Rate My OU CeleRachi Team!

This is my first time posting on RMT, so I'm not very savvy with the formatting and all, so I apologize in advance. I have spent a lot of time on this team, and I personally think it has a lot of synergy and fluency. One last thing: I'd prefer not to run the team under weather, but if any of you find it imperative, then I'd like to know what you have to say. Without further ado, here is my team!

rachi.gif

Jirachi @ Leftovers
Ability: Serence Grace
EV's: 252 HP / 252 SpD / 4 Def
Careful Nature
-Iron Head
-Wish
-Thunder Wave
-Stealth Rocks

Jirachi has a bunch of uses on this team. A major purpose that it has it to switch in to potential threats facing my other pokes, then following up as the main source of Wish support coming from the team, and with the diverse types of pokes that can switch in, I usually have an available receiver. It also sets up Stealth Rocks well, along with crippling pokes with TWave and proceeding to continuously iron head them until they either faint or switch out.

celebi.png

Celebi @ Life Orb
Ability: Natural Cure
EV's: 60 HP / 252 SpA / 196 Spe
Modest Nature
-Leaf Storm
-Earth Power
-Heal Bell
-Recover

The purpose of Celebi is to either hit hard without setup through Leaf Storm and Earth Power, or to support itself/the team through Heal Bell and Recover. Recover helps make up for life orb damage and the slight frailty that comes with this set. I am aware that Heal Bell is not the most optimal move for the slot, but I find that it provides beneficial support for some of my crippled pokes.

latias.gif

Latias @ Lum Berry
Ability: Levitate
EV's: 252 SpA / 252 Spe / 4 HP
Timid Nature
-Calm Mind
-Dragon Pulse
-Hidden Power Fire
-Roost

Latias is the primary and only setup sweeper of the team, and it finds the opportunity to do so quite often. Dragon Pulse and Hidden Power Fire has excellent coverage, only finding itself against a wall to the occasional Heatran. Roost is Latias' only form of recovery, as the Lum Berry is used to fend off the constant attempts at statusing her, and giving the team a good counter to spore leads.

terra.png

Terrakion @ Choice Scarf
Ability: Justified
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Stone Edge
-Close Combat
-Earthquake
-X-Scissor

Terrakion provides great synergy with the rest of the team, switching in to Crunches aimed at Latias, Jellicent, and Celebi, along with Fire Blasts aimed at Jirachi and Celebi. Terrakion is the revenge killer of the team, along with the late-game sweeper.

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Jellicent @ Leftovers
Ability: Water Absorb
EV's: 248 HP / 216 Def / 44 Spe
Bold Nature
-Will-O-Wisp
-Scald
-Taunt
-Recover

Jellicent gives the entire team something it could really use, as it absorbs the water attacks aimed at Mamoswine and Terrakion, blocks the rapid spin attempting to rid of Jirachi's stealth rocks, taking bug-type hits toward Celebi and Latias, and countering the ever so prevalent Keldeo with ease. The set run is standard for a utility Jellicent, and taunt helps with it's time against other walls, setup sweepers, and baton passers.

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Mamoswine @ Life Orb
Ability: Thick Fat
EV's: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Icicle Crash
-Ice Shard
-Earthquake
-Superpower

Mamoswine is the perfect counterpart to Latias, as they both cover and punish each other's weaknesses. Mamoswine also absorbs powerful electric attacks that would otherwise put a giant dent in Jellicent or hit Jirachi and Terrakion neutrally. Mamoswine rounds off the team, providing a strong wall breaker as well as a second physical attacker.

So, this is my team, it's tons of fun, and can be powerful at times. The core is basically Latias / Celebi / Jirachi, with the rest of the pokes covering their weaknesses along with hitting other pokes with great power. Thank you for taking the time to observe this team, rate away!
 
