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Rate my "This is not just another Rain Team"

Discussion in 'BW OU Teams' started by REVOFEV, Aug 12, 2013.



    Aug 12, 2013
    I Swear that this is not another generic Rain Team. Or maybe it is as well... I'm kinda new on the metagame world, I used to have horrid teams with whack things like a Charizard with Dig and Fly or Alakazam with psybeam. Just was matter of time it took me to learn all the things about Tiers and competitive game. I just have 2 or 3 teams more. But the most productive as well destructive. And the key of this team is how unexpected can be a Moltres on it.

    SWAG! (Politoed) @ Leftovers
    Trait: Drizzle
    EVs: 200 Def / 252 Spd / 52 SDef
    Timid Nature
    - Scald
    - Ice Beam
    - Toxic
    - Substitute

    Max speed and substitute can assure a scouting against another rain team. Sometimes it can 0HKO some offensive starter due its bulky EV. I won't give a class about how to use Politoed cause maybe almost OU players can handle this starter machine.

    ShadowBall (Jolteon) @ Petaya Berry
    Trait: Volt Absorb
    EVs: 252 Spd / 4 HP / 252 SAtk
    Timid Nature
    - Thunder
    - Charge Beam
    - Baton Pass
    - Substitute

    This crystal jar only have one objetive, try to boost the special attack and pass it to Moltres, and it meant to destroy all the water or flying threats. Forget about HP Grass, or shadow ball or any other shit. Same as it can pass the substitute and 2 sp.attack Boosts to Moltres. I'm trying it out with agility instead Thunder, but without it jolteon loses all its offensively play making it very weak when the things goes down with the whole team. Electric Shield

    Viscosity (Gastrodon) @ Damp Rock
    Trait: Storm Drain
    EVs: 252 SDef / 252 HP / 4 SAtk
    Calm Nature
    - Surf
    - Earth Power
    - Rain Dance
    - Recover

    Water and Electric Shield. Its use is pretty clear, an special tank. Its merely offensive, so it can deal some significant damage and take advantage of the changes recovering but Im considering replacing it with Jellicent, I didn't do at all cause I've been tried with that silly jellifish but got bad results.

    Clit (Cloyster) @ Focus Sash
    Trait: Skill Link
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Ice Shard
    - Icicle Spear
    - Razor Shell
    - Shell Smash

    Pure sweeper. Its another key of the team, the only one to have a priority move. Ice Shard has good typying, so I had to use this clit carefully. Tried with surf instead Shell Smash, but it needs to change its EV to balance the SpAttack, so it can be boosted with the Jolteon Charge and Petaya

    Tres (Moltres) @ Choice Specs
    Trait: Pressure
    EVs: 252 SAtk / 252 Spd
    Modest Nature
    - Hurricane
    - Flamethrower
    - U-turn
    - Hidden Power [Grass]

    Finally, its the unexpected dude. Hurricane is his master move, it destroys whole teams if used correctly. Can dismantle sunny teams. Its flamethrower can reduce to ashes Ninetales before it can change the weather properly. And thats not all. this flamethrower is 0HKO to FERROTHORN. Most rain teams fears that ball of stell and thats why Moltres fits good to this team. Volcarona could too, but it can do better without specs, just the boost move while try to avoid all of its threats and its hurricane does not have that needed stab to sweep properly. Many players who has seen my team laughed at that moltres on a Rain Team, but they need to see it killing everybody to praise its well-won place on this team. Yes, we gotta predict stealth rocks everytime, I try to pull moltres before the stealth rock and deal all the damage possible, and when this is inevitable, Starmie can do that job.

    Life Orb's (Starmie) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Thunder
    - Psyshock
    - Surf
    - Rapid Spin

    Finally, Starmie, maye it needs to change its moves. But its fairly good due that Surf is boosted and thunder is 100% accurate. Psyshock helps a lot against that pink ball of fat called Chansey.

    Well, thats all.
  2. Ignus

    Ignus slowly falling apart as my jaw gapes wider
    is a Pre-Contributor

    Mar 6, 2011
    Hi there! Just came to poke around a bit. Sometimes it's difficult to understand the exact motives behind people's decisions, so I would first like to ask you a few questions about your team.
    Lets start with your "game plan."

