Okay, I'm going to be really honest... I really don't have any idea what I'm doing. As a bit of background information, I'm not a complete competitive pokemon ignoramus, but I never actually bothered to make a competitive team. As such, my "knowledge" level is... Ok-ish, but my "experience" level is basically zero. I pretty much threw together this team just to see how it did and go from there, but the opinions of more experienced players would be greatly appreciated. :) That being said, here's the team itself: Mienshao (M) @ Life Orb Trait: Regenerator EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Taunt - U-turn - Hi Jump Kick - Fake Out Ok, this is my "lead" pokemon, but I've been hearing stuff about leads becoming somewhat inferior this gen due to team preview. However, as team members go, I have found Mienshao to be surprisingly powerful. I find it taking out more pokemon than I expected at first, and U-turn really is fantastic on it. Starmie @ Expert Belt Trait: Natural Cure EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Rapid Spin - Ice Beam - Thunderbolt - Surf I haven't been using Starmie for too long, because before I used Donphan for Rapid Spinning (which didn't work out very well). However, I feel like I haven't been having THAT much more success with Starmie... I really have no idea what to look for in a Rapid Spinner, but as long as I'm using Volcarona, I need one. Advice would be greatly appreciated. Skarmory (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 252 Def Careful Nature (+SDef, -SAtk) - Stealth Rock - Roost - Spikes - Brave Bird I've been using Skarmory for SR and Spikes, obviously. It's pretty efficient actually, but I don't know if it's necessarily the best choice. I feel like Skarmory is pretty effective at what it's doing, but not very threatening to much. I don't know if this is acceptable as long as the other team members make up for it, or if this kind of needs an overhaul. Gengar (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Shadow Ball - Thunderbolt - Hidden Power [Ice] - Focus Blast My revenge killer, and it does a pretty good job too. I don't see anything wrong with it, but it can probably be improved somehow, so please tell me if you do. Cresselia (F) @ Leftovers Trait: Levitate EVs: 252 Def / 4 SAtk / 252 SDef Bold Nature (+Def, -Atk) - Ice Beam - Moonlight - Psychic - Toxic This is one pokemon that I'm highly considering changing... it fills the role of just a generic "wall" pokemon, but other than taking hits and Toxic-ing stuff, it doesn't do very much. It also seems to be really predictable, I have had steel types switched in on my Toxic many times, but maybe that's just a problem with my playing :P Volcarona (M) @ Life Orb Trait: Flame Body EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Quiver Dance - Fiery Dance - Bug Buzz - Hidden Power [Ground] This is my powerhouse, but... I think that unless I can construct a team that more effectively supports it, it should be changed. When it successfully sets up without getting seriously hurt, it is very effective (I actually 6-0'd someone with it once o_o but I don't think they were that good), but it's really hard to do that. I really like it and would like to keep it, but it's not my highest priority. A few final things, one, I would prefer to stay away from "cookie-cutter" as much as possible, but I would much rather have an effective team that I can actually get better with. If that means using what the majority of others are, then I am okay with it. Finally, I would like to keep as much of my team intact as possible, but, again, learning what actually works and what doesn't is a priority to me. Thank you in advance to anyone who takes the time to read this :P Also, I'll get pics as soon as possible. If you read this before then, deal with it please.