Hello! Your team seems to be well built and consistent; I'm just not sure about the choices in sets you are using currently. Celebi seems to be a mix between sweeper and support, and the mixing of these two roles appears to compensate for what you appear to be needing more of. Your choice in Heal Bell suggests to me that you want more of a support role with the Celebi, although nobody likes to give up sheer power in order to do that. I understand that Lum Latias has a bit of a surprise factor and is your response to switch ins such as Breloom, but if Celebi played more of a support role with a defensive spread, you wouldn't even need to bother with Lum because you have a) a Breloom response and b) Heal Bell. Your core of Celebi/Jirachi/Latias is solid and backed up nicely by revenge killers such as Terrakion who deal with pokemon such as Tyranitar and Jellicent who deals with Scizor, but I'm really not sure about Mamoswine. Mamoswine does absorb powerful electric attacks as you say, but this is against the likes of Rotom-w and Thundurus-T for the most part, both of which are threatening to Mamoswine. For Latias, Scizor, Jirachi, and Tyranitar are common switch ins, but I wouldn't really consider Mamoswine a good response to those, when you say that they cover and punish each other's weaknesses.

I agree that your team would be a lot better off having an electric immune, I'm just not sure if Mamoswine is the right guy for the job though. It does have it's perks, don't get me wrong -- but I'm thinking of something that can come in on threats such as Rotom-W or Thundurus-T Thunderbolts and can actually threaten a kill. CB Garchomp might be a good idea because it provides brute strength, speed capable of beating pokemon such as Landorus-I or Thundurus-T, and doesn't really lose to Scizor or Tyranitar barring normal circumstances -- all while keeping the electric immunity you want.

This is just preference, but I like using Body Slam over Thunder Wave on Jirachi. Body Slam wears the opponent down, and while 60% is not as accurate as Thunder Wave's 100%, the ability to hit Ground types such as Garchomp and Landorus on the switch in is invaluable, because it makes Jirachi harder to switch in on. This is also a very good move to use against Sub Latias variants, as they will attempt to block the Thunder Wave by Roosting, while Body Slam makes it much harder to do that because you are always on the offensive. Also, try running 20 Speed EVs on Jirachi to outrun Adamant Breloom variants, as well as Magnezones. For the most part, you'd lose against Magnezones, but you would still give yourself a fighting chance if you had the opportunity to flinchax.

For Celebi, try running the bulkier set Psychic/Recover/Heal Bell/U-turn. Celebi is easy fodder, and U-turn helps you against that for pokemon like Tyranitar and Scizor. The use of Psychic helps you beat Terrakion, Breloom, and Conkeldurr more reliably, all of which can dent your team if you are not careful with your switch-ins. And because you have Heal Bell, I'd consider running Lefties over Lum on your Latias to ensure maximum bulk, especially when you are using as strategy such as CM.

Garchomp @ Choice Band
Jolly 252 atk/252 spe / 4 HP
EQ/Outrage/Aqua Tail/Dragon Claw

Celebi @ Leftovers
Bold 252 HP/236 def/20 spe
Psychic/Recover/U-turn/Heal Bell

While slapping Body Slam > Twave and Lefties over Lum on the Latias.

Take my suggestions for what you will. Good luck with your team! =)
 
Wow, i really appreciate the in-depth analysis. I did happen to find that Celebi really couldn't pull of both hitting hard and finding opportunities to support, and another member of the team that can take some hits would be nice. Mamoswine did feel at times a bit awkward in the team, and Garchomp does feel like a great idea, but as of now, my only source of priority seems to be Mamo, so I'm still at a crossroads (though, in the end, I'll probably sway towards Chomp). Jirachi outspeeding adamant Breloom in exchange for 20 Ev's sounds like a must, so I'll definitely to that. Anyways, thanks a million for the response and evaluation!
 
Aight imma try to make this quick, you're weak to mamo, switch rachi for levitate brongzong. You have heal bell on cele, so switch lum out on latias(you can use lefties or lorb or w/e). Hope I helped! :]
 
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