So I've been into battling for a while but haven't really put together a cohesive team yet. I put a lot of thought into this one and think it looks pretty sweet on paper, but in real life it's sort of been 50/50 in terms of wins/losses. I really wanted to make a unique, non-conformative (Heatran/Aegislash/Washtom/3 fillers) team with a good balance of offensive and defensive presence. Anyway here we go.
Position 1: Aggron+Aggronite (->Filter)
252 HP, 4 Def, 252 Sp.D (Relaxed)
-Stealth Rock
-Dragon Tail
-Thunder Wave
-Earthquake
I lead with this guy in most battles. Turn 1 go Mega with him and throw in Stealth Rock, then proceed to TWave/phase until I bring in someone he can't beat (Heatran, Landorus, Alakazam, etc). The EV spread is optimized to make the greatest use out of Mega Aggron's awesome mono-Steel typing and ability to make him into a sort of phasing physical wall. Earthquake is to nail predicted switch-ins, but since he runs no offensive investment, he probably won't kill much until the target accumulates enough damage.
Position 2: Goodra+Assault Vest (Gooey)
128 HP, 252 Def, 128 Sp.A (Bold)
-Fire Blast
-Thunderbolt
-Focus Blast
-Dragon Tail
So here we have a special wall. The idea of him is to switch him in to a threat and phaze them away with Dragon Tail. Much Like Aggron. But this guy also has the ability to dish out damage to whatever he brings in. Since I don't have any Grass weaknesses on this team, I went for Gooey because it's a bit more functional than Sap Sipper, and it also gives him more switch-in presence if something makes contact.
Position 3: Gardevoir+Leftovers (Trace)
252 HP, 240 Def, 12 Sp.D (Timid)
-Wish
-Heal Bell
-Thunder Wave
-Moonblast
Gardevoir is my favorite Pokemon 5-ever and the buff (in my opinion) to her this generation has given me hope that she'll see more play. But as great as her Mega form is, my normal use for her (as a cleric) doesn't get a huge boost by going Mega so support Gardevoir it is. Most of the EVs go into HP to pass bigger wishes and help patch her abysmal base Defense. I prefer Thunder Wave on her so I can worry less about my mostly slow guys getting outpaced and KO'd before they can do jack anything. Also, I went for Moonblast>Psychic/Psyshock because nothing is immune to it, and that extra 5 BP is that much more helpful against Assault Vest Conkeldurr, who is a problem.
Position 4: Excadrill+Air Balloon (Mold Breaker)
252 Atk, 252 Spe, 4 Sp.D (Jolly)
-Iron Head
-Earthquake
-Rock Slide
-Rapid Spin
I think Excadrill is really important. I really like Air Ballon on him to (somewhat) mitigate his weakness to the ever-present Earthquake. Also, I felt like I needed a dedicated physical attacker on this team and boy does this guy geT THE JOB DONE. The spread on him is pretty basic. The task he performs best, in my opinion, is spamming brutal moves and watching things die. Bonus if opponents have to switch and take Stealth Rocks damage, or if faster threats have already been paralyzed by Gardevoir or Aggron. Rapid Spin is essential to help Talonflame stay alive.
Position 5: Gengar+Life Orb (Levitate)
252 Sp.A, 252 Spe, 4 Sp.D (Timid)
-Shadow Ball
-Focus Blast
-Psychic
-Hypnosis
Alright. So, end-game cleaners are happening. I figured that if I have to switch away from an Earthquake or Close Combat, I might as well have someone with supereffective coverage against common users. Shadow Ball is the obligatory STAB of choice, since most opposing fairies will be more easily dispatched by Aggron/Excadrill and Sludge Bomb doesn't hit enough outside Fairies to justify its use to me. Focus Blast is for Mega Lucario, who easily plows through most of my team without a solid offensive answer. Psychic is for other Fighting- and Poison-types that might give me troubles. Finally, I opted for Hypnosis in the last moveset to catch counters on the switch. At the very least, it forces them to bring in someone else.
Position 6: Talonflame+Sharp Beak (Gale Wings)
252 Atk, 180 Sp.A, 72 Spe (Mild)
-Brave Bird
-Fire Blast
-U-Turn
-Roost
I got a Gale Wings one! And as great as the Choice set is, I really don't feel safe being locked into using kamikaze attacks, so I gave him a Sharp Beak to bluff a Band and still add to his rather disappointing offensive stats. Figuring out his nature was tough. I feel like he can't afford drops in any stat, but definitely needed a power boost, so I went for Mild>Rash to help with his Special stat as well as soften special blows like Thunderbolt, if I ever decide to stay in on them and Roost. (Surprise, bitch. I bet you thought that would be super-effective.) For now, I'm running Fire Blast>Flare Blitz/Overheat because it doesn't make contact to Rocky Helmet or Ferrothorn and also doesn't cut into his longevity (for the former) and it can be used repeatedly (for the latter). I also really debated running Speed investment at all (base 126 with priority Brave Bird is pretty fast!) but outpacing and KOing a weakened Mega Lucario is really important to me, so I gave him enough speed to do that. I think. After I playtest this set some more, I might actually just go for Choice Band, because the increase in power is really important, but for now this set does alright.
