Hello everyone, I was always poking in and poking out on this site to read warstories. Then one day, I found out this site have a simulator and I automatically join the smogon community.
Since I like reading non-OU warstories I decided to create my first NU team. Check it out:
Braviary(M)@ Life Orb
Ability: Sheer Force
EV: 56 HP/ 252 Attack/100 Defense/100 Speed
Nature: Jolly (+Spe,-SpA)
-Brave Bird
-U-Turn
-Superpower
-Roost/Thrash
This is my fast heavy striker pokemon. The sheer force+ Life Orb combo is to wreak havoc on even on the most defensive NU pokemon. Brave Bird is to add the STAB equation to the sheer force+life orb. U-Turn is for the scouting and Superpower is combat Rock/Steel pokemon. The one thing I can't make up my mind is the fourth slot. I originally put Roost in the fourth slot but I never use it so I replace it with Thrash. If the enemy don't have a Rock/Steel/bulky pokemon, I use it right away. It deal heavy damage but being stuck on Trash can be a problem.
I also invest some EVs to HP and Defense because I want Braviary to become less of a glass cannon. I'm thinking of transferring the HP EVs to speed to have a bigger advantage against most pokemon but he seem to outspeed most pokemon without the extra EV Speed boost.
Amoonguss(M)@ Black Sludge
Ability: Effect Spore
Nature: Clam(+SpD,-Attack)
EV:252 HP/252 SpD/SpA 4
-Spore
-Clear Smog/Foul Play/Toxic
-Giga Drain
-Hidden Power Ice/Water
This is my specially defensive mushroom. It can ease the pain of Special attack moves and can handle super effective STAB attacks. Spore is to stop threats from making their moves. Giga Drain is for the extra healing and the soul sucking. I'm suck on the other two slots however. I originally put Toxic in my second slot so I can poison any pokemon that switch in to replace their sleeping pokemon.
Yet again, I don't want Amoonguss to be limited to two offensive moves so I switch Toxic with Foul Play. I could use the enemy's increase power against them. However, I caught on that with a Clam nature and my EV set, Foul Play is better use on another pokemon. So I switch it with Clear Smog to deal with baton pass teams and stats modifications.
Gigalith(M)@ Leftovers
Ability: Sturdy
Nature:Adamant(Attack+, SpA-)
EV 252 HP/ 252 Attack/ 4 Defense
-Stealth Rock
-Earthquake
-Stone Edge
-Iron Defense
This is my physical hybrid and usually my lead pokemon. This pokemon have a high base Defense stat so I didn't believe that I need to invest EVs in it. Stealth Rock is for my hazard, Earthquake and Stone Edge is for the pure offensive strength. Iron Defense is a mix for me. I use it irregularly but when I use it, this pokemon become a living adamant shield. Of course if this pokemon got hit by a critical Super effective move or by a special attack, Sturdy is usually here for the rescue.
Simipour@ Salac Berry/ Liechi Berry
Ability: Gluttony
Nature:Adamant(Attack+, SpA-)
EV: 252 Attack, 252 Spe 4 HP
-Grass Knot/Gunk Shot/Rock Slide
-Shadow Claw
-Ice Punch/Waterfall
-Brick Break
My favorite one out of the elemental monkeys . This pokemon more like a glass cannon. It deal a hit but it can barely take one. I design this pokemon to take advantage of its high base Speed stats and dump EVs in it. I also dump EV to Attack since I wanted to see how a physical Simipour will turn it.
Since Gluttony is the only ability my Blue Angel can use(dream world ability is locked), I first try the Salac Berry. With the high base speed and EVs added to it, the Salac Berry will outsped even Sonic. However, while I typing on this post, I realize that adding a Salac Berry is overkill. The pokemon is already fast enough, why make it even more fast? So I trade Salac Berry for the offensive Liechi Berry. I didn't get to use it though but I hope it is a good idea.
Shadow Claw is use to resist Ghost and Psychic pokemon. I tried Ice punch before but I don't have a STAB move in my set. So I switch it out with Waterfall. Brick Break is to take down damage reducing barriers and give dark-pokemon a surprise.
