P2X7!
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 5
AC: 5/5
Moves (45/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Quick Guard
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Dig
Shadow Ball
Reflect
Torment
Endure
Quash
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 1/5
Moves (36/75):
Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Acid Armor
Heat Wave
Toxic Spikes
Eruption
Final Gambit
Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Helping Hand
Rapid Spin (*)
Stealth Rock (*)
Trick
Tutor Moves:
Heal Bel
Knock Off
Snatch
TM Moves:
Toxic
Venoshock
Hyper Beam
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Sludge Bomb
Fire Blast
Rest
Will-O-Wisp
Sleep Talk
Dazzling Gleam (*)
Mawile (Choco) (Male)
Types: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Choco (Mega Mawile) (Male)
Types: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (MEGA)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: 5 [Huge Power: 8](+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]
MC: 0
AC: 5/5
Attacks (18/102):
Level Up (9/18)
Astonish
Baton Pass
Bite
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Head
Play Rough
Sweet Scent
Taunt
Vice Grip
Egg (5/16)
Fire Fang
Ice Fang
Metal Burst
Poison Fang
Thunder Fang
TM/HM (4/39)
Brick Break
Toxic
Protect
Rest
Oranguru (Female)
Types: Normal/Psychic
Abilities:
Inner Focus / Telepathy /Symbiosis
Nature: Calm (+1SpD, -1Atk)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 5 (+)
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 17
MC: 0
AC: 0/5
Attacks (19):
Level Up (9)
Confusion
After You
Taunt
Quash
Stored Power
Psych Up
Feint Attack
Nasty Plot
Instruct
Egg (3/3)
Extrasensory
Psychic Terrain
Wonder Room
TM/HM (7)
Light Screen
Protect
Reflect
Rest
Sleep Talk
Toxic
Trick Room
P2X7 equips (tho since training items it's inconsequential, do it when you order or before I don't care)
nightblitz42 orders
P2X7 orders
I "ref"
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 5
AC: 5/5
Moves (45/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Quick Guard
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Dig
Shadow Ball
Reflect
Torment
Endure
Quash
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 1/5
Moves (36/75):
Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Acid Armor
Heat Wave
Toxic Spikes
Eruption
Final Gambit
Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Helping Hand
Rapid Spin (*)
Stealth Rock (*)
Trick
Tutor Moves:
Heal Bel
Knock Off
Snatch
TM Moves:
Toxic
Venoshock
Hyper Beam
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Sludge Bomb
Fire Blast
Rest
Will-O-Wisp
Sleep Talk
Dazzling Gleam (*)
Nightblitz
Mawile (Choco) (Male)
Types: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Choco (Mega Mawile) (Male)
Types: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (MEGA)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: 5 [Huge Power: 8](+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]
MC: 0
AC: 5/5
Attacks (18/102):
Level Up (9/18)
Astonish
Baton Pass
Bite
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Head
Play Rough
Sweet Scent
Taunt
Vice Grip
Egg (5/16)
Fire Fang
Ice Fang
Metal Burst
Poison Fang
Thunder Fang
TM/HM (4/39)
Brick Break
Toxic
Protect
Rest
Oranguru (Female)
Types: Normal/Psychic
Abilities:
Inner Focus / Telepathy /
Nature: Calm (+1SpD, -1Atk)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 5 (+)
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 17
MC: 0
AC: 0/5
Attacks (19):
Level Up (9)
Confusion
After You
Taunt
Quash
Stored Power
Psych Up
Feint Attack
Nasty Plot
Instruct
Egg (3/3)
Extrasensory
Psychic Terrain
Wonder Room
TM/HM (7)
Light Screen
Protect
Reflect
Rest
Sleep Talk
Toxic
Trick Room
Rules said:2v2 FE Doubles
Training Items
All Abilities
24 Hour DQ
2 Substitutions
Switch=KO
0 Chills / Recoveries
0 Mega Evolutions
0 Z-Moves
ASB Arena
nightblitz42 orders
P2X7 orders
I "ref"