Power
252 HP / 252 Attk / 4 Def.
*Body Slam
*Belly Drum
*Ice Punch
*???
To be honest I'm not sure for a finisher, I'm only picking Azumarill because he's a very underrated sweeper, and I just love his sprite :P. If he should actually stay, what should his move pool be? I'm sure mine fails at the moment.
Once again I am sure I need a lot of help, I hope my first attempt is AT LEAST decent, :S. Hopefully I am not missing anything, if I am please post and will edit :D.
EDIT: I will probably need a suggestion or two on what to replace Smeargle and Togekiss with, I really don't want to aim for an OU BP but an UU BP...