Hello, I'm argue. I've been competitive battling ever since February, this year.
I started playing showdown 3 weeks ago. I battle on the OU ladder, however, I can't get past a 1200 rating.
So, I made a team. But, this team has so many problems for it. For some reason, this team GETS SET UP ON, OUTSPED by everything, and lacks the class to win.
Well, hear's the team. Before that, malamar, Charizard megas, and Breloom, including rotom w wrecks my team I made up myself. Someone help! ;-;
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
I have azumarill av to take special hits. Especially against char Y.
Aqua jet is for priority.
Play rough is to dish out heavy damage.
Knock off is too knock off items and catch pokemon who are weak to it by surprise.
Waterfall is to deal with pokemon who's weak to it.
Synergy:
Heatran, gliscor, Magnezone
Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Earthquake
Heracross is a beast. Who simply wall breaks anything! Close combat is his strongest move. Always 2 OHKO and can OHKO.
Pin missile is for psychic mons like slowbro and latias or latios after Twave.
Rock blast is for flying types and char.
EQ is just amazing and takes care of char X after he's paralyzed.
I have Twave on rotom to help heracross sweep late game
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
I have specs Magnezone to simply OHKO other steel type threats and water types. His EVs in spattk including choice specs does wonders!
I have magnet pull to trap sczior and ferrothorn, also klefkil and special aigaslah. HP fire can OHKO them if they aren't properly invested in proper EVs.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Roost
- Toxic
- Earthquake
The typical standard gliscor. I run taunt to stop opposing things to use heal bell or status or hazards as long as I'm faster.
Toxic is there to spread nasty DOT to other pkmn.
Roost helps me restore health and EQ does damage to anything that isn't immune.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Will-O-Wisp
This heatran is cool. Specially defensive to take on special hits like thunderbolt and psychic.
Lava plume is there for 100% accuracy and 30% chance to burn.
Wow and protect is to help stall other moms and wow especially helps cripple strong physical attackers like Garchomp, mega mawile, and physical aegislash.
Stealh rock is there to cause hazards to the other team and to cripple tflame and both char before mega eveolving.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Standard physical rotom to take physical hits and spread Twave to help support my mega heracross.
Pain split helps bring me back health from physical onslaughts like Garchomp and mawile
Hydro miss is there to take care of ground types switching in once played right.
This is my team so far. Sorry if the text seems out of place it's just I'm on my phone and it's hard to edit my post. Please suggest anything that can make this team better or replacements. Please thanks again and have a blessed day! :)
Video: http://replay.pokemonshowdown.com/ou-145536923
I started playing showdown 3 weeks ago. I battle on the OU ladder, however, I can't get past a 1200 rating.
So, I made a team. But, this team has so many problems for it. For some reason, this team GETS SET UP ON, OUTSPED by everything, and lacks the class to win.
Well, hear's the team. Before that, malamar, Charizard megas, and Breloom, including rotom w wrecks my team I made up myself. Someone help! ;-;
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
I have azumarill av to take special hits. Especially against char Y.
Aqua jet is for priority.
Play rough is to dish out heavy damage.
Knock off is too knock off items and catch pokemon who are weak to it by surprise.
Waterfall is to deal with pokemon who's weak to it.
Synergy:
Heatran, gliscor, Magnezone
Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Earthquake
Heracross is a beast. Who simply wall breaks anything! Close combat is his strongest move. Always 2 OHKO and can OHKO.
Pin missile is for psychic mons like slowbro and latias or latios after Twave.
Rock blast is for flying types and char.
EQ is just amazing and takes care of char X after he's paralyzed.
I have Twave on rotom to help heracross sweep late game
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
I have specs Magnezone to simply OHKO other steel type threats and water types. His EVs in spattk including choice specs does wonders!
I have magnet pull to trap sczior and ferrothorn, also klefkil and special aigaslah. HP fire can OHKO them if they aren't properly invested in proper EVs.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Roost
- Toxic
- Earthquake
The typical standard gliscor. I run taunt to stop opposing things to use heal bell or status or hazards as long as I'm faster.
Toxic is there to spread nasty DOT to other pkmn.
Roost helps me restore health and EQ does damage to anything that isn't immune.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Will-O-Wisp
This heatran is cool. Specially defensive to take on special hits like thunderbolt and psychic.
Lava plume is there for 100% accuracy and 30% chance to burn.
Wow and protect is to help stall other moms and wow especially helps cripple strong physical attackers like Garchomp, mega mawile, and physical aegislash.
Stealh rock is there to cause hazards to the other team and to cripple tflame and both char before mega eveolving.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Standard physical rotom to take physical hits and spread Twave to help support my mega heracross.
Pain split helps bring me back health from physical onslaughts like Garchomp and mawile
Hydro miss is there to take care of ground types switching in once played right.
This is my team so far. Sorry if the text seems out of place it's just I'm on my phone and it's hard to edit my post. Please suggest anything that can make this team better or replacements. Please thanks again and have a blessed day! :)
Video: http://replay.pokemonshowdown.com/ou-145536923
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