Last nights Dinner (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Sacred Fire
- Substitute
- Brave Bird
- Roost
Sacred fire is Great to get the burn on physical attackers and being a physical move with that much attack helps A LOT. Sub is great to scout for your opponent's set on a certain mon, or you can get it up for free if you can predict a switch, with regenerator and LO you can recover the 25% easily. Brave Bird helps with coverage and is a must have to deal with kyogre, again the HP can be recovered fairly easily. Roost also helps recover HP a lot, and often times the opposing mon won't be able to do 50%
"Yum, Venison" (Arceus-Steel) @ Iron Plate
Ability: Multitype
EVs: 248 HP / 4 Atk / 252 SpD / 4 Spe
Careful Nature
- Iron Head
- Will-O-Wisp
- Defog
- Recover
Doubles as an xernes check and as a support pokemon, Iron head 2hko's Geo xerneas and can take a gemancy focus blast as long as it does not crit. And it can stall out a defensive xerneas as I 3hko everyset. Also acts as a good will-o-wisper, and defoger since it can't be hit by toxic. Recover is a must since it will eat up anything that is special and isn't 2x effective. Defog is needed to clear rocks for ho-oh.
Thoughts: I would really love to have T-wave on this, but I need a mon with willo-wisp, and I can potentially burn stall with this mon.
Super Saiyan Bambi (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 192 Def / 252 SpA / 64 Spe
Modest Nature
- Moonblast
- Geomancy
- Hidden Power [Fire]
- Thunder
Pretty Standard Geomancy Set, There a very limited amount of mons that can stop it once I get a geomancy up. If I can get rid of them before hand I can win with this guy. HP fire helps ruin aegislash and Steelceus if they come in too late. Thunder is just for extra coverage, definently not a set in stone move.
Changes: Cut down on speed to give me more Defense EV's to take a Bullet punch, and some extreme speeds. Gives me a VERY nice bulk after geomancy.
Thoughts: Considering dropping back a bit on Def for some HP so I can take a palkia's hydro pump better.
Barney The Dino (Groudon) @ Leftovers
Ability: Drought
EVs: 240 HP / 252 Def / 16 Spd
Impish Nature
- Roar
- Stone Edge
- Earthquake
- Hammer Arm
Roar is great against lead geomancy xeneas, and he is bulky enough to take any one hit from almost anything (baring kyogre's water sprout and such) EQ helps get rid of aegislash and provides a lot of coverage when paired with stone edge.
Changes: Added speed to outspeed ho-oh's with little to zero speed EVs. And added hammer arm to help with my e-killer weakness.
Predictable check (Palkia) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Rest
- Toxic
I originally had yevltal here, but had trouble with kyogre, esspecially scarfed, as water spout could sweep me, yeveltal was my weakest link, but it was also my best counter for mewtwo y, I swapped for palkia because it walls palkia and takes hits from kyogre, and hits hard. I'm still able to deal with mewtwo Y well using xerneas and other stuff.
Changes: Changed my palkia set completely, toxic is SO much better then thunder, and haveing a toxic user on the team is awesome, the other two moves hit very hard with maxx SpA and have very good coverage. Recently added rest as suggested by ApplepieFTW. toxic also makes this my lugia check, as I can toxic and my attacks will break the subs.
Bring in palkia (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Scald
- Thunder
- Ice Beam
The return of Scarfogre! Cause I needed the scarfer, and gengar rarely did more then D-bond and E-killer or something. I chose scald over surf because of the burn chance, thunder and ice beam give it good coverage. Scarfogre can also check other kyogres if I want to save palkia for something else, or if it got knocked out for some reason.
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Possible Changes Moving Forward:
-Changing my geoxern to a deffensive Xerneas
- I have considered changing my geoxern to a defensive xerneas, as I can rarely sweep with geoxern (10% of the games at best) and haveing a defensive xerneas would help increase it's life span by quite a bit. And help me a lot more physical attackers that I'm weak too.
Shout outs to:
The_Steve_man, ApplepieFTW, and Edgar for helping me with sets.
Thanks guys :D
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