Introduction
Crawdaunt & Co
The Sheriff (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Super Power
The Sheriff gives the opponent two options, both of which I benefit from greatly, take a lot of damage/get OHKO'ed or lose your item from your "counter/check". Crawdaunt excels at wall breaking, a knock of 2HKO's Mega Venusaur and OHKO's many unprepared pokemon in the tier. However this little lobster is undeniably frail and hence needs safe switchins generated by Landorous-Therian. It can beat Azumarills on the switch with knock off + crabhammer, and nearly always wins vs scizor 1v1 as Crabhammer OHKO's after rocks. Superpower is on this set not only as a filler, but it can be used to demolish roosting skarmories and mandibuzzs which crabhammer 2HKO's anyway.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 224 HP / 4 Atk / 192 Def / 92 Spe
Lax Nature
- U-turn
- Rock Slide
- HP Fire
- Stealth Rock
Following on from my point earlier about needing safe switch ins, lando fits the bill perfectly. Immune to electric and neutral to grass (looking at you breloom) it checks any checks/counters that crawdaunt may have difficulty dismantling and sets up rocks for Crawdaunts ease. EdgeQuake is here to kill BirdSpam and the like. Not much to say about lando except hes very reliable and is often a game changer. Sidenote: was chosen over gliscor due to intimidate and greater offensive presence. EDIT: Missing is a pain so RS was chosen over SE. Ty, to aim for the Lando speed evs and changes to this and Tornadus-T's set. EDIT: HP was taken here as Mega Scizor loves to set up in my face and Hp fire is 2HKO guaranteed. I had to sacrifice EQ for this, but my team can handle Heatran pretty well, and Rock Slide is a good Neutral hit against it, HP fire also allows me to 2HKO Brelooms so far I am loving the change!
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 112 Spe / 252 Atk / 144 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch
Conkeldurr capitalises on scared/dead psychic types that crawdaunt deals with and as many know can rip through teams by spamming drain punch (especially late game where he excels).
A Fallen Member
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Dragon Claw
- Flamethrower
To be honest ScarfChomp here is kind of a filler pokemon, don't get me wrong hes great and all at picking up the peices from Crawdaunt, but often he goes unused and I would grealty take any suggestions to replace him with preferably a special scarfer that isnt ruined by a flying type move and can easily deal with them, because frankly although it hasnt been an issue i dislike having two 4X Ice type weaknesses on my team, it only takes a smart player to realise this and before you know it im switching into frail Crawdaunt to take those hits. Oh and flamethrower to 2HKO common steel types and over FBlast because i dislike missing my moves.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 132 SpA / 216 Spe
Hasty Nature
- U-turn
- Knock Off
- Hurricane
- Super Power
Tornadus Therian has replaced Garchomp due to it being another bulky pivot, but specially defensive with AV + Regenerator. The chip damage from u turn allows other pokemon to come in effectively and often reduces 2HKO's to 1HKO's. Tornadus can also provide useful late game as well, similar to Garchomp with its powerful hurricane STAB which was mainly chosen because Mega Venusaur runs rampant if MegaVoir goes down. Hurricane grabs the OHKO after rocks and is more threatening than Air slash. AV allows it to tank any of Venusaurs moves and recover any damage with its ability. Focus miss is to help with wearing down heatrans for MegaVoir and is generally good coverage. EDIT: Super Power hits harder than Fblast on the things it needs to hit (and will hit 100& acc :) ) E.g T-tar and Heatran.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Mega Gardevoir is a thing of beauty really, not just aesthetically but typing wise and has great synergy with Crawdaunt and Conkeldurr. Pretty much like Crawdaunt, Gardevoir 2HKO's the meta game, barring aegislash whom lando and garchomp quickly dispose of if Crawdaunt doesn't fancy getting his claws dirty. Psyshock to kill pink blobs and to spray weedkiller onto mega venusaurs and any fighting types that pose a threat to Crawdaunt.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Roost
- Defog
It quickly became apparent that hazard stacking and fairies posed a problem for my team being as offensive as it is. Scizor fits the bill for both of these things and rounds out the FDS core and helps with fending off Crawdaunts grass weakness. Not only this but U turn grants even more opportunities for MegaVoir or Crawdaunt to grab a quick kill. EDIT: 160 SpD Evs round off scizor to have effectively a 100 base stat in both defences of 236, to maximise roosts potential and defog chances vs stall.
Outro/Replays
I know its not a lot in terms of description and if anyone could tell me how to do the show/hide thing it would be greatly appreciated as would a rate, any suggestions at all will be considered seriously! So far I am very happy with this team, barring my mental itch to replace ScarfChomp.
http://replay.pokemonshowdown.com/ou-144709089 - Priority :)
http://replay.pokemonshowdown.com/ou-144706298 - A burn, Pah!
http://replay.pokemonshowdown.com/ou-144704466 - Please don't set up in my face
http://replay.pokemonshowdown.com/ou-144957718 - MegaVoir Ft. Rage Quit
http://replay.pokemonshowdown.com/ou-144961694 - Identifiy weakness & abuse
http://replay.pokemonshowdown.com/oususpecttest-145093638 - Kids the Focus Miss be real, But don't worry Hurricane can land...
