Toon
NOT A BUNNY!
Fort
Mareep [Wool] (F)
Nature: Quiet
Type: Electric
Abilities: Static / Plus (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
After You
Eerie Impulse
Electric Terrain
Flatter
Thunderbolt
Rest
Substitute
Charge Beam
Flash
Echoed Voice
---
19 Moves
PT
Slowpoke [Malladus] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Water / Psychic
STATS
HP: 100
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 13 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
ATTACKS
PHYSICAL
Dive
Headbutt
Skull Bash
Stomp
Tackle
Zen Headbutt
SPECIAL
Confusion
Flamethrower
Future Sight
Ice Beam
Psyshock
Shadow Ball
Surf
Water Gun
STATUS
Block
Curse
Disable
Growl
Mud Sport
Protect
Yawn
Fort Colorcastle
PTPlatinum
ajskdfakdfja;
2subs
Nature: Quiet
Type: Electric
Abilities: Static / Plus (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
After You
Eerie Impulse
Electric Terrain
Flatter
Thunderbolt
Rest
Substitute
Charge Beam
Flash
Echoed Voice
---
19 Moves
PT
Slowpoke [Malladus] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Water / Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES: Oblivious / Own Tempo / Regenerator (H, Locked)Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
STATS
HP: 100
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 13 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
ATTACKS
PHYSICAL
Dive
Headbutt
Skull Bash
Stomp
Tackle
Zen Headbutt
SPECIAL
Confusion
Flamethrower
Future Sight
Ice Beam
Psyshock
Shadow Ball
Surf
Water Gun
STATUS
Block
Curse
Disable
Growl
Mud Sport
Protect
Yawn
Fort Colorcastle
PTPlatinum
ajskdfakdfja;
2subs