    So obviously you like to lead with politoed. This is great! Politoed works great as a lead in 80% of situations and is literally the most game changing pokemon out there in competitive play, but it has a problem.
    In order to use politoed effectively, a team must be built around it. Abusing rain is a wonderful thing to do but your team conflicts within itself. On one hand, you have between 4-5 pokemon that rely on rain for consistency, with Cloyster being the only pokemon that is reliably able to function without it. Independence is key, because the alternative is losing tons of "momentum" as soon as you loose your weather starter. Yuck. Not so good. A good weather team will function at it's best under it's favorite weather, but still functions without it. And while this seems like an ok thing in general, it puts you in a position where you have to have a backup weather starter in order to successfully play. I'm assuming that's why you have your Gastrodon running Rain Dance. So, I say, let's free up that moveslot! I would suggest moving a few things around. The basic idea behind the following changes is to help you move from being reliant on Politoed to being based around Politoed. All my suggested changes will try to help you with this.

    Let's start with the easy ones, to begin!
    Starmie has the very specific role of being a fast, offensive rapid spinner. Which you need, with your Moltres having a x4 weakness to stealth rock! It's a lot harder to sweep when you have half your health! But, we can cut down on it's reliance on rain. Thunder and Psyshock, in general, fulfill the same role. They are coverage moves. They both have their advantages, but in the end, both loose out to another option. Ice beam. Ice beam is strong for two reasons:

    1: It hits dragons. Dragons are stupid, and are everywhere. You will always need several options for dragons, because dragons will always be stupid. They hit every type for neutral damage, excluding steel. The base power of the moves is stupid high. They will always need to die.
    2: Ferrothorn. As stupid as it sounds, Ferrothorn is probably the strongest wall in the game. And, with rain around, every neutral hitting move is needed, because sometimes even fire won't cut it. Ferrothorn will always switch into you if the enemy doesn't have a spin blocker, so you must be prepared. Ice beam won't kill it, but it will chunk it enough for it to be less of a loss than the switch would be normally.

    I would suggest ice beam rather than either Psyshock or Thunder. The choice is up to you. Personally, I would suggest getting rid of thunder, due to sandstorm's recent popularity. 50% accuracy is not good. Of course, the decision is all yours.

    In fact, that's a great tranistion to the next point! Thunder and Hurricane, while AMAZING under rain, are only mediocre under no weather and even worse in sandstorm or sunlight. As I mentioned before, this plays to the strength of rain, but makes you reliant on it. One or two instances of the moves work out fine, but the more there are, the more dangerous it is. Games are won and lost on a miss. We've all had it happen. Missing sucks. I would suggest looking at your team and asking yourself: "do I need 25 extra base power in this situation, or will 95 from thunderbolt cut it?" I understand, however, that in some situations this is unrealistic. Hurricane, on the other hand, has no more accurate equivalent. Moltres, however, is the only pokemon you have with hurricane on it! It could probably stay! Yay!

    Unfortunately, Moltres has another problem of sorts. :(
    Moltres is a strange pokemon. It has ridiculously good stats, a great movepool, and a wonderful, fiery mane. WONDERFUL. FIERY. MANE.

    But it has it's issues. First, it's typing. Fire flying has the privileged right of taking half it's health just for switching in! Kinda bad, especially when you plan on giving it special attack boosts. But this is just the beginning of it's issues. It's second issue is it's weather compatibility. It likes rain because of hurricane, but it likes sun because of flamethrower. It hates rain because of flamethrower (also water moves are stronger so ick), but it hates sun because of hurricane. It hates standstorm because steel, rock, and ground pokemon get their Sdef raised by 1.5, Pokemon it already had trouble with!

    You see what I mean? It's automatically crippled just because it's typing and STABs just don't play that well with weather. This isn't anyone's fault, Moltres just has these issues. It always has, but it's become more apparent as this generation has gone by.

    There's a couple ways to deal with this, but usually the only "true" fix is replacing Moltres. And, considering how much of your team is built around making Moltres sweep, replacing him is a problem. You can choose how to fix this, as I don't have many good suggestions, without re-organizing your team entirely. Look for pokemon that fulfill the same role (like Dragonite or Volcarona!) and try them out until you find one better suited to take on the role.

    God damn it I just spent an hour on this are you really going to make me sum it up

    Well, I'm tired. I should sleep.


    Aug 12, 2013
    Thanks a lot for take your time on reading on me. This is the first time I post a team to rate and english is not my mother language, so you made a lot of effort to understand me. I'll try changing Moltres to Dragonite and change starmie's thunder with ice beam
    Ignus likes this.

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