Honourable
Mentions
Politoed @ Choice Specs / Life Orb
Ability: Drizzle
EVs: 168 Hp / 252 SpA / 88 Spe
Modest Nature
- Hydro Pump
- Scald
- Psychic
- Focus Blast
Politoed was initially in place of MegaVoir when Garchomp was still on the team, but the specs variant being as predictable as it is is walled by Chansey etc, and the rain did not benefit Crawdaunt as much as it would have in Gen 5. For that reason MegaVoir took this frogs place and I have never looked back.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
If you do decide to try out the Pre-Rmt rain variant MilkyWay01 suggested to run Mega Scizor than just regular Scizor with lefties to provide more options for set up sweeps, albeit getting rid of hazard control but it shouldn't matter when you set up on common checks like Lando-T, Gliscor etc.
Mentions
Politoed @ Choice Specs / Life Orb
Ability: Drizzle
EVs: 168 Hp / 252 SpA / 88 Spe
Modest Nature
- Hydro Pump
- Scald
- Psychic
- Focus Blast
Politoed was initially in place of MegaVoir when Garchomp was still on the team, but the specs variant being as predictable as it is is walled by Chansey etc, and the rain did not benefit Crawdaunt as much as it would have in Gen 5. For that reason MegaVoir took this frogs place and I have never looked back.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
If you do decide to try out the Pre-Rmt rain variant MilkyWay01 suggested to run Mega Scizor than just regular Scizor with lefties to provide more options for set up sweeps, albeit getting rid of hazard control but it shouldn't matter when you set up on common checks like Lando-T, Gliscor etc.
Threatslist (Needs help)
Importable: (Feel free to use but don't claim as your own etc. etc.)
Azumarill:
This devastating little bunny rips this team to shreds if it is the Belly Drum variant, other variants like AV or Band usually require wearing down by rocks or from switching into Crawdaunts knock off which does 45% ish.
Mega Venusaur:
Mega venusaur i a threat because the only sure fire way to kill it is with rocks and a Psyshock from MegaVoir, EDIT: Tornadus-T is now in the team to help deal with Venu and OHKO it back after rocks.
Mega Scizor:
Mega Scizor is a real problem if it gets an SD up, usually I have to trade my Crawdaunt with it 2HKOing it with Crabhammer. EDIT: Lando-T has HP fire as another way to 2HKO Mega Scizor.
Mega Pinsir:
Rock Slide from Lando-T handles this guy nicely, but funnily enough all of the times i have OHKO'ed Pinsir are from silly opponents sending it in on Mega Voir/Crawdaunt at which point they get OHKO'ed. As always the first priority is to get rocks up.
Talonflame:
Lando-T counters this, even if it gets burned Rock Slide cripples it to the point where it must fire off self inflicting Brave Birds. Get rocks up, throw rocks at it.
Staraptor:
Scarfed/Banded Raptor means that Lando-T Has to be almost full health to avoid being 2HKO'ed, something dies to get rid of this unless Rocks + Crawdaunts AQ Jet somehow save the day. All these birds put a lot of pressure on Lando-T which is why it's imperative to get rocks up!
This devastating little bunny rips this team to shreds if it is the Belly Drum variant, other variants like AV or Band usually require wearing down by rocks or from switching into Crawdaunts knock off which does 45% ish.
Mega Venusaur:
Mega venusaur i a threat because the only sure fire way to kill it is with rocks and a Psyshock from MegaVoir, EDIT: Tornadus-T is now in the team to help deal with Venu and OHKO it back after rocks.
Mega Scizor:
Mega Scizor is a real problem if it gets an SD up, usually I have to trade my Crawdaunt with it 2HKOing it with Crabhammer. EDIT: Lando-T has HP fire as another way to 2HKO Mega Scizor.
Mega Pinsir:
Rock Slide from Lando-T handles this guy nicely, but funnily enough all of the times i have OHKO'ed Pinsir are from silly opponents sending it in on Mega Voir/Crawdaunt at which point they get OHKO'ed. As always the first priority is to get rocks up.
Talonflame:
Lando-T counters this, even if it gets burned Rock Slide cripples it to the point where it must fire off self inflicting Brave Birds. Get rocks up, throw rocks at it.
Staraptor:
Scarfed/Banded Raptor means that Lando-T Has to be almost full health to avoid being 2HKO'ed, something dies to get rid of this unless Rocks + Crawdaunts AQ Jet somehow save the day. All these birds put a lot of pressure on Lando-T which is why it's imperative to get rocks up!
Importable: (Feel free to use but don't claim as your own etc. etc.)
Sheriff (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Super Power
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 224 HP / 4 SpA / 192 Def / 92 Spe
Lax Nature
- U-turn
- Rock Slide
- Hidden Power [Fire]
- Stealth Rock
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 132 SpA / 216 Spe
Hasty Nature
- U-turn
- Knock Off
- Hurricane
- Super Power
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Roost
- Defog
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Super Power
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 224 HP / 4 SpA / 192 Def / 92 Spe
Lax Nature
- U-turn
- Rock Slide
- Hidden Power [Fire]
- Stealth Rock
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 132 SpA / 216 Spe
Hasty Nature
- U-turn
- Knock Off
- Hurricane
- Super Power
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Roost
- Defog
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
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