This is my first time posting on RMT, so I'm not very savvy with the formatting and all, so I apologize in advance. I have spent a lot of time on this team, and I personally think it has a lot of synergy and fluency. One last thing: I'd prefer not to run the team under weather, but if any of you find it imperative, then I'd like to know what you have to say. Without further ado, here is my team!
Jirachi @ Leftovers
Ability: Serence Grace
EV's: 252 HP / 252 SpD / 4 Def
Careful Nature
-Iron Head
-Wish
-Thunder Wave
-Stealth Rocks
Jirachi has a bunch of uses on this team. A major purpose that it has it to switch in to potential threats facing my other pokes, then following up as the main source of Wish support coming from the team, and with the diverse types of pokes that can switch in, I usually have an available receiver. It also sets up Stealth Rocks well, along with crippling pokes with TWave and proceeding to continuously iron head them until they either faint or switch out.
Celebi @ Life Orb
Ability: Natural Cure
EV's: 60 HP / 252 SpA / 196 Spe
Modest Nature
-Leaf Storm
-Earth Power
-Heal Bell
-Recover
The purpose of Celebi is to either hit hard without setup through Leaf Storm and Earth Power, or to support itself/the team through Heal Bell and Recover. Recover helps make up for life orb damage and the slight frailty that comes with this set. I am aware that Heal Bell is not the most optimal move for the slot, but I find that it provides beneficial support for some of my crippled pokes.
Latias @ Lum Berry
Ability: Levitate
EV's: 252 SpA / 252 Spe / 4 HP
Timid Nature
-Calm Mind
-Dragon Pulse
-Hidden Power Fire
-Roost
Latias is the primary and only setup sweeper of the team, and it finds the opportunity to do so quite often. Dragon Pulse and Hidden Power Fire has excellent coverage, only finding itself against a wall to the occasional Heatran. Roost is Latias' only form of recovery, as the Lum Berry is used to fend off the constant attempts at statusing her, and giving the team a good counter to spore leads.
Terrakion @ Choice Scarf
Ability: Justified
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Stone Edge
-Close Combat
-Earthquake
-X-Scissor
Terrakion provides great synergy with the rest of the team, switching in to Crunches aimed at Latias, Jellicent, and Celebi, along with Fire Blasts aimed at Jirachi and Celebi. Terrakion is the revenge killer of the team, along with the late-game sweeper.
Jellicent @ Leftovers
Ability: Water Absorb
EV's: 248 HP / 216 Def / 44 Spe
Bold Nature
-Will-O-Wisp
-Scald
-Taunt
-Recover
Jellicent gives the entire team something it could really use, as it absorbs the water attacks aimed at Mamoswine and Terrakion, blocks the rapid spin attempting to rid of Jirachi's stealth rocks, taking bug-type hits toward Celebi and Latias, and countering the ever so prevalent Keldeo with ease. The set run is standard for a utility Jellicent, and taunt helps with it's time against other walls, setup sweepers, and baton passers.
Mamoswine @ Life Orb
Ability: Thick Fat
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Icicle Crash
-Ice Shard
-Earthquake
-Superpower
Mamoswine is the perfect counterpart to Latias, as they both cover and punish each other's weaknesses. Mamoswine also absorbs powerful electric attacks that would otherwise put a giant dent in Jellicent or hit Jirachi and Terrakion neutrally. Mamoswine rounds off the team, providing a strong wall breaker as well as a second physical attacker.
So, this is my team, it's tons of fun, and can be powerful at times. The core is basically Latias / Celebi / Jirachi, with the rest of the pokes covering their weaknesses along with hitting other pokes with great power. Thank you for taking the time to observe this team, rate away!
Jirachi @ Leftovers
Ability: Serence Grace
EV's: 252 HP / 252 SpD / 4 Def
Careful Nature
-Iron Head
-Wish
-Thunder Wave
-Stealth Rocks
Jirachi has a bunch of uses on this team. A major purpose that it has it to switch in to potential threats facing my other pokes, then following up as the main source of Wish support coming from the team, and with the diverse types of pokes that can switch in, I usually have an available receiver. It also sets up Stealth Rocks well, along with crippling pokes with TWave and proceeding to continuously iron head them until they either faint or switch out.
Celebi @ Life Orb
Ability: Natural Cure
EV's: 60 HP / 252 SpA / 196 Spe
Modest Nature
-Leaf Storm
-Earth Power
-Heal Bell
-Recover
The purpose of Celebi is to either hit hard without setup through Leaf Storm and Earth Power, or to support itself/the team through Heal Bell and Recover. Recover helps make up for life orb damage and the slight frailty that comes with this set. I am aware that Heal Bell is not the most optimal move for the slot, but I find that it provides beneficial support for some of my crippled pokes.
Latias @ Lum Berry
Ability: Levitate
EV's: 252 SpA / 252 Spe / 4 HP
Timid Nature
-Calm Mind
-Dragon Pulse
-Hidden Power Fire
-Roost
Latias is the primary and only setup sweeper of the team, and it finds the opportunity to do so quite often. Dragon Pulse and Hidden Power Fire has excellent coverage, only finding itself against a wall to the occasional Heatran. Roost is Latias' only form of recovery, as the Lum Berry is used to fend off the constant attempts at statusing her, and giving the team a good counter to spore leads.
Terrakion @ Choice Scarf
Ability: Justified
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Stone Edge
-Close Combat
-Earthquake
-X-Scissor
Terrakion provides great synergy with the rest of the team, switching in to Crunches aimed at Latias, Jellicent, and Celebi, along with Fire Blasts aimed at Jirachi and Celebi. Terrakion is the revenge killer of the team, along with the late-game sweeper.
Jellicent @ Leftovers
Ability: Water Absorb
EV's: 248 HP / 216 Def / 44 Spe
Bold Nature
-Will-O-Wisp
-Scald
-Taunt
-Recover
Jellicent gives the entire team something it could really use, as it absorbs the water attacks aimed at Mamoswine and Terrakion, blocks the rapid spin attempting to rid of Jirachi's stealth rocks, taking bug-type hits toward Celebi and Latias, and countering the ever so prevalent Keldeo with ease. The set run is standard for a utility Jellicent, and taunt helps with it's time against other walls, setup sweepers, and baton passers.
Mamoswine @ Life Orb
Ability: Thick Fat
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Icicle Crash
-Ice Shard
-Earthquake
-Superpower
Mamoswine is the perfect counterpart to Latias, as they both cover and punish each other's weaknesses. Mamoswine also absorbs powerful electric attacks that would otherwise put a giant dent in Jellicent or hit Jirachi and Terrakion neutrally. Mamoswine rounds off the team, providing a strong wall breaker as well as a second physical attacker.
So, this is my team, it's tons of fun, and can be powerful at times. The core is basically Latias / Celebi / Jirachi, with the rest of the pokes covering their weaknesses along with hitting other pokes with great power. Thank you for taking the time to observe this team, rate away!