Anyways, that's my presentation and I hope you liked it. Feedback is extremely valued and appreciated. I really want to make this team the best it can be.
Thanks!
252 HP, 4 Def, 252 Sp.D (Relaxed)
-Stealth Rock
-Dragon Tail
-Thunder Wave
-Earthquake
I lead with this guy in most battles. Turn 1 go Mega with him and throw in Stealth Rock, then proceed to TWave/phase until I bring in someone he can't beat (Heatran, Landorus, Alakazam, etc). The EV spread is optimized to make the greatest use out of Mega Aggron's awesome mono-Steel typing and ability to make him into a sort of phasing physical wall. Earthquake is to nail predicted switch-ins, but since he runs no offensive investment, he probably won't kill much until the target accumulates enough damage.
128 HP, 252 Def, 128 Sp.A (Bold)
-Fire Blast
-Thunderbolt
-Focus Blast
-Dragon Tail
So here we have a special wall. The idea of him is to switch him in to a threat and phaze them away with Dragon Tail. Much Like Aggron. But this guy also has the ability to dish out damage to whatever he brings in. Since I don't have any Grass weaknesses on this team, I went for Gooey because it's a bit more functional than Sap Sipper, and it also gives him more switch-in presence if something makes contact.
252 HP, 240 Def, 12 Sp.D (Timid)
-Wish
-Heal Bell
-Thunder Wave
-Moonblast
Gardevoir is my favorite Pokemon 5-ever and the buff (in my opinion) to her this generation has given me hope that she'll see more play. But as great as her Mega form is, my normal use for her (as a cleric) doesn't get a huge boost by going Mega so support Gardevoir it is. Most of the EVs go into HP to pass bigger wishes and help patch her abysmal base Defense. I prefer Thunder Wave on her so I can worry less about my mostly slow guys getting outpaced and KO'd before they can do jack anything. Also, I went for Moonblast>Psychic/Psyshock because nothing is immune to it, and that extra 5 BP is that much more helpful against Assault Vest Conkeldurr, who is a problem.
252 Atk, 252 Spe, 4 Sp.D (Jolly)
-Iron Head
-Earthquake
-Rock Slide
-Rapid Spin
I think Excadrill is really important. I really like Air Ballon on him to (somewhat) mitigate his weakness to the ever-present Earthquake. Also, I felt like I needed a dedicated physical attacker on this team and boy does this guy geT THE JOB DONE. The spread on him is pretty basic. The task he performs best, in my opinion, is spamming brutal moves and watching things die. Bonus if opponents have to switch and take Stealth Rocks damage, or if faster threats have already been paralyzed by Gardevoir or Aggron. Rapid Spin is essential to help Talonflame stay alive.
252 Sp.A, 252 Spe, 4 Sp.D (Timid)
-Shadow Ball
-Focus Blast
-Psychic
-Hypnosis
Alright. So, end-game cleaners are happening. I figured that if I have to switch away from an Earthquake or Close Combat, I might as well have someone with supereffective coverage against common users. Shadow Ball is the obligatory STAB of choice, since most opposing fairies will be more easily dispatched by Aggron/Excadrill and Sludge Bomb doesn't hit enough outside Fairies to justify its use to me. Focus Blast is for Mega Lucario, who easily plows through most of my team without a solid offensive answer. Psychic is for other Fighting- and Poison-types that might give me troubles. Finally, I opted for Hypnosis in the last moveset to catch counters on the switch. At the very least, it forces them to bring in someone else.
252 Atk, 180 Sp.A, 72 Spe (Mild)
-Brave Bird
-Fire Blast
-U-Turn
-Roost
I got a Gale Wings one! And as great as the Choice set is, I really don't feel safe being locked into using kamikaze attacks, so I gave him a Sharp Beak to bluff a Band and still add to his rather disappointing offensive stats. Figuring out his nature was tough. I feel like he can't afford drops in any stat, but definitely needed a power boost, so I went for Mild>Rash to help with his Special stat as well as soften special blows like Thunderbolt, if I ever decide to stay in on them and Roost. (Surprise, bitch. I bet you thought that would be super-effective.) For now, I'm running Fire Blast>Flare Blitz/Overheat because it doesn't make contact to Rocky Helmet or Ferrothorn and also doesn't cut into his longevity (for the former) and it can be used repeatedly (for the latter). I also really debated running Speed investment at all (base 126 with priority Brave Bird is pretty fast!) but outpacing and KOing a weakened Mega Lucario is really important to me, so I gave him enough speed to do that. I think. After I playtest this set some more, I might actually just go for Choice Band, because the increase in power is really important, but for now this set does alright.
Anyways, that's my presentation and I hope you liked it. Feedback is extremely valued and appreciated. I really want to make this team the best it can be.
Thanks!
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