Hello all, I'm posting this OU RMT, this has been my first team from gen6 that has given me decent results.
Here's the thing, I love playing competitive, but I have a really busy lifestyle, so if I had to classify myself, I'd say I'm a 'casual-competitive' player. So please keep that in mind, and thanks in advance for checking out my team. :)
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Rapid Spin
So my team has a dual lead situation going on. My lead changes based upon who I'm battling. If it looks like my opponent is NOT using a leader that will set up stealth rocks, sticky webs, etc, I lead with Donphan. Donphan is tanky, great for setting up rocks and being an annoyance. His tankiness gives the longevity to keep him alive in case he needs to come back in and rapid spin. EQ is a solid move for almost any poke. And Ice shard has gotten me out of MANY pinches. Great +1 priority, and it hits some threats hard (IE dragons, and Landorus.)
Absol @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Baton Pass
- Sucker Punch
- Swords Dance
Absol, especially Mega Absol, is awesome. In the event that I can tell my opponent will lead with hazards, I choose Absol and mega evolve turn one. That magic bounce still seems to surprise some people! Play Rough is a solid move all around and scares off dragons. Sucker Punch makes Absol a threat to many of the more frail sweepers. And the Swords Dance/ Baton Pass combo is great if I can pull it off, and get Salamence in (provided rocks aren't on the field.)
Alakazam @ Choice Scarf
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Shadow Ball
Alakazam is my all-time favorite Pokemon. He's been on pretty much every team I've ever played. He has a fairly typical setup, Psychic is an awesome STAB. Dazzling gleam pummels most dragons, focus black for the dark-type coverage and shadow ball for other psychic-types. Unfortunately, Zam is frail- and choice scarf makes it risky to switch in and out. I really love the speed boost, but I'm open to alternatives.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Grass Knot
I love Manaphy. He is a problem if he can get just one Tail Glow off. At that point, I've plowed through entire teams. He has a fair amount of bulk, and I feel his move pool is pretty well varied. Surf makes Talonflame and Charizard run for the hills. Ice Beam levels dragons and grass types. And Grass knot covers water types, and I've had pretty good success against steel types too (considering their weight.)
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Tail
Moxie Salamence is a problem, provided stealth rocks aren't on the field. Despite fairies, I still love outrage. I usually try to time Salamence's entry to coincide with once the enemy's fairy-types are already KO'd. Dragon tail is there to phaze out anyone who has become to buffed up. Fire blast and EQ are there for type coverage, and because they're solid moves. I run a Lum berry to give me back to back outrages, should I need it.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Roost
I mean, do I even need to explain? Talonflame is everywhere and for good reason. Gale Wings, brace bird, you get the picture.
So the bottom line is I'm averaging 50/50 in terms of wins and losses. I'm open to any advice at all to improve. Fairy types are still a big problem for this team, especially Azumarill with huge power/play rough. Aegislash is also fairly scary for me.
Thanks again for taking the time to check out my team!
Here's the thing, I love playing competitive, but I have a really busy lifestyle, so if I had to classify myself, I'd say I'm a 'casual-competitive' player. So please keep that in mind, and thanks in advance for checking out my team. :)
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Rapid Spin
So my team has a dual lead situation going on. My lead changes based upon who I'm battling. If it looks like my opponent is NOT using a leader that will set up stealth rocks, sticky webs, etc, I lead with Donphan. Donphan is tanky, great for setting up rocks and being an annoyance. His tankiness gives the longevity to keep him alive in case he needs to come back in and rapid spin. EQ is a solid move for almost any poke. And Ice shard has gotten me out of MANY pinches. Great +1 priority, and it hits some threats hard (IE dragons, and Landorus.)
Absol @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Baton Pass
- Sucker Punch
- Swords Dance
Absol, especially Mega Absol, is awesome. In the event that I can tell my opponent will lead with hazards, I choose Absol and mega evolve turn one. That magic bounce still seems to surprise some people! Play Rough is a solid move all around and scares off dragons. Sucker Punch makes Absol a threat to many of the more frail sweepers. And the Swords Dance/ Baton Pass combo is great if I can pull it off, and get Salamence in (provided rocks aren't on the field.)
Alakazam @ Choice Scarf
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Shadow Ball
Alakazam is my all-time favorite Pokemon. He's been on pretty much every team I've ever played. He has a fairly typical setup, Psychic is an awesome STAB. Dazzling gleam pummels most dragons, focus black for the dark-type coverage and shadow ball for other psychic-types. Unfortunately, Zam is frail- and choice scarf makes it risky to switch in and out. I really love the speed boost, but I'm open to alternatives.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Grass Knot
I love Manaphy. He is a problem if he can get just one Tail Glow off. At that point, I've plowed through entire teams. He has a fair amount of bulk, and I feel his move pool is pretty well varied. Surf makes Talonflame and Charizard run for the hills. Ice Beam levels dragons and grass types. And Grass knot covers water types, and I've had pretty good success against steel types too (considering their weight.)
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Tail
Moxie Salamence is a problem, provided stealth rocks aren't on the field. Despite fairies, I still love outrage. I usually try to time Salamence's entry to coincide with once the enemy's fairy-types are already KO'd. Dragon tail is there to phaze out anyone who has become to buffed up. Fire blast and EQ are there for type coverage, and because they're solid moves. I run a Lum berry to give me back to back outrages, should I need it.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Roost
I mean, do I even need to explain? Talonflame is everywhere and for good reason. Gale Wings, brace bird, you get the picture.
So the bottom line is I'm averaging 50/50 in terms of wins and losses. I'm open to any advice at all to improve. Fairy types are still a big problem for this team, especially Azumarill with huge power/play rough. Aegislash is also fairly scary for me.
Thanks again for taking the time to check out my team!