I don't know about Grass Knot though. The pokemon have an Adamant nature and the negative side effect is that SpA is reduce. Grass Knot is a special attack so I'm on the fence here. It can take down heavy pokemon with good damage but now I'm seeing if I could replace it. I was thinking of replacing it with a physical move like Rock slide or Gunk Shot. Both doesn't have a 100 percent accuracy but we gotta take risks for rewards, right?
Absol @ Dark Gem/ Psychic Gem
Ability: Pressure
Nature Jolly(Attack+, SpA-)
EV: 252 Attack/4 SpD/252 Speed
-Night Slash
-Psycho Slash
-Swords Dance
-Sucker Punch
Ugh, this pokemon is a mix bag for me. Sometimes this pokemon is a great revenge killer. Night Slash for the basic STAB move. Psycho Slash is counter to mostly fighting pokemon. Sucker Punch to quickly take advantage of the enemy's greed, and Swords Dance if I predict a non-damaging move.
Sadly, this pokemon defensive stats are sub-par. I won't be surprise if this pokemon was 1HKO by a non-super effective move. I have thoughts on the back of my head to replace with pokemon but the answer is always STAB Sucker Punch.
Monferno @ Eviolite
Ability: Blaze
Nature Modest (+SpA,-Attack)
EV: 252 HP, 252 SpA, 4 Spe
-Nasty Plot
-Flamethrower
-Vacuum Wave
-Hidden Power Grass/Water/Electric
Rounding out my team is Monferno. Nasty Plot is a dangerous boost and I wanted a pokemon to base around it. I was going to pick Fire Blast but the extra PP and the 100% accuracy give flamethrower a better choice to me. Vacuum Wave is use to counter faster pokemon. I don't know which Hidden Power I should use. I want to counter Water pokemon but I'm looking for the right pick.
This team is design for high offensive and moderate defensive. Four out of my Six are offensive base and two is for the defensive role. Out of the three other NU team I create, this team is more successful one, with a 80% victory rate. I just want a secondary opinion so I can hammered out the mistakes or help make up my mind.
Since I like reading non-OU warstories I decided to create my first NU team. Check it out:
Braviary(M)@ Life Orb
Ability: Sheer Force
EV: 56 HP/ 252 Attack/100 Defense/100 Speed
Nature: Jolly (+Spe,-SpA)
-Brave Bird
-U-Turn
-Superpower
-Roost/Thrash
This is my fast heavy striker pokemon. The sheer force+ Life Orb combo is to wreak havoc on even on the most defensive NU pokemon. Brave Bird is to add the STAB equation to the sheer force+life orb. U-Turn is for the scouting and Superpower is combat Rock/Steel pokemon. The one thing I can't make up my mind is the fourth slot. I originally put Roost in the fourth slot but I never use it so I replace it with Thrash. If the enemy don't have a Rock/Steel/bulky pokemon, I use it right away. It deal heavy damage but being stuck on Trash can be a problem.
I also invest some EVs to HP and Defense because I want Braviary to become less of a glass cannon. I'm thinking of transferring the HP EVs to speed to have a bigger advantage against most pokemon but he seem to outspeed most pokemon without the extra EV Speed boost.
Amoonguss(M)@ Black Sludge
Ability: Effect Spore
Nature: Clam(+SpD,-Attack)
EV:252 HP/252 SpD/SpA 4
-Spore
-Clear Smog/Foul Play/Toxic
-Giga Drain
-Hidden Power Ice/Water
This is my specially defensive mushroom. It can ease the pain of Special attack moves and can handle super effective STAB attacks. Spore is to stop threats from making their moves. Giga Drain is for the extra healing and the soul sucking. I'm suck on the other two slots however. I originally put Toxic in my second slot so I can poison any pokemon that switch in to replace their sleeping pokemon.
Yet again, I don't want Amoonguss to be limited to two offensive moves so I switch Toxic with Foul Play. I could use the enemy's increase power against them. However, I caught on that with a Clam nature and my EV set, Foul Play is better use on another pokemon. So I switch it with Clear Smog to deal with baton pass teams and stats modifications.
Gigalith(M)@ Leftovers
Ability: Sturdy
Nature:Adamant(Attack+, SpA-)
EV 252 HP/ 252 Attack/ 4 Defense
-Stealth Rock
-Earthquake
-Stone Edge
-Iron Defense
This is my physical hybrid and usually my lead pokemon. This pokemon have a high base Defense stat so I didn't believe that I need to invest EVs in it. Stealth Rock is for my hazard, Earthquake and Stone Edge is for the pure offensive strength. Iron Defense is a mix for me. I use it irregularly but when I use it, this pokemon become a living adamant shield. Of course if this pokemon got hit by a critical Super effective move or by a special attack, Sturdy is usually here for the rescue.
Simipour@ Salac Berry/ Liechi Berry
Ability: Gluttony
Nature:Adamant(Attack+, SpA-)
EV: 252 Attack, 252 Spe 4 HP
-Grass Knot/Gunk Shot/Rock Slide
-Shadow Claw
-Ice Punch/Waterfall
-Brick Break
My favorite one out of the elemental monkeys . This pokemon more like a glass cannon. It deal a hit but it can barely take one. I design this pokemon to take advantage of its high base Speed stats and dump EVs in it. I also dump EV to Attack since I wanted to see how a physical Simipour will turn it.
Since Gluttony is the only ability my Blue Angel can use(dream world ability is locked), I first try the Salac Berry. With the high base speed and EVs added to it, the Salac Berry will outsped even Sonic. However, while I typing on this post, I realize that adding a Salac Berry is overkill. The pokemon is already fast enough, why make it even more fast? So I trade Salac Berry for the offensive Liechi Berry. I didn't get to use it though but I hope it is a good idea.
Shadow Claw is use to resist Ghost and Psychic pokemon. I tried Ice punch before but I don't have a STAB move in my set. So I switch it out with Waterfall. Brick Break is to take down damage reducing barriers and give dark-pokemon a surprise.
I don't know about Grass Knot though. The pokemon have an Adamant nature and the negative side effect is that SpA is reduce. Grass Knot is a special attack so I'm on the fence here. It can take down heavy pokemon with good damage but now I'm seeing if I could replace it. I was thinking of replacing it with a physical move like Rock slide or Gunk Shot. Both doesn't have a 100 percent accuracy but we gotta take risks for rewards, right?
Absol @ Dark Gem/ Psychic Gem
Ability: Pressure
Nature Jolly(Attack+, SpA-)
EV: 252 Attack/4 SpD/252 Speed
-Night Slash
-Psycho Slash
-Swords Dance
-Sucker Punch
Ugh, this pokemon is a mix bag for me. Sometimes this pokemon is a great revenge killer. Night Slash for the basic STAB move. Psycho Slash is counter to mostly fighting pokemon. Sucker Punch to quickly take advantage of the enemy's greed, and Swords Dance if I predict a non-damaging move.
Sadly, this pokemon defensive stats are sub-par. I won't be surprise if this pokemon was 1HKO by a non-super effective move. I have thoughts on the back of my head to replace with pokemon but the answer is always STAB Sucker Punch.
Monferno @ Eviolite
Ability: Blaze
Nature Modest (+SpA,-Attack)
EV: 252 HP, 252 SpA, 4 Spe
-Nasty Plot
-Flamethrower
-Vacuum Wave
-Hidden Power Grass/Water/Electric
Rounding out my team is Monferno. Nasty Plot is a dangerous boost and I wanted a pokemon to base around it. I was going to pick Fire Blast but the extra PP and the 100% accuracy give flamethrower a better choice to me. Vacuum Wave is use to counter faster pokemon. I don't know which Hidden Power I should use. I want to counter Water pokemon but I'm looking for the right pick.
This team is design for high offensive and moderate defensive. Four out of my Six are offensive base and two is for the defensive role. Out of the three other NU team I create, this team is more successful one, with a 80% victory rate. I just want a secondary opinion so I can hammered out the mistakes or help make